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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever another card is put into a graveyard from anywhere, remove that card from the game.
inuredbass on Maddening Mill Weaver
1 month ago
TheoryCrafter I took your Planar Void suggestion and wound up going with Grafdigger's Cage since that also hits creatures that ETB from your library with cards like Genesis Wave, and I can tutor for it with Urza's Saga. But the 1 mana graveyard hate suggestion was needed, thank you!
inuredbass on Maddening Mill Weaver
1 month ago
TheoryCrafter Thank you for the suggestions! I am going to add Planar Void and Dauthi Voidwalker to address graveyard strategies. I love Leyline of the Void but to me it seems risky for the times I can't cast it for free, 4 mana is a big ask. Similarly with those counter spells, to me the mill effect is not worth keeping 3 mana up. My goal is to keep all interaction to 1 mana (or free) if possible, 2 where necessary. If this were a 1v1 format then I would definitely be running all 3 of them.
Also, Mind Grind is definitely going in, thanks for that.
With lands/ramp, the amount of rocks is so that I can make sure I can get Dramatic Reversal + Isochron Scepter online consistently. I do like your land suggestions but I am trying to avoid untapped lands. I need to playtest and decide if the landfall value for Ruin Crab is worth having lands come in untapped, that 1 mana could be a counter spell I can't cast or an attacking creature I can't destroy/bounce, but I am going to toy around with it and see what has the most value.
I appreciate the input!
TheoryCrafter on Maddening Mill Weaver
1 month ago
May I suggest Leyline of the Void and Planar Void? These cards will prevent decks with graveyard interaction from benefitting from your mill spells. Counter spells that will also allow this are Grip of Amnesia and Perplex.
In fact, I'd strongly recommend Didn't Say Please, Psychic Strike and Thought Collapse since they don't specifically target a player and can do some damage to your opponent's library even if the targeted spell can't be countered.
Another spell to consider is Mind Grind.
With all the mana rocks you have, you may want to consider redoing your mana base by replacing most of your multicolor lands for Islands, another Swamp(if you can) and lands you can search them for with including, but not limited to, Esper Panorama, Grixis Panorama, Maestros Theater, Obscura Storefront, and Terramorphic Expanse. Speaking of lands, Mystic Sanctuary is a must.
I hope this helps. Thank you for reading me out. Happy Hunting!
zAzen7977 on TINY PUNISHER - Discard/Stax [cEDH Primer]
5 months ago
Awdiehl7, thanks for the comments! I’m constantly tinkering with the deck and I’d love to hear more feedback as you continue playing with it.
As soon as your play group realizes how powerful the deck really is, you immediately become the arch-enemy lol. If your meta is creature-heavy, try to stick Ensnaring Bridge, No Mercy, or Noetic Scales early to slow them down. Lately I’ve been running Bridge and The Meathook Massacre. You can also run Bile Blight, Black Sun's Zenith, and Innocent Blood in place of Dismember, Night's Whisper, Planar Void, or something else.
SniperFrog on Oona
9 months ago
Alright. So there's a couple things I would change, but I don't want you to think it's better or anything, just what I would do. I'll give budget suggestions and non budget suggestions so you have a variety of choices without hurting the wallet.
I think I would go for mono blue so I can get Bruvac the Grandiloquent's effect in my command zone. It seems actually nutty to just be able to get this guy going. That being said, I like a lot of the black spells you have here, namely Mind Grind and Nightscape Familiar, so I would consider something like Phenax, God of Deception or maybe Mirko Vosk, Mind Drinker to stay in dimir. Not really sure the red is helping much at all, though. Only four red cards is a bit of a bad look, though they seem cool in theory. I've never played any of them, so I don't really know how good they actually are.
So there are a few optimizations I would consider as well. Three mana rocks are a bit slow for my tastes and there are a lot of decent options at two mana, I'd recommend Fellwar Stone, Mind Stone and Arcane Signet to name a few cheaper options. There's also Sapphire Medallion, Chrome Mox and Mana Vault, though those are strictly non budget.
More optimizations for interaction seems good here as well. Maybe drop some of your three mana counterspells for some one or two mana spells. Counterspell is a mainstay and at very good price as well. I like Swan Song, An Offer You Can't Refuse and Drown in the Loch in this slot. There are a plethora of non budget options as well, particularly free counters like Force of Will and Force of Negation or other heavy hitters like Mana Drain and Cryptic Command. Plenty of cool things to do with this, however, so you have options.
Your lands look rough. I personally will always go with untapped lands with so many options, but that can get really pricy, really fast. Of course, if you didn't have to worry about a red splash, your landbase gets A LOT better.
If you're having trouble with hitting enough lands, consider lowering the curve a bit or even adding a couple more to try to smooth things out. I generally try to have around forty-two to forty-five mana sources, though my curves are usually around 2-2.5, so you might want a little more than that, maybe. I don't know. That's something you can figure out with playtesting.
Now comes the fun part. As it stands, including the above mentioned cards, I would try to find room for these:
Into the Story for some card draw.
Leyline of the Void or something similar like Planar Void along with Helm of Obedience mills infinitely. Also pretty good to beat the eldrazi triggers if you see these things regularly.
Rhystic Study and its baby brother Mystic Remora are both excellent card draw spells with humongous upside, though they are both getting a little on the expensive side now, with Rhystic pushing forty or fifty bucks.
I like Bitter Ordeal, but I think this is kind of a pet card that I want to make work, so I might be projecting here. lol
Reanimate effects seem VERY strong here. I like the ones that target opponent's graveyards the most, so I would stick with Animate Dead and Dance with the Dead along with the aforementioned reanimate. Didn't think about this at first. Could be really sweet.
Mesmeric Orb is money in these decks. Gives mad inevitability.
Altar of the Brood and Altar of Dementia are both combo pieces, but I feel like they're more build arounds than good on their own.
Folio of Fancies. I've never seen this card before, but I love it. Seems like it would fit nicely.
Tome Scour and Brain Freeze are insane with Underworld Breach but this is another build around that pulls you more into storm than mill, I think. Still maybe worth thinking about.
Sands of Delirium seems sweet.
A few draw X spells could be just what you need. Stroke of Genius, Pull from Tomorrow, Fascination and Prosperity come to mind. Skyscribing also seems sweet, but I'm not sure how good it is.
Some cards I would just outright cut:
Gravepurge, not positive what this is doing for you, beside gumming up your draws. I guess it can get something back but not sure it's relevant. Hard to say without playing the deck.
All three mana rocks. Darksteel Ingot, Dimir Cluestone, Ur-Golem's Eye, Hedron Archive are a few. There are actually a few more than I thought, so maybe cutting all of them isn't the right thing to do unless you are cutting like for like for cheaper rocks.
Grisly Spectacle, I feel like you can get a better removal spell. I see the appeal, but I feel like it will get at most six cards milled maybe. Something like Feed the Swarm is probably just better or Drown in the Loch which hits two birds with one stone.
Countermand. Four mana counterspell seems like a really hard ask. I know it's on theme, but something cheaper is probably just better. See above for suggestions on cheap counters.
I would maybe cut some other, stuff, but I feel like I've already given you a lot to think about. Love the list. I'm excited to see it once you've had a chance to keep tuning it. Follow for sure. :)
CamraMaan on Timing interaction between Tergrid, God …
1 year ago
My confusion is in the wording of Tergrid, God of Fright Flip, which appears to trigger on a sacrifice or discard, versus triggering on the cards/permanents hitting the graveyard. Then it requires the cards to come from the graveyard. So does Planar Void exile cards before Tergrid can pull them out, or do the Tergrid and Planar Void triggers hit at the same time, allowing me to stack them in any order...? The goal is to exile the non-permanent cards that get discarded.
TheoryCrafter on Cards that exile Libraries in …
1 year ago
Any creature with Ingest including, but not limited to, Dominator Drone, Fathom Feeder, and Salvage Drone exile the top cards of graveyards each time they deal combat damage.
Other cards that exile after doing damage include, but aren't limited to, Lord of the Void, Nashi, Moon Sage's Scion and Skullsnatcher. Rogue Class also permits this on creatures.
Each Ashiok Planeswalker except for Ashiok, Sculptor of Fears exiles cards. All of them have some sort of graveyard or exile interaction
Planar Void allows for the cards to be directly exiled from the graveyard. If you add this one, be sure you include Syr Konrad, the Grim.
Another shuffling shenanigans card you may wish to consider is Archive Trap.
If your opponent is somehow able to get cards into the graveyard before they can be exiled, other options include Bojuka Bog and Surgical Extraction.
I hope this helps. Happy Hunting!
Rocketman988 on Umbris, Deck Eater
1 year ago
Fun list! I'm not sure Umbris's effect is strong enough to lean so heavily into horror tribal to get Umbris into a one-shot threat quickly, but the required speed of the deck will be dependent on the local meta of each player. I'm personally leaning more into efficient mill options to get him powered up quickly to maximize his voltron potential. Horrors are so darn cool though! I want to play Spellskite, but having an actual counterspell in hand feels like it will be the better option most of the time in practice. Clone effects are crazy strong with his ETB, but I'm not sure if Helm of the Host will make the cut in my list. It is a ton of mana investment for the effect and doesn't provide additional protection for him. Let me know how the deck works in playtesting!
Have you considered adding a bit more draw in the form of Whispering Madness and Windfall? Wheel effects are fantastic at ruining opponent plans, and when combined with Planar Void or Leyline of the Void (or Dauthi Voidwalker), Umbris will get pumped significantly. Uba Mask is also great at forcing opponents to play cards at inopportune times or else pump Umbris more. Pyxis of Pandemonium seems tailor made for the deck- have you considered including it?
|Want (2)||TechNoble , Amaterasu312|