Throne of Makindi

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Throne of Makindi

Land

: Add .

, : Put a charge counter on Throne of Makindi.

, Remove a charge counter from Throne of Makindi: Add two mana of any one colour. Spend this mana only to cast kicked spells.

Max_Hammer on Instant Lottery

1 year ago

I have some land suggestions for you! Not all of them are great, but some of them could be pretty snazzy.

CNG_Stream on Kickers

1 year ago

Weird suggestion but you might want to cut 2 copies of Into the Roil and add 2 copies of Blink of an Eye. The cards do the exact same thing, but this would allow you to play around cards that exile all copies of a card (example: Test of Talents), or tax all cards of a named type (example: Anointed Peacekeeper). Not necessarily needed, but doesn't hurt if you have it.

Also you may want more black sources for more consistent draws. This suggestion is because all your kicked black spells will require at least 2 sources of black to cast. A land to consider Throne of Makindi as this allows you to stockpile extra mana for kicker spells, but also color foxes for those splashed colors. It is awkward to use so you may just want some other dual source lands like you already have (untapped sources are usually preferred).

R492 on Colours? In standard?? Please.

2 years ago

Sorin_Markov_1947 thanks for the suggestions! I did consider the sentinels at one point but I found that with Stonecoil it's not that difficult to deal with opposing fliers and my other creatures just work too well in the deck to be able to cut for it anyway, I couldn't find a niche in practice where I wished I had a sentinel over whatever else I happened to draw outside of games where I flooded. Generally a stonecoil on turn 3 or 4 can block as much as needed to let the deck scale up to find other answers, and if my opponent isn't intent on playing the board early a crystalline giant tends to take care of our needs.

The main idea of the deck is to play through Forsaken Monument to aim for either Ugin or straight card advantage, we set up a factory with Lithoform Engine and look to do things like tap 5 lands to cast Chrome Replicator and copy it with lithoform to get 4 6/6 creatures, or stack up a Crawling Barrens to a 30/30 or so, or cast and copy a Stonecoil Serpent at x=16 for a pair of 18/18 tramplers. Everything else is pretty much card advantage and protection.

To this end I do agree that 4 Ugins and Mazeminds would be a great move, and since this list hasn't been upgraded since the days of Tergrid meta I'd be happy to cut Weathered Runestone to complete those playsets and add something like a Shadowspear in the spare slot. The other thing I noticed I didn't include in this build was Skyclave Relic , my other ramp piece in case I don't find my Palladium Myr and the reason that Throne of Makindi gets a spot on the mana base. I think from the list above I'd probably just take out all 3 runestones and 1 copy of Cosmos Elixir to add a 4th each of Ugin and Mazemind as well as 2 Relics.

jdtreker on Official missing/incorrect card/token thread

3 years ago

The extended art of Throne of Makindi is showing up as Thundering rebuke

Throne of Makindi

Have (1) metalmagic
Want (0)