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Dusk / Dawn
Destroy all creatures with power greater or equal to 3.
Aftermath - Cast this spell only from your graveyard, then exile it.
Return all creature cards with power less than equal to 2 from your graveyard to your hand.
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Dusk / Dawn Discussion
1 day ago
4 days ago
@adanaz I have added some possible upgrades to the maybe board. I would implement them like that:
But as of now there is not much else which could benefit the deck imo. Ixalan Vampires have the potential for tier 1, but right now there is not enough good support. Maybe Rivals of Ixalan will bring some nice additions.
1 week ago
I mostly agree, but I do like Settle the Wreckage a lot in aggro matchups. They lose can lose a lot of tempo because of it and in a deck with this many unblockable creatures they can lose on the back swing if I can play an anthem card. I think I just need more removal in general. I added Dusk / Dawn for all the popular(Sultai and Temur Energy and God-Pharaoh's Gift ) midrange decks and added Cast Out also for midrange. I would run Fumigate, but it feels a little wrong for this deck since I have no strong finishing creatures other than maybe Angel of Invention and also no great way to refill my board.Authority of the Consuls already provides me with a good sideboard life gain card for Esper/Orzhov Tokens and Ramunap Red.
I feel like if I want a flying lifelinker and I am in white I might as well run Aerial Responder over Aethersphere Harvester, but if I had more 1 drops and less 2 drops I would agree more with the choice.
I do feel like I could go up on lands to 24 for consistency, but for now 22 has been working and I would really prefer drawing action later in the game. So, at least for now I am just going to rely on luck for some good draws. I really wish the Azorius fast lands were in standard right now. The current duels are not good for aggro.
Thanks for the suggestions. I feel like this really helps sure up a lot of popular match ups (sorry for the long reply).
1 week ago
I have a few suggestions
24 lands, I think 22 puts you statistically at a slight disadvantage.
Settle the wreckage is a double edged sword, thats quite a bit of mana generation for your opponent if they are swinging with enough creatures for the card to matter, which also means they wont likely draw into mana and have a dead topddck draw in the later game draws. I would perhaps go down or try Dusk / Dawn or Fumigate. If you need Exile spot removal Cast Out is always good as a two of. So perhaps Fumigate and two Cast Out?
These are really just things I think could enhance the lethality of the deck, but its overall already a really fun and strong deck! Good luck.
1 week ago
I can see it is pretty straight forward. Problems I had when play testing
Consistency. You are trying to break ETB triggers, I would say 4 Panharmonicon, this makes your etbs worth it more consistently.
Removal. Since it is lacking consistent removal SPELLs, i would say go all in on your creature based removal, add another cataclysmic and maybe swap seeker squire for Kitesail Freebooter for control matchups, and consider Dusk / Dawn then supplement with enchant/artifact removal... ie, Cast Out
I was not a fan of having Supernatural Stamina in my hand... neat trick, wasnt game breaking. Due to how heavily the deck uses artifacts, consider Scrap Trawler. Noxious and combustible bring back any artifact. You can cataclysmic to dump artifacts from play into gy and scrap trawler brings a bunch of back to your hand... could be an interesting cycle of filligrees.
Other thoughts... i think the deck lacks a killer instinct. Gear hulks are great! I love them! Check out some of my builds (I make reaimators around them). In this deck, i could see you drop the red altogether because Refurbish is your only reanimate. Combustible is considerably weaker because of the lower CMC avg you have. Due to having less reanimates, the draw,discard is also weaker. I think you could make this stronger with just black/white tempo Syndicate Trafficker+Scrap Trawler. Liliana, Death's Majesty for an added way to reanimate. instead of Cut / Ribbons you could use Torment of Hailfire or even run it red/black and cut the white.
Summary... i know im all over but There is a basis here that has been done and is fun when you get to pull of some silly powerful things, just needs focus. I think 3 colors is spreading it thin and hurting the power because of the early game you seem worried about... (Although i understand wanting to use all the gearhulks - i use them in my reanimator but im all in on turn 4 gearhulks) Lastly, consider your curve very carefully. If you are worried about agro, early control and sweepers may be better than undercurve cool etb creatures. Is Filigree Familiar a better play than Sweltering Suns? Those decisions matter. These things change the way your deck plays and may not be what you are after. Hope this helps!
1 week ago
Hey, because of the manabase and the budget here consider mono-white Vamps?
Playing just white is easy on the manabase all Plains and by the looks of it other than Aetherborn and Dusk you're playing all Ixalan cards. There's a nice amount of budget white Vamps in Ixalan. There's one good one drop: Duskborne Skymarcher. One good and two playable two drops: Adanto Vanguard and Bishop's Soldier, Skyblade of the Legion. Mavren and Legion Conquistador as three drops. Dusk / Dawn, Settle and Binding as four drops. All these white Vamps work with Dusk which is a powerful interaction.
Here's a possible list:
- 4x Duskborne
- 4x Adanto
- 4x Soldier
- 3x Skyblade
- 4x Conquistador
- 3x Mavren
- 4x Zeal
- 3x Dusk
- 2x Settle
- 2x Binding
- 23x Lands
1 week ago
1-3 @ FMN
Match 1 Lose in 2 vs Temur Energy feat. Nissa, Steward of Elements
- We took forever. Went to time in game 2 on like turn 7 or 8.
Match 2 Lose in 3 vs Ramunap Red
- Really close, good games. Dusk / Dawn was an all star.
Match 3 Lose in 2 vs B/W Vampires
- Gideon of the Trials was real good in this deck
1 week ago