Target creature control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Khalni Ambush Discussion
2 weeks ago
2 months ago
Hey, you're welcome, nice changes.
Is the +1/+1 counter theme worth it here? Bane is a good card in multiplayer, but it doesn't need a +1/+1 counter theme to be good, it just happens to use +1/+1 counters. Champion of Lambholt also uses counters, but she gets counters from creating creature tokens, interaction with Twincasters. Fractals also have counters, but that's just how they're created, the additional +1/+1 counter theme isn't really helping Fractals. +1/+1 counters don't have interaction with making token copies of creatures since the token copy doesn't get the counters when it's created.
A good counter interaction here is Primal Empathy + Fathom Mage , but how consistent is it that you get both these cards without having tutors to get them? Not sure if Fathom is worth playing as a draw source when it wants a more expanded counter theme to get the most out of it. Empathy, you don't have a consistent high power creature to take advantage of the draw.
Fae Offering has a good token effect with Twincasters, but only if you can trigger it which consistently seems too difficult here. Khalni Ambush Flip, fight is good with Hornet Nest , but I don't think I would play a card that all it does is fight just to have this interaction. You don't really have powerful enough creatures until later in the game that can fight an opponents creature, kill it while also having your creature survive.
Some budget changes to consider based on my last comment:
- Tireless Provisioner --> Rishkar, Peema Renegade
- Meloku the Clouded Mirror --> Deekah, Fractal Theorist
- Kodama of the East Tree --> Managorger Hydra
- Champion of Lambholt --> Master Biomancer
- Spawnwrithe --> Fae Offering
- Risen Reef --> Fathom Mage
- Double Major --> Khalni Ambush Flip
- Fierce Empath --> Nissa's Expedition
- Mystic Reflection --> Turn Aside
- Reconnaissance Mission --> Eureka Moment
3 months ago
Thank you for the card suggestion. My card "awareness?" you'd call it is actually still developing, so this is a big help! I only started playing 4 months ago. Actually might manage to hit the delirium of Traverse the Ulvenwald rather consistenly.
I think I should explain what I've found through testing, and the choices for the two cards I've mentioned plus the added Street Wraiths, while I'm at it:
o At first the answer for me was the same, I need to put and keep Fynn on the board to really do much of anything. Fynn, the Fangbearer shares the spot for main-hitter with Phyrexian Crusader though. It's not that you have a 4 in 54 chance to hit the card you need, but it's 8 in 54. The deck is very much midrange with a fast start. The best one is Narnam/Foulmire into Fynn, the Fangbearer to hit a match off obviously. I added the 2 Wraiths just through playtesting, to drive the percentadge of hitting that start high enough, while also keeping the cards I felt necessairy.
o The removal is a get-you-there tool, except for Bone Shards . I actually thought about 2 Assassin's Trophy and 3 of Bone Shards . Discarding Crusader is important, because you want to pay a single for him. Which is why I choose Grisly Salvage . Because of it, I actually run this with 4 Street Wraith and 2 Mishra's Bauble a lot of the times. This card alone is the reason for 4 Crusaders, and for Bone Shards. I had about 1 in 40 matches where it hit truly badly, eliminating too many 1-drops, or more than half of Mishra's Bauble . Having 4 Wraiths solved this issue, at the cost of life total. In that scenario, even if you don't hit Fynn, you have dug six cards deep into your deck and smoothed out your draw in that situation. It fills the graveyard, fixes mana, I couldn't find any card working better for this deck. It's also the reason for precisely 1 Call of the Death-Dweller . If Traverse the Ulvenwald imrpoves this deck significantly, it would probably replace some Grisly, and therefore change the entire deck.
o Two of the fight spells are for mana fixing, just through playtesting I noticed that this deck struggled having sometimes one too many, one less mana than it needed. Khalni Ambush Flip fixed that immensely. The only real fight spell I choose conciously was Primal Might , and that is because it doesn't only clear a threat, but it can also buff Crusader. I've won games specifically because of Might, buffing the crusader to a 4/4 was enough there.
I hope this helped!
7 months ago
The fynn deck looks good on creatures and doesnt need alot of ramp cuase your decks really low to the ground. One thing it does need tho is more removal. Greens got so much enchantment and artifact removal with Return to Nature Nature's Claim Wilt Barrier Breach
10 months ago
I like cards with some kind of versatility... doesn‘s matter if it‘s adventure, „choose“-spells or the new MDFCs - therefore and to support the landfall theme i chose Khalni Ambush Flip as i have some effects to bumb the land back to hand and cast it as removal if needed. I‘m aware of the fact that they are all 1 mana cheaper, therefore (and the little bonus effect in case of legendarys with no additional cost) i will list Ancient Animus to the maybeboard. Eldritch Evolution is a 1 mana morr one-time pod effect... with the upside of jumping 2cmc higher from your sacrificed target. Definitely worth to consider -> Maybeboard
10 months ago
Housegheist I do think Flood of Tears is probably better than Crush of Tentacles, but I didn't suggest cutting Crush of Tentacles because it fits with the theme, but if you are okay sacrificing a bit of flavour and synergy, then flood of tears is probably better than crush of tentacles. Also I do agree that it is nice to have some versatility in Khalni Ambush Flip, especially with the landfall subtheme, so it isn't really a necessary cut.
10 months ago
Thank you for your suggestions. On the original list there are mostly cards which i already own.
Nevertheless i agree to Pongify > Jwari Disruption Flip and Thaumatic Compass Flip > Maze of Ith. What i like about the compass is that you can tutor for lands and gain the same effect as Ith AND tap for mana if your need to. The latter is definitely a worthy swap.
Don‘t you think Flood of Tears would be a more efficient swap for crush of tentacles?
10 months ago
I personally prefer Flood of Tears over Devastation Tide as well as Thaumatic Compass Flip over Maze of Ith, but those are just preferences and you don't need to add them. Also Jwari Disruption Flip and Khalni Ambush Flip could be replaced with more efficient removal like Pongify and Rapid Hybridization.