Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
6 days ago
Thank you for the continued interest, HobbyMan5000. Your suggestions are viable, although I don’t think they all belong in the same deck. Thrull Parasite is very interesting—I initially passed on it because I thought its Extort ability only applied to creatures, but it’s viable for any spell. I’ll have to playtest it though, since I’m not sure it’s the most efficient way to burn/drain. That one could be used for Bump in the Night for instance. But the thrull is worth considering, at least for now.
Smallpox is a great card, but arguably should be built around rather than just added in. Same with Alms of the Vein. It’s not cost efficient enough at ; I’d need to completely rebuild to take advantage of its Madness cost. I don’t think a 3 card interaction between smallpox, Collective Brutality and Alms of the Vein is worth the self inflicted harm from the pox. We’re not really set up to take advantage of self sacrifice.
I do, however, think you’re right about too many Piranha Marshes. I’ll want to see it around once per game, so I’ll adjust the counts to 2-3 or so. I’d also agree with your feelings on Collective Brutality; it would already be maindecked if not for the steep price.
I consider this a finished build centering around theme and budget. Barring any new cards yet to be released, playtest results or major price drops for certain existing cards, I won’t be making any adjustments aside from lowering the Piranha Marsh counts.
6 days ago
Back again, I’ve been test playing this deck again, because I love black burn, I come in peace with some friendly suggestions, Thrull Parasite would be interesting to extort for all the burn spells, I would mainboard Collective Brutality it can burn, and I can be of other value, Smallpox can burn and slow down the game, in between Collective Brutality and Smallpox they can service as a discard outlet for Alms of the Veins madness ability, I feel like 4 Piranha Marsh coming into play tap slows down the deck too much, I feel like it’s just not worth it for 1 life, I think Marsh Flats would be a good investment it’s the cheapest swamp fetching land that can fetch Leechridden Swamp, I wish more people would make Black burn builts, I am a black burn nut,
1 month ago
Hi, can I check how competitive you'd like to be? Casual tables, FNMs, Tournaments?
I've got a few landfall ideas on the back burner that you might be able to make work with this. White black will rely more heavily on supporting cards than other landfall lists as 'lands matter' hasn't been printed on many cards in those colours. Overall, I'd look at being a lot lower on the curve, playing 1/2/3 drops that affect the boad - bodies, killing creatures or similar.
Try to focus budget on lands. Especially with landfall. Evolving wilds/Terramorphic Expanse/Warped Landscape for pure budget, the more expensive fetches when you can. Shocks can let you cheat on the exact colours of the fetches. Lands are the most important part of (almost) any deck, and with landfall that is emphasised somewhat.
Steppe Lynx. Most of the other options are in other colours, but decks it is in basically just 'play 1 drops, attack, crack fetches, maybe burn'.
Knight of the White Orchid is a great body with ramp, while Loyal Warhound a solid extra 4 copies. If you can turn them on, they make 'being on the draw' games a lot better - something not a lot of cards can say. Solemn Simulacrum is good. Especially if you get it back from the graveyard.
Felidar Retreat/Retreat to emeria are incredible value engines if you can turn them on. The rest of the deck would be setting up for that and making use of it.
Unearth + graveyard matters stuff, self mill and bloodghast shenanigans.
Black has land destruction, which is almost like ramp - a deck that gets itself lots of basic lands and casts Smallpox will work.
1 month ago
Rankle, Master of Pranks, Smallpox, Smokestack, Fraying Omnipotence, Innocent Blood, Necrotic Hex, Plaguecrafter, Possessed Portal, Pox, Barter in Blood, Call to the Grave, Curse of the Cabal, Living End, Living Death, Choice of Damnations, Assault Suit, All Is Dust
1 month ago
2 months ago
The Book of Vile Darkness is terrible for this deck. One creature each turn I lost at least 2 life is too slow, and considering it's legendary I would need to have more than one to make finding it more consistent, even though it doesn't synergizes with the strategy at all. Which brings me to the other point, it's not enough to be an alternate wincondition. The deck already has so much discord and I'm considering adding even more. Decks with a ton of removal won't be a problem (also Sword of Light and Shadow is recursion).
Hand of Vecna is a worse Lashwrithe. The only situation where the Hand is good, in this deck, is the early game. However,one thing this deck wants is to empty its hand so as to not have to discard to Liliana of the Veil's effect or Smallpox, which I'm thinking about adding. If the hand is too full, then Collective Brutality has more fuel, which in turn also weakens the Hand. By the late game, it's probably just gonna give +1/+1. Also, important to mention it's not a pump spell since it only pumps at the start of combat, giving opportunities for the creature to be removed. The card I'm considering putting in place of Runechanter's Pike is Bonesplitter as it allows to me empty my hand fastet.
Now, Eye of Vecna I actually thought about. Sadly, it runs into the worst problem of this deck, life loss. Thoughtseize, Castle Locthwain and the new additions Polluted Delta, Godless Shrine and Silent Clearing make me lose so much life. In the end, it's not very different from Sign in Blood or Night's Whisper, the difference being it provides long term card advantage instead of the two draws or the free scry of Mazemind Tome. Had Strixhaven given more useful lessons for black, I could see myself using Poet's Quill for its lifelink and maybe, in this case, I'd run the eye (which also suffers from being legendary).
2 months ago
First off I second the approach of Smallpox . Secondly, Cabal Therapy would be really good in a deck with sedgemoor witch and is also just a pretty decent card. It's super skill intensive though for for the most part you're gonna need to do a lot of research into what cards to name in the blind but if you do that it's a really great card.
3 months ago
I feel like having 10 young pyromancer effects is too many because it forces you to cut down on the number of instants and sorceries. How has this been working for you in playtesting?
Why do you run Bone Shards ? Yes, you can sacrifice creatures to it but you don't really have any creatures you want to sacrifice, or any cards you really want to discard. With only four Unearth and 2 Smiting Helix , I feel like leaning this far into self discard with Lightning Axe , Bone Shards , and Thrilling Discovery is a little overboard.