Planar Void

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Uncommon

Combos Browse all

Planar Void

Enchantment

Whenever another card is put into a graveyard from anywhere, remove that card from the game.

Planar Void Discussion

SirQuixano on Card creation challenge

2 weeks ago

This cycle sounds absolutely broken, especially with cards like Planar Void , delvers, Discard and dredge running around, so I’ll attempt to balance it.

Mastery of White

Sorcery-Mastery

Exile all target creatures you control and bring them back to the battlefield, create 6 1/1 white soldier creature tokens, and all creatures you control get haste, double strike, and flying until end of turn. Then exile this spell.

If Mastery of White is put into a graveyard from anywhere, shuffle it into your library.

If 5 Masteries of different names are in your exile, you win the game.

Continue the cycle

GhostChieftain on Mill, Mill, Mill for a Million

1 month ago

I am not sure if you actually want to make this competitive or if you were just mentioning that the competitive gauge is silly. I am just going to yeet in assuming the former.

First thing I would do is scrap everything 4 cmc or greater that doesn't almost immediately win me the game. I would cut your creature count by about half if not more. Lastly for cuts, I would put at the very most 33 lands in here and replace the ones you take out with some rocks.

As a mill deck, you will want to shut off your opponent's access to their graveyards. Planar Void is my fav for lazav, but Grafdigger's Cage , Nihil Spellbomb , Relic of Progenitus , and Silent Gravestone all really do the trick.

Your counterspell package should probably drop all of the ones greater than 2 cmc and add in Swan Song , Delay , Flusterstorm , Pact of Negation , Mana Drain , Mana Leak , Mental Misstep , Muddle the Mixture , Tale's End , Force of Will .

Tutors and draw are very quick ways to make an okay deck much better. For draw you can have Necropotence , Mystic Remora , Rhystic Study , Consecrated Sphinx , Brainstorm , Search for Azcanta  Flip, Wheel and Deal . The wheel effects are particularly nice because they bring down your opponent's deck size as well. For tutors ya get Demonic Tutor , Vampiric Tutor , Imperial Seal , Mystical Tutor , Fabricate , Intuition , Merchant Scroll , Whir of Invention .

I would add in artifacts and enchantments that slow your opponents to a point that they can't do much and your counterspells can really devastate them. Cursed Totem , Winter Orb , Static Orb , Trinisphere , Back to Basics , Pithing Needle , Sorcerous Spyglass , Torpor Orb , Nether Void

Lastly I would probably run a lab man consultation package as an extra win con Laboratory Maniac , Jace, Wielder of Mysteries , Demonic Consultation , Tainted Pact .

I hope even if you don't go quite in this direction that this gives you a glimpse into a spikier mindset and can give you some ideas for this and future decks. Cheers!

GhostChieftain on Lazav,Dimir Mastermind

1 month ago

I am not sure if you actually want to make this competitive or if you were just mentioning that the competitive gauge is silly. I am just going to yeet in assuming the former.

First thing I would do is scrap everything 5 cmc or greater that doesn't almost immediately win me the game. I would cut your creature count by about half if not more. Lastly for cuts, I would put at the very most 33 lands in here (i.e. cut 7 and add in mana rocks like Dimir Signet , Fellwar Stone , and Talisman of Dominance )

As a mill deck, you will want to shut off your opponent's access to their graveyards. Planar Void is my fav for lazav, but Grafdigger's Cage , Nihil Spellbomb , Relic of Progenitus , and Silent Gravestone all really do the trick.

Your counterspell package should probably drop all of the ones greater than 2 cmc and add in Swan Song , Delay , Flusterstorm , Pact of Negation , Mana Drain , Mana Leak , Mental Misstep , Muddle the Mixture , Tale's End , Force of Will .

Tutors and draw are very quick ways to make an okay deck much better. For draw you can have necropotence, Mystic Remora , Rhystic Study , Consecrated Sphinx , Brainstorm , Search for Azcanta  Flip, Dark Deal , Wheel and Deal , Whispering Madness , and Windfall . The wheel effects are particularly nice because they bring down your opponent's deck size as well. For tutors ya get Demonic Tutor , Vampiric Tutor , Imperial Seal , Mystical Tutor , Fabricate , Intuition , Merchant Scroll , Whir of Invention .

I would add in artifacts and enchantments that slow your opponents to a point that they can't do much and your counterspells can really devastate them. Null Rod , Cursed Totem , Winter Orb , Static Orb , Trinisphere , Back to Basics , Pithing Needle , Sorcerous Spyglass , Torpor Orb , Nether Void

Lastly I would probably run a lab man consultation package as an extra win con Laboratory Maniac , Jace, Wielder of Mysteries , Demonic Consultation , Tainted Pact .

I hope even if you don't go quite in this direction that this gives you a glimpse into a spikier mindset and can give you some ideas for this and future decks. Cheers!

StopShot on Breya Fast Combo

3 months ago

If by chance you're looking for a win-condition that doesn't use the graveyard or artifacts I'd recommend: Felidar Guardian + Flameshadow Conjuring . Cast Flameshadow first, then Felidar, always order ETB triggers so that Felidar's resolves first then Flameshadow. Felidar blinks any red source be it a Mountain , Badlands , or Commander's Sphere which effectively untaps it to pay for Flameshadow's ETB. This creates a hasty token for free that won't trigger Flameshadow again, so you'll always have the token Felidar blink the original Felidar which continues the cycle until you have infinite hasty cats to attack with. I consider this combo more durable than the Splinter Twin variant and easier on the mana base than the Kiki-Jiki, Mirror Breaker variant. If someone removes the cat before you can go infinite you can always reset the combo with Animate Dead , Dance of the Dead , or Necromancy reanimating the cat. This is a pretty easy combo to win with when your opponents are hiding behind their Planar Void 's and Stony Silence 's thinking they're safe.

Dreyvor on Karlov - EDH

3 months ago

Spark22

Planar Void : It is important to run graveyard hate in (almost) every deck in EDH in my opinion because of how frequently and effectively many decks in the format lean towards abusing it. This deck does have other ways to deal with graveyards with Scavenger Grounds and Bojuka Bog , but those are one shot effects and in my meta I require something that sticks around a bit more.

The nice thing about Planar Void is that it triggers on something going to the graveyard which gives me the opportunity to stack other triggers and abilities as I desire. You mention Athreos, God of Passage ; that ability would still trigger allowing you to force an opponent to either take 3 damage from something dying or returning it to your hand before the Planar Void trigger resolves.

Other things it synergises well with are Blood Artist and Phyrexian Reclamation . Blood Artist allows you to still see death triggers from other creatures dying and Phyrexian Reclamation allows you to return creatures you control to your hand while the Void trigger is on the stack.

BMHKain on Several Decks needing Help

6 months ago

@cdkime: Actually, I also have another issue nobody seems to be able to assist me on: I'm working on a Mardu CMDR Deck. One of the Wincons; albeit optional, is actually Doomsday . But I have several requirements enforced for the Pile for Doomsday . First off, these are the only colors allowed for the Pile: . No exceptions; I wanted to feel like this Pile can be used as if a wincon for Boros. Second, I must be able to us this pile as if I were going against someone capable of Graveyard Hate of the highest level: turning whole Graveyards to Exile Zones. Cards like Rest in Peace , Planar Void , & even Leyline of the Void are capable of this. So, unless it's spot removal (Which I'm in a bind of two currently: Mana Tithe & Pyroblast ; each having a HUGE downside.), it better not die; as they will face a fate worse than that even. So far, I have only one stratagem in these colors: Infinite Damage. Two cards I have so far are Kiki-Jiki, Mirror Breaker & Felidar Guardian ; with the third being one of the two aforementioned Spot Removal. If you have any better suggestions for this, great. Otherwise, I can't seem to find anyone willing to help w/ this ordeal. Lots of project still in the works; I might even have to abandon the Primer part of my Superfriends deck, & focus on cuts after WAR's Full Spoiler List is revealed.

Back to the primary task: How would you make a Doomsday Pile like this? Would you change both creatures instead of the ones mentioned? What would you choose between Mana Tithe & Pyroblast ? What would you suggest in a situation in which you can't retrieve stuff from a graveyard that's NOT there (Still using this clause, & you should as well.)?

Is this even possible? I'd like your input on this. Sorry about posting twice. >_<'

BMHKain on AlwaysSleepy

6 months ago

Hello. I am planning to make a (Mardu) CMDR deck at some point or another. But the thing is: I wanted to make a Doomsday Pile of a certain sort. I wanted to make a (Yep, Boros.)-only pile; & such a restriction is that none of the five cards are allowed to enter the Graveyard; considering some cards are known for turning Graves to Exile Zones. Planar Void , Rest in Peace , & Leyline of the Void . Because Laboratory Maniac & even the new Jace are out of the question as they don't even run in (& I'd like to avoid that part of the pile, please. So no Grenzo, Dungeon Warden piles please. X/), how about infinite damage? That's pretty much all that I can do. :/ I'm actually not doing this idea as a joke, but as if there is even a Doomsday Planarshifted version at least in as a hypothetical clause. For pile pieces, you can replace some, but right now, I have 2.5 pieces for the job: Kiki-Jiki, Mirror Breaker , Felidar Guardian , & a choice I'm stuck between in: Mana Tithe , or Pyroblast . Since we can't merely deck out, or keep some pieces in the "Grave-that-was" idea of a clause (The Spot Removal is good to waste though. ;)), how would you approach this w/ the aforementioned rulings?:

  1. , , & only. Natually: Round Wave Crusher.
  2. Outside of Spot Removal, nothing is to touch the graveyard turned into Exile.
  3. DO NOT USE . This is more of a Thematic Concept; & putting anything not of Rule 1. ruins this entirely.
  4. You may replace whatever is needed moreso, within all this; but I still wonder if, at all, how useful Mana Tithe &/or Pyroblast is...

I hope I'm not stressing you or anything, sir. It seems nobody wants to do this kind of thing. Your Primer for Doomsday is awesome, but it always seems to me that in order to win, you'd have to use , &, more optionally, . Not this time. I have to prove something as of this point. I don't suppose you have any ideas? Thank you in advance. ^_^

Load more

No data for this card yet.