Cling to Dust
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Cling to Dust Discussion
2 months ago
Hey StoryArcher, I have a lot of experience with black devotion - I’d like to share my thoughts with you (I am making suggestions regardless of budget considerations, since I don’t see the budget tag):
I concur with the other users above - you need to seriously consider mainboarding more cheap removal. Rider is good, but it’s expensive at 3 mana and also costs 2 life. It’s ok to run 1-2, but there’s a reason why Fatal Push is a mainstay in black decks. Especially if you run a few fetch lands to thin the deck and trigger revolt. Another good option is Dismember, which kills the germ created by Kaldra Compleat and other pesky indestructible creatures for as low as 1 mana. The new Infernal Grasp looks good too.
You are running too many Gray Merchant of Asphodel - 2 is enough. You don’t want them to clog up your hand, and your land count is lean at 22 lands.
Sign in Blood is a weak card because it doesn’t further your board state. Phyrexian Arena is slower, but it draws you a card every turn and adds to devotion. Also Liliana, the Last Hope helps fish for creatures from your deck/graveyard. She is complimented well by Liliana of the Veil, which discards your own cards but her ultimate is game-ending. Geralf's Messenger is good but slow. I would cut them in favor of the Lilianas.
I don’t see the usefulness of Knight of the Ebon Legion. You aren’t running a tribal vampire deck, and it seems out of place. Consider Dauthi Voidwalker to add to your devotion and for built-in graveyard hate. There are more graveyard based decks than ever in today’s meta.
I concur with wallisface - splashing a little white for better removal on the sideboard is a big help in today’s meta. Lingering Souls is very useful to generate pressure in the early game and can be discarded by Liliana and Collective Brutality. Also Silent Clearing is a great way to draw additional cards. If you run 1-2 Urborg, Tomb of Yawgmoth, you can turn your fetches and Silent Clearings into swamps and save life.
Here is a link to my list, for your reference:
Hope this helps! :)
2 months ago
Hey sapounos, I have a few suggestions based on my experience with this same deck type.
First of all, 4 Urborg, Tomb of Yawgmoth is too many - it is inevitable that you will draw 2 consecutively and it will slow down your early game. I suggest cutting them down to 2.
zapyourtumor is right on - drop 1 Nether Spirit. And you must run Shrieking Affliction, it is critical. You may even want to run a couple Davriel, Rogue Shadowmage to make it 10-rack. There are times where even with 10 racks you will only draw one, and that is your only way to win.
Another issue is that you have no way to stop creatures other than the Lilianas and blocking with Nether Spirit. If you run Lilianas with no blocking power, they’ll be killed in seconds against aggro decks. Your playset of Pushes are not enough. You need something like Ensnaring Bridge to protect you and/or more board wipes. I like Bontu's Last Reckoning because it is very rare to have over 3 lands in play. Another possibility is Bitterblossom to generate blockers.
Also, the new Grief is a possible inclusion. Maybe run a couple in place of Thoughtseize. I haven’t tested them enough to know if they are worth it yet.
Hope this helps!
4 months ago
Thanks for the response Prophet93. I actually intended to add in a Cling to Dust and Sign in Blood ( Night's Whisper if I can think of a third cut) when I get them this weekend for more card draw. Kaervek is underwhelming a lot of the times (kind of just a worse Massacre Girl honestly). It can probably be the cut for when I inevitably pick up an Opposition Agent . I will also likely be picking up War Room, though I find the colorless lands I already have to be a bit cumbersome. Definitely worth considering though.
4 months ago
Glad its been doing well for you! I haven't gotten around to building a Jund pile yet, but when the next Anthology is released, I feel like it'll be time.
As for your rogues matchup, I feel like most of their strength comes from your graveyard and recursive threats.
Cling to Dust
has helped me a lot in Rogue matchups.
I'm looking forward to seeing where this deck goes!
5 months ago
Wow, this deck has gotten some good suggestions before I even come in!
With DanMcSharp's (good) suggestion about Elite Spellbinder taken, you now have 5 copies of it between your main board and your sideboard. It's not really a sideboard card, so you may as well take it out of there entirely. Kunoros also isn't great for a sideboard (although he is a good pupper). If you want graveyard hate, put Cling to Dust or Weathered Runestone . Kunoros is easily removed from the battlefield, especially as many graveyard-based decks will be running black, the color of amazing removal.
Since this is a low average CMC deck, you don't really want tapped lands most of the time. I'd recommend removing the temples for more basics or for some of the new Snarls, if you have them/don't mind crafting them.
Shadrix Silverquill is not a good card imo. Let's think about some possible scenarios:
You don't use his ability. He's now a 2/5 flying double strike. At that point, just play Baneslayer Angel . Even with the counters in the deck, it's better.
You give your opponent a 2/1 flying. That blocks your biggest flier, which may be Shadrix. So that ability basically blanks his attack for the turn.
You give your opponent a card for a life. Easily his best mode, but now you've given your opponent card advantage. You can't really afford that in a deck that already lacks a lot of card advantage methods.
Your opponent's creatures get larger. Situationally the best. However, your opponent either isn't a creature-based deck (and so has removal for Shadrix or is already losing badly), or will be racing you with their ground creatures, in which case the counters really help. Sure, you'll be getting some benefit from Shadrix too, but the floor of the card is very low. I don't think it's competitively viable.
Your only real creature to sacrifice to Village Rites is Eyetwitch . I'm not sure that's enough to justify having it in the deck, but use your experience and judgement to decide if you're getting good use from the card or if it's just better to find something else. Same thing with Eyetwitch itself, actually. It's your only learn-related card right now. I think you should either find more learn cards or ditch the mechanic altogether. Only having three copies of something that learns is not worth having that many lessons in the sideboard.
Closing Statement feels... Okay. Your own end step is possibly the worst time possible to remove a creature, and five mana for a Murder that hits planeswalkers and a +1/+1 counter is not a good rate. I'd recommend Bloodchief's Thirst instead, or more Heartless Act s.
Blot Out the Sky is a possible finisher if you find you struggle to close out games or need a mana sink late in the game. At X=3 it's pulling a decent rate, and past that you're just getting value.
Those are my initial thoughts on the deck. I still feel like it's missing a big insta-win card to make the deck great, but for a homebrew, it's not a bad list. +1 from me.
6 months ago
Surprised not to see Murderous Rider in the list, that card is a pretty decent utility zombie! If you're leaning into the self mill thing, I've been on the painful receiving end of an early game Egon, God of Death Flip. Also the flip side of Jorn, God of Winter Flip is really useful with snow permeants.
For recursion, Corpse Churn and Call of the Death-Dweller are both really good ways to get back your zombies. Lurrus of the Dream-Den is another often overlooked source of recursion, though not a zombie. It does give you a more consistent grindy end game though when paired with Priest of the Haunted Edge and an early Liliana's Steward .
7 months ago
it's not really a matter of proactive vs. reactive here. it's simply a matter of who's turn it is. that can sometimes put you in a less strategic place if you think about it.
shepherds ability can be better used reactively in more typical senses, like sacrificing a creature in response to counter an opponent's Eat to Extinction or waiting for the opponent to tap out so you know they can't respond with Cling to Dust to exile the creature before you can. (i don't know what cards people play these are just examples)
with shepherd vs. tergrid, it's more of a unique interaction that can be restrictive of both players simply because it gets down to the real nitty gritty of the rules.
-correct me if i'm wrong on anything anyone thanks
7 months ago
Flash of Insight , Think Twice , Oona's Grace , Radical Idea , Chemister's Insight , Brazen Borrower , Logic Knot , Murderous Cut , Temporal Trespass (Not instant speed, but an extra turn fueled buy all the cards in you graveyard can't hurt), Saw It Coming , Rise of the Dread Marn , Jarl of the Forsaken Glimpse of Freedom , and Cling to Dust .