Dusk / Dawn

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Dusk / Dawn

Sorcery

Dusk:

Destroy all creatures with power greater or equal to 3.


Dawn:

Aftermath (Cast this spell only from your graveyard, then exile it.)

Return all creature cards with power less than equal to 2 from your graveyard to your hand.

Browse Alters

Dusk / Dawn Discussion

mrmavana on Mono White Soldiers

2 weeks ago

I would replace Day of Judgment with Settle the Wreckage or Dusk / Dawn to keep your side of the board alive

marcdarc on Westvale Orzhov

1 month ago

A quick rundown of the first changes I'd try to implement.

Add:

Remove/trim:

You'll want some way to deal with artifacts and enchantments, possibly Seal of Cleansing in the sideboard.

You don't have valuable many-for-ones ( Merciless Eviction , eg); if you want more play versus aggro decks you might add some. Languish , Dusk / Dawn , things like that.

Also you don't have exile-versions of removal, but white and black are good for it, if you wanted to give up some of the "sacrifice for insane value" plan. Utter End and its variants.

multimedia on You got two coconuts and you're bangin'em together

1 month ago

Hey, saw that you're looking for help.

In my opinion the Vampiric Bloodlust precon doesn't showcase Edgar's best ability which is eminence from the Command Zone. You want to take advantage of this with low mana cost Vampires, mostly one/two/three drops. With eminence you want to swarm the board fast with Vampires because each low mana cost Vamp you cast gives you 1/1 Vamp token. Eminence lets you establish an army of Vamps much faster if you're casting one and two drop Vamps.

I'm suggesting for you to consider completely changing the strategy of your deck? Reduce the avg. CMC which is currently high at 3.7, make it so you can play a lot more Vamps faster. Use Sanctum Seeker , Malakir Bloodwitch and Edgar as the top end Vampires and cut most of the rest. These three benefit a lot, can do a ton of damage with big armies of Vamps. For upgrades to the precon consider starting by add all the good one drop and two drop budget Vamps?

Budget Vamps ($2 or less each) to consider adding:

Can add all these cards for about $11.


In all Commander deck builds lands that can ETB (enter the battlefield) untapped should be priority. Don't be afraid of including more basic lands instead of lands that ETB tapped. Budget lands to consider:

Can add all these lands for about $17.


Other budget upgrades to consider:

Can add the rest of these cards for about $12. Total price of suggested upgrades is about $40.


I'm suggesting to make a lot of changes by cutting a large number of high mana cost cards replacing them with low mana cost cards especially Vampires. Except the lands most of the cards I'm suggesting to cut are good cards, but most have high mana costs. Cards to consider cutting:

  • Rakdos Guildgate
  • Orzhov Guildgate
  • Boros Guildgate
  • Akoum Refuge
  • Bloodfell Caves
  • Wind-Scarred Crag
  • Stone Quarry
  • Scoured Barrens
  • Kabira Crossroads
  • Forsaken Sanctuary
  • Cinder Barrens
  • Anowon, the Ruin Sage
  • Blood Baron of Vizkopa
  • Bloodline Necromancer
  • Bloodsworn Steward
  • Butcher of Malakir
  • Crimson Honor Guard
  • Drana, Kalastria Bloodchief
  • Heir of Falkenrath
  • Licia, Sanguine Tribune
  • Mathas, Fiend Seeker
  • Olivia Voldaren
  • Patron of the Vein
  • Sangromancer
  • Skeletal Vampire
  • Skymarch Bloodletter
  • Vein Drinker
  • Black Market
  • Kindred Boon
  • Alms of the Vein
  • Ambition's Cost
  • Blood Divination
  • Consuming Vapors
  • Kindred Charge
  • Syphon Mind
  • Fell the Mighty
  • Well of Lost Dreams
  • Worn Powerstone

If you like these suggestions, or have any questions I offer more advice.

Good luck with your deck.


Panda213 on Bow Down

1 month ago

Moosh528491, Dusk / Dawn would be a great fit, thanks!!

Moosh528491 on Bow Down

1 month ago

Maybe also Dusk / Dawn as a conditional board wipe but I'm not sure you'll ever need it. It could be a good way to recur some dead petitioners though.

Austin_Smith_of_Cards on Deathmonicon - Teysa Karlov Aristocrats EDH

1 month ago

Second round of changes!

-1 Gate to the Afterlife +1 Diabolic Intent

-1 God-Pharaoh's Gift +1 Smothering Tithe

Gate is a nice value engine but nothing beats straight synergistic tutoring. In order to prevent games from dragging on, I really need to acquire my combo pieces, so Intent is in to help. Gift is actually pretty strong on its own without Gate because Teysa gives the eternalized creatures lifelink and vigilance, and the occassional Anointed Procession makes it REALLY good. That said, it takes the backseat for now for Tithe, a card absolutely proving its worth in EDH.

-1 Butcher of Malakir +1 Whisper, Blood Liturgist

Butcher is really nice, it really is, but it's just a little too high on the curve, and my aggro playgroup is really sick of my triple redundant Grave Pact s, so I figure I can cut them some slack. I've been running into a problem of being unable to recur my fatter creatures off Reveillark or Dusk / Dawn so the straight reanimation from Whisper should turn useful.

StopShot on The Orzhov Syndicate desires an ...

1 month ago

Thran Lens allows your creatures to block Animar and possibly remove him if any have deathtouch.

Consecrate / Consume and Renounce the Guilds both have chances at removing Animar if not a big fatty either way.

If you're playing 1 vs 1 Council's Judgment can always remove Animar.

Solar Tide , Austere Command , Consume the Meek , Culling Sun , Retribution of the Meek , Ritual of Soot , and Dusk / Dawn are all board wipes you can use like spot-removal.

Deathgrip is probably your BEST counterspell.

Since Animar starts as a 1/1 cards like Engineered Plague , Night of Souls' Betrayal , Curse of Death's Hold , Ethereal Absolution , and Elesh Norn, Grand Cenobite make him die instantly before he can ever get big. (If he's already out and pumped up before you can get one out just use a board wipe and he'll be stuck in the command zone until the Animar player can remove this effect.)

Nevermore and Gideon's Intervention makes it so Animar can't be cast.

Chalice of the Void on 3 makes it so Animar can't be cast.

ReaperGeko on I die, you die, we all die, bye bye!

1 month ago

http://decks.deckedbuilder.com/d/2019-02-06/OOlRXM6rRUy2_crOKL-2Gw==

This is the version ive been messing with. I know you wanted to avoid red and thats fine but i would def consider Immortal Servitude as well as Dusk / Dawn

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Dusk / Dawn occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%