Ulcerate

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ulcerate

Instant

Target creature gets -3/-3 until end of turn. You lose 3 life.

Flodder on Vilis gives and Vilis takes

7 months ago

These cards are great for constantly losing life. I used to play some of those. Unfortunately when I play this deck with friends, they would mainly target me. Therefore my life total goes down very fast. No need to accelerate it even more. Usually I set everything up for one big turn, draw 20-30 cards at once and then win with whatever combo pieces I just drew. For example I used to play even City of Brass just for the life loss, but eventually had to remove it from the deck. I often ended up killing myself.

However, I totally missed that Cruel Tutor exists, I will absolutely add that one, thanks! Also I will consider Devour in Shadow and Ulcerate

thank you!!

Grubbernaut on Prevent Opposition Agent in mono …

1 year ago

Cut Down, Dismember, Fatal Push, Deadly Rollick, Infernal Grasp, Ulcerate, etc

Not running Oppo in Maralen is a HUGE punt, though.

TriusMalarky on Should Drannith Magistrate be Banned …

2 years ago

Drannith was printed largely to fight companions, the commander angle was an incidental plus.

Here's the thing. It dies to Lightning Bolt, Path to Exile, Swords to Plowshares, Rapid Hybridization, Pongify, Ulcerate, Fatal Push, every wrath, doomblade effect, Oring effect . . . honestly, it doesn't die to Shock, Dead Weight and Gut Shot. It's so easy to kill it's not even funny.

And it doesn't do anything if it immediately gets killed. Hullbreacher was flashed in in response to a wheel, which would mean that the Breacher owner's hand is full, and they have 20ish treasures, and everyone else gets nothing. It has to get answered immediately or else it provides tons of value. Drannith can honestly be answered at the table's leisure, it doesn't provide any value until somebody wants to cast their commander. That is outside of hardlocks, of course.

It's annoying, yes, but unless someone wants to Knowledge Pool lock, and that's really only acceptable in cEDH, it's not a problem. If your deck can't function without your commander, you need to rebuild. If you can't draw a removal spell, run more removal or more card draw.

SynergyBuild on Opposition Agent needs a preemptive …

3 years ago

EleshNornsFs Chances are, I'd try to abuse a manabase capable of supporting Tainted Pact, so you can run that and Demonic Consultation to make it easier to abuse the opposing Thassa's Oracle's you'll try to use. I assume cards that are instant speed removal would be useful, Disfigure, Dismember, Deadly Rollick, Fatal Push, Ulcerate, etc. to deal with opposing Drannith Magistrates and Opposition Agents. Dark Confidant, Necropotence, Ad Nauseam, and Bolas's Citadel can get you card advantage w/o drawing cards, and rituals like Dark Ritual and Cabal Ritual help get you the pieces together faster after a big draw turn. Remember with Opposition Agent, Instant Speed Removal, and instant speed rituals Necropotenceing for a lot could let you sort of storm off some decent number of cards on your endstep, not winning, but getting close to the lock.

SynergyBuild on Opposition Agent needs a preemptive …

3 years ago

jaymc1130 Tbh flash sorta sucks in an OP Agent meta xD

StopShot YES!, I have raved about a bunch of those, specifically Molten Vortex and Dismember.

Since Fatal Push needs revolt to hit Breacher and OP Agent, I think options like Ulcerate could actually be relevant.

Path to Exile as well as Swords to Plowshares off will quite possibly be run a lot more together, and actually is really good of you and an opponent have OP Agents out, so you can remove theirs and steal a land simultaneously. Exiling removes Unearth/Reanimate shenanigans so white has a massive leg up in the removal category.

Rapid Hybridization/Pongify feel more akin to the red or black removal spells, and bounce is so-so, but obviously countermagic and steal effects are possibly the best ways to deal with OP Agent. Gilded Drake has gotten a ton better with cards like Kinnan, Breacher, and OP Agent being powerful options for any deck, often especially ones outside of the colors.

I think green decks like Yisan are the worst off, while Ulvenwald Tracker is probably the best, it doesn't have many options past that, so I think they are hurt by this shift a lot.

jaymc1130 new comment, actually really enjoy Eliminate, feels akin to Abrupt Decay, despite obviously being worse, and ofc Assassin's Trophy is really good too, like Path to Exile

Edit: Trophy&path are may abilities, so it's not a free card.

TriusMalarky on Commander Legends card is going …

3 years ago

enpc that works. It's just 0-mana Dark Ritual that is also every color. Not the best, but it can see some real use.

I'm also going to have to take dingus's "point" that people won't be running more removal in response to Agent and say "Gaak forced everyone in Modern to run maindeck Surgicals". Agent won't be as format warping as Gaak was in modern, but it's good enough that we will definitely see a sharp uptick in 1-2 mana removal that hits Agent. Bolt for sure, cards like Ulcerate, etc. I mean, there's already plenty of good targets for bolt, so it's not just a 'screw agent' move. It hits Temur Sabertooth for Dockside comboing, it nabs Teshar and about half the commanders on the cEDH decklist.

There's not really a downside to running more spot removal. It's just that, with tutors, you don't really need as much.... but Agent means no tutors.

It's a 3-mana win condition that fights against tutors, which are the easiest way to find answers. That means we'll need more answers so we can draw them. And if every deck starts running 2-3 more good spot removal to answer Agent, then Agent is not as much of a problem... especially when you have 3 people all with about a 5%+ chance to draw a removal spell. That stacks, and the math also gets better the more cards are drawn.

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