Ascend from Avernus

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ascend from Avernus

Sorcery

Return all creature and planeswalker cards with converted mana cost/mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.

Hi_diddly_ho_neighbor on Getting Pumped Up

11 months ago

Great looking list! +1 from me.

Here are some potential inclusions you could consider:

Clever Concealment would be great here since you are actively committing a lot of creatures to the board, making it a free spell essentially.

You have a fairly prominent +1/+1 counter theme going on, so Inspiring Call will draw you cards and protect your board. The new Tribute to the World Tree can fill both +1/+1 counter and card draw rolls.

You might also consider some mass reanimation in the event that you do lose your board. You have a fairly low cmc amongst creatures so Ascend from Avernus could do wonders here.

wallisface on Divine Rust

1 year ago

Some thoughts:

  • A bunch of your cards aren't modern-legal. They're all the one's highlighted in red, so Archangel of Strife, Exalted Angel, Noble Templar, Wizards of Thay, Decanter of Endless Water, Robe of the Archmagi, Sol Ring, Ascend from Avernus, Fountain of Cho, Seat of the Synod, Promise of Tomorrow, and Reverent Mantra.

  • You're playing a lot more cards than the 60 required. Any amount of cards over 60 reduces a decks consistency and generally makes it weaker - I'd suggest heavily on trying to cut back to 60 cards.

  • You're currently playing waaay too many cards as 1-ofs or 2-ofs. This is going to make your deck super inconsistent and clumsy to pilot. You should be aiming for the majority of your deck to be playsets (4-ofs) of cards. A good strategy for new deckbuilders is to pick 9 cards, and run playsets (4-ofs) of each of those (making 36 cards) alongside 24 lands (for a 60 card deck).

  • Your mana curve is waay too high. Most modern decks can't justify running more than 4 cards (1 playset) costing 4 mana, and seldom run anything costing more than this much mana. You've got a whopping 23 cards costing 4-or-more mana, which is far too much. Going from the above suggestion of picking 9 cards, the mana costs of those cards should look something like 1,1,1,2,2,2,3,3,4.

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