|Commander / EDH||Legal|
Printings View all
|Masters Edition III (ME3)||Uncommon|
|The Dark (DRK)||Common|
Combos Browse all
: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add to your mana pool.
Gaea's Touch Discussion
4 days ago
I built this a long time ago. Needless to say my play group hates it. Scapeshift is a must if you want to get the value train rolling. Additionally, you'll want effects like Exploration to really make your commander shine; there are more budget versions like Gaea's Touch but its limited to only forests
2 months ago
@Vlasiax, Moss Diamond is currently the weakest 2 drop mana ramp in the deck. Gyre Sage seems like it's a good fit. But I've used it before in other decks and I just think it's too slow, then dies to removal. I think I will change it with Gaea's Touch . I honestly think that card should be seeing more play in mono green decks.
3 months ago
Interesting that you omitted Unbound Flourishing as it's basically the tribal hydra card.
Rishkar's Expertise would also fit very well in here.
Ulvenwald Tracker is one of the few repeatable creature removal cards in green.
Surrak, the Hunt Caller is a great haste enabler.
Giving your creatures flash is a great way to avoid board wipes and get the upper hand so I suggest including Vivien, Champion of the Wilds , Vedalken Orrery , and Yeva, Nature's Herald . Alongside flash if you populate your deck with more instants than sorceries you can take advantage of a card like Veilstone Amulet which allows you deny your opponent spot removal and can still trigger Gargos.
Mono green has some of the most powerful, one sided ramp effects so I'm just going to list a ton. Some of these are upgrades to existing cards you have in the deck already and some you probably haven't considered yet. These are usually the cards I include first in every mono green deck.
3 months ago
Thanks for the suggestions! I think I will replace Avacyn's Pilgrim with Gaea's Touch . In will ramp well in the early game, and in the late game it can cycle itself easily by drawing us a card and saccing it to give back . I'm only worried that I won't have enough forests to make good use of it.
3 months ago
3 months ago
Thanks for the suggestions. I've been playtesting for the past few days and found that Gaea's Touch wasn't doing as much as I wanted it to and that the cycling from Lonely Sandbar does a whole lot of nothing once it's in my graveyard.
5 months ago
This mono green EDH deck is well out of date and I could use some help updating it to not only be legal but competitive
I feel like the base of the deck is still pretty strong and it only needs a few minor updates here and there, so any and all inputs would be greatly appreciate.
6 months ago
If you like Fling or Thud , consider Bloodshot Cyclops for a more repeatable version of the effect. Cards like Gaea's Touch , Ghirapur Orrery and Rites of Flourishing are budget cards that let you play additional lands, and the Rites lets you draw an extra card, too. Sakura-Tribe Scout , Skyshroud Ranger , and Walking Atlas offer you more Llanowar Scout effects, and you might find Budoka Gardener to be on theme for you deck, too. I'd recommend Goblin Bombardment as a good free sac outlet for Omnath's death trigger, and Warstorm Surge to bring some more pain when your big creatures come into play - straight upgrade over Where Ancients Tread .
Looks good so far! Hope this helps.
Gaea's Touch occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%