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Dusk // Dawn
Destroy all creatures with power greater or equal to 3.
Aftermath (Cast this spell only from your graveyard, then exile it.)
Return all creature cards with power less than equal to 2 from your graveyard to your hand.
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Dusk // Dawn Discussion
3 days ago
Alright! So some suggestions in card's I have for you. Although I dont run a human Tribal selesnya deck, My karametra deck is pretty damn good and is my 'dont piss me off or i'll whip this deck out and kick your ass to Uranus' deck. LOL So since humans are REALLY small bodies Dusk // Dawn is a 100% auto include! Knight of the Reliquary is great and since we're in white You'll want to grab a Mistveil Plains and an Emeria, The Sky Ruin and/or Gavony Township it searches for ANY land, can be great if you have a Yavimaya Hollow. Austere Command EVERY white deck should have this, period. It deals with anything and everything! since you don't have a whole lot of instants/sorceries, Thalia, Guardian of Thraben is great here, although one mana does not seem like a lot. it makes the difference between a turn 4 Damnation and a turn 5 Damnation which will give you more value from you're creatures. I think Kytheon, Hero of Akros Flip would be great here his planeswalker ability basically gives you a permanent creature you want to survive basically anything! Also NO human deck is a human deck without their protector Avacyn, Angel of Hope and Elspeth, Sun's Champion this elspeth is great! for six mana to remove problem creatures is not bad! the other 2 elspeths are also just as good, and even if they die, it's worth the value! And instead of some of your anthem effects on creatures, I've found that anthems on enchantments/artifacts last longer and provide more support Spear of Heliod is phenomenal, it's kinda pillow-forty because you can kill their creature and gives an anthem all for 3 (6 if you use it's ability). its a great investment! Basically you really want to out-value your opponent! Also another good edition would be Homeward Path since you're having issue's with that darn pirate! Also, Tamiyo's Journal is actually REALLY underrated, I suggest you at least try it and you'll see how much work it really does!
4 days ago
I like Gideon's Reproach more. It deals with something for good. Whereas Seal Away gives them a chance to get it back. Which would be awful after a board wipe. Settle the Wreckage I feel is bad here. My horses should be indestructible so my board wipes are already one sided. Why play a one sided board wipe with drawbacks? Fumigate I do like. Kill things, gain life, get more horses. Sounds all good. But I decided on Dusk // Dawn as it's cheaper and saves my little guys. Plus the Dawn half might be useful. I could see fumigate being good in the sideboard against tiny tokens or something similar.
Thanks for your input.
1 week ago
personaly in a mono white deck having no Land Tax nor having no Aura of Silence makes your deck being verry slow. that said saga's are historic and enchantments so i would add those at least.
from enchantments i definitly would add in your deck Land Tax ( gets u the lands faster and stady phase) Aura of Silence (protects u from mana rock decks a lot) Sigarda's Aid ( aid's with equipments) True Conviction (double strike and life link) Enduring Renewal (potential infinit combo) Triumph of Gerrard (Saga Trigger and +1/+1) History of Benalia (Saga trigger and get Blockers)
personaly i see u have a lot of mana rocks or mana stuff in artifacts. personaly i don't think they wil help u win the game at all so these are some cards i would suggest adding in your deck for artifacts
Aetherflux Reservoir (makes a treath on the field and shoots a guy death if u have enough lifelink) Azor's Gateway( draw power) Sword of the Animist (mana power) Pearl Medallion (comander costs 3 mana) Bloodforged Battle-Axe (can be nasty after a while) Expedition Map (get an important land for your deck) Basilisk Collar (lifelink and deathtouch) Dispeller's Capsule (removal on artifact)
then for instants and sorcery's i see you got a lot of bordwipes so i imagine that your locals has a lot of token players so this are some cards i would say to have a look at.
Dusk / Dawn ( gets your creatures back pretty fast) Hour of Revelation (wipe when u don't care for 3 mana recast everything u can) Slaughter the Strong (wipe where u can stil do stuff) Gift of Estates (mana search) Rout (wipe possible on instant speed) Open the Armory (search an equipment) Idyllic Tutor (search enchantment or saga) Open the Vaults (get your enchantments back) Enlightened Tutor (search enchantment or equipment or saga) Second Sunrise ( return after boardwipe for everyone) Faith's Reward ( return after boardwipe for yourself) Teferi's Protection (u don't play for a turn)Silence (opponent doesn't play for a turn) Hallowed Moonlight (protect from combo deck) Forsake the Worldly (exile a treath or cycle)
than for creatures i would have a good look for them couse i don't realy see any creature that can win u the game. some auto includesSun Titan ( get something outof your graveyard back)Burnished Hart ( get land) Aven Mindcensor (Tutor protection)Recruiter of the Guard (search your pieces)Puresteel Paladin (decent creature for int he deck) Monastery Mentor ( token generator) Mentor of the Meek (draw a card)Nova Cleric (destroy all enchantments) Loyal Sentry (destroy wichever u block)
1 week ago
2 weeks ago
Unlike EDH, substitutions in Standard make a deck a WHOLE lot weaker.
The best I can suggest is the following:
This was quite fun! I don't often get the challenge of finding substitute cards.
Mind you, I wouldn't want to do that all the time.
2 weeks ago
Good question rsgjr
It's still a new meta any many things are changing and people at the LGS will be changing deck in near future.
I think I'm cutting Forsaken Sanctuary to make the deck come out faster with no delays and it helps with Isolated Chapel not coming into play tapped. Yes it means 2 less black pips for the combo in the deck, but I think that's alright.
I feel the deck has a low enough curve to come out nicely. The removal package seems good enough and Seal Away as new removal helps a lot.Other new card History of Benalia has great synergy with all the creatures in the deck, excluding one combo piece Yahenni, Undying Partisan.
Against red having life gain and exile removal feels good. I feel happy against Approach with the sideboard cards. Removal for those new beefy green decks makes me feel less threatened, plus Dusk / Dawn is just perfect against them.
Guess I must just wait and see. You maybe have any thoughts?
3 weeks ago
Thanks for that suarkdivad I'm going to swap out the Helm of the Host for the Dusk / Dawn. The Helm was cool but it doesn't really work for this deck. Whereas Dusk/Dawn will board wipe and like you said can bring back most of my creatures.
3 weeks ago
Seems midrange which means you'd want a board wipe or two. Fumigate might be nice since in a 4 player game you'd probably gain a decent amount of life. Dusk / Dawn also seems pretty good in this deck as it misses quite a few of your guys and also returns them later. Bontu's Last Reckoning feels bad but is also cheap.