Creature — Horror
When Mindslicer is put into a graveyard from play, each player discards his or her hand.
|Want (2)||tempDevelopper , merdrach|
Printings View all
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Mindslicer occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
1 day ago
I am so glad to see Project Melira alive and well. :)
Murderous Rider is a bit mana-hungry. I personally prefer Mindslicer in order to hose control decks.
Walking Ballista and Shalai don't make a lot of sense, unfortunately.
Kor Firewalker is an easy way to hose red decks, which usually gave Melira builds the most trouble (and are more popular online than in person).
I personally prefer Gavony Township over Castle Lochtwain. You don't really want to cause yourself to lose life. Your opponents will do that for you regularly enough.
You probably won't play much of Wheel of Sun and Moon....for a better multi-colored option to wish for, try Varolz, the Scar-Striped
1 week ago
I'm not a huge fan if the specter in the deck since it only discards a single card one time for the cmc. A good creature would also be Mindslicer but ik this is a budget build and I dont wanna get to expensive on ya. I feel getting the 4 waste not and 4 liliana caress will certainly help you win more
1 week ago
Thank you so much for your thorough reply! I’m noticing that my build just isn’t as threatening as I had originally imagined. I was looking really hard at adding Vraska, Golgari Queen, Yawgmoth, Thran Physician and creatures like Blisterpod and Carrier Thrall as creatures for sacrifice fodder. I do like the idea of using creature abilities as control, so I think Mindslicer and Plaguecrafter are going to be added for sure. I have Dictate of Erebos in and think I need to add Grave Pact for further help in board control and cards like Grim Haruspex to help me with card draw.
1 week ago
Nice meren deck. This is mine that I have been using since meren has came out as a card. https://tappedout.net/mtg-decks/graveyard-queen-meren-of-clan-nel-toth/ If you have any questions on why I use or dont use a card let me know, I am always happy to help other meren players out.
Having a Liliana, Heretical Healer Flip and Reanimate is nice for backup reanimation cards. Meren does typically get targeted so you want your 99 to be really tight and well. Then Meren is just the nice gravy engine that takes the deck from 100% to 1000%. So having similar effects of Meren is nice.
Sac outlets are very important for meren cause you want your exp counters to be as high as possible. It also synergizes well with merens ability. Phyrexian Altar and Ashnod's Altar are nice ones to use cause they can generate mana. Carrion Feeder is a good one drop sac outlet that can sac itself. Protip: you mainly want creatures that can sac themselves and others vs just others. The exception to the rule is creatures with really strong abilities like Razaketh, the Foulblooded. Diabolic Intent is very nice because it is a tutor and a sac ability combined together.
Because meren ability revolves around bringing the dead back to life, you want creatures that can either kill themselves, have strong etb triggers, or like to die so you abuse meren ability and get a lot of value. Plaguecrafter, Fleshbag Marauder, and Merciless Executioner are some creatures that a really solid etb trigger. I recommend at least running Plaguecrafter. Terastodon has a very nice etb trigger, it also synergizes well with natural order. Getting a turn 3 or turn 4 terastodon and targeting 3 lands is a nice way to get somebody to scoop. Mindslicer is a wonderful creature in meren decks, you sac it get an exp counter, make everybody top deck, and you fill up your graveyard. Everybody is suffering except you.
You are playing black and green so you have access to some really strong tutors. Pattern of Rebirth is a really good one because it just grabs any creature. Woodland Bellower is nice because it puts the tutor creature onto the battlefield, Fierce Empath is a nice tutor to grab any of your big creatures. Whats nice is both these cards synergize with each other so you can cast woodland bellower, tutor fierce empath and then grab another big creature Or do the inverse and you can do fierce empath to grab woodland so then woodland can get you a useful small creature. What is also nice is both of these are creature cards so you can abuse them with meren ability and keep tutoring cards each turn.
Some straight upgrades. Instead of Wall of Roots use Devoted Druid. Same mana cost but you can use devoted druid ability more then once per turn, plus when it dies you get an exp counter. Instead of Nyx Weaver use Altar of Dementia, same mana cost but easier to cast cause colorless, its a sac outlet so it synergizes with the deck better. It also has a higher roof which means you can mill yourself much more then 2 per turn. Also its ability if flexible and you have the option to mill other people but that isnt as strong as just milling yourself. Instead of Glowspore Shaman try Entomb or Buried Alive, it allows you to search your deck and pick what card you want to put in your graveyard. What is also nice is entomb is at instant speed.
I hope this helps a lot.
3 weeks ago
Suggestions for removal / maybeboard:
- Cadaver Imp
- Deathcurse Ogre
- Endless Cockroaches
- Garna, the Bloodflame
- Scuttling Doom Engine
- Tattered Mummy
- Torgaar, Famine Incarnate
- Aid the Fallen
- Ruthless Disposal
- Temple of the False God
- Bolt Bend
Suggestions for additions:
- Ashnod's Altar
- High Market
- Phyrexian Reclamation
- Sire Of Insanity
- Worldgorger Dragon
- Animate Dead
- Dance of the Dead
- Merciless Executioner
- Fleshbag Marauder
- Gonti, Lord of Luxury
- Rakdos Charm
Worldgorger Dragon + Animate Dead / Dance of the Dead forms an infinite loop that you can cancel at any time. The loop blinks all of your lands into exile temporarily, allowing you to tap them before they blink out. This can be used to create infinite mana. Worldgorger Dragon isn't a good card on it's own, but it combos well with Buried Alive and your Gravebreaker Lamia. Animate Dead and Dance of the Dead are great any time because they can target creatures in anyone's GY.
1 month ago
You clowns slapped a new commander on top of CVT and called it a day. I know that these authors are treated as if they walk on water around these parts, but at a certain point this is just getting ridiculous. Compare the lists between Chain Veil Teferi and this one. Do you really think the two commanders are that similar? There are probably less than 10 cards of difference between these lists. Do you really believe that a PW commander and an artifact centric commander should have a 90% overlap in their lists?
You guys seriously have to stop slotting Legacy's Allure . Its a slow meme card that only performs if its in your opening 7. It is a complete dead draw later in the game. It doesn't advance your own position. Its relevance on the board turn 3 and 4 depends largely on your position in the turn rotation. The card type makes it the worst for interactions in your own deck. It isn't guaranteed to land against important creatures, because it is based on Power. It crumples to creature buffs while its on the stack. This is a pet card, and I'm extremely tired of seeing it pop up in lists because some noob saw it here first. Aether Spellbomb outperforms this immensely in an Urza list, especially since this particular list runs out of gas and struggles with card draw. Spellbomb also can activate itself via tap when Urza is out. Spellbomb also adds further resilience in this deck by not relying on creature stealing effects, which can be negated via Homeward Path . Having this AND drake shut off by a card that can be grabbed by Crop Rotation is poor deck building. Especially consider that this deck runs ALMOST NO WAYS to handle resolved threats, but more on that later.
Recurring Insight is another pet card inclusion. Its a dead card in your hand until turn 4 or 5, dependent on opponents resources for functionality, and is sorcery speed. Slotting this card while slotting other big 4, 5, and 6 cmc spells like Fact or Fiction Time Spiral Future Sight and Tezzeret means you are going to have far more hands that require mulligans due to having multiple of these cards in hand. Insight also proves to be garbage when playing against any decks that run handstax effects, Oppression Necrogen Mists Bottomless Pit Mindslicer Sire Of Insanity and more.
I find it telling you do not run Mishra's Workshop . The artifact density in this deck is far too low for an Urza deck. Its also why it has problems with gas later. If you had proper artifact support and leaned heavier into stax pieces, you could activate Urza casually for card advantage while still advancing board position. Workshop lets you hit the board with extreme speed and build a presence. Unfortunately, there is nothing for Workshop to ramp to, because the authors are so absurdly worried about not being able to protect Urza while holding 12 counterspells. Pro tip: Your list would actually gain resilience from slotting greater synergy between the 99 and the commander, as well as adding ways outside of the commander to access large amounts of mana.
Speaking of the commander, and returning to removal, this deck folds to a resolved Pithing Needle Phyrexian Revoker Sorcerous Spyglass Cursed Totem or Linvala, Keeper of Silence . The lack of layering and the lack of permanent removal mean if any of these permanents hit the table naming Urza, this deck might as well as scoop. The tutors you do run lead mostly to artifacts, and there aren't slotted artifacts that can handle this problem. This deck can answer problems in one of four cards outside counterspells, namely Gilded Drake (good) Legacy's Allure (bad) Chain of Vapor (good but temporary) and Cyclonic Rift (also good but temporary). There is a single card that can tutor into these, Mystical Tutor . Seriously hope you're holding one of 5 cards in your 99 while piloting, or else you're going to look like a joke when turn 1 Needle shuts off your entire gameplan. Your combo outside of Urza is tedious to assemble, and you're simply not going to be able to outrace real combo decks.
The decision not to include Rings + Monolith is silly. Especially when you're having gas problems, adding in additional A + B pieces and layering with other pieces increases resilience and will allow you to, you know, win faster. You'll have more dead opening hands, but if you cut out the garbage like Recurring Insight your overall starting hand strength will raise. Rings is an especially good piece, as it allows complete combo tutor off Muddle, and allows value generation from fetches and various effects like Inventors' Fair . Also consider Rings + Monolith as a combo versus Grim + Power Artifact. Rings has MUCH better usage than Power Artifact outside the combo, and the speed benefit from Grim is marginal compared to Basalt.
Speaking of Fair, it also shocks me that Expedition Map is not in this list. Map -> Fair -> Scepter is a line kids, and having pieces that fetch into the line means greater resilience and layering. Map also has value in fetching Tabernacle against Tymna decks, since this list runs pretty much 0 other answers to Tymna.
This deck is missing some artifacts that should be shoe-ins. Howling Mine is a no brainer. Even if Urza isn't on the field the entire game, receiving 7 cards during the game while giving 2 to your opponents is still beneficial to the pilot. Ensnaring Bridge should also be a no brainer. Slow beats from Pod decks, and stop Tymna, and shut off some infinite creature swinging combos. Trinisphere is another no brainer. It is such a massive slowdown piece. It doesn't matter if you decide to turn it off for a rotation. The pilot gets the decision of when to turn it off, not the opponents. I should not have to explain the benefit here. Even turning it off, the pilot still has the choice between stax effect or mana every time they use it. Even if its turned off on turn 5, if it delayed a turn 4 spell to turn 5 when its turned off it has done significant work.
This is without a doubt the most uninspired and phoned-in list I've seen attached to your names sickrobot ShaperSavant Lerker LabManiac_Sigi. Congratulations on building a $4000 turn 9 combo durdle machine, would give this a downvote if I could.
1 month ago
Fumiko the Lowblood . Creates an interesting dynamic on the board every time your commander is out. Lots of neat effects to pair it with, whether you go for untap restrictions like Smoke or Static Orb , or just want to cause games to end quickly with things like Furnace of Rath
Also a big fan of Horobi, Death's Wail . Pack it full of every single death black effect you can find, like Death Match Death Pits of Rath , Mindslicer Pestilence and whatever else you can find. You'll win far more games than you imagine as you create a board state so toxic no one can develop properly. You don't even need free target effects, but it helps.
Kaervek the Merciless is another general that allows some unique building imo. Stuff yourself full of board wipes like Pyroclasm Anger of the Gods Toxic Deluge Earthquake and similar to keep the board clear while you build up to 7 mana. Stuff your deck full of fatties who can survive small red sweeper effects, and punish players with the Kaervek trigger and your fatties.
For a serious competitive answer, look at Tasigur, the Golden Fang . Highly political deck with a strong color identity, and lots of different infinite combos available as your means of winning. The GY recursion allows you to play control in a format that is traditionally hard to play control in.
1 month ago
First and foremost, huge fan of this build. I jumped on here for some help because my friend has a Torbran, thane of redfell that was kicking my ass and I needed to develop something to go up against it and this build was it. Thank you! I am working on my own take on this build.