Ulvenwald Oddity

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Ulvenwald Behemoth  Flip

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Ulvenwald Oddity

Creature — Beast

Trample, haste

: Transform this.

Profet93 on Gruul Smash!

2 months ago

How often do you have too much trample? If it overlaps too much, would you ever consider swapping out some trample enablers, mainly Ulvenwald Oddity  Flip for something with a bit more utility such as Deflecting Swat or it's budget counterpart Bolt Bend? They both "Counter" counterspells while redirecting targeted removal, extra turns and draw. Very much utility. Ulvenwald isn't impressive on it's own and it takes a large amount of mana just to make it bigger which can be removed in response.

As a fellow Xenagos player, our decks fold to spot removal given we invest our 5+ mana into a creature just to die to a 1-3 mana spot removal. I understand you have dense foliage to circumvent this but it's just one card.

Perhaps a Swiftfoot Boots might be worth including so you don't fail to search for an equipment. Swiftfoot boots also requires opponents to use spot removal in response to equipping, pre-combat so that your xenagos trigger isn't wasted on something that was gonna die anyways. Not to mention it makes people less likely to target your creature if they are unsure of who you are swinging at. After all, why waste spot removal on something that's harming one of their enemies. As the saying goes, the enemy of my enemy is my friend.

Looking forward to your response.

Basshunter on Forest Tribal, LoL

8 months ago

Hi Slashdance, I am running Ulvenwald Oddity  Flip and Akroma's Memorial in all my mono green decks for haste. They paid of a lot of times Those two are mana expensive, but that shouldnt be a prob in green, specially in a forest tribal.

Lanzo493 on Cards Like Grand Cenobite?

11 months ago

Ulvenwald Oddity  Flip and Mirari's Wake seem like they could fit.

ArtistaFeo on Chishiro Precon 1

11 months ago

Easy Cuts

Old-Growth Troll, Walking Skyscraper, Smoke Spirits' Aid, Vastwood Surge, Sword of Vengeance, Unquenchable Fury, One with the Kami, Elemental Mastery,

Ox of Agonas (Swap for Inspiring Call), Ulvenwald Oddity  Flip (switch for Primal Rage), Spearbreaker Behemoth (Swap for Heroic Intervention I have a copy of this card to give you.), Ascendant Acolyte - maybe cut? good card but i think you can do better.

Shifting Shadow, only keep if you have a lot of creatures with ETB effects. By a lot I mean at least 10.

Blackblade Reforged, Bonehoard, andFireshrieker can be upgraded for more synergistic equipment or auras. For example Bone Sabres, Fractal Harness, and Luxior, Giada's Gift. Search scryfall for equipment with counter keywords, then do the same for auras. You should absolutely play Sword of Truth and Justice

Search scryfall for cards with "evolve" for early game creatures that are growers, not showers. I highly recommend Experiment One and Gyre Sage! Gyre is 100% better than either spell I talk about below. vv

Most ramp spells in your deck should cost 2 or less CMC. 3 is fine. But you want to play them early game rather than late game. Cards like Tanuki Transplanter are very good ramp spells, but you only want 1 or 2 ramp spells that cost 4 or greater in your deck. I would keep this card in your deck depending on what the rest of your ramp looks like. Rampant Rejuvenator is another 4 cmc ramp. it does synergies with your counter theme, but its less dependable ramp because it has to die and your deck isn't playing sac outlets like Phyrexian Alter. on the plus side it is nice to beef it up and wait for that pending board wipe to slingshot your land base past the rest of the table. These are the tough decisions we are faced with. You should cut one of these cards. Keep Bear Umbra, it is better than both above mentioned and has the same CMC.

I would cut most lands that enter the battlefield tapped, they really f*ck up your early game. its ok to have a few, but they better be worth it.

Kret on Tawnos plays Jumanji

1 year ago

I'd definitely add Ulvenwald Oddity  Flip -> 2 hasty 4/4 creatures that can also give haste to all your birds and beasts in the late game.
Indrik Stomphowler is a little overpriced but your deck lacks removal spells so I think this could work here.
Consider Anara, Wolvid Familiar and Esior, Wardwing Familiar. They are legenday so Tawnos won't copy them but they are reasonably costed and provide protection for your commander.
The last thing that I'd change is your ramp. You're in simic -> colour that has the best ramp in the game. I would cut all mana producing artifacts and instead play cards that put more lands onto the battlefield like Rampant Growth, Farseek, Nature's Lore, Cultivate, Kodama's Reach, Nissa's Pilgrimage, Skyshroud Claim, Explore, Growth Spiral, Joint Exploration or Broken Bond.
If you cut all the mana rocks for land ramp you can also run the new card Fade from History.

Fuzzy003 on Her Royal Fluffness

1 year ago

My consideration for cuts would be Ulvenwald Oddity  Flip (effectively 9 for an 8/8 anthem, probably close to your highest cost card with discount included). Second would be Desolation Twin more for flavor as it's non-.

seshiro_of_the_orochi on Lets Shape the Spell

1 year ago

Ok, I see there are 34 spellshapers in Bant colours (The same is true for Jeskai, btw.)

They all have a discard cost and a tap cost. So you need ways to grant haste and discard payoffs in some way.

Regarding the haste: Thousand-Year Elixir is important here. The only other card with a comparable ability is Dynaheir, Invoker Adept, which would be another powerful commander option. As she gives you access to red, granting haste would be way easier. In Bant colours, there are Crashing Drawbridge and Ulvenwald Oddity  Flip.

For discard: Containment Construct is really powerful here. Conspiracy Theorist is cool, but would need Dynaheir. There are some madness spells in Bant colours. What's more, having permanents that grant you hand positive draw effects seems super important. Shorikai, Genesis Engine is great in that regard, and gives you 1/1s to trigger Rigo.

A final idea, but a pricey one: Training Grounds is a powerhouse for such a deck. Once more, Dynaheir would grant you cheaper access in Zirda, the Dawnwaker. If budget isn't an issue, you could even play both with her.

davidny212 on Her Royal Fluffness

2 years ago

HI love your deck! Don't know if you would consider these but two I am adding to my build are Ulvenwald Oddity  Flip and Surrak, the Hunt Caller

Haste to me in a creature based decks is key!

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