Dark Salvation

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Tokens

Dark Salvation

Sorcery

Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

Price & Acquistion Set Price Alerts

EMN

Ebay

Recent Decks

Load more

Dark Salvation Discussion

NecroPony on In Respondence

1 month ago

Maalfeld Twins is a fun card with gisa. Enough zombies for the whole family. Dark Salvation can bolster your army while acting as spot removal. Mill is weak in commander by default, so I'm personally not a fan of Embalmer's Tools. Zombie Goliath, Undead Minotaur, and Undead Minotaur are vanilla creatures and thus bad. Crypt Ghast is a great way to power out Mana, and the extort ability it a nice way to get some 'damage' in while padding your life.

Autofigure on Gisa and Geralf's House of Horrors

1 month ago

I would put in Whip of Erebos since you're playing a very creature centered deck and the lifegain always manages to swing the game insanely in youre favor.

as previously said, Urborg, Tomb of Yawgmoth and Zombie Master wins games since it gives unlockable to all your zombies.

and then Death Baron is good because it forces your opponents blocks or attacks to be one for ones so they lose their dudes to any block or attack they make but you can recast your dudes.

Phyrexian Altar is a bomb and when its paired with Gravecrawler and any death or cast trigger zombie you can intimately trigger it by sacing and recasting gravecrawler (if infinites are your fancy) but its still a good card regardless.

as for cards not mentioned Dark Salvation is a really good removal spell that you can cast for one or dump unwanted mana into to get more zombies and kill a creature.

Scourge of Nel Toth is a good way to get a zombie with evasion that you can also keep casting for a cheaper cost or it can provide as a blocker in the air which is helpful since zombies don't have many fliers.

lastly, Dread Summons is a really good spell for a gisa and geralf deck since it mills your deck so you can get more zombies to cast and it gives you a large swarm of zombies.

here's my scarab god deck which worked really well (even without scarab god) so it can act as a good shell for gisa and geralf as a reference. Scarab god zombie tribal

darkmatter32x on Erebos, God of the Dead

1 month ago

Don't you like friends?

This deck is how you loose friends.

I suggest Vesuva, Dark Depths (since you have Thespian's Stage) and Dark Salvation (and maybe Bitterblossom)

Space_warf on BW Zombies

2 months ago

What cards you you suggest switching out for Dark Salvation? And should I consider adding Binding Mummy?

And for Metallic Mimic I find it expensive and I like the card draw from Vanquisher's Banner

xyr0s on The dead always return

2 months ago

Where you are able to rush, you say. OK. Currently, just over every 4th card is a zombie (16 zombies)and then there's 2 additional creature cards (still under every 3rd card being a creature). Of these, only 4 cards are playable turn 1, another 4 turn 2, while the rest have to wait for 3 mana. And Diregraf Colossus is a real disappointment if you have no zombies in the graveyard, and play it for all your turn 3 mana. Rushing becomes unlikely (not impossible, but you have to draw a lot of your zombies to make up that killer hand of slow-shambling doom).

On the other hand, you have 22 removal cards. Dark Salvation is pretty weak, due to both a low landcount, and few zombies (it counts all the zombies you have in play already, as well as those it makes). Maybe a way to have as much removal as you currently do, is to have less removal, and draw more cards. How about... Blood Scrivener? And to keep the number of zombies up, replace 2 Grasp of Darkness with Fleshbag Marauder.

One of the most fundamental things about tribal decks is that you have to rely a lot on creatures doing the work, with only minimal support from non-tribal cards (merfolk, slivers, elves, and the occassional humans deck does this, all of them with 25 or more creatures, and much of the support being ways to play creatures faster). And you can get removal that's attached to a zombie, carddraw on a zombie, discard on a zombie, and... well... I think that's it. oh, yeah, you can probably also get tokens on a zombie. This may seem a bit cumbersome (Fleshbag Marauder costs one more mana than Diabolic Edict for example), but you get even more out of the synergy between tribal creatures (the slightly higher costed Fleshbag Marauder gets a buff from Lord of the Accursed, and triggers/feeds Diregraf Colossus, and whatever other zombie-specific interactions you can come up with - Diabolic Edict doesn't do any of this). If you hollow out the number of tribal creatures in your deck in favor of utility, you are less likely to draw anything that synergizes.

Suggestions:

Remove

Add

If you can find it and want to spend a bit on it: A single copy of Liliana, Heretical Healer  Flip and some Geralf's Messengers would also be good in this deck.

ImtheRealBear on BW Zombies

2 months ago

Cryptbreaker is a little more expensive but he is really good. Turns all your top decks at the end of the game into at least zombies, if you don't need it. Dark Salvation is also pretty good for a budget.

ArchFline on Fatal Return

2 months ago

It seems like a nice card for limited play, however it is by no means up to par for modern. For this deck Dark Salvation offers effectively no synergy toward my core strategy and limited removal while costing a significant amount of mana for any relavent use of the card.

A generally better choice for removal would be Damnation, sure I don't get the zombies but why would I want them? I run 4 Thing in the Ice  Flip and 2 Displacement Waves mainboard. Tokens only act as counter synergy in this deck.

CalebMaSmith on Fatal Return

2 months ago

Have you thought about Dark Salvation? It's a great removal card and can really create a massive amount of board presence if you're into that type of stuff

Load more