|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
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Dark Salvation Discussion
1 week ago
Thank you so much for the advice!
I really liked the idea of adding more Dark Salvations, and if I get any Fatal Pushes I'll add them, Dismember is a very good card, but I don't have illimited money, and I have a budget. I liked every card you recommended except for Damnation, because it's too damn expensive (it's worth 2 times my deck).
There is also a certain list of cards I would like to include, I'll show them to you too see if you dissaprove of any of them, or if you have any other recommendations for combos or not:
More Diregraf Colossuses
More Cemetery Reapers
1 week ago
1 week ago
Wooorrrrddd! I could use that spell. I've noticed a few things happening in response to etali attacking. Not only would that work but say for instance someone cast a spell like Dark Salvation or Genesis Wave would be cool to take and copy. Or even copying simple stuff like path. Haha sweet
3 weeks ago
With Altar of Dementia, you might want to include the Gravedigger + Cadaver Imp + Deathrender combo. Essentially, with both creatures in hand, or a way to get both, or with 1 on the battlefield and 1 in hand, you attach Deathrender to one creature, sac it to the Altar, play the other creature on to Deathrender and use the RTB trigger to get the first creature back to your hand from the graveyard. Loop infinitely to mill everyone out.
You might also play Bloodchief Ascension since you have Mindcrank.
The Zombie Mill EDH archetype is probably worth looking at, as well.
3 weeks ago
If you want to be competitive in a Modern setting, then first decide if you want to play Dredge, or play Zombie Tribal. Sadly, if you try to 'pseudo-dredge', it will be the most difficult thing in the world to pilot. Either dredge, or don't dredge. Forget about anything halfway.
Dredge is primarily a RED deck, supported by black & green. It may run a handful of blue or white cards Prized Amalgam, Narcomoeba, infrequently Lingering Souls ...but the idea is not to hand-cast these. With Dredge, you want a majority of nonland cards which are useful/usable from the 'yard (Darkblast, Raven's Crime, et al). Sidisi has no place here; he's slow & he can't recur himself. Dredge cards are the only self-mill engine you'll need.
Dredge runs a handful of zombies; Amalgam, Haunted Dead, & Vengeful Pharaoh. Gravecrawler is questionable, because you won't always have the zombies to recur him with. Dread Wanderer might be better. Bloodghast is better still... albeit not a zombie.
Dredge relies on fast early-game red plays to kick-start the mill engine; Faithless Looting, Insolent Neonate, Cathartic Reunion, Burning Inquiry. Plus Life from the Loam is in there to make sure you hit your land drops. Once you can begin dredging, you will continue doing so all game.
Zombie Tribal can be built a bit more loosely. This is a black deck which sometimes splashes green for interaction (Abrupt Decay, et al), or white for Tidehollow Sculler + key sideboard pieces (Stony Silence), or blue for The Scarab God ...although Scarab God is a tad slow for Modern, so he would need plenty of interaction to support him (Inquisition of Kozilek + Thoughtseize, for starters).
But Zombie Tribal primarily just wants fast, solid, value creatures: Gravecrawler. Cryptbreaker. Relentless Dead. Geralf's Messenger. Diregraf Colossus. A few lords, too; Death Baron + Lord of the Accursed. Ideally, you'd want a few Mutavaults, too... so don't splash more than one color (mono-black is fine!). Try to keep the land-count low-ish... maybe < 21 ...unless you're running Scarab Gods or Dark Salvations.
Your manabase, as it is now, is not doing a lot of good towards either option. Three fetchlands + zero anycolor lands cannot reliably support 3 colors, ever. But that's okay, because neither option calls for 3 colors.
You'll either want to get Gemstone Mines + Mana Confluences + some fetches which find mountains, for Dredge... or else get a few Cavern of Souls, Mutavaults, + a pile of swamps, if you want to build zombies.
1 month ago
Maybe for big/late game stuff:
Also like Dark Salvation a whole lot & agree that you shouldn't use blue in the deck - keep it mono-black or add green if you must have a 2nd color
1 month ago
This commander looks great.
I also wonder about more token producers to work with your Anointed Procession. Cards like Ajani, Caller of the Pride, Carrion, Dark Salvation, Empty the Pits, Liliana, the Last Hope, Plague of Vermin, Secure the Wastes, and Sorin, Grim Nemesis, might help here.
Have fun playing!
1 month ago
Zulaport Cutthroat complements Blood Artist.
Greed is a good source of card draw in a life-gain deck.
A lot of your creatures are too big for Sun Titan; maybe something like a Serra Ascendant instead for more life-gain?
You may also want more token generators to make Anointed Procession really pay off in a big way. Cards like Ajani, Caller of the Pride, Carrion, Dark Salvation, Empty the Pits, Liliana, the Last Hope, Plague of Vermin, Secure the Wastes, and Sorin, Grim Nemesis, might help here.