|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
Combos Browse all
Creature — Horror
When Mindslicer is put into a graveyard from play, each player discards his or her hand.
2 weeks ago
My meta is a 75% so Mindslicer can be devastating.
I just cut Bane of Progress from my deck .I have used it to slow down enemy decks by cutting mana rocks, but 6 mana as you said felt too much some times. It was a dead card sitting in my hand.
I know i need instant speed interaction but i want to be able to roll out Karador as early as possible to start gaining value. i will think of your suggestions though, i might go for Vivien, Champion of the Wilds / Yeva, Nature's Herald so i can covert all my creatures to instant speed answers.
Thanks for checking out my deck!
2 weeks ago
Hi fellow Chieftain player,
i am looking at your deck for some inspiration.
First of all i noticed you don't run Mindslicer . He is an amazing stax piece i can't stress how many games i have won in a 75% from him.
Second i am curious if you are missing Sun Titan i do also find him hard to cast many times too. I also run Renegade Rallier .You can:
1.Hulk > Renegade Rallier + Saffi Eriksdotter + Viscera Seer
2. Renegade Rallier + Animate Dead / Dance of the Dead + Sun Titan .
3.Lastly do you think a Ravos + Partner would be more viable ? i am trying to stay true to the Chieftain but its hard nowdays.
4 weeks ago
A lot to think about for sure! Ok but to get to the point: I think i will keep the land count at 35 (
Journey to Eternity
Flip will become one) and I've added a mana dork. I fundamentally disagree with the notion that this deck in particular needs less land. Since Jarad doesn't tap for his ability, I want to be able to use it as much as possible. With extra card draw like
I will still be able to draw creatures even if my draw step is a land. Also, in case of a kill spell or board wipe, I can still sac the biggest creatures before the spell as a deterrent and last resort. I think that
won't be as good as some of the fatties that you suggest to take out. Yes it does deal a flat 10 damage if saced by his ability, and 5 if used in another, but it is quite plausible by the end of the game that many of the fatties will exceed 10 power.
Anyway, thank you for the suggestions, I rather enjoy the discussions regarding deck strategies!
1 month ago
So I think you probably don’t want 36 lands... frankly, I think you want 33 at most. The reason I say this is that, being green, your deck has access to the best ramp in the game. You should strongly consider running any/all of the following: Llanowar Elves , Elves of Deep Shadow , Fyndhorn Elves , Elvish Mystic , Deathrite Shaman , Birds of Paradise , Arbor Elf , Utopia Sprawl and/or Wild Growth .
You want your creatures to be synergistic with your general and be more than midrange value. I think cards like Mindslicer , which effect the board when sacrificed as well as being a body, are likely a lot better than Wall of Blood , Splinterfright , Rhizome Lurcher , etc. Other creatures to consider for these slots: Stinkweed Imp , Golgari Grave-Troll , Eternal Witness , Entomb , Kokusho, the Evening Star ...
This list could also benefit from more card-drawn. Phyrexian Arena is the classical example, but there’re other good options. I like the Shamanic Revelation in your MB; I suggest considering Night's Whisper , Blood Divination , Life's Legacy , Minions' Murmurs , Syphon Mind and Succumb to Temptation .
1 month ago
Sire is actually already in the list, under the Discard Related section. No worries if you didn't catch it in there earlier, the custom categories are honestly pretty gnarly to look through. If you have trouble spotting anything else specific, you can change the categories in the dropdown menus right at the top of the lands section. If fact, I'm thinking of changing the viewing back to the default, the list looks pretty messy right now unfortunately, haha.
But yea, Sire of Insanity has been, well, insane. I mainly use him as a hedge against control-oriented decks, and I've found that he functions in his role in this deck even better than Mindslicer , who I would otherwise normally run. Mindslicer has been a house in my Mono-Black Chainer list, but Sire's ability to wreck hands while remaining a sizable threat on board matches up with this deck's gameplan much better.
1 month ago
Thank you ToolisMaynard, the deck has made a few hundred games of evolution.
For the mana base: you don’t need a cradle honestly. It’s nice if you have one but the deck works totally fine without it. Fetchlands are kind of important since they fix your mana and make you a land drop from your grave for sure each turn. But there is a cycle of fetchlands that enter tapped, from mirage I guess. They’re cheap as hell, a bit slower since they come tapped but still better than no fetchland. After that and command beacon, I think the High Market and Phyrexian Tower are most important if you play creatures like Mindslicer , Aura Thief , Night Incarnate and others that do stuff when they die. For the colors just go with whatever works for you. I like my manabase and it works pretty well. ABUR duals would be an improvement but I don’t like to buy them because they’re just expensive as hell.
1 month ago
Great suggestions SideBae!
I didn't know Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre could be resurrected. I am a newer player and didn't think that would be possible. However, that would make for a great choice in card selection. I could replace Pathrazer of Ulamog since I run it only for the Annihilator for the most part.
Honestly, the only reason I'm not running Bitterblossom is I was hoping for a reprint in the Eldraine set to hopefully lower the price. I get Mindslicer recommended a lot so I will need to find a way to slot it in. Winter Orb is not really playable in my playgroup. I like the suggestion of mana rocks but I am unsure as to what I would need to get rid of to make room for them. That seems to be the hardest part for me is taking things out for others. I appreciate the advice!
1 month ago
Whisper, Blood Liturgist 's ability is instant-speed. This means that even the shuffle-eldrazi can be reanimated with her ability. Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre are both valid reanimation targets. Unfortunately, because reanimation does not trigger the cast triggers, you may just want to run Ulamog, the Infinite Gyre rather than both... being indestructible is helpful, and annihilator 4 is a big deal.
Your lands have room for improvement. Hall of the Bandit Lord lets you activate your general the turn she comes down. Ancient Tomb will allow you to land a two-mana rock turn one and conceivably land your general turn two. In my experience, Crypt of Agadeem is worse than a normal Snow-Covered Swamp , as entering tapped is tough and the mana-advantage is often times going to be marginal.
Token generators are a good way to find bodies both to sac and to chump block with. I notice you're not running Bitterblossom or Breeding Pit ... you may want to experiment with them. Additionally, Call the Bloodline can generate tokens and discard reanimation targets.
Lightning Greaves seems like it'd be awesome here. First, it gives Whisper haste for free, as its equip cost is zero. Then it gives whatever you reanimated haste. Swiftfoot Boots is similar, but costing one to equip makes it slightly worse.
Whip of Erebos is an interesting idea for a secondary reanimation-enabler. It doesn't matter if your general is out, and it allows you to smack face with haste.
Depending on your preferred level of sadism, Mindslicer may be worth including. Sac-ing him and something else to reanimate a fatty makes everyone discard everything, so it's a sort of built-in protection. It's also pretty good at deterring attackers.
Once you have a token-generator/sac-enabler and Whisper down, Winter Orb seems like a good way to hold on to an advantage.
If you want to blow ninety bucks, Liliana of the Veil is exactly what you want here. Her +1 discards a reanimation target, and keeping pressure on opponents' hands is a good thing to do. Also, her edict effect and ult are not insignificant at all. Similarly, Necrogen Mists provides a discard outlet and hand-pressure.
Grave Titan is a great reanimation target, and costing six mana means you can conceivably hard-cast it. Kokusho, the Evening Star seems good to reanimate, sac, and then repeat. Massacre Wurm is similar.
That's all I got. Good luck!
Mindslicer occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%