Rankle, Master of Pranks

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Rankle, Master of Pranks

Legendary Creature — Faerie Rogue

Flying, haste

Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number of modes. You may only choose each mode once. —

  • Each player discards a card.
  • Each player loses 1 life and draws a card.
  • Each player sacrifices a creature.

Recommendations View more recommendations

TheOfficialCreator on Sheoldred Mono Black Card Draw

3 weeks ago

Urborg Repossession isn't legal for your deck since the kicker cost includes a green mana. It's outside of the color identity.

You may also want to look at Vito, Thorn of the Dusk Rose, Font of Mythos, Rankle, Master of Pranks, Seizan, Perverter of Truth, and Temple Bell.

mememan3310 on Need Deck Help, Getting Back …

1 month ago

Hello, Legend, thanks for commenting.

I took a look at the decklist and yeah, it's not as appealing to me as I thought it would be.

However, your suggestion for Invoke Despair seems really nice. It's a finisher, it does damage, it draws. What do you think I could pull out for it? I'm thinking Rankle, Master of Pranks, Gray Merchant of Asphodel, or both.

mememan3310 on Need Deck Help, Getting Back …

1 month ago

Hey there you two, thanks for responding! I have changed it to be default now, but that is a good trick to know!

As for your suggestions, Blue, yeah Sheoldred, the Apocalypse is fantastic, I see why it's an expensive card. As for Desecration Demon, I may need you to sell me on it a bit. I just filled in my 4 mana drops on my curve with Gonti, Lord of Luxury and Rankle, Master of Pranks as card draw, but I'm open to suggestions for that slot. However, it seems like Spawn of Mayhem would be a better flying beatdown creature for the same mana or less (with Spectacle), right?

Also, I have 4x of both Vampire Nighthawk AND Nighthawk Scavenger, that's the core of the deck, those two as well as Vampire of the Dire Moon and Gifted Aetherborn.

I really like the sound of mono black devotion, what would that look like? What cards go into it? I assume Gray Merchant of Asphodel is a 4x of as a finisher, but what else?

sac_ld on Ferngully (Help Wanted!)

5 months ago

Blue Elemental Blast isn't Modern legal, so might want to skip that suggestion for now. Have you considered 2x Rankle, Master of Pranks, the T3 makes it a little more survivable. Also I've been considering running Glasspool Mimic  Flip as potentially more lords.

Eldmoi on Burncard

5 months ago

I didn't do so great at the modern clash event at PAX East, quickly lost to my 2nd opponent's burn deck. On the bright side, each player I went up against gave me some tips, so I received more insight into how to improve this deck going forward.

I am considering adding some cards I recently played in Arena like Thoughtseize, Kroxa, Titan of Death's Hunger, Tinybones, Trinket Thief, Valki, God of Lies  Flip, Rankle, Master of Pranks, Tergrid, God of Fright  Flip along with a few others like Surgical Extraction.

I found that playing full playsets of fewer unique cards is more beneficial than playing 1-3 cards of more varied cards. I prefer making decks with as many different cards that can fit a theme, so I may create a different version of this deck in Commander which would allow that formulaic approach.

I was inspired to start playing paper formats again because of this event however, and will create a new Pioneer deck based on elements of this deck except in Grixis colors using cards like Drown in the Loch, Ashiok, Nightmare Muse and Nicol Bolas, the Ravager  Flip.

Overall, I had a great time playing this deck at PAX and definitely have to treat it with some fresh new sleeves!

Niko9 on Mono Black Budget Reanimator

7 months ago

Always fun to play big splashy creatures and never pay their mana costs : ) I'm asking because I'm curious, but do you often use Thoughtseize and Unmask on yourself to put creatures in the graveyard? That is very interesting to me if that's the case. I wonder if similar effects on bodies would be good, such as Rankle, Master of Pranks and Liliana of the Veil They're both kinda pricey, and I don't know, maybe you don't need them, I'm just throwing out ideas : )

Honestly, just playing Elesh Norn with no white mana gets a big thumbs up from me. That's how you know that your reanimating is lefit : )

plakjekaas on Interesting Horobi Builds

8 months ago

Tribute to Horobi  Flip most of the cool legends from original Kamigawa got a saga to represent their memory.

Everyone I ever talked to that once had a Horobi deck, said the same thing: it's terribly difficult to build a Horobi deck that doesn't make you the most hated player of the game. The reason: almost every deck plays 20+ creatures, emphasis on the +. When an opposing commander renders 20% of your deck useless because of how easy it is to target something, combined with how easy it is to find a card you need in black, you have to make it priority #1 to eliminate that player. Or else your deck won't function, and you won't have much fun this game.

Even if that's not the main plan of your deck, it will be hard to convince your opponents of it, because your commander radiates the threat from your command zone. I think it's better played in the 99 because of that. Tergrid, God of Fright  Flip is in the 99 of my Rankle, Master of Pranks deck instead of the other way around for similar reasons. You could consider Sidisi, Undead Vizier in the command zone, with Horobi being a secret commander, that could switch out and focus on the other plan in a pinch, switching out to infect and fetch out Skittles to go infect anyway.

All in all, if I'd play Horobi, I'd focus on reanimation, killing everything that's scary, and reviving it on my side of the battlefield. Trying to collect other people's combo pieces and winning with them always makes for a memorable game.

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