Tainted AEther

Tainted AEther

Enchantment

Whenever a creature enters the battlefield, its controller sacrifices a creature or land.

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Trade

Have (1) jecder
Want (3) SinisterSam , bCubed , Tales1984

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Legality

Format Legality
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
1v1 Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Casual Legal
Custom Legal
Highlander Legal
Duel Commander Legal
2019-10-04 Legal
Limited Legal
Leviathan Legal
Vintage Legal
Unformat Legal

Tainted AEther occurrence in decks from the last year

Latest Decks as Commander

Tainted AEther Discussion

Atomic147 on #SorryNotSorry

3 months ago

Ok, makes sense, I've just found Ivory Tower to be less of a removal magnet in my playgroup while accomplishing most of what Venser's Journal does. Beatismcscoots I've been running AEther Barrier, Vile Consumption, Tainted AEther, and Lethal Vapors as more budget creature hate cards in my deck. lethal vapors vapors isn't the best but making people skip their turns is always funny to watch. Just some cards to think about.

TheCardPool on Legends Never Die (Muldrotha EDH)

5 months ago

DeinoStinkus I'm trying to make this deck more superfriends and counter based. I really want to use Lethal Vapors, Spreading Plague, and Tainted AEther to control the field.

rdean14 on Card creation challenge

9 months ago

In making my Sygg, Tollfolk and Governor-Goddess Ephara Decks, I became very interested in turn-related effects, and that inspire this card, as well as Klothys, God of Destiny, who switches the way usually work, whereas most Gruul cards use green's might to accomplish red's free spirit, She uses Red's fury to express nature's law which green cares about.

Based on (GerĂ°r)[https://en.wikipedia.org/wiki/Ger%C3%B0r] in Kaldheim.


Khyrteh, Goddess of Polar Winter

Legendary Snow Creature - God

Protection from instants

You may cast Khyrteh, Goddess of Polar Winter

Whenever a player casts a spell at a time they couldn't cast a sorcery, that player loses 5 life.

At the beginning of your endstep, if you cast no spells this turn, search your library for a card, then shuffle your library and put that card on top of it and you gain 5 life.

2/10


This deck would use Eidolon of Rhetoric, Rule of Law, Curse of Exhaustion, Ethersworn Canonist, Oppression, Uba Mask, Tainted AEther, Desolation, Angelic Arbiter, Nullstone Gargoyle, and Painful Quandary effects to force my opponents to make difficult decisions. Bloodchief Ascension, Strionic Resonator, etc. would also give you more advantage from this ability.

Tax effects, like Thorn of Amethyst, Sphere of Resistance, Trinisphere, Lodestone Golem, Trinisphere, Nether Void, Glowrider, Thalia, Guardian of Thraben, Aura of Silence, Spelltithe Enforcer, Chancellor of the Annex and Feroz's Ban

Decree of Pain, Decree of Justice, Astral Drift, Death Pulse, Dirge of Dread, Eternal Dragon, Gempalm Avenger, Gempalm Polluter, Renewed Faith, Stir the Sands, Sunfire Balm and Abandoned Sarcophagus & Archfiend of Ifnir, also Oketra's Attendant, Undead Gladiator, Bloodsoaked Champion, Dread Wanderer, Nether Spirit, Nether Traitor, Reassembling Skeleton, Bloodghast, Angel of Sanctions,Anointer Priest, Sacred Cat, Dark Depths, Thespian's Stage, Shambling Vent, etc. to avoid 'casting' spells.

grand arbiter synergizes well... yeah...

I'm a stax player who got into the deck because of Death and Taxes, especially Mother of Runes, Thalia, Guardian of Thraben (Her printing got me into standard/formal play), Gaddock Teeg, and Iona, Shield of Emeria.

I really just made a card I wish existed...


I'd like to see another Kaldheim God!

BMHKain on

10 months ago

@king-saproling: Okay. Here's the situation thus far. I only need 7 Cards to be cut for the Magic Numeric that is 99 + 1. However, the Cards Below are some important pieces that can do a lot more than you think:

Fellwar Stone

Grafdigger's Cage

Humility

Karmic Justice

Lethal Vapors

Meekstone

Privileged Position

Sorin Markov

Tainted AEther

Teferi, Time Raveler

Thran Temporal Gateway

Wishclaw Talisman

Ral Zarek

Before going over the list of Insane Mentality, I've some Questions needing Answers:

  1. While it goes w/o Question that Oko, Thief of Crowns is busted as hell, does his being in this deck really make Humility obsolete? If not, why cut the latter?

  2. After some thought, I wanted to put back in the Stax/Pillowfort cards in question. Which ones?

  3. Here are some Combos that might question several Status Quos, but are awesome IMO:

Teferi, Time Raveler + Wishclaw Talisman : Infinite Tutors w/o ever giving your opponent the Claws is very good in the Synergy Field.

Lethal Vapors + Tainted AEther : Instant Lock; but I ponder about if it is worth putting in; looks epic though...

Aminatou, the Fateshifter + Doubling Season + Ral Zarek (& other Ral Zarek Combos.): There is a good reason ol' Ral is a key player here; he can Tap, & Untap any Permanent in the same Loyalty Ability; which really helps Nahiri, the Harbinger when needing to Exile whatever in a pinch. Also, His Ultimate will not only Flip for some Heads, but also increase Aminatou's -1 Stock in some way or another. Even w/o Cloudstone Curio to bounce either Walker, you might have a good chance of winning w/o Expropriate level Game Enders.

Any of them good? There are others, but I just wanted some thought from you. Would you want to put any of this back in? I understand some are either Meh, Mana Cost Hungry, or just too expensive to cast, but w/ 7 cards left to chop, & the above including some great ideas to add upon:

Fellwar Stone

Grafdigger's Cage

Humility

Karmic Justice

Lethal Vapors

Meekstone

Privileged Position (?)

Sorin Markov (?)

Tainted AEther

Teferi, Time Raveler

Thran Temporal Gateway

Wishclaw Talisman

Ral Zarek

I'm fully aware you gave these cards the "VETO", but even here, I believe they have a good place in this deck. I think I already said enough. That said, if you want all of them in; that's a 13 card cut in some way; 12 as ol Ral #1 will be in anyway for high versatility.

So, 12 Max to cut, but 8 at least reaches 99 + 1. I'll try & find a deck of yours I could help with a Suggestion or 2, but I'd rather wait until IKORIA Spoilers Shape Up.

...i seriously owe you at least that...

...

darkside221 on lands

1 year ago

Rorolith Tainted AEther is there because I play a lot of creature based decks and its a way to keep them in check

Rorolith on lands

1 year ago

why Tainted AEther ?

Mervius on Black Hole Son [[Primer]]

1 year ago

WUBRG97

Contaimination isn't a card we really plan on keeping around Infernal Darkness is much better for that purpose. Its main purpose is something you cast on or the turn before you plan on winning to shut off lands to be better protected. It's similar to defense grid in that sense in terms of use cases.

Contamination is probably better in metas where you're expecting more lands and less dorks which is usually in lower-powered metas, but if you aren't expecting much interaction anyways, more card draw or could always be an option.

We are looking at Tainted AEther as an possible option over doomsday for grindier games and punishing dorks.

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