
Back:
Ulvenwald Behemoth FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Ulvenwald Oddity
Creature — Beast
Trample, haste
: Transform this.







Eilel on
Selvala, Heart of the Wilds
7 months ago
RAMP:
Quirion Ranger (commander untap)
Scryb Ranger (commander untap + flying en prod blue)
Awaken the Woods (mana sink)
Archdruid's Charm (ook removal)
Goreclaw, Terror of Qal Sisma (ook trample enabler)
Nyx Lotus (late game super ramp wss)
Lands:
Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)
Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)
Card draw / advantage
Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)
Garruk's Uprising (ook trample enabler)
Battle Mammoth (creature en soort ward voor alle creatures)
Disciple of Freyalise Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)
Regal Force (creature)
Tutor
Finale of Devastation (ook haste enabler)
Recursion / Graveyard
Bala Ged Recovery Flip (ook een land)
Long Rest (kan elk type kaart terug pakken, mass recursion)
Enablers
Concordant Crossroads (haste)
Surrak and Goreclaw (trample + haste)
Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)
Ulvenwald Oddity Flip (Trample + haste en +1/+1 enabler als die geflipt is)
Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)
Removal
Scavenging Ooze (graveyard)
Rampaging Yao Guai (ook mana sink)
Beast Within (raakt practish alles)
Terastodon (super goed)
Khalni Ambush Flip (fight spell die je als land kan spelen)
Bridgeworks Battle Flip (fight spell die je ook als land kan spelen)
Protection
Tyvar's Stand (of een mana sink)
Lightning Greaves (haste voor je commander met 0 equip)
wincons
Goldvein Hydra (mana sink en eventueel super late game extra ramp)
Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)
Silverback Elder (removal / card draw / lifegain)
Alternative wincons
Triumph of the Hordes (als je een teringlijer wilt zijn)
TheMadRocketeer on
Who's Counting?
8 months ago
Nice!
I'm considering this change.
Swap In:
- Archetype of Endurance
#Protection
- Fertilid #Acceleration #Gain_Counters
- Surrak, the Hunt Caller #Gives_Haste
Swap Out:
- Armorcraft Judge #Draw
- Hunter's Prowess #Draw
- Ulvenwald Oddity Flip #Beater #Gives_Trample
Profet93 on
Gruul Smash!
1 year ago
How often do you have too much trample? If it overlaps too much, would you ever consider swapping out some trample enablers, mainly Ulvenwald Oddity Flip for something with a bit more utility such as Deflecting Swat or it's budget counterpart Bolt Bend? They both "Counter" counterspells while redirecting targeted removal, extra turns and draw. Very much utility. Ulvenwald isn't impressive on it's own and it takes a large amount of mana just to make it bigger which can be removed in response.
As a fellow Xenagos player, our decks fold to spot removal given we invest our 5+ mana into a creature just to die to a 1-3 mana spot removal. I understand you have dense foliage to circumvent this but it's just one card.
Perhaps a Swiftfoot Boots might be worth including so you don't fail to search for an equipment. Swiftfoot boots also requires opponents to use spot removal in response to equipping, pre-combat so that your xenagos trigger isn't wasted on something that was gonna die anyways. Not to mention it makes people less likely to target your creature if they are unsure of who you are swinging at. After all, why waste spot removal on something that's harming one of their enemies. As the saying goes, the enemy of my enemy is my friend.
Looking forward to your response.
Basshunter on
Forest Tribal, LoL
1 year ago
Hi Slashdance, I am running Ulvenwald Oddity Flip and Akroma's Memorial in all my mono green decks for haste. They paid of a lot of times Those two are mana expensive, but that shouldnt be a prob in green, specially in a forest tribal.
Lanzo493 on Cards Like Grand Cenobite?
2 years ago
Ulvenwald Oddity Flip and Mirari's Wake seem like they could fit.
ArtistaFeo on
Chishiro Precon 1
2 years ago
Easy Cuts
Old-Growth Troll, Walking Skyscraper, Smoke Spirits' Aid, Vastwood Surge, Sword of Vengeance, Unquenchable Fury, One with the Kami, Elemental Mastery,
Ox of Agonas (Swap for Inspiring Call), Ulvenwald Oddity Flip (switch for Primal Rage), Spearbreaker Behemoth (Swap for Heroic Intervention I have a copy of this card to give you.), Ascendant Acolyte - maybe cut? good card but i think you can do better.
Shifting Shadow, only keep if you have a lot of creatures with ETB effects. By a lot I mean at least 10.
Blackblade Reforged, Bonehoard, andFireshrieker can be upgraded for more synergistic equipment or auras. For example Bone Sabres, Fractal Harness, and Luxior, Giada's Gift. Search scryfall for equipment with counter keywords, then do the same for auras. You should absolutely play Sword of Truth and Justice
Search scryfall for cards with "evolve" for early game creatures that are growers, not showers. I highly recommend Experiment One and Gyre Sage! Gyre is 100% better than either spell I talk about below. vv
Most ramp spells in your deck should cost 2 or less CMC. 3 is fine. But you want to play them early game rather than late game. Cards like Tanuki Transplanter are very good ramp spells, but you only want 1 or 2 ramp spells that cost 4 or greater in your deck. I would keep this card in your deck depending on what the rest of your ramp looks like. Rampant Rejuvenator is another 4 cmc ramp. it does synergies with your counter theme, but its less dependable ramp because it has to die and your deck isn't playing sac outlets like Phyrexian Alter. on the plus side it is nice to beef it up and wait for that pending board wipe to slingshot your land base past the rest of the table. These are the tough decisions we are faced with. You should cut one of these cards. Keep Bear Umbra, it is better than both above mentioned and has the same CMC.
I would cut most lands that enter the battlefield tapped, they really f*ck up your early game. its ok to have a few, but they better be worth it.
Kret on
Tawnos plays Jumanji
2 years ago
I'd definitely add Ulvenwald Oddity
Flip -> 2 hasty 4/4 creatures that can also give haste to all your birds and beasts in the late game.
Indrik Stomphowler is a little overpriced but your deck lacks removal spells so I think this could work here.
Consider Anara, Wolvid Familiar and Esior, Wardwing Familiar. They are legenday so Tawnos won't copy them but they are reasonably costed and provide protection for your commander.
The last thing that I'd change is your ramp. You're in simic -> colour that has the best ramp in the game. I would cut all mana producing artifacts and instead play cards that put more lands onto the battlefield like Rampant Growth, Farseek, Nature's Lore, Cultivate, Kodama's Reach, Nissa's Pilgrimage, Skyshroud Claim, Explore, Growth Spiral, Joint Exploration or Broken Bond.
If you cut all the mana rocks for land ramp you can also run the new card Fade from History.
Fuzzy003 on
Her Royal Fluffness: Gorestorm
2 years ago
My consideration for cuts would be Ulvenwald Oddity Flip (effectively 9 for an 8/8 anthem, probably close to your highest cost card with discount included). Second would be Desolation Twin more for flavor as it's non-.