Gaea's Touch

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Gaea's Touch


: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn.

Sacrifice Gaea's Touch: Add to your mana pool.

Xag803 on My first mono green ramp

2 months ago

seshiro_of_the_orochi I want to use the mana I get from all for things like Flourishing Hunter, and Omnath, Locus of Mana ramping Last_Laugh I don't like enchant land cards. When I have too many lands and tap them I accidently group them together, losing the enchant in the process. I had not heard of Gaea's Touch and it looks like a better version of Exploration

Last_Laugh on My first mono green ramp

3 months ago

Three Visits and Nature's Lore are your 2 best in this category because the land enters untapped. Utopia Sprawl and Wild Growth are both excellent options. Selvala, Heart of the Wilds, Somberwald Sage, Shaman of Forgotten Ways, and plenty of other options that tap for multiple mana. Gaea's Touch is extremely underutilized in mono green.

Niko9 on Criminally Underplayed EDH Gems

6 months ago

Gaea's Touch is a really good point. I used to run it in an enchantress deck and it was great. Those kind of, get your mana back, effects are always underrated I think. I've found a ton of use for Soldevi Adnate and that's kinda similar. Just a very reliable way to get back the mana you spent.

Spectral Steel is one that I never see mentioned but I've always found it very good. Buffing Esper Sentinel by 2 is super annoying, and if you get it in the graveyard it becomes recursion for your best equipments and auras. I run it in a self mill deck and a lot of the time it's a tutor I can play out of the graveyard. That self mill also has Planar Birth which is the bombeyist of bombs when it goes off. Sometimes mill fizzles and it sits in my hand, but I feel like every time I play it I'm getting 6-10 lands into play. These may be situational, I fully admit, but I never see them talked about really.

seshiro_of_the_orochi on Criminally Underplayed EDH Gems

6 months ago

I've recently learned about Smoke, and was about to order it and some other new cards for decks. Now, I've added Gaea's Touch to that order.

Smoke is just ridiculous for Moraug, Fury of Akoum. There we have the red commander that mitigates its drawback.

Touch and also Primal Order will go into Goreclaw, Terror of Qal Sisma. Order is a great damage source if you play few enough non-basics.

I also bought a Obscuring Haze. It's super-cheap for a free spell. Same goes for Inkshield.

Oh, and Imposing Grandeur is a great draw spell, especially for Moraug. They say the average CMC for commanders is sinking lower and lower, so it becomes even better with a CMC6 commander.

griffstick on Criminally Underplayed EDH Gems

6 months ago

Gaea's Touch is criminally underplayed. Every monogreen deck needs this

Glasses of Urza, this card goes in every deck. I think it's better that Telepathy, because you can just announce what's in the players hand to the table and have the table know "hey that guy have Torment of Hailfire in he's hand.

Last_Laugh on Criminally Underplayed EDH Gems

6 months ago

I'm after people's takes on cards you feel are hidden gems that're underplayed or unknown to most. Feel free to add some artifacts, multicolored, and/or lands to your list if you'd like (Spoiler Alert: I'm too lazy for all that.)

White: Tie Reconnaissance / Scapegoat. Recon is absolutely nuts if you know what you're doing with it. Scapegoat pseudo dodges -X-X, tuck, exile, sac, and other hard to dodge wraths... I'd much rather eat a personal Evacuation than end up in topdeck mode.

Blue: Mana Maze. This significantly slows down countless decks and I NEVER see it.

Black: Archfiend of Depravity. This one baffles me. A 5 mana 5/4 flyer that wipes your opponents boards and/or forces them to hold creatures in hand is nuts.

Red: Smoke. Yeah it takes the right deck like Narset, Enlightened Master or any voltron strategy but the amount of people that've never heard of this card astounds me.

Green: Gaea's Touch. People pay top dollar for extra land drops and this one never sees the light of day.

michaelqdoherty on Land Control

6 months ago

Gaea's Touch & Explore would be nice with Mulch and keep all that land in play. Gaea's Touch only works for forests but it's still good. Far Wanderings would be good too...If you can Fog them and keep them at bay, might as well go for a Kaervek's Torch or Lightning Bolt if you can get it back with Battlefield Scrounger. If you don't want to splash red, Alms of the Vein or Bump in the Night would work.

griffstick on If you play +symbol:G, this …

8 months ago

I'll go a step further. If you're playing mono you should be playing Gaea's Touch. This ramp will completely replace its mana and put you ahead + if you play a land off it. It's ramp and a ritual

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