Cling to Dust

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Cling to Dust


Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.

Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Chasmolinker on 8 Crab Mill

1 month ago

Cling to Dust is a decent gy hate card with flexibility against burn.

wallisface on Smallpox Party Funtimes

3 months ago


  • i used to run 24 lands and have actually gone down to 23. I can run a much lower land-count due to the abundance of Cling to Dust. My games are faaar more likely to end up with me being mana-flooded rather than mana-screwed.

  • Liliana of the Veil would be a really bad choice for this deck, as we don’t care about our opponents hand - we’re targeting their lands so that they can’t cast stuff. Lili would only serve to let them pitch stuff they wouldn’t be able to cast anyway, while also not presenting any kind of threat. Bloodghast is much stroner in that it creates card advantage via Smallpox… and even if it does get exiled it’s still usually no big deal.

  • Bitterblossom could be a consideration, though the deck can often go pretty-low on lfe before securing a win, so is probably more risk than its worth. Sword of Fire and Ice doesn’t feel particularly useful here at all tbh, we’re tying to keep the opponent oppressed, so by the time we could play it we’re prolly already in a winning position

wallisface on Control monoblack in need for …

3 months ago

It’s hard to figure out what to suggest because i’m not sure what cards are available to you, and your current cards give no clear-indicator of budget.

Normally for a black deck i’d suggest filling your 1-mana slots with stuff like Fatal Push, Inquisition of Kozilek, Thoughtseize, and Cling to Dust. Black 1-mana creatures are normally pretty awful, so its often better-value to just make sure your opponent can’t make any progress.

In any case, with 23 lands, your ideal mana curve probably looks something like:

  • 10-12 1-mana cards

  • 12-16 2-mana cards

  • 8-10 3-mana cards

  • 3-4 4-mana cards

TheOfficialCreator on Historic Mono-Black Help

4 months ago

Hello everyone!

I am looking to improve my deck: Mono-Black Historic Artisan.

Specifically, I wanted to be able to accelerate the game in the middle. In my playtesting I have noticed that the deck struggles to keep pace in the mid game if it cannot take out opponents early on. I have pinpointed the issue as a lack of sizable card advantage. Cling to Dust and Asylum Visitor are my only current sources of draw, but I'm trying to look for better ways to draw cards and make the deck more efficient at bringing out its wincons.

Also, is there a way to make Cauldron Familiar and Witch's Oven go infinite? Is there, like, a creature that can do this?

Thanks in advance!

wallisface on (HELP) monoblack removal casual need …

4 months ago

I’m not too familiar with the play patterns Dark Ritual as I only play Modern (where it’s not a legal card) but it feels to me like something you’d be using to rush out a combo or drop a massive creature quickly. It’s a fine spell bit doesn’t seem to fit your gameplan of making the game go long.

I’m heavily against cards like Skeletal Scrying and Sign in Blood just cause they’re super clumsy and mess with your own tempo too much. Black generally doesn’t need much card draw as its stripping away soo many resources from the opponent instead. But if you do need a way to draw cards, both Castle Locthwain and Cling to Dust are great for this.

Yeah the reason i’m suggesting against running a lot of 4-mana creatures is that it just makes your deck really slow, and means you’re not putting any pressure on your opponent until very late into the game. You generally want 4-mana cards to be the last things you play to finish a game - not the first threats you play.

Boxfish on Sheoldred, Rising Dead v2

5 months ago

TheSnuggleLord Great weekend here! Hope yours was as well, always fun to finish up some decks and get to test them out. After reading through this latest comment, I immediately realized some changes cards I should swap for ones that I was wanting to try that I, quite frankly, just forgot had already gotten here in the deluge of other TCGPlayer orders (thank God for the cart optimization, but holy hell it keeps my mailbox full).

So UPDATE 3.1: Swapped out Phyrexian Broodlings and Drudge Skeletons with Bloodflow Connoisseur and Crypt Rats.

I gotta say, I do love the broodlings. But saving that one mana is absolutely worth it. I might end up sideboarding them for now, just to see if there is a situation, I might want both in the deck. Although with the last few games, I don't think that'll be likely. With Drudge Skeletons, it just really comes down to hardly ever finding it worth it to save that one mana to block with them and regen. Crypt Rats gives me a bit of a nuke option for token decks and is a nice addition to the abilities Necrotic Ooze can access if the rats are sacked or just milled and aren't worth pulling out of the grave.

At the moment, I'm also testing having Unmarked Grave in place of Cling to Dust (a card a found myself using more often for draws than anything else, and can't really justify an entire slot just for one card draw per game), Rune-Scarred Demon in place of Harvester of Souls, Viscera Seer in place of Okiba Reckoner Raid  Flip, Buried Alive in place of Gravedigger (With all the graveyard pulls I have, one to the hand for a 4 drop didn't seem to justify its place, even if it can be pulled itself from the grave), and Haunted Crossroads in place of Unhinge (a card that just never seems to have a good time to use for the cost).

Haha, yeah, I've been learning the hard way about the struggles of mono black against graveyard hate. The game's I've done the best against the deck with it really have come down to just trying to maintain board control. Something that has been hard against token heavy decks, but I'm hoping having another answer, in the form of Crypt Rats, will help with that side of things at least. I'm for sure going to keep my eye on the new cards next month. Excited to see if anything would fit in this deck, or any of the others I've started working on.

I honestly had no clue so many of the cards had art that directly tied into lore from the mtg universe. I spilled down a small Rabit hole after reading your comment on that, and holy heck it's so cool to see. Really does add an entire new layer to consider when deck building!

wallisface on Anybody have a card that …

5 months ago

From a competitive modern standpoint, all of the following cards have super-impressed me and felt a lot stronger than they first appear:

Of course, every card is bad in the wrong deck, and these are no exception. Most of these cards do feel like they require more support than the average competitively-played card, but i’ve certainly found them all to pull their weight above-and-beyond what i’d initially expected.

SynergyBuild on No-Hand Job

1 year ago

Haven't played it for months, but last I played rack, people often I saw ran Karn, the Great Creator for more bridges and endgame inevitability with land destruction, or splashed white and another color for access to Prismatic Ending/Kaya's Guile/Vindicate/Damn and some Lingering Souls occasionally.

That being said if you want to stick to mono-black, and also want to stick heavy to the rack plan, I'd add some Cling to Dust as graveyard hate and lifegain, as well as helping you churn through your deck. You'd probably like Diogo Dos Santos's take that he took here:

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