
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Tainted AEther
Enchantment
Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
McDeity on
Korvold
1 month ago
To fortify a misery package, Burning Sands, Earthlink, Destructive Flow, Tainted AEther, Desolation, Thoughts of Ruin, and Destructive Force.
SteelSentry on top cards of each color
7 months ago
Partly a list of the best, partly a list of pet cards
Mother of Runes, Swords to Plowshares (I know Giver is usually better but mom protecting herself, or threatening to, has come up surprisingly often in my games)
Tainted Strike, Tainted AEther
zAzen7977 on
TINY PUNISHER - Discard/Stax [cEDH Primer]
8 months ago
Hey Awdiehl7, Praetor's Grasp is definitely situational, it depends on your playgroup. The higher the power level of the group, the more relevant Grasp becomes. It also helps if you play against the same decks or archetypes frequently, so you know how they work and what you can utilize with Grasp. I’ve also considered dropping the Swamps and running 1 of each card to enable Tainted Pact, that way I can steal Thassa's Oracle and win by exiling my library with Pact. I’m weighing whether the occasional extra mana potential with Cabal Coffers is worth running over Pact.
Profet93, yes, Castle Locthwain is rarely used, but it can come in handy in a tight spot. At least there is the option to draw a card at instant speed, even if I take some minimal life-loss. Plus I can use it in conjunction with Words of Waste on an opponent’s turn.
And yes, the stax pieces are always being targeted by other players, so the trick is layering them as the game progresses to overwhelm the other players, and eventually lock their hands down before they can kill you. If your meta is super creature-heavy, consider adding additional removal like I mentioned earlier. I don’t remember if I mentioned it, but Tainted AEther is very effective as well.
Also, I’d love to see pics of the deck. I’ve been meaning to post picks of mine, but I haven’t gotten around to it!
SufferFromEDHD on
1 year ago
I like your build. I too have been exploring the interesting strategy Myrkul allows. Some enchantments from my list that have been really strong:
Heartless Summoning speed up the strategy.
Last Laugh value for all the creatures coming and going.
Necropotence guarantees Myrkul trigger and a handful of tricks.
Sphere of Safety self explanatory.
Spreading Plague we get enchantments, opponents get nothing.
Sterling Grove self explanatory.
Tainted AEther we get enchantments, opponents get nothing.
SufferFromEDHD on
Oloro White Blue Black Creatureless Control
1 year ago
haha ok. Well then at the very least Dovin's Veto is an upgrade. Your deck inspired me to build my own creatureless version. Last suggestions:
Karmic Justice 100% protection
Tainted AEther no staxation without representation.
Paradox Haze double Oloro
Alhammarret's Archive double Oloro
SufferFromEDHD on
Myrkul, Bone Daddy
1 year ago
This dude and the Boros legend piqued my interest the most. I've been brainstorming all weekend and stumbled on your list. Weathered Bodyguards is clever and something I overlooked that will be added to my list. Here's some enchantments that really fit the strategy that you might be interested in:
Tainted AEther, Last Laugh, Lethal Vapors, Spreading Plague, Sterling Grove, Sphere of Safety
Dudeguy92man on
Black Blink
1 year ago
Tainted AEther sounds dirrrrrrty with Balthor. Love it.
With 31 lands, stats tells us you'll only probably draw 3.5 lands by turn 4, meaning you'll usually miss a land drop in your first 4 turns. 36 lands puts you at 4.01 lands by turn 4. With many of your mill spells, and commander being at 4 CMC, you'll probably be a turn behind every game.
I recommend cutting some cards with little synergy, like Shadows of the Past and Dark Ritual. Then adding a handful more lands, and a few mana rocks to speed things up, some draw to connect the cards together, and then a bunch more mill. Your deck wont work at all without a graveyard, you gotta get some things in there! Stitcher's Supplier would go well with all your sac outlets.
I hope something in this helps you
6TEME on
1 year ago
Archetype of Aggression is an underestimated card, people think it's best for aggro, but it is clearly better in that kind of deck with 1/1. I really like that, good pick.
I'm not really sure about the Divine Visitation, it is not a "may", it changes every tokens you make, so your little shrines too.
The Bears of Littjara is good but not the best in this deck (just my opinion), if you have chosen it for the blocker there are better ones, same if it is for the removal. If it is because the token has "changeling" then it doesn't work with "shrine", it is an enchantment type.
I see that you are not going pillow-fort despite doing an heavy enchantment deck, is that a choice or did you forgot about Propaganda, Ghostly Prison and especially Sphere of Safety? Shrines are good passive wins, so pillow-fort is a strong way to stay alive while waiting for that victory. I also like Tainted AEther to make the number of creatures on the board stagnate, and/or No Mercy which is awesome in p-f since your opponents can't attack you with all their creatures they will send you their best ones, so they can't do that every turn with No Mercy.
Last thing, why not the Honden of Night's Reach? It is one of the best, preventing your opponents to get card advantage AND taking advantage of their graveyard with Animate Dead, Dance of the Dead and Necromancy, since they can taget in any graveyard.
Have (0) | |
Want (1) | Amaterasu312 |