|Commander / EDH||Legal|
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|War of the Spark (WAR)||Rare|
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Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
The Elderspell Discussion
2 days ago
Torbran doesn't need to be out turn 4, but even later it might be hard to get 3 red mana symbols. I suppose it's possible since you need 2 early anyway, just think about how often he's going to be a dead-draw vs a card that helps you out. To replace him... I like Kasmina, Enigmatic Mentor for this archetype, because it gives my planeswalkers a little more protection from things like Swift End , which is in almost any deck that contains black. You might also just take a look at Spark Double or Revenge of Ravens . Another staple of Jeskai Fires decks is Enter the God-Eternals , which is removal + a little lifegain + beefy blocker.
The Elderspell I think goes in the sideboard if your only use for it is to kill enemy planeswalkers, because there aren't a lot of decks that rely heavily enough on planeswalkers for you to use it in maindeck. Another strategy though, is to suicide your own planeswalkers to build up another planeswalker. Depends on your strategy.
1 week ago
Dwarfinside Yea Murderous Rider has been fantastic so far. Especially since he can kill planeswalkers too. Before I was running multiple The Elderspell in the side as often a resolved Jace, the Mind Sculptor is GG. Nether Traitor is spicy indeed! I basically just had an open 2 drop slot and he seemed like a solid way to stick 2 black pips to the board. Another spicy include I am considering for his spot is Imp's Mischief to stop Path to Exile from ruining my day.
2 weeks ago
Have you considered The Elderspell to lump all of your counters onto a single PW then ult them?
3 weeks ago
First off, I'd like to say that I enjoy your take on Abzan for the new standard meta. I think that this color combination is positioned to be a strong mid-range deck. However I'd like to make a few suggestions that might steer your deck making into a more refined direction.
Note: Bear with me as I realized I wrote a lot more than I planned to. I tried to do my best to explain all changes rather than just tell you what cards I would add.
Standard recently has been very polarized, between hyper-fast aggressive builds like Mono-Red Cavalcade (which is getting better with Torbran, Thane of Red Fell ) and slow value-based decks like Temur Elementals and Field of the Dead variants. I think that this deck, as it stands, needs a more refined and focused build to be able to compete against those archetypes.
To start, I'd suggest running all four copies of Gilded Goose . The ramp it provides is necessary to keep up against fast builds, it can block against creatures like Scorch Spitter , and will fix your mana which is important when going into 3 colors. With 2 of your 8 ramp creatures on the board early, you're able to play Nissa, Who Shakes the World on turn 3. This will completely overwhelm your opponent if they can't handle the planeswalker, and propel you into your late game plays. To add 2 more Gilded Goose , I would cut Yorvo, Lord of Garenbrig . It is an easy-to-kill creature with no key word abilities, leaving it easy to block as well.
Transitioning from my last point about ramp, I think that you would be best to maximize this by playing all 4 copies of Nissa, Who Shakes the World The likelihood of playing her on turn 3/4 in a game with 8 ramp creatures is fairly high, and having extra copies will help make that game-plan more reliable. To do this, I would cut Sorin, Vengeful Bloodlord . As you will see with my later points, I think you would be best to take advantage of the stronger non-creature cards in this build, and paying 4 mana just to give lifelink to creatures isn't the best use of these slots. I can imagine a deck that leans more into creatures use this as a way to recur cards like Gilded Goose , however it looks to me that you are building more of a control shell at the top end. Additionally, to take full advantage of Nissa, I would make sure to include all 4 Temple Garden for the Forest sub-type.
I like the inclusions of Assassin's Trophy , Oath of Kaya , and Murderous Rider . They are very versatile removal, and in the case of Murderous Rider double as a threat to apply pressure. I would play 3/4 of each of these, as they are your best ways to remove threats low on the curve. To do this, I would cut Realm-Cloaked Giant , God-Eternal Oketra , and a copy of Duress . I think Duress is going to be good to main deck in the new standard, so dropping to 2 in the main deck seems like enough for my taste. God-Eternal Oketra is better when maximizing her ability to create tokens, and having less than 25-30 creatures really will negatively impact her ability to perform. I would rather use these slots to main-deck removal spells. Realm-Cloaked Giant is a decent safety valve, but will only hurt you when transitioning into using Nissa and small creature ramp.
I like the inclusions of Shifting Ceratops and Thrashing Brontodon , however I think they will be best to stay in the sideboard. They are good creatures to play against control when they side-in planeswalker removal, as well as things you can bring in against agro/midrange while taking out some of your high-CMC plays. They are great silver bullets against certain strategies, but I think they should be reserved for only those cases. I would instead choose to main-deck 4 copies of Questing Beast . I think that overall this creature is better in most situations than the previously stated ones, and provides a much higher-value threat for its mana cost.
I would suggest cutting 1 copy of Liliana, Dreadhorde General in favor of Garruk, Cursed Huntsman solely for the purpose of diversifying your end game plan. You don't really want to be stuck with a second copy of Liliana in the later turns, and Garruk will provide additional support on the ground to finish out a game quicker as well as sacrifice fodder for Liliana and another inclusion I encourage you to look into: Vraska, Golgari Queen . This planeswalker is removal, and can also be card draw when sacrificing unneeded lands or food tokens. Consider sideboarding the copy of Legion's End in favor of Vraska, Golgari Queen .
Finally, as a shift away from a "catch-all" board wipe, I would suggest running Find / Finality instead of Kaya's Wrath . If all the changes made in this comment were applied, the only two white cards would be Oath of Kaya and Kaya's Wrath . I think the wrath is a great card, but with the amount of creatures you will have on board, running Find / Finality instead will allow you to at least retain something. This can also bring back a Questing Beast or two in the late game. I would probably push this to the side board in favor of a 2nd copy of Vraska, Golgari Queen .
Overall, I think the planeswalker package in is VERY strong. They provide strong removal and card draw, and can be easily ramped into. 3/4 of the planeswalkers I suggested make creatures to protect themselves as well, meaning that you're able to still provide pressure at a lower main-deck creature count. The deck crafted in this comment is more of a control build splashing for Oath of Kaya . I think that Oath of Kaya along with Murderous Rider and Vraska, Golgari Queen are enough life gain for the deck to make it to the late game, and the planeswalker suite along with Questing Beast will be strong enough to overpower any midrange you face up against.
I would dedicate the sideboard to combating control. 2 Duress , 2 Thrashing Brontodon , 2 The Elderspell , and 4 Shifting Ceratops are perfect to substitute in. The last few slots I would use for 4 Legion's End and 1 Find / Finality , as they are great against aggro as well as Field of the Dead .
I hope you enjoy my take on this build, and possibly include some of my suggestions. Like I said, I think this is a great start to a strong build that just needed a bit of focus. If you have any questions or need further explanation for any of my choices just let me know!
4 weeks ago
There is another little interplay that begs to be included here, but it may take a bit of deck testing to find how we can include the extra cards. Contentious Plan , Flux Channeler and/or The Elderspell can generate planes-walker loyalty counters, then Ashiok, Dream Render can supplement your planes-walkers and use his -1 ability to disrupt your opponent's game. My first thought would be to maybe drop Enter the God-Eternals and 2 Narset to make some room. I would also look to find room in the side-board for something like Aid the Fallen
1 month ago
Yes, a bit. I am thinking of the following changes:
- 2x Massacre Girl for 2x Ravenous Chupacabra
- Spawn of Mayhem for 'Damage' (3rd lore) part of The Eldest Reborn
- 2x Murder and 2x Liliana's Triumph for 3x Cast Down and 'Disturb' part of The Eldest Reborn .
(+ pulling out the rotating lands and adjusting sideboard depending on the changes of course)
For the third bullet point I am also considering Noxious Grasp , The Elderspell or additional Price of Fame . However, the first two seems too specific ( or / Planeswalkers only) and the last a little too expensive (4-drop in most occasions). Yet each has its advantage, too...
What would you advise Kilroywashere03? Thanks for interest anyway!
1 month ago
1 month ago
Still having trouble with Teferi Decks. I added The Elderspell s to the mainboard, but it just sucked losing to a burn, elemental or vampire decks with it in your hand as a dead draw, so it def belongs in the side, but I don't usually do traditional matches cause I almost never have the time to commit to a 3 game match. Anyone have any thots on beating Teferi decks?
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