|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
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Dark Salvation Discussion
2 weeks ago
I actually think your deck would seem to work out preferably well the way it is, my only advice I can think of at the moment is see if you can find a couple more blue/black mixed colored cards since most of the deck seems to be black. More zombies with both those colors gives a better chance of resisting certain abilities that nullify one color. If anything, I'd lower the blue a bit since most of your deck is not blue, either that or maybe balance them out by adding few more blue ones that help out with black. That could be key. Dark Salvation is a great card to have for this deck since with more lands equals double the tokens for each X mana. Hope I helped a bit
1 month ago
In general, Liliana's Mastery is a good anthem, as it's an enchantment, and not as easy to deal with. Zombie Apocalypse is good for recurring all the zombies that you sac( you can also reuse them with cards like Corpseweft), as eventually, the deck looks like it might run out of token fodder without a recurring producer like Grave Titan. Dark Salvation serves as both removal and produces tokens. Geralf's Messenger is just a good zombie. Apart from that, Ruinous Path is better than Murder, as you are willing to make it sorcery speed for the upgrade. Last thing: Mastermind's Acquisition isn't very good in Commander, as the rules for cards that you can get from outside the game limit it to sideboards, which EDH doesn't allow. (Also, Gray Merchant of Asphodelis definitely good enough to include)
1 month ago
Ok, are you playing in MTGO or paper? Either way, here are the cards I might take out, either because they are too slow, or they are better in multiplayer (or they are just bad). Dark Salvation, Prized Amalgam, Noxious Ghoul, Liliana's Reaver, Army of the Damned, Crux of Fate, Vanquisher's Banner, Noosegraf Mob, Vindictive Lich, Dread Summons, Endless Ranks of Dead, Altar of Dementia, Sol Ring, Undead Alchemist, Kindred Dominance, Geralf's Messenger, Never / Return, Call to the Grave Grimgrin, Corpse-Born. You could definitely take out others as you play the deck.
Here are some good cards that would be good to have, but not all will make the cut. Rings of Brighthearth, Basalt Monolith, Talisman of Dominance, Arcane Denial, Counterspell, Lim-Dul's Vault, Swan Song, Pact of Negation, Snapcaster Mage, Jace, Vryn's Prodigy Flip, Toxic Deluge, Damnation, Leyline of Anticipation, Vedalken Orrery, Teferi, Mage of Zhalfir, Thought Vessel, Glen Elendra Archmage, Commander's Sphere, Solemn Simulacrum, Gilded Lotus, Cyclonic Rift, Overwhelming Denial, Search for Azcanta Flip, Forbid, Bloodchief Ascension, Urborg, Tomb of Yawgmoth, Underground Sea, Sunken Ruins, Cavern of Souls, Ancient Tomb.
I'm sure there are many other cards that would be great in the optimized version of this deck, but these are the ones I can think of right now. Also, I am not extremely familiar with the current meta of MTGO(?) 1v1 commander, so there may be cards that are good because of the meta. You will want to do some research and you will definitely make changes as you play. Have Fun!
2 months ago
Thank you so much for the advice!
I really liked the idea of adding more Dark Salvations, and if I get any Fatal Pushes I'll add them, Dismember is a very good card, but I don't have illimited money, and I have a budget. I liked every card you recommended except for Damnation, because it's too damn expensive (it's worth 2 times my deck).
There is also a certain list of cards I would like to include, I'll show them to you too see if you dissaprove of any of them, or if you have any other recommendations for combos or not:
More Diregraf Colossuses
More Cemetery Reapers
2 months ago
2 months ago
Wooorrrrddd! I could use that spell. I've noticed a few things happening in response to etali attacking. Not only would that work but say for instance someone cast a spell like Dark Salvation or Genesis Wave would be cool to take and copy. Or even copying simple stuff like path. Haha sweet
2 months ago
With Altar of Dementia, you might want to include the Gravedigger + Cadaver Imp + Deathrender combo. Essentially, with both creatures in hand, or a way to get both, or with 1 on the battlefield and 1 in hand, you attach Deathrender to one creature, sac it to the Altar, play the other creature on to Deathrender and use the RTB trigger to get the first creature back to your hand from the graveyard. Loop infinitely to mill everyone out.
You might also play Bloodchief Ascension since you have Mindcrank.
The Zombie Mill EDH archetype is probably worth looking at, as well.
2 months ago
If you want to be competitive in a Modern setting, then first decide if you want to play Dredge, or play Zombie Tribal. Sadly, if you try to 'pseudo-dredge', it will be the most difficult thing in the world to pilot. Either dredge, or don't dredge. Forget about anything halfway.
Dredge is primarily a RED deck, supported by black & green. It may run a handful of blue or white cards Prized Amalgam, Narcomoeba, infrequently Lingering Souls ...but the idea is not to hand-cast these. With Dredge, you want a majority of nonland cards which are useful/usable from the 'yard (Darkblast, Raven's Crime, et al). Sidisi has no place here; he's slow & he can't recur himself. Dredge cards are the only self-mill engine you'll need.
Dredge runs a handful of zombies; Amalgam, Haunted Dead, & Vengeful Pharaoh. Gravecrawler is questionable, because you won't always have the zombies to recur him with. Dread Wanderer might be better. Bloodghast is better still... albeit not a zombie.
Dredge relies on fast early-game red plays to kick-start the mill engine; Faithless Looting, Insolent Neonate, Cathartic Reunion, Burning Inquiry. Plus Life from the Loam is in there to make sure you hit your land drops. Once you can begin dredging, you will continue doing so all game.
Zombie Tribal can be built a bit more loosely. This is a black deck which sometimes splashes green for interaction (Abrupt Decay, et al), or white for Tidehollow Sculler + key sideboard pieces (Stony Silence), or blue for The Scarab God ...although Scarab God is a tad slow for Modern, so he would need plenty of interaction to support him (Inquisition of Kozilek + Thoughtseize, for starters).
But Zombie Tribal primarily just wants fast, solid, value creatures: Gravecrawler. Cryptbreaker. Relentless Dead. Geralf's Messenger. Diregraf Colossus. A few lords, too; Death Baron + Lord of the Accursed. Ideally, you'd want a few Mutavaults, too... so don't splash more than one color (mono-black is fine!). Try to keep the land-count low-ish... maybe < 21 ...unless you're running Scarab Gods or Dark Salvations.
Your manabase, as it is now, is not doing a lot of good towards either option. Three fetchlands + zero anycolor lands cannot reliably support 3 colors, ever. But that's okay, because neither option calls for 3 colors.
You'll either want to get Gemstone Mines + Mana Confluences + some fetches which find mountains, for Dredge... or else get a few Cavern of Souls, Mutavaults, + a pile of swamps, if you want to build zombies.