|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
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Dark Salvation Discussion
1 month ago
1 month ago
xyr0s and LeaPlath did a pretty good job covering creatures, and I second their suggestions. The one creature I wanted to add to their list is Gray Merchant of Asphodel. At five mana, it's a bit difficult to cast (you probably do not need more than 2 copies), but punches a huge hole in your opponent and helps stabilize your life total. This card will become a bit more powerful once you cut some artifacts and add more creatures.
Endless Ranks of the Dead is one of my favourite cards--solely for the art. I would not try running this card in Modern. While the effect it produces is fun and thematically appropriate, I think it comes out too late to really make a difference (earliest you get any utility is on your fifth turn, and, even then, you're not getting very much if you've played removal in the early game).
I'm not overly fond of Dark Salvation--too much mana for too little utility. I might add a couple more early-game removal spells.
Not sure how much budget is factoring into your build, but Thoughtseize is arguably the best black card in Modern. If it is within your budget, I would recommend four copies.
1 month ago
Too few lands. Given that you have planeswalkers at 5 and 6 mana, as well as spells with x in their cost, you should have at least 24 lands.
Bad Moon is a funny card, but it really works better where you have a lot more creatures to work with, reliably and fast. You have 9 creatures, and a very few ways of making tokens (I'm counting 3 tokens-making cards - did I miss any). That doesn't really get you any mentionable bonus from Bad Moon.
4 Dark Salvation is at least 1 too many. Even if you had more lands, you'd still not play it early on - earliest opportunity would be in turn 3, and more likely you'd not feel good about using one of them until you have 5 mana. Also, your creatures doesn't synergize with Dark Salvation at all. It counts all zombies you control, so it probably works better in a deck with at least some zombies.
Torment of Hailfire is a bit of the same story as dark salvation; you'll not need 4 of them, since you don't want to play them early anyway.
3 months ago
I actually think your deck would seem to work out preferably well the way it is, my only advice I can think of at the moment is see if you can find a couple more blue/black mixed colored cards since most of the deck seems to be black. More zombies with both those colors gives a better chance of resisting certain abilities that nullify one color. If anything, I'd lower the blue a bit since most of your deck is not blue, either that or maybe balance them out by adding few more blue ones that help out with black. That could be key. Dark Salvation is a great card to have for this deck since with more lands equals double the tokens for each X mana. Hope I helped a bit
4 months ago
In general, Liliana's Mastery is a good anthem, as it's an enchantment, and not as easy to deal with. Zombie Apocalypse is good for recurring all the zombies that you sac( you can also reuse them with cards like Corpseweft), as eventually, the deck looks like it might run out of token fodder without a recurring producer like Grave Titan. Dark Salvation serves as both removal and produces tokens. Geralf's Messenger is just a good zombie. Apart from that, Ruinous Path is better than Murder, as you are willing to make it sorcery speed for the upgrade. Last thing: Mastermind's Acquisition isn't very good in Commander, as the rules for cards that you can get from outside the game limit it to sideboards, which EDH doesn't allow. (Also, Gray Merchant of Asphodelis definitely good enough to include)
4 months ago
Ok, are you playing in MTGO or paper? Either way, here are the cards I might take out, either because they are too slow, or they are better in multiplayer (or they are just bad). Dark Salvation, Prized Amalgam, Noxious Ghoul, Liliana's Reaver, Army of the Damned, Crux of Fate, Vanquisher's Banner, Noosegraf Mob, Vindictive Lich, Dread Summons, Endless Ranks of Dead, Altar of Dementia, Sol Ring, Undead Alchemist, Kindred Dominance, Geralf's Messenger, Never / Return, Call to the Grave Grimgrin, Corpse-Born. You could definitely take out others as you play the deck.
Here are some good cards that would be good to have, but not all will make the cut. Rings of Brighthearth, Basalt Monolith, Talisman of Dominance, Arcane Denial, Counterspell, Lim-Dul's Vault, Swan Song, Pact of Negation, Snapcaster Mage, Jace, Vryn's Prodigy Flip, Toxic Deluge, Damnation, Leyline of Anticipation, Vedalken Orrery, Teferi, Mage of Zhalfir, Thought Vessel, Glen Elendra Archmage, Commander's Sphere, Solemn Simulacrum, Gilded Lotus, Cyclonic Rift, Overwhelming Denial, Search for Azcanta Flip, Forbid, Bloodchief Ascension, Urborg, Tomb of Yawgmoth, Underground Sea, Sunken Ruins, Cavern of Souls, Ancient Tomb.
I'm sure there are many other cards that would be great in the optimized version of this deck, but these are the ones I can think of right now. Also, I am not extremely familiar with the current meta of MTGO(?) 1v1 commander, so there may be cards that are good because of the meta. You will want to do some research and you will definitely make changes as you play. Have Fun!
5 months ago
Thank you so much for the advice!
I really liked the idea of adding more Dark Salvations, and if I get any Fatal Pushes I'll add them, Dismember is a very good card, but I don't have illimited money, and I have a budget. I liked every card you recommended except for Damnation, because it's too damn expensive (it's worth 2 times my deck).
There is also a certain list of cards I would like to include, I'll show them to you too see if you dissaprove of any of them, or if you have any other recommendations for combos or not:
More Diregraf Colossuses
More Cemetery Reapers