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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Muxus, Goblin Grandee
Legendary Creature — Goblin Noble
When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost/mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
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RinceRaven on krenko
5 months ago
Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en
First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.
Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).
Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.
Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.
If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.
I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)
Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).
Good luck on figuring things out. I'm off to bed
8 months ago
Removed Trained Orgg although sentimental to me, most matches are over before it comes out. Removed Magma Jet removed Raging Goblin and replaced them with more goblin tribal Muxus, Goblin Grandee Goblin Ringleader and the venerable Goblin Chainwhirler hope to get some play in soon with the new setup!
8 months ago
Im gonna go ahead and list off some goblins that I think will be great additions to your deck, while also trying to keep them mostly cheap to acquire. Goblin Matron, Goblin Warchief, Goblin Trashmaster, Siege-Gang Commander, Krenko, Tin Street Kingpin, Goblin Ringleader, Goblin Recruiter, Goblin Instigator, Muxus, Goblin Grandee, Warren Instigator
Token Generation: Dragon Fodder, cheap, creates more goblins. Nuff said.
Removal: Chaos Warp. Mono red staple.
Burn: Massive Raid, great way to cut an opponents hp pool down to size or act as a finisher. Also can serve as targeted removal in a pinch. Impact Tremors, I cannot recommend this card enough for your deck! It fits in soo well. Carddraw: Hazoret's Monument also doubles as discount! Endless Atlas card draw for practically no downside. Haster: Fervor, much harder to remove than your goblins that add haste. A solid card for any red aggro deck.
1 year ago
1 year ago
1 year ago
I think if I re-evaluate a portion of the 99 for the purposes of strengthening the life-drain theme a bit, I may be able to reconcile the inclusion of a Dark Prophecy-like effect in the deck. Maybe. I'm usually sensitive to the "don't-add-anything-to-the-deck-that-can-kill-you" mantra of brewing. Perhaps that old-school thought pattern will be challenged in this instance...
I didn't even know Scapegoat existed. Not only do I want to include it in this deck, but I want to add it to my Athreos, God of Passage - Shadowborn Apostle deck. Pairing Purphoros, God of the Forge with Scapegoat is a an amazing win condition. Where has Scapegoat been?!
I did actively choose to pass on Purphoros, God of the Forge in this deck. I have him as a win condition in a slew of other EDH decks like Saskia the Unyielding creature tokens, Sisay, Weatherlight Captain enchantments matter and Muxus, Goblin Grandee Goblin tribal. I wanted to try different avenues. However, I may need to rethink that path after conversing with you and reviewing your deck list. I am absolutely sold on Reconnaissance. I know all about its power level just through its interaction with keeping Kaalia of the Vast alive. A lot of players either choose to skip right through each combat damage step or are unaware of how to really exploit them with interactions like Drana, Liberator of Malakir's first strike ability and Reconnaissance. Drana's synergy already was amazing in a deck like this, but Reconnaissance only makes it stronger. I'm looking forward to enhancing the 99!
1 year ago
1 year ago
Hello friend, great deck. Is there any particular reason you dont have Goblin Instigator ? Since you have Dragon Fodder and Krenko's Command I figured that would be included as it has more synergy with Muxus, Goblin Grandee and other goblin tutors.