Rankle, Master of Pranks

Rankle, Master of Pranks

Legendary Creature — Faerie Rogue

Flying, haste

Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number of modes. You may only choose each mode once. —

  • Each player discards a card.
  • Each player loses 1 life and draws a card.
  • Each player sacrifices a creature.
Start Commander Deck Browse Alters View at Gatherer

Trade

Have (0)
Want (1) Tocqy1

Printings View all

Set Rarity
Throne of Eldraine (ELD) Mythic Rare

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Brawl Legal
Historic Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Limited Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Leviathan Legal
Unformat Legal
Modern Legal
Standard Legal
Pre-release Legal
1v1 Commander Legal

Rankle, Master of Pranks Discussion

Meachman on Anowon's Rogues

3 weeks ago

Rogues that synergize with what you're doing: Balustrade Spy--mill + evasion Blighted Agent--evasion Canal Courier--evasion + monarch Disciple of Deceit--tutoring Faerie Macabre--evasion + graveyard hate Looter il-Kor--evasion + card selection Rankle, Master of Pranks

Mill enablers: Induce Paranoia Whispering Madness Perplex

Mill payoffs: Drown in the Loch Covetous Urge Animate Dead Memory Plunder

marco-piatti on Discard themed deck

3 weeks ago

Hello everyone, I would like to know your thoughts about a discard theme based deck and which commanders do you think are the best for this purpose. At the moment i'm thinking mainly about Rankle, Master of Pranks or Nicol Bolas, the Ravager  Flip

amicdeep on Dimir rogue

3 weeks ago

i've used mono b rogues at fnm and placed top 3 a couple of times with the list.

lessons learned, thoughtseize is just that good, being able to take away that key piece of removal was often the linchpin to winning games (it also works really well with new nighthawk)

i also used a third lord effect with Bad Moon, this often meant i was swinging with unblockable 4/3, which really helps when trying to close.

lastly rogues as a archetype is pretty proactive, reactive cards like remand work in fairies or ninjas but with rogues it tends to hurt more than help, id recommend Morsel Theft in that slot, (or if you really what a counter spell then Drown in the Loch )

lastly the artifacts, cloak and dagger is ok, but it dose mean your taking a turn off to play it and turn 2 is when you what a lord or bitterblossom copter is a little better, but the fact it does not trigger prowl and it doesn't get any buffs and almost everything in the deck is already a issue to block, it feel unnecessary.

cards i would consider are Distortion Strike (pumps and allows stinkdrinker to attack, and it dose this twice)

Rankle, Master of Pranks haste is great at the fact it can trade you fairy token for a combo piace while also acting as disruption and card draw is great .

Soaring Thought-Thief a solid lord and fairly easy to turn on in modern (i mean fetchlands flying everywhere), it also works well with i cmc hand disruption and fuels nighthawk

depending on build Earwig Squad, Brazen Borrower, Merfolk Windrobber may all be solid mb additions

FounderX on Rogues United

4 weeks ago

Hi there TheMyth, how about Feed the Swarm instead of Murder? Maybe a Rankle, Master of Pranks, if your budget allows it though, saccing a token won't hurt you that much. Coat of Arms or Door of Destinies for more tribal power, again if the budget allows it?

RiotRunner789 on Deadshot

1 month ago

Looking at some party cards, the problem I'm coming across is lack of synergy but I'll recommend some anyway. You really want your commander out early with as many ETBs as you have and being how aggressive he is.

Grenzo, Dungeon Warden: Rogue. Gives you a decent body with repeatable card advantage.

Grenzo, Havoc Raiser: Rogue. Either card advantage or point the biggest (or weakest utility) creature at another player.

Rankle, Master of Pranks: Another rogue. Less synergistic but he has three modes and haste. Plus, you can choose as many modes as you like.

Neheb, Dreadhorde Champion: Warrior. Red ramp and card fixing.

Priest of Forgotten Gods: Cleric. Potential card advantage and removal plus ramp.

Kazuul, Tyrant of the Cliffs: Warrior. Provides plenty of deathtouch chump blockers with your commander.

Mikaeus, the Unhallowed: Cleric. Allows all of your creatures to die once and come back. Plus, kills any human that gets through.

Gonti, Lord of Luxury: Rouge. Neat. Not the greatest in a vacuum but replaces himself, normally with something good.

Anarchist: Wizard. If you get more spells then maybe.

Cinder Seer: Wizard. Not the best pinger but a pinger nonetheless.

Coffin Queen: Wizard. Playable effect.

Dismissive Pyromancer: Wizard. Decent rummage affect and can take one guy out.

Embermage Goblin: Wizard. Not the best pinger but possibly playable. Hits any target.

Fervent Paincaster: Wizard. Hits creatures.

Fireslinger: Wizard. Best pinger so far at 2 cmc. Hits any target.

Nezumi Graverobber: Rogue/Wizard. Starts off as a graveyard hating rogue and turns into a grave stealing wizard.

Going through cards and the party subtheme seems a bit sad. Some of the above are decent but there isn't a ton to go on in my opinion.

On the first strke though, there are a million cheap red spells that grant first strike temporarily as an instant or as an enchantment. I would recommend running 1 or 2 of the instants to keep opponents on their toes when they think about blocking you.

As for creatures,

Soul of Shandalar: Mana wise, not the best. But can ping and has built in first strike.

Sparring Collar: Cheap first strike and can be attached instant speed to either dissuade blocks/attacks or murder something.

Sword of Vengeance: I don't think its as good as above due to not being able to move at instant speed, but it grants vigilance as well. It is nice to keep a first strike flying blocker up after it attacks.

Akki Coalflinger: Way to help out the team.

Legion Loyalist: Way to help out the team. (My favorite of the team helping bunch).

Bloodmark Mentor: Way to help out half of the team.

Akroma's Memorial. Expensive but a classic.

I think a couple or few first strike options would work out. As for cards that I think you could do better than,

Bloodgift Demon: Good card but his effect is a bit expensive for card advantage. Maybe try Theater of Horrors. Its essentially the same as phyrexian arena but for rakdos.

Endbringer: Potentially a great card but I wouldn't count on using his other effects with as little colorless mana sources that you have.

Master of Cruelties: Can be good but typically best if saved for kalia combos. He shuts down attacking with everyone else which limits you to dealing with one opponent at a time.

Rakdos Firewheeler: Not bad but repeatable effects may be better.

abby315 on Orzhov Oops! All creatures!

1 month ago

I think these cards are too overcosted/inefficient for standard: Eidolon of Inspiration
Victory's Envoy
Grasping Giant
Resolute Rider

But here are a couple more efficient threats that also help to disrupt your opponent: Eidolon of Obstruction
General's Enforcer
Tithe Taker
Lavabrink Venturer (this is not turned off by Hushbringer)
Murderous Rider - you definitely need to include this! It doesn't count as a non-creature, and you will be running into Uro. Keep in mind you turn off Uro's ETB draw with Hushbringer, but also his self-sacrifice trigger, so you're giving your opponents t3 Uro.
Rankle, Master of Pranks

I hope this helps!

Load more