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Artifact (23)


Introduction and Game Plan

Do you like killing your opponents without every touching them? Is combat too risky for your tastes? Were you that kid the back seat with their finger millimeters away from your sibling while whispering, “I’m not touching you.” until they screamed for Mom? Then this may be the deck for you!

The base plan for this deck is Aristocrats. What makes it extra fun is that it’s VERY low to the ground because you’re running Lurrus of the Dream-Den as your companion. And Lurrus is really the key engine of the deck.

Synergies and Play Lines

Our highest value synergies come from cards that interact with Elas il-Kor, Sadistic Pilgrim or one of her backups. Drain and gain. With Lurrus of the Dream-Den on deck, you can reuse your creatures (like Cathar Commando and Leonin Relic-Warder) to remove artifacts or enchantments, and you can recast your permanents if someone else removes them (hence we’re leaning into enchantments and artifacts over instants and sorceries for removal and protection).

One of the ways we’re generating fodder for our sac engine is via enchantments that make tokens. We’re running as many of them as we can, with various triggers: Bitterblossom, upkeep trigger, pay life; Ghoulish Procession, death trigger; Griffin Aerie, end step, life gain trigger; Hidden Stockpile, endstep, revolt; Skirsdag High Priest, Tap two creatures, morbid; The Raven Man, endstep, discard trigger; Dreadhorde Invasion upkeep trigger, pay life; Jadar, Ghoulcaller of Nephalia end step trigger; Skrelv's Hive, upkeep tigger, pay life.

If you need to clear the board and keep yourself safe, throw Thornbite Staff onto Elas il-Kor, Sadistic Pilgrim and you can clear every creature on the board if you have enough mana.

Tutoring

Free Sac Outlet

When tutoring, a free sac outlet (like Spawning Pit) is the first thing you must grab if you don't already have one. This piece is key to all the combos and to being able to play the basic Aristocrats theme of the deck so you stay alive long enough to combo off.

Combo Pieces

Enlightened Tutor can get any artifact or enchantment. All the other tutors can get you any piece you need (Vampiric Tutor, Shred Memory, Demonic Tutor). Entomb and Unmarked Grave are essentially also tutors in this deck, as they can put any of your combo pieces into your graveyard for you to reoccur with Lurrus of the Dream-Den or her backups.

Ending The Game

Animate Dead/Dance of the Dead + Leonin Relic-Warder

Once you have Elas il-Kor, Sadistic Pilgrim or any other drain card out, plus any free sac outlet (Spawning Pit, Altar of Dementia, Carrion Feeder, or Viscera Seer), the most direct wincon is Animate Dead/Dance of the Dead onto Leonin Relic-Warder in the graveyard and then sacing it and replaying it to drain your opponents out.

Combo Explained

Requires: Leonin Relic-Warder in graveyard. Animate Dead in hand. {1}{B} available. Steps: card:Cast Animate Dead by paying {1}{B}, returning Leonin Relic-Warder from your graveyard to the battlefield, and attaching Animate Dead to it. Leonin Relic-Warder enters the battlefield, exiling Animate Dead. Animate Dead leaves the battlefield, causing you to sacrifice Leonin Relic-Warder. Leonin Relic-Warder leaves the battlefield, returning Animate Dead from exile to the battlefield. Animate Dead enters the battlefield, returning Leonin Relic-Warder from your graveyard to the battlefield, and attaching Animate Dead to it. Result of the loop: Infinite ETB. Infinite LTB. Infinite death triggers. Infinite sacrifice triggers.

Bloodchief Ascension + Mindcrank

Combo Explained

Requires: Bloodchief Ascension + Mindcrank on the battlefield. Three or more quest counters on Bloodchief Ascension. Elas il-Kor, Sadistic Pilgrim or any other drain card out, plus any free sac outlet, plus a creature to sac. Steps: Sac a creature, causing your opponents to lose life. Mindcrank triggers and they all mill a card. Bloodchief Ascension triggers the milled card, causing that player to lose 2 life and you to gain 2 life. Mindcrank triggers again. Result: Infinite mill. Near-infinite lifeloss. Near-infinite lifegain. Near-infinite lifegain triggers.

Possible Additional Combo to Add

Vizier of Remedies + Lesser Masticore + Altar of Dementia

Combo Explained

Requires: All permanents of the battlefield. Steps: Activate Altar of Dementia by sacrificing Lesser Masticore. Lesser Masticore's persist ability triggers, returning it from your graveyard to the battlefield with zero -1/-1 counters due to Vizier of Remedies. Resolve the Altar of Dementia ability, causing target player to mill cards equal to Lesser Masticore's power. Repeat. Result: Infinite ETB. Infinite LTB. Infinite death triggers. Infinite sacrifice triggers. Infinite mill. Infinite self-mill.

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Comments

95% Casual

Competitive

Date added 2 years
Last updated 3 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

26 - 1 Rares

33 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 1.80
Tokens 2/2 C Artifact Creature Spawn, Cat 1/1 W, City's Blessing, Companion Zone, Demon 5/5 B, Faerie Rogue 1/1 B, 2/2 W Token Creature Griffin, Human Cleric 1/1 BW, Phyrexian Mite 1/1 C, Servo 1/1 C, Zombie 2/2 B w/ Decayed, Zombie Army 0/0 B
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