Night of Souls' Betrayal

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Night of Souls' Betrayal

Legendary Enchantment

All creatures get -1/-1.

capwner on How have your EDH games …

1 week ago

Massive and overdetailed game breakdown incoming, be forewarned

I've been testing this mono black control list and had some epic grind fests, I just finished an extremely long and hard fought game against Simic, Izzet Storm, and an upgraded Necron precon Szarekh, the Silent King. You'll never guess who the problem was. Ok this game was absolutely wild, so after about an hour of normal play i.e. simic is simicing and has a rhystic, I have necropotence and bowmasters (2 of my 3 gc's) and I'm keeping the game mostly under control, Mizzix player is totally cucked bc they keep losing their Mizzix, Necron guy is casting Necrons, and it's mostly a fight of Vannifar, Evolved Enigma trying to gain steam and me removing all their stuff except I can't touch the rhystic so we're both full up on cards. First crux of the game, Vannifar player plays Ixidron, I tuck my Crypt Ghastfoil under The Moment. On my turn I pop the moment and get my ghast back, clearing the rhystic but taking a lot of collateral. I tried to completely recover from the moment wrath via Yawgmoth's Will but Vannifar had a counter for it. So I do seem to pull ahead here, Mizzix just quits and I manage to get lethal on Vannifar. So then it's me and Necron guy. Enter the halfway mark of the game, a 1v1 now. He's at full and I'm at half. I have Crypt Ghastfoil, Gauntlet of Power and both coffers so tons of mana, also I have Bowmaster and Yawgmoth, Thran Physician. My opponent has Caged Sun and Biotransference, and a good board of Necrons with a Trazyn the Infinite threatening to copy a Bolas's Citadel in the yard. I have Dimir Machinations and Languish but most of his stuff is too big, he's mono black so my gauntlet and his sun both pump him lol. I'm so low on life, at this point I need to %100 control the game or lose but I'm in a decent position to do it with the Yawgmoth. Here's my big choice, I use machinations to get Maralen of the Mornsong, then use Talon Gates of Madara to phase her out until my next turn. I take a hit here because I tapped to attack and kill Vannifar. I fumbled a little because I could have used the Yawgmoth and discarded some lands to -1/-1 and reduce my damage. I owned it and go down to 5. My turn, the Maralen phases in, I go down to 2 life. Can you guess what I get with her? Umezawa's Jitte. I needed some kind of life gain and Jitte was just about my last hope. Because I had so much mana and lands in hand, I was able to proliferate Jitte with Yawg and use both modes to perfectly Languish all the Necrons while pumping my board. I draw back up but nothing great. Their turn. They have huge mana too, replay their flying commander and make bonus necrons from Biotransference. Threatening lethal again. Back and forth, I'm CLINGING TO LIFE against these (still pumped +2) necrons, by using yawg ability and Jitte to snipe them and proliffing about 4 times a turn. He gets Bolas's Citadel on board, recurred via the commander. I got a harnessed The Soul Stone and recur Maralen to tutor on my turn, then sac her to yawg (she died to languish before). I still don't have enough life to go for the oppo lock because they are going too wide and I have to actively snipe necrons to stay alive AND prevent the lethal Bolas's Citadel activation. I have Maha, Its Feathers Night and Night of Souls' Betrayal which does NOT kill the necrons but brings them to X/2, I tutor and asymmetrical sweep again with Nuclear Fallout and finally we are are looking a bit safer. I'm still hovering at 1-2 life each turn (on Jitte life support, allowing me to maralen tutor) and barely keeping them off the lethal citadel activation. But I drew like ass, deck has no wincons only sorc speed removal, and I'm dead as soon as they can get 10 nonland perms which could be any turn. But I do have enough cards and mana to use yawg/jitte to stay alive. Finally, I draw Plague Engineer on a Massacre Girl trigger on their turn (responding to their trigger making the lethal necrons and sniping the existing ones). They pass. I use Soul Stone -> recur Maralen and get Engineered Plague. 39 cards left in my deck. I cast BOTH PLAGUES finally making the Necrons X/0 and they concede on the spot sealing the game. HOLY F*CJKSCING NECRONS!!!! Seriously was the most epic game I've had in a while and not at all who I expected trouble from in that pod. WELL PLAYED. Well PLAYED, Necron dude.

Bookrook on Top ten most toxic commanders.

1 year ago

These are, in my opinion, the top ten most toxic commanders to play against. The ones where you get teamed up on more than the guy with the turn one sol ring.

Atraxa, Praetors' Voice. Infect infect infect infect. Also gets toxic points for being an infect commander.

Koma, Cosmos Serpent.

If they have any kind of token doubler or nonlegendary cloner, you might as well skip your untap step. Once my friend had an Essix, Fractal Bloom out with a Mirror Box.

Numot the Devestator Land destruction. Need I say more?

Tergrid, God of Fright  Flip.

Nobody cares about the lantern. Everybody cares about their creatures going up for adoption.

Kiki-Jiki, Mirror Breaker

Goes infinite with a ham sandwich. Pray WOTC never makes a blue version of it.

The Beamtown Bullies I’m guilty of playing with this deck. Who new there were so many cards with very big downsides. *cough cough Leveler

Grand Arbiter Augustin IV

Do you want people to play with you?

Maha, Its Feathers Night

Kaervek, the Spiteful, Night of Souls' Betrayal, and the million other cards that give all creatures -1/-1 until end of turn exist.

All the Phyrexian praetors (but mostly Sheoldred, the Apocalypse)

Card draw is good in commander. Sheoldred deals damage to your opponents when they draw cards. Plus,Peer into the Abyss either instakills an opponent or gives you 30 life and 40 cards.

Nekusar, the Mindrazer

Just like sheoldred, but you get access to red for wheels and handsize burn spells, and blue for being blue.

*honarable mention to The Infamous Cruelclaw decks that play 99 lands and Worldfire.

Profet93 on Toshiro - Spell Slinging Samurai

2 years ago

Emisary121

Have you considered Night of Souls' Betrayal > illness in the ranks? Unless there are lots of token decks in your meta, night of soul's betrayal can destroy mana dorks upon entry.

Sensei's Divining Top - To dig deeper and to combo with aetherflux + bolas citadel.

GabeBurch on Grismold, the Token Vending Machine

2 years ago

Edit: Oops I must have missed your not wanting these when reading your description


I like to use what I call 'Mass Minus' cards in my Grismold deck so the tokens die immediately

eliakimras on Grismold, the Token Vending Machine

2 years ago

Dangerwillrobinson79, Grismold decks are usually low-curve (2-5 mana), so Avenger of Zendikar might land too late to be relevant. Also, the original Scute Swarm is dead most of the time if the deck is running properly (Kaervek, the Spiteful, Night of Souls' Betrayal), so it is a non-bo here.

Pheardemons on Mishra's Relentless Horde

3 years ago

KBK7101 That would work really well in a rakdos control deck with Night of Souls' Betrayal.

Chasmolinker on Rakdos Reanimental

3 years ago

You may want to look at more ways to deal with Plague Engineer and Night of Souls' Betrayal. Feed the Swarm could be a good 1-of

seshiro_of_the_orochi on Scute^10

3 years ago

The general idea is pretty cool, but I have some thoghts:

Generally speaking, 21 lands is far too few. You have multiple ways to tutor for lands, and you still want to play one per turn. 25 or 26 is the minimum amount to play here, and I could argue for more.

Rootweaver Druid is great in 4-player games because you get three lands while everybody else gets two. In a 1v1 game, it's simply a terrible card. If your opponent takes the deal, they get two lands, while you get one. If they don't take the deal, you just played a really bad creature. Both options are bad. Maybe play woodelves instead?

Veteran Explorer is powerful, but you have no way of killing it on purpose, so it's up to your opponent to kill it. Sakura-Tribe Elder is worlds better here.

Lastly, Champion of Lambholt and Sylvan Primordial surely work here, but these would be the first I'd kick for more lands, with the next being Migratory Greathorn. It's a fine card, but due to your low creature count, you propably won't have too many chances of using its mutate ability.

Lastly: You already ramp like hell, so why not use more landfall? Rampaging Baloths is one hell of a card, a great curve topper, and can bd redundancy for your swarm in case somewhat has Night of Souls' Betrayal.

To summarize: You should kick Rootweaver Druid, Migratory Greathorn, Veteran Explorer, Champion of Lambholt and Sylvan Primordial. You should add in woodelves (or something comparable), Sakura-Tribe Elder, Rampaging Baloths, and something between five and nine forests.

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