Ulvenwald Oddity


Ulvenwald Behemoth  Flip

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Ulvenwald Oddity

Creature — Beast

Trample, haste

: Transform this.

Kret on Tawnos plays Jumanji

2 months ago

I'd definitely add Ulvenwald Oddity  Flip -> 2 hasty 4/4 creatures that can also give haste to all your birds and beasts in the late game.
Indrik Stomphowler is a little overpriced but your deck lacks removal spells so I think this could work here.
Consider Anara, Wolvid Familiar and Esior, Wardwing Familiar. They are legenday so Tawnos won't copy them but they are reasonably costed and provide protection for your commander.
The last thing that I'd change is your ramp. You're in simic -> colour that has the best ramp in the game. I would cut all mana producing artifacts and instead play cards that put more lands onto the battlefield like Rampant Growth, Farseek, Nature's Lore, Cultivate, Kodama's Reach, Nissa's Pilgrimage, Skyshroud Claim, Explore, Growth Spiral, Joint Exploration or Broken Bond.
If you cut all the mana rocks for land ramp you can also run the new card Fade from History.

Fuzzy003 on Her Royal Fluffness

3 months ago

My consideration for cuts would be Ulvenwald Oddity  Flip (effectively 9 for an 8/8 anthem, probably close to your highest cost card with discount included). Second would be Desolation Twin more for flavor as it's non-.

seshiro_of_the_orochi on Lets Shape the Spell

5 months ago

Ok, I see there are 34 spellshapers in Bant colours (The same is true for Jeskai, btw.)

They all have a discard cost and a tap cost. So you need ways to grant haste and discard payoffs in some way.

Regarding the haste: Thousand-Year Elixir is important here. The only other card with a comparable ability is Dynaheir, Invoker Adept, which would be another powerful commander option. As she gives you access to red, granting haste would be way easier. In Bant colours, there are Crashing Drawbridge and Ulvenwald Oddity  Flip.

For discard: Containment Construct is really powerful here. Conspiracy Theorist is cool, but would need Dynaheir. There are some madness spells in Bant colours. What's more, having permanents that grant you hand positive draw effects seems super important. Shorikai, Genesis Engine is great in that regard, and gives you 1/1s to trigger Rigo.

A final idea, but a pricey one: Training Grounds is a powerhouse for such a deck. Once more, Dynaheir would grant you cheaper access in Zirda, the Dawnwaker. If budget isn't an issue, you could even play both with her.

davidny212 on Her Royal Fluffness

10 months ago

HI love your deck! Don't know if you would consider these but two I am adding to my build are Ulvenwald Oddity  Flip and Surrak, the Hunt Caller

Haste to me in a creature based decks is key!

KanisxKoda on Reaper

1 year ago

Hey SirHerpaderp

I don't think I can cut Titania, Protector of Argoth. I have a lot of land recursion in this deck with Life from the Loam. (its my No.1 tutor target for its ramp and dredge ability) And fetches paired up with Urborg, Tomb of Yawgmoth and Yavimaya, Cradle of Growth ensures that they are never a bad draw.

Ulvenwald Oddity  Flip helps with my infinite mana/draw/kill combo by allowing me to cycle my hand for creatures, lotus pedal (ty for that tip) then flip oddity when my board is gross enough.

I think i found my replacement for Junji, however I want to sneak that Shigeki in here and I'm torn between Sakura-Tribe Elder, Timeless Witness, Hermit Druid

SirHerpaderp on Reaper

1 year ago

Hey man! I'm just going through your list for potential cuts and the stuff that I personally would cut are either Titania, Protector of Argoth or the Ulvenwald Oddity  Flip. You got a decent amount of fetches, but no real way to reuse them other than shuffling them in with Kozilek. Furthermore I don't think you'll need this type of effect if you can just reanimate goodstuff that directly impacts the board. I can see the ulvenwald Oddity doing some work if you plan to finish your opponents with combat but I think even an Overwhelming Stampede would do a better job in this case.

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