|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
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Dark Salvation Discussion
1 week ago
Hello! I would definitely consider putting in Gifted Aetherborn. It's a really powerful card that you can put out early in the game for some initial defense. Also, Indulgent Aristocrat is another good card that you can put out early, and then you can later start sacrificing Bloodline Keeper Flip's vampire tokens to beef up your other vampires. OR, another good combo with Indulgent Aristocrat is to throw out a Dark Salvation, which could give you a bunch of zombies, and then sacrifice some of those zombies to beef up your other vampires with Indulgent Aristocrat. I think if you take out some of your higher CMC creatures and put in some of these to give yourself a better defense in the beginning it will make this deck stronger. Unless you have a good defense at the start or unless you do some control mechanics, you might not get the chance to even put out higher CMC cards. I hope this helps!
3 weeks ago
Josu Vess, Lich Knight for one, she is just bad by herself shes just a 4 mana 4/5 with menace and her 10 mana cmc kick is meh and never gets activated
im not a big fan of Dark Salvation because its too underhelming and mana intensive for multiplayer, Endless Ranks of the Dead and Liliana's Mastery are also kinda a bit slow and lack impact for their cost, ranks whiffs a lot after board wipe and being an upkeep trigger makes it very slow
i agree with Forgotten Creation as its ability compliments varina's so damn well and is repeatable, you could also run more reanimator effects like Reanimate, Animate Dead, Necromancy and Stitch Together
3 weeks ago
I kinda like what I see here but I'd try to have closer to thirty creatures as critter beatdown is how Zombie Tribal decks roll (or should that be shamble?)
My favourite Zombie is Forgotten Creation - he's crazy for drawing the cards you need and being able to fill that 'yard to the brim with hungry undead is super cool.
Dark Salvation is great late game when you can sink heaps of mana into it and straight up killing a threat is always a bonus.
Adding Living Death to my Zombie Tribal deck definitely resulted in more wins so chuck one in here for sure.
1 month ago
Activated abilities of enchantments can still be activated. Can it be prevented?
Our permanents can still be exiled. Can it be prevented?
Can be made so that their costs require mana with Gloom.
Can destroy the opponent's artifacts and enchantments every turn (ours are indestructible) with Serenity.
May block players from casting/playing creatures/artifacts/enchantments/lands altogether by having Ward of Bones and putting some dummy creature tokens (with Phelddagrif, Dark Salvation or Varchild's War-Riders) on the opponent's battlefield, then making them enchantments (Enchanted Evening) + artifacts (Mycosynth Lattice) + land (??? may interfere with blood moon. Still doable by sacrificing all lands but one and giving that one to the opponent with Donate).
1 month ago
I need some help deciding to remove some cards to make it 100 cards commander legal, it’s 105 right now.
Throw me some ideas to add or replace cards too. Feel free to criticize me, tell me if there should be changes. First time really trying to put a deck together. I think I’m having mana and creature cost issues? I’m not sure? Thanks!
2 months ago
Hello! Nice deck. Some ideas: Jace, Unraveler of Secrets for additional card draw, Entomb and Vampiric Tutor as tutors, Dark Salvation instead of Glimpse the Unthinkable (mill is not your main strategy, am I right?), Damnation and/or Languish (you definitely need board wipes), Scourge of Nel Toth (it's not a problem to sacrifice Gravecrawler and a Zombie token to cast him from your graveyard), Vengeful Pharaoh (nice ability + deathtouch), Grimoire of the Dead and Rite of Replication - just for more fun.
2 months ago
hello really like your deck
Cloudstone Curio with Rooftop Storm is the combo you are probably looking for boucing Gray Merchant of Asphodel to drain everyone or bouncing Grave Defiler to cast all zombie in your deck but you could stick with only Rooftop Storm + Grimgrin, Corpse-Born + Gravecrawler + Diregraf Captain
for the cut it really depend on how you play the deck the problem is that you are trying to do everything you have control/agro/combo going on you should pick combo/agro or control/combo
for the card that in my opinion arent worth to play are : Consuming Aberration , Fatestitcher, Geth, Lord of the Vault, Ghoulcaller Gisa, Josu Vess, Lich Knight, Liliana's Reaver, Noosegraf Mob, Stitcher Geralf, Undead Alchemist, liliana, death's majesty, Liliana Vess , Cancel, Counterspell, Hero's Downfall, Murder, Negate, Silumgar's Command, Quietus Spike, Sword of Vengeance, Freed from the Real, Training Grounds, Army of the Damned, Dark Salvation, Rise from the Tides, Ruinous Path also cut some of the worst land like Dimir Guildgate and run some more basic
for the card that you should be adding to the list: Grave Defiler, Kalitas, Traitor of Ghet, Phyrexian Altar, Skullclamp, Throne of the God-Pharaoh, Bitter Ordeal could be good if your local meta is a lot of food chain/flash hulk or combo deck , Diabolic Intent and all the other tutor if you have the money Cabal Coffers + Urborg, Tomb of Yawgmoth
ps: my recommendation fit for a agro/combo deck
3 months ago
I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards
Commander - Oloro, Ageless Ascetic