Orcish Bowmasters

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Quest Magic Legal
Tiny Leaders Legal
Vintage Legal

Orcish Bowmasters

Creature — Orc Archer

Flash

When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

AxonsReplete on Amass or Die

2 weeks ago

wallisface thanks for the feedback. The many 1-ofs is due to taking a starter deck + booster pack and trying to make something from it. Having 1x Orcish Bowmasters is a great example of scoring what appears to be a powerful card from a booster and wanting to use it, but not wanting purchase 3x more of such an expensive card and ultimately build a deck worth $1000.

Based on the overall goal of this deck, do you recommend any 1 mana cards that would fix my mana curve without breaking the bank?

Thanks again!

frogkill45 on Sultai Goyfs

3 weeks ago

Few things i need

Orcish Bowmasters

Maelstrom Pulse

Bauble can replace Nihil Spellbomb

more verdants less polluted deltas but i only have one.

wallisface on Why Do Some Players Keep …

3 weeks ago

jethstriker i‘m not convinced that legendaries were ever deliberately made to be more powerful because of their inherent drawback - this feels like something that players would intuitively expect to be the case (because it would make sense), but looking through magics history of the strongest cards in formats, we don’t see that to be true - moderns past is littered with staples like Snapcaster Mage, Tarmogoyf, Death's Shadow, Siege Rhino, Arcbound Ravager, Goblin Guide, Bloodbraid Elf, Stinkweed Imp, Fury, Solitude, and Orcish Bowmasters. Yes there’s stuff like Ragavan, Nimble Pilferer and Uro, Titan of Nature's Wrath, but I don’t think there’s enough density/evidence to conclude legendaries are inherently built stronger.

I would also be sceptical of this being the case because it would be weird for Rosewater to be wanting to remove the Legend rule if it served a mechanical purpose

This might be a question for Blogatog?

legendofa on Invade and Destroy: Sideboard Switch

1 month ago

What's worked so far post sideboard is T1 ramp for land destruction, T2 land destruction, T3 either more LD or two creatures, T4+ pressure. It's totally a casual gimmick deck (I've never used it against anything with Orcish Bowmasters, for one thing), but your thoughts make sense. I'll tune it up a little bit and how it shakes out. Thanks for everything!

legendofa on no hand ever

1 month ago

Once you get your opponent's hand empty, they're probably going to be drawing and playing one cards a turn, so there's no actual discard for Liliana's Caress. Caress wants your opponent to be discarding a lot, which means your opponent needs to refill their hand once in a while. Since this deck looks like it's trying to get the opponents hand empty, rather than constantly discarding, The Rack or Shrieking Affliction would probably be more reliable. If you want to build around Caress, cards like Dark Deal or Baleful Mastery might help here.

Acquisitions Expert is slightly better than Corrupt Court Official, if you want to keep the creature base the same.

Depending on budget, Liliana of the Veil is more reliable discard than Dreamstealer here, and the Orcish Bowmasters in the maybeboard are a good deterrent for, hmm, pretty much everything. Still $60+ each, though.

Magic_Aids on 【Near-UnBeatable】 ▷ FAKEOUT ◁【Combo】Deck! 【MKM】

2 months ago

I_Want_To_PlayAllTheDecks Sorry for the super-late replies! Seasoned Pyromancer was solid value up until Orcish Bowmasters was printed, so it was a auto-include for filtering!

wallisface on burn deck help to refurbish

2 months ago

9-lives if you're asking which brew you built is more competitive for modern burn, then it's going to be whichever list more-closely resembles the established list, which was you're Boros list.

I'm aware of what these red-green cards can do, I still don't think they're anywhere-near remotely playable, particularly in burn, and I've already detailed on why these cards feel unideal. But I'll give some further detail below:

  • Questing Druid is just a much slower Monastery Swiftspear. Yes the stat-buffs are permanent, but its at the cost of double the mana, no haste, and an initial toughness of 1, making it far too vulnerable to the abundant number of cards that deal 1 damage (Orcish Bowmasters, Wrenn and Six, Lava Dart, etc). The card is much better suited for longer, grindier games where its adventure and stat-buffs become more relevant - it's not useful in an archetype that's hoping for the game to be over on turn-4.

  • As stated earlier, burn decks never need more than 2 mana. By the time you can cast Black Market Tycoon, you already have all the mana you need to play the game. This card wastes a turn not dealing damage to the opponent, but also takes 2 full turns to create enough treasure to regain the mana you lost casting it to begin with. Burn has never had an issue with needing more than 2 lands, and so gaining treasure is largely pointless. Added to this, making treasure means this card isn't dealing damage, which means it's putting you further behind for achieving a turn-4 win.

  • Atarka's Command is situationally useful in some decks, which is why it's occasionally in some sideboards - however it needs to be stressed that the card isn't particularly useful for aggressive strategies. 99% of the time if you're putting this in a burn deck, you're either doing modes 1&2 (so, just a Skullcrack), or modes 2&4 (which is probably just doing 4 damage, so a Boros Charm). Remember that competitive burn is already not running Skullcrack at the moment, so that option isn't particularly powerful. The card isn't bad, but its not particularly strong when it means splashing green instead of the much-more capable white.

At the end of the day, you've already said you're playing a deck for being creative and having fun, and so if winning isn't a factor, then play whatever you want and don't worry about it. But if you are trying to make the deck stronger, then the correct option will always be to make changes which get the list closer to the established competitive list. In that vein, changing the deck from BW to BG will have made the overall deck weaker - not having options like Lightning Helix means you'll lose any burn-vs-burn matchups, as well as a lot of other aggro-races, and not having Boros Charm means missing out on one of burns biggest damage-dealing spells.

wallisface on burn deck help to refurbish

3 months ago

9-lives While having some variance to a deck from the established meta can be useful/powerful, your deck doesn’t need to go more off-script, it needs to be reigned-in closer to the meta-list. It would be unhelpful & actively-harmful suggesting more cards that deter you even further from what burn is supposed to look like, because it’s just going to worsen a list that already has a lot of issues.

Satyr Firedancer is not “really useful” in burn, it is actively a detriment to the deck. It’s going to cost you more games than help you:

  • it immediately dies to either Orcish Bowmasters, Wrenn and Six, and the various other cards that can prey on X/1s. Bowmasters in particular are in 35% of decks and’ll just immediately dunk on this card.

  • ever nonland card in burn needs to deal at least 3 damage to justify this card is never reliably doing that - and even if it can accrue 3 damage, the earliest it can do so it turn-5, which is already longer into the game than burn wants to be.

  • spending turn-2 casting this card and only this cards puts zero-pressure on your opponent and gives them a LOT of breathing room to establish their gameplan. This card being 2 mana makes it very slow in terms of burn.

  • burn has never really had an issue with creatures, as they already have Searing Blaze main and access to Searing Blood sideboard (note, there’s a reason they don’t bother running both main - it’s unnecessary).

This card is a prime example of something which will lead it to underperform, and a prime example of why the deck is top-slow.

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