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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Planar Void
Enchantment
Whenever another card is put into a graveyard from anywhere, remove that card from the game.



Rhadamanthus on Ketramose + Planar Void
4 months ago
TypicalTimmy has the right idea.
First, your understanding of Planar Void is correct. It's a triggered ability that triggers when the card goes to the graveyard. When the trigger resolves, the card moves from the graveyard to exile.
If something happens during the Cleanup step that requires a triggered ability to be put onto the stack or a state-based action to be performed, then the game will deal with those things in the normal way, including giving players priority to take actions, and will start another Cleanup step right after it. This will continue until the game finally gets through a Cleanup where none of these extra things needed to happen.
In your example this means if you discard any cards to get down to your max hand size during Cleanup, Planar Void will trigger, causing Ketramose, the New Dawn to trigger. The game will start another Cleanup, you will need to discard again because of the card you drew from Ketramose, and you will keep doing this until you lose from having 0 life or from trying to draw from an empty library.
It's interesting to note that a similar interaction with the Cleanup step is sometimes also used as a "feature" in The Gitrog Monster decks. This Ketramose/Planar Void interaction could also be used as a feature if you have something keeping you from losing the game in one or more of these ways (Angel's Grace, Phyrexian Unlife etc.).
514.3. Normally, no player receives priority during the cleanup step, so no spells can be cast and no abilities can be activated. However, this rule is subject to the following exception:
514.3a At this point, the game checks to see if any state-based actions would be performed and/or any triggered abilities are waiting to be put onto the stack (including those that trigger “at the beginning of the next cleanup step”). If so, those state-based actions are performed, then those triggered abilities are put on the stack, then the active player gets priority. Players may cast spells and activate abilities. Once the stack is empty and all players pass in succession, another cleanup step begins.
TirelessSlacker on Ketramose + Planar Void
4 months ago
I am interested in the interaction between Ketramose, the New Dawn and Planar Void. As I read it, the effect from Planar Void is not a replacement effect and thus, each card touches the graveyard before it gets exiled. In other words, instants and sorceries also trigger Ketramose? And what happens in the following scenario: Let's assume I have 8 cards in hand and go into my cleanup step. I then discard down to 7 and the discarded card gets exiled by planar void. Do I redraw and start this process all over again, meaning that I either kill or deck myself via Ketramose?
inuredbass on
Maddening Mill Weaver
2 years ago
TheoryCrafter I took your Planar Void suggestion and wound up going with Grafdigger's Cage since that also hits creatures that ETB from your library with cards like Genesis Wave, and I can tutor for it with Urza's Saga. But the 1 mana graveyard hate suggestion was needed, thank you!
inuredbass on
Maddening Mill Weaver
2 years ago
TheoryCrafter Thank you for the suggestions! I am going to add Planar Void and Dauthi Voidwalker to address graveyard strategies. I love Leyline of the Void but to me it seems risky for the times I can't cast it for free, 4 mana is a big ask. Similarly with those counter spells, to me the mill effect is not worth keeping 3 mana up. My goal is to keep all interaction to 1 mana (or free) if possible, 2 where necessary. If this were a 1v1 format then I would definitely be running all 3 of them.
Also, Mind Grind is definitely going in, thanks for that.
With lands/ramp, the amount of rocks is so that I can make sure I can get Dramatic Reversal + Isochron Scepter online consistently. I do like your land suggestions but I am trying to avoid untapped lands. I need to playtest and decide if the landfall value for Ruin Crab is worth having lands come in untapped, that 1 mana could be a counter spell I can't cast or an attacking creature I can't destroy/bounce, but I am going to toy around with it and see what has the most value.
I appreciate the input!
TheoryCrafter on
Maddening Mill Weaver
2 years ago
May I suggest Leyline of the Void and Planar Void? These cards will prevent decks with graveyard interaction from benefitting from your mill spells. Counter spells that will also allow this are Grip of Amnesia and Perplex.
In fact, I'd strongly recommend Didn't Say Please, Psychic Strike and Thought Collapse since they don't specifically target a player and can do some damage to your opponent's library even if the targeted spell can't be countered.
Another spell to consider is Mind Grind.
With all the mana rocks you have, you may want to consider redoing your mana base by replacing most of your multicolor lands for Islands, another Swamp(if you can) and lands you can search them for with including, but not limited to, Esper Panorama, Grixis Panorama, Maestros Theater, Obscura Storefront, and Terramorphic Expanse. Speaking of lands, Mystic Sanctuary is a must.
I hope this helps. Thank you for reading me out. Happy Hunting!
zAzen7977 on
TINY PUNISHER - Discard/Stax cEDH [MH3 Update]
2 years ago
Awdiehl7, thanks for the comments! I’m constantly tinkering with the deck and I’d love to hear more feedback as you continue playing with it.
As soon as your play group realizes how powerful the deck really is, you immediately become the arch-enemy lol. If your meta is creature-heavy, try to stick Ensnaring Bridge, No Mercy, or Noetic Scales early to slow them down. Lately I’ve been running Bridge and The Meathook Massacre. You can also run Bile Blight, Black Sun's Zenith, and Innocent Blood in place of Dismember, Night's Whisper, Planar Void, or something else.
SniperFrog on
Oona
2 years ago
Alright. So there's a couple things I would change, but I don't want you to think it's better or anything, just what I would do. I'll give budget suggestions and non budget suggestions so you have a variety of choices without hurting the wallet.
I think I would go for mono blue so I can get Bruvac the Grandiloquent's effect in my command zone. It seems actually nutty to just be able to get this guy going. That being said, I like a lot of the black spells you have here, namely Mind Grind and Nightscape Familiar, so I would consider something like Phenax, God of Deception or maybe Mirko Vosk, Mind Drinker to stay in dimir. Not really sure the red is helping much at all, though. Only four red cards is a bit of a bad look, though they seem cool in theory. I've never played any of them, so I don't really know how good they actually are.
So there are a few optimizations I would consider as well. Three mana rocks are a bit slow for my tastes and there are a lot of decent options at two mana, I'd recommend Fellwar Stone, Mind Stone and Arcane Signet to name a few cheaper options. There's also Sapphire Medallion, Chrome Mox and Mana Vault, though those are strictly non budget.
More optimizations for interaction seems good here as well. Maybe drop some of your three mana counterspells for some one or two mana spells. Counterspell is a mainstay and at very good price as well. I like Swan Song, An Offer You Can't Refuse and Drown in the Loch in this slot. There are a plethora of non budget options as well, particularly free counters like Force of Will and Force of Negation or other heavy hitters like Mana Drain and Cryptic Command. Plenty of cool things to do with this, however, so you have options.
Your lands look rough. I personally will always go with untapped lands with so many options, but that can get really pricy, really fast. Of course, if you didn't have to worry about a red splash, your landbase gets A LOT better.
If you're having trouble with hitting enough lands, consider lowering the curve a bit or even adding a couple more to try to smooth things out. I generally try to have around forty-two to forty-five mana sources, though my curves are usually around 2-2.5, so you might want a little more than that, maybe. I don't know. That's something you can figure out with playtesting.
Now comes the fun part. As it stands, including the above mentioned cards, I would try to find room for these:
Into the Story for some card draw.
Leyline of the Void or something similar like Planar Void along with Helm of Obedience mills infinitely. Also pretty good to beat the eldrazi triggers if you see these things regularly.
Rhystic Study and its baby brother Mystic Remora are both excellent card draw spells with humongous upside, though they are both getting a little on the expensive side now, with Rhystic pushing forty or fifty bucks.
I like Bitter Ordeal, but I think this is kind of a pet card that I want to make work, so I might be projecting here. lol
Reanimate effects seem VERY strong here. I like the ones that target opponent's graveyards the most, so I would stick with Animate Dead and Dance with the Dead along with the aforementioned reanimate. Didn't think about this at first. Could be really sweet.
Mesmeric Orb is money in these decks. Gives mad inevitability.
Altar of the Brood and Altar of Dementia are both combo pieces, but I feel like they're more build arounds than good on their own.
Folio of Fancies. I've never seen this card before, but I love it. Seems like it would fit nicely.
Tome Scour and Brain Freeze are insane with Underworld Breach but this is another build around that pulls you more into storm than mill, I think. Still maybe worth thinking about.
Sands of Delirium seems sweet.
A few draw X spells could be just what you need. Stroke of Genius, Pull from Tomorrow, Fascination and Prosperity come to mind. Skyscribing also seems sweet, but I'm not sure how good it is.
Some cards I would just outright cut:
Gravepurge, not positive what this is doing for you, beside gumming up your draws. I guess it can get something back but not sure it's relevant. Hard to say without playing the deck.
All three mana rocks. Darksteel Ingot, Dimir Cluestone, Ur-Golem's Eye, Hedron Archive are a few. There are actually a few more than I thought, so maybe cutting all of them isn't the right thing to do unless you are cutting like for like for cheaper rocks.
Grisly Spectacle, I feel like you can get a better removal spell. I see the appeal, but I feel like it will get at most six cards milled maybe. Something like Feed the Swarm is probably just better or Drown in the Loch which hits two birds with one stone.
Countermand. Four mana counterspell seems like a really hard ask. I know it's on theme, but something cheaper is probably just better. See above for suggestions on cheap counters.
I would maybe cut some other, stuff, but I feel like I've already given you a lot to think about. Love the list. I'm excited to see it once you've had a chance to keep tuning it. Follow for sure. :)
CamraMaan on Timing interaction between Tergrid, God …
3 years ago
My confusion is in the wording of Tergrid, God of Fright Flip, which appears to trigger on a sacrifice or discard, versus triggering on the cards/permanents hitting the graveyard. Then it requires the cards to come from the graveyard. So does Planar Void exile cards before Tergrid can pull them out, or do the Tergrid and Planar Void triggers hit at the same time, allowing me to stack them in any order...? The goal is to exile the non-permanent cards that get discarded.
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