Dusk / Dawn

Dusk / Dawn

Sorcery

Dusk:

Destroy all creatures with power greater or equal to 3.


Dawn:

Aftermath (Cast this spell only from your graveyard, then exile it.)

Return all creature cards with power less than equal to 2 from your graveyard to your hand.

Browse Alters

Trade

Have (1) metalmagic
Want (4) brownwaterboys , mufasamike , arthurkchan , misanthropetappedout

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Amonkhet (AKH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dusk / Dawn occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Dusk / Dawn Discussion

Xephon_ on Heliod's Sun Gun

2 weeks ago

This is a cool deck! Have a +1. I've been trying to build a similar deck as well, so here's some suggestions/food for thought, although I don't know where you would put these because your deck is already built well.

  • Darien, King of Kjeldor - Even though he is 6 cmc, if you have him out with a soul sister or similar card you essentially take no damage (or gain life) from attacks, etc. and make lots of tokens. Pairs well with cards like Ancient Tomb .

  • Pariah - More of a gimmick, but put this on Heliod (indestructible) and you can't take damage.

  • Elesh Norn, Grand Cenobite - She's just good.

  • Phyrexian Rebirth - If you really need to wipe the board, this leaves you with something afterwards.

  • Dusk / Dawn - Similar to Phyrexian Rebirth, it doesn't destroy your soul sisters, etc. in the first place. Also, if the soul sisters have died, you can return them to your hand with this.

Azeworai on Brago, the Pain

2 months ago

Flicker strategies are always fun! I have some thoughts for it.

May I recommend Cast Out as instant speed interaction? The cycling of it is an additional reach of the card. Mana Geode instead of one of the mana rocks is an added scry upon flickering.

Reality shift is a horrendously efficient removal spell that I would recommend and Diluvian Primordial has much reach in the late game, potentially getting enough value to set everyone else off course.

Eerie Interlude can save a board state from a wrath and Dusk / Dawn avoids hitting most of your creatures whilst hindering opposing boards.

At last, Nevermore could shut down commanders with the option of changing the named card.

May your blinks be prosperous!

redken55 on Tana and Sidar- small bois count too

2 months ago

Joe_Ken_ I like the idea as a sort of win con because i can use Naya Charm , Dusk / Dawn , or even Hour of Reckoning before buffing to make sure they get through. Thanks for the idea

Vlasiax on ₣₳₦₲ɆĐ ₮ⱧⱤɆ₳₮₴ (ⱧɎ₱ɆⱤ ₳₲₲ⱤɆ₴₴łVɆ V₳₥₱łⱤɆ₴)

2 months ago

I'm personally not too sold on Sorin (4 cmc for +1/+0 anthem or 1/1 token? Isn't it too inefficent?) and Dusk / Dawn (3 power is quite high and might not kill combo pieces). So I'd swap these out for more draw and try to win by aristocrats.

troublinparadise on W/B zombies

2 months ago

Looks like a fun deck! I have some thoughts to share...

Liliana's Mastery seems unlikely to change game outcomes. If games are going long, I think switching up the removal, going for card draw or perhaps trying to snag one of the pro zombie Liliana planeswalkers would be better options. For card draw/filtering, Cemetery Recruitment is okay and real affordable, not sure off hand but the more expensive options would be, Smuggler's Copter comes to mind.

Time to Reflect seems too good not to use, at least in the sideboard. IMO that card is one of the reasons this deck is worth playing over like GB graveyard creatures or dredge. Doesn't help so much for attacking fliers I suppose. Maybe like 3 Fatal Push , 2 Time to Reflect , 3 Anguished Unmaking ? I guess if Aetherworks Marvel and planeswalkers are dominating the format then anguished unmaking is pretty key.

Also good (some you perhaps left out for budgetary reasons which I completely appreciate and relate to) Stitcher's Supplier Binding Mummy Metallic Mimic Relentless Dead In Oketra's Name Grasp of Darkness Dusk / Dawn Thoughtseize (I think Divest / Duress are stronger than Transgress the Mind , too, as they can hit 1-2 drops. Duress gets Hardened Scales , copter, Heart of Kiran , planeswalkers, marvel, all on turn one.)

runninonwater on EDH Humans

3 months ago

Tror du skulle kunna få nytta av mer kortdrag i leken. Känns annars som att den kommer gå slut på gas rätt snabbt. Dusk / Dawn är nog ett rätt bra kort för leken.

Fracastador2 on Arms Dealing 101

5 months ago

I was really hoping they'd reprint Grasp of Fate in this set of precons, a long with a bunch of the other commander exclusive cards. For the moment, some of the above are just a bit above what I want to shell out for right now.

The Ponder / Preordain inclusions are pretty important. Always hurts to cut something fun for something consistent, but it's the right call.

I'm scouting around my local group for some better jeskai/gold lands to trade for at the moment. I actually have some partially-on-color khans/zendikar fetchlands, but none that have both colors relevant, and right now I only have one nonbasic land here with land types, so I'm holding them for other decks.

Will Kenrith and Rowan Kenrith were definitely something I was discussing with people, since they have pretty good synergy with this deck, and I think this deck is well put together to defend planeswalkers, but I'm intimidated by the 6 cmc requirements on both of them. That said, I think Will is probably fine as his abilities, while a bit more generic in terms of value than Rowan's here, are still pretty great. I might try them out and see how the perform, if for no other reason than the fact that they sound like a lot of fun.

I'm reluctant to run parallel effects like Grand Melee that prompt mandatory attacks in this deck, as I'm not sure my own creatures are up to the task of attacking into one of my opponents every turn.

The wraths I picked here are intentionally situational as I'm hoping to leave some creatures alive with Dusk / Dawn or Tragic Arrogance to maintain the situation that allows me to keep having my opponents fight it out, but that might be too greedy in the long run. There are also better situational wraths, but I'm still trying to keep my costs down.

I may post an "optimized" hypothetical list for this later for use by other people and keep a separate copy for myself with tighter cost restrictions.

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