Megrim

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Latest Decks as Commander

Megrim Discussion

Fenizrael on Nekusar's Old Fashioned Snake Oil

1 month ago

AscendedLandfalls Thanks for the suggestions! I actually bought a Harmonic Prodigy today before I even saw your suggestion - I was browsing singles at my LGS and I saw him and immediately saw a use for him. Lim-Dul's Vault is nice and I have a copy in my Phenax deck - I should probably add it to this deck, though I'm not exactly hurting without it.
Magus of the Wheel was in an older iteration but doesn't wheel immediately because of summoning sickness - that means he telegraphs to the table that I'm about to do something bad, and I worry that it will result in my death instead.
I've flirted with putting Dark Deal in the deck and I probably should. Preordain and Gitaxian Probe are fine additions to any blue deck. Raiders' Wake and Fell Specter actually run into the same problem as Megrim and Liliana's Caress in that there isn't as much forced discard in the deck to warrant their inclusion (though I love that these both have ways of doing both), which actually means those two are both on the block right now as I contemplate focusing more on the force feed draw aspect of Nekusar.
Raiders' Wake and many of the cards mentioned also have the problem of being 4 cost and above when I'm trying to push the overall cost of the deck down to try and make it more explosive. That same cost consideration is what makes cards like Mind Over Matter and Peer into the Abyss ones that I'm hesitant to include (though I acknowledge they're definitely good cards). I used to have Mind over Matter in the deck when I had Temple Bell - I think I took it out because Mind over Matter was expensive and I think infinite combos weren't the feel of the deck I wanted. I think this was likewise why a lot of tutors never went in, because I could push the power level up with a lot of these cards, but I think Nekusar has always just been a deck that I wanted to feel a little bit random heart-of-the-cards relying on what you draw.

psionictemplar on Fun way to kill all opponents lands

1 month ago

Option 1: Go mono black and almost no creatures. Why: Lets you run all sorts of mass creature kill.

How: I would start with several of the low costed discard spells like Duress or Ostracize and use those hand reveals to guide your play from there. You could use this information to figure the best time to play your land kill pieces. Once you have the land kill ready to go, I might look into something like Megrim as a kill condition. They should be discarding every turn to hand size without any lands most likely. Might take a while, but then again your opponent might just scoop at that point.

Other additions to this: Dark Ritual for speed is really nice allowing for a t1 Megrim or rit + sol ring into a 4 drop from the get-go. Curse of Death's Hold might be real good here. Or if you want to be real heavy into the discard, Persecute could be a huge hit against a single color deck.

Ensnaring Bridge to keep your opponent from attacking you. You'll likely have a small hand tearing theirs apart, leaving only small creatures to attack you. At that point your removal can clean things up easy.

What I would take out for this. Anything blue, some tutors, monument, greaves, and witchbane, most of the expensive creatures too might not be a bad idea.

I've got more to talk/think about, but I gotta resume this later. So for now, maybe this can be something to consider.

wallisface on Cheap Rat Deck Take 1

4 months ago

Some thoughts:

  • 20 lands is waaay too low considering the number of 4-and-5-drops you’re running. If feels like you’d want 23 lands at a minimum.

  • Cosmos Elixir feels pretty bad here. 99% of the time its a pricey 4 mana just to gain a little bit of life.

  • Relentless Rats and Rat Colony really want to be in a deck with more than 16 rats in it. Have you considered Pack Rat? It could be useful for pitching your discard spells after your opponent is empty handed.

  • Megrim is unlikely to deal more than 4 damage (and against faster decks, likely only 0-2). Not sure if that’s a concern for you?

rb701 on Self-Deprecating Hunger

4 months ago

Delirium Skeins, Geth's Grimoire, Megrim, Pain Magnification... depends on how crazy you want to go. Demonfire might be good as well

Tzefick on Vexxus, Lich King

8 months ago

To me that is definitely something you can get creative with. Focusing on zombie generation, discarding your opponents, Megrim -like effects. And it might actually be strong enough for decks like Nekusar, the Mindrazer to play him in non cEDH settings.

Also they have printed Illuna, Apex of Wishes - so I don't think it is completely off the table to have a Zombie Knight Wizard.

Poseidon31 on 8-Rack control

9 months ago

Liliana's Caress is better than Megrim but you want to deal damage via the Racks. So I would Cut megrim instead.

ZombieCat on Looming Shadows {Tergrid Brutal Build}

10 months ago

Profet93

Thanks for the upvote, much appreciated and I absolutely love the Head Games combo, as far as I know I'm the first to figure out that one.

Infernal Darkness is good but I don't like the cumulative upkeep of since that's mana I could be using for a spell or effect. I do have one in my binder just in case.

Mind Twist is a great card in the deck but I don't like the mana intensive side of X.

Ill-Gotten Gains already got a foil one, amazing card. Considering it.

Cavern of Souls and Boseiju, Who Shelters All - How did I overlook these!?

As for Megrim like cards, I want to thoroughly test them out before cutting them. I figure if I make someone discard their hand that's automatic 14 damage.

Extraplanar Lens I run in my Avacyn, Krenko and Korlash builds (On my profile) and I've never had issues running 24 or less basics with it. If I need to I might up the land count to 32.

Thank you so much for your feed back, gave me a lot to think about wish list some stuff.

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