Target creature gets -3/-3 until end of turn. You lose 3 life.

Latest Decks as Commander

Ulcerate Discussion

SynergyBuild on Opposition Agent needs a preemptive …

8 months ago

EleshNornsFs Chances are, I'd try to abuse a manabase capable of supporting Tainted Pact, so you can run that and Demonic Consultation to make it easier to abuse the opposing Thassa's Oracle's you'll try to use. I assume cards that are instant speed removal would be useful, Disfigure, Dismember, Deadly Rollick, Fatal Push, Ulcerate, etc. to deal with opposing Drannith Magistrates and Opposition Agents. Dark Confidant, Necropotence, Ad Nauseam, and Bolas's Citadel can get you card advantage w/o drawing cards, and rituals like Dark Ritual and Cabal Ritual help get you the pieces together faster after a big draw turn. Remember with Opposition Agent, Instant Speed Removal, and instant speed rituals Necropotenceing for a lot could let you sort of storm off some decent number of cards on your endstep, not winning, but getting close to the lock.

SynergyBuild on Opposition Agent needs a preemptive …

8 months ago

jaymc1130 Tbh flash sorta sucks in an OP Agent meta xD

StopShot YES!, I have raved about a bunch of those, specifically Molten Vortex and Dismember.

Since Fatal Push needs revolt to hit Breacher and OP Agent, I think options like Ulcerate could actually be relevant.

Path to Exile as well as Swords to Plowshares off will quite possibly be run a lot more together, and actually is really good of you and an opponent have OP Agents out, so you can remove theirs and steal a land simultaneously. Exiling removes Unearth/Reanimate shenanigans so white has a massive leg up in the removal category.

Rapid Hybridization/Pongify feel more akin to the red or black removal spells, and bounce is so-so, but obviously countermagic and steal effects are possibly the best ways to deal with OP Agent. Gilded Drake has gotten a ton better with cards like Kinnan, Breacher, and OP Agent being powerful options for any deck, often especially ones outside of the colors.

I think green decks like Yisan are the worst off, while Ulvenwald Tracker is probably the best, it doesn't have many options past that, so I think they are hurt by this shift a lot.

jaymc1130 new comment, actually really enjoy Eliminate, feels akin to Abrupt Decay, despite obviously being worse, and ofc Assassin's Trophy is really good too, like Path to Exile

Edit: Trophy&path are may abilities, so it's not a free card.

TriusMalarky on Commander Legends card is going …

8 months ago

enpc that works. It's just 0-mana Dark Ritual that is also every color. Not the best, but it can see some real use.

I'm also going to have to take dingus's "point" that people won't be running more removal in response to Agent and say "Gaak forced everyone in Modern to run maindeck Surgicals". Agent won't be as format warping as Gaak was in modern, but it's good enough that we will definitely see a sharp uptick in 1-2 mana removal that hits Agent. Bolt for sure, cards like Ulcerate, etc. I mean, there's already plenty of good targets for bolt, so it's not just a 'screw agent' move. It hits Temur Sabertooth for Dockside comboing, it nabs Teshar and about half the commanders on the cEDH decklist.

There's not really a downside to running more spot removal. It's just that, with tutors, you don't really need as much.... but Agent means no tutors.

It's a 3-mana win condition that fights against tutors, which are the easiest way to find answers. That means we'll need more answers so we can draw them. And if every deck starts running 2-3 more good spot removal to answer Agent, then Agent is not as much of a problem... especially when you have 3 people all with about a 5%+ chance to draw a removal spell. That stacks, and the math also gets better the more cards are drawn.

Magnanimous on Abzan Midrange [PNR]

1 year ago

Thoughtseize seems too good not to play. Smuggler's Copter doesn't seem that good without dorky creatures to crew it and almost all of your other creatures are hard hitting late game with higher power than Smuggler's Copter, and tapping down a 3+ power creature to attack for 3 and loot 1 seems bad. For activating delirium, I suggest these: Hangarback Walker, Walking Ballista, Scrapheap Scrounger, Liliana, the Last Hope. Also, there's a lot of removal but very little early game so maybe cut Murderous Rider and add one of: Fatal Push, Bile Blight, Ulcerate.

Sidenote: It's telling me Bile Blight is not legal in Pioneer when it definitely is.

Raixz6 on Pili pala needs help xD

1 year ago

Thanks DuTogira I have done all the suggested changes. What do you think about Ulcerate as a budget Fatal Push or maybe Disfigure . Thanks lagotripha for the suggestions.

PIayswithFlRE on Card creation challenge

2 years ago

I feel like Ulcerate or Unearth fit well as the black card in the cycle. But, here's another option.



Put a -1/-1 counter on up to three target creatures.




Target player sacrifices a number of creatures equal to the number of creatures attacking you or a planeswalker you control.

Continue the aftermath cycle or do the cell phone artifact from the previous one.

mymanpotsandpans on Ravnica Allegiance: Spoilers and Speculation

2 years ago

From a gameplay and mechanic stand point having cards that permanently change another card without leaving a physical representation of that change are terrible from a gameplay perspective. That’s why these destroy and replacement cards such as Beast Within or Curse of the Swine destroy and exile over permanently changing text on a card. It is perfectly within the game designers right to bend or break color pie (increadibly sparingly in these cases) if it means ensuring better gameplay. On another note just as nothing says black (Ulcerate), white (Smite the Monstrous), or red (Lightning Bolt) have to have unconditional removal for all creatures. Green and blue also can have removal if it’s in the spirtit of the color’s color pie philosophy that it is in. Just as the examples of black, white, and red removal are conditional but adhere to their respective color’s philosophy.

It’s also important that all colors have access to limited answers to other types of cards over sweepingly universal answers or no answers at all if it means “breaking” the color pie. This creates interesting games of magic, rewards card selection, and keeps the game healthy.

This lays out an argument for both the successful game design implementation and adherence to the color pie philosophy for Incongruity.

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