Dusk / Dawn

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dusk / Dawn

Sorcery

Dusk

Destroy all creatures with power greater or equal to 3.


Sorcery

Dawn

Aftermath (Cast this spell only from your graveyard, then exile it.)

Return all creature cards with power less than equal to 2 from your graveyard to your hand.

seshiro_of_the_orochi on Mother’s Home Dearies!

1 month ago

This looks pretty cool! I'm still pondering if I should build Mama Bear, especially because I already have Goreclaw. But then again, Duskana is basically the antithesis to her. We'll see.

Some cards I'd consider for this deck are these:

Welcoming Vampire. It's not a 2/2 itself, but draws additional cards. Seems good enough.

Wild Pair. It weirdly doesn't work here if you have anthem effects, but it's insane with a deck full of 2/2s.

Faldorn, Dread Wolf Herald. Draws cards and makes quite a lot of 2/2s.

Hornet Queen. It's a 2/2, but it brings 6 flying, deathtouching power. Great for defense. And just imagine casting literally anything with a Wild Pair out to get this thing in addition.

Bane of Progress. 'Nuff said ;)

Thanks to Duskana caring about base P/T, Goreclaw, Terror of Qal Sisma actually works quite well here. If you properly stack her trigger and Duskana's, your 2/2s will become 6/6 trampling forces of nature.

Dusk / Dawn is perfect for the deck. Boardwipe? Check. Big splashy value spell? Check!

Ayula's Influence would need quite a lot of land recursion to play it here, so that's a clear maybe.

Crow_Umbra on Alesha, Who Blinks at Death EDH

1 month ago

Solid updates! Olá da Califórnia! Eu gostaria de estar no Carnaval em vez de estar trabalhando na próxima semana haha.

My last couple suggestions for this deck:

  • If you're looking for a board wipe alternative to Dusk / Dawn, I'd recommend Slaughter the Strong or Retribution of the Meek. Dusk is kinda awkward since it still kills Alesha, & Dawn is also kinda clunky because it returns all your stuff to hand, except Alesha.

  • If you need a mass reanimation spell, I'd recommend Living Death since it can also double as a board wipe, or Lich-Knights' Conquest which is kinda like a more surgical, but narrow Living Death. Lich-Knight's Conquest might be a bit harder to pull off in this deck, since you run some but not a lot of creature token creation.

I'll take a look at your Judith deck a bit later & see if there are any suggestions I can think of. Other than that, your revisions here are looking good!

SirChancelot on Dirty Hobbitsez & U'r Stinkin Trees

1 month ago

Missing Animation Module to Go with rosie. Add Krark-Clan Ironworks. KCI + Vending machine goes infinite with Peregrin Took or Academy Manufactor and adding Arcbound Ravager will increase redundancy in those combo lines. Idk what you should take out but not having KCI is a huge whiff. My best recommendation is toss Dusk / Dawn for it. As for Animation Module that one is a good card but im not sure it can make its way into the list as adamantly as KCI should.

I have a deck that utilizes a lot of the same combos. You should check it out. Vending Machine Slumlord CEO

jarncards on WALL STALL

3 months ago

If you're dead set on Celestial Convergence, Axis of Mortality, Mirror Universe, or the much worse Soul Conduit are probably entirely essential to your gameplan. They are also searchable with your signature spell

Moat, Magus of the Moat, and Blazing Archon, Mystic Barrier and Ensnaring Bridge are also good ideas for your pillow fort. Ghostly Prison is nice, but these effects are always better when multiplied. Windborn Muse and Norn's Annex are also good ones.

Cosmic Intervention and similar spells are probably good ideas too.

Relic Barrier and Icy Manipulator are best friends with Winter Orb and Static Orb

Solemnity instakills

Ferropede?

Nyx-Fleece Ram is better than some of your walls, Daxos, Blessed by the Sun probably is too.

Dusk / Dawn is your best board wipe in my opinion. Also reanimates almost every card in your deck.

Renounce and Zuran Orb are good ideas to dodge mass removal or suddenly gain the life you need to win.

Add Reprieve. it is temporary, but it will allow you to dodge a counter, or you could use it to bounce your own about-to-be-countered spell back to your hand before the counter resolves.

Elixir of Immortality? might help against mill. not great though.

The One Ring costs life if you need it to draw, but pro everything is probably more than worth it, and the extra cards are likely to be as well.

seshiro_of_the_orochi on The GingerBant Man!

6 months ago

Without looking at the list, Tempered Steel and Dusk / Dawn seem like fine additions. Riftsweeper would also be a pretty fine addition. Also, turning things into food gives you nice value with cards such as Academy Manufactor.

ShadowAblaze on 'Oorah!

7 months ago

I like the deck! You should definitely try to fit in a Alms Collector as it reins in opponents, gets you card draw, and is a cleric! Consider Dusk / Dawn because it functions as a good board wipe and recursion for a deck like yours. Lastly, if you plan on running a lot of life-gain effects, maybe add Well of Lost Dreams because that can turn into a lot of card draw.

xram666 on EDH Karona, Fals God (Kithkin Tribal)

7 months ago

I count only 2 draw option:

So I would add at least another 5 draw options. Maybe:

Also I count only 2 ramp spells. Maybe also 5 other ones:

Also I would include Mirror Entity: Nice synergy and a good win option.

With the high number of tappers I would also include Siren's Call

Also the number of Mass Removal is to low. Some options:

butcher234 on Power ≤ 2 Tribal

8 months ago

Thanks for the comment! I used to run Dusk / Dawn, but it wound up getting cut for more protection. Might be meta-specific for me, but I found myself casting Dusk for little value just to get my hands on Dawn, hence the need for more protection instead. I've had my eye on The Battle of Bywater. I'm on the fence! Most of the time, I'm able to slide under the big stuff, so we shall see if it gets a slot. For whatever reason, I'm unreasonably attached to my high creature density and Bob curve.

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