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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Dreadship Reef
Land
: Add .
, : Put a storage counter on Dreadship Reef.
, Remove X storage counters from Dreadship Reef: Add X mana in any combination of and/or .
livingrock on Postman's Fear Delivery
1 year ago
I'm assuming that your lands haven't been adjusted for multicolor and not that you need that many basics. Here's what I have for your acquire board:
Bojuka Bog Dismal Backwater Command Tower Dreadship Reef Evolving Wilds Rogue's Passage Dimir Aqueduct
Sol Ring Darksteel Ingot Replicating Ring Lantern of the Lost Tormod's Crypt Honored Heirloom Slip Through Space Ghostly Flicker Dauthi Horror Crypt Incursion
Max_Hammer on Instant Lottery
2 years ago
I have some land suggestions for you! Not all of them are great, but some of them could be pretty snazzy.
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Vivid Grove, Vivid Meadow, Vivid Marsh and Vivid Creek are all any color lands that just need you to proliferate every once in a while.
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Peat Bog, Hickory Woodlot, Saprazzan Skerry, Remote Farm, and Throne of Makindi are all two-for-one mana sources, so long as you proliferate.
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Saltcrusted Steppe, Dreadship Reef, and Calciform Pools are all dual color storage lands and could all be big pay offs late game.
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Novijen, Heart of Progress, Hall of Oracles, Oran-Rief, the Vastwood, Animal Sanctuary, Tyrite Sanctum, Nesting Grounds, Llanowar Reborn, Gavony Township, and Karn's Bastion are all just cards that relate to tokens on your creatures.
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Hostile Hostel Flip lets you get a big, mean creature in exchange for sacrifices one small dude.
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Crawling Barrens can get activated once, forgotten until someone doesn't have blockers, then swing with an absolute tank.
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Fountain of Cho, Icatian Store, Subterranean Hangar, Bottomless Vault, Rushwood Grove, Hollow Trees, Saprazzan Cove, and Sand Silos are the same as the above, but inarguably worse. Idunno, could be even snazzy late-game, but like, ehhh, nah, probably not.
DemonDragonJ on How Good is Ring of …
2 years ago
Gidgetimer, I perfectly understand that, since, I also, have cards that work with specific strategies, but otherwise are lackluster, such as the storage lands (Calciform Pools, Dreadship Reef, and so forth), which are far too slow and inefficient in most decks, but are amazing in a deck dedicated to proliferating.
king-saproling on Doom Proliferate. REALLY NEED HELP!!
3 years ago
You might like these: Gilder Bairn, Gyre Sage, Astral Cornucopia, Coalition Relic, Empowered Autogenerator, Gemstone Array, Pentad Prism, Crystalline Crawler, Druids' Repository, Iceberg, Kyren Toy, Dreadship Reef, Mage-Ring Network, Saprazzan Skerry, Hickory Woodlot, Peat Bog
Miraculeux on My little angel horror
4 years ago
So, here are my thoughts about the deck:
Manawise, your landbase should rather consist of lands that come into play untapped. It's important to have your mana available asap. I would suggest replacing karoo lands like Orzhov Basilica and also Opulent Palace with battlelands like Sea of Clouds and painlands Adarkar Wastes. The storage lands are also not ideal (e.g. Dreadship Reef), because they do not provide colored mana at start. And of course the more fetchlands you can add the better, missing Scalding Tarn, Arid Mesa, Verdant Catacombs, Windswept Heath, Wooded Foothills, Flooded Strand, Bloodstained Mire.
I would suggest you to cut even the three remaining creatures and add additional card advantage and lock pieces. Im missing Sylvan Library, Rhystic Study and Mystic Remora... all important ways to get extra cards.
Since your main wincon is the Consultation combos, I suggest you definitely run Thassa's Oracle as a main, cheap combo piece.
Lightning Greaves, boots and Helm are not necessary, since protecting Atraxa should not be such a priority to warrant extra cards for it. Also Mana Tithe, Mana Leak and Opt are not that relevant in a multiplayer format. I would advise to replace them with general, cheap countermagic, for better utility. Dovin's Veto, Delay, Swan Song, Tale's End can serve both to protect your cards and your combo, but also disrupt your opponents from winning.
From cheap, but relevant planeswalkers (besides Oko ofc), I would add Vraska, Golgari Queen and Kaya, Ghost Assassin. They generate a lot of card advantage over time.
Also with the amount of manarocks, you could play Winter Orb to stall and buy bit more time for your 'walkers.
_Kane_ on Sidisi, Brood Tyrant
4 years ago
Drowned Catacomb > Dreadship Reef
Brutal_B on Atraxa, But Its Energy
4 years ago
So I recently put Calciform Pools, Dreadship Reef, and Saltcrusted Steppe in my deck. Regrettably I haven't had a chance to see them in play yet. I've had Mirrodin's Core out and it was working great so I figured why not 3 more storage lands. Whats your take on this?