Cling to Dust

Cling to Dust


Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.

Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Format Legality
Standard Legal
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Modern Legal
Pre-release Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Brawl Legal
Limited Legal
Highlander Legal
Pioneer Legal

Cling to Dust occurrence in decks from the last year

Latest Decks as Commander

Cling to Dust Discussion

zAzen7977 on What are some staple (mono) …

3 weeks ago

Paandaas, we can help give you more specific advice if you show us your decklist.

Generally speaking, the following are the best sideboard options:

Cling to Dust , as King_marchesa stated above, because it’s a cantrip (draws a card at instant speed) and can eliminate a recursive threat in the opponent’s graveyard, or it could help you gain life in a pinch. Tormod's Crypt or Soul-Guide Lantern are good options as well for graveyard hate.

Feed the Swarm is critical, run 4 if you aren’t running it mainboard already, since it’s one of two black cards ever printed that remove enchantments (the second being the more expensive Pharika's Libation ).

Duress and Agonizing Remorse are ideal for analyzing your opponent’s hand (and therefore their deck strategy) and eliminating threats that you cannot remove later, like artifacts or enchantments.

Necromentia is useful for removing a specific threat completely once you learn about your opponent’s deck via Duress or some other method.

Pestilent Haze kills small indestructible creatures or targets multiple Walkers.

Epic Downfall is a possibility if you anticipate going up against large creatures.

Witch's Vengeance is very specific but could be a possibility if your meta leans heavily towards one tribal deck.

Crippling Fear is great if you are running a tribal deck to protect your own creatures.

Extinction Event is another decent sweeper you can use to your advantage.

Feed the Serpent is expensive but another removal option.

Hope this helps. Good luck!

King_marchesa on What are some staple (mono) …

3 weeks ago

Cling to Dust is good for graveyard hate and card draw.

Grind on Necromancers army

1 month ago

Correct me if i am mistaken, but i thought the issue is because shovel targets the player, that player gets to choose which card in their graveyard to exile, they don't have to exile the good card unless it is the only card in their graveyard.
Compare to Cling to Dust where it targets card instead of player. Bojuka Bog is another good option.

MaelstromLegends on The Thrill to Mill

1 month ago

I would love to see some hand hate like Thoughtseize or Inquisition of Kozilek in place of some of the removal and then some graveyard hate like Cling to Dust over lantern all in the main.

ImaginitiveRascal on No Cards or Creatures for You

1 month ago

I would add Cling to Dust because A) It shuts out decks that like stuff in their graveyards, which is important because you will probably fill their graveyard through the game, B) It has escape for rogues, and C) the card and the life can help a lot of things in games.

Red_X on Eldrazi Exile

1 month ago

Your only way to cast Thought-Knot Seer and Reality Smasher is Blight Herder right now, which means you're casting 4 and 5 drops on turn 7 at the earliest. I'd add in some lands that create colorless mana. The first ones that stand out looking at it are Corrupted Crossroads and Unclaimed Territory, but you'll need to look through other options.
Your curve also doesn't really start till 3, so I'd add in more 1 and 2 mana spells. Probably removal and discard, look at things like Heartless Act and Thoughtseize. You might also consider Hedron Crawler, which both ramps and provides the colorless mana, but its a weak card in general and might not be good enough.
I'm confused by the Unsummon, Necromentia, Unmoored Ego, and the Ashiok. Your deck generally wants to play a creature on each turn from 3 to 6 so you can kill creatures and then win the game. If you're spending mana casting cards to tear apart your opponent's deck, you're not winning the game. If you want more ways to exile cards, try something like Soul-Guide Lantern or Cling to Dust to help fill out your curve and give you some more utility. You can run the big exile cards in the sideboard for combo matchups. I like the deck.

ShadyWonderBoy on Esper Mentor

2 months ago

Caran_Lyg that is one option, thanks for the input. Cling to Dust is to add some alternative card draw and to gain possible life and it give me the option sometime to disrupt the opponents game plan

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