|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
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Dark Salvation Discussion
2 days ago
Hello! Nice deck. Some ideas: Jace, Unraveler of Secrets for additional card draw, Entomb and Vampiric Tutor as tutors, Dark Salvation instead of Glimpse the Unthinkable (mill is not your main strategy, am I right?), Damnation and/or Languish (you definitely need board wipes), Scourge of Nel Toth (it's not a problem to sacrifice Gravecrawler and a Zombie token to cast him from your graveyard), Vengeful Pharaoh (nice ability + deathtouch), Grimoire of the Dead and Rite of Replication - just for more fun.
3 days ago
hello really like your deck
Cloudstone Curio with Rooftop Storm is the combo you are probably looking for boucing Gray Merchant of Asphodel to drain everyone or bouncing Grave Defiler to cast all zombie in your deck but you could stick with only Rooftop Storm + Grimgrin, Corpse-Born + Gravecrawler + Diregraf Captain
for the cut it really depend on how you play the deck the problem is that you are trying to do everything you have control/agro/combo going on you should pick combo/agro or control/combo
for the card that in my opinion arent worth to play are : Consuming Aberration , Fatestitcher, Geth, Lord of the Vault, Ghoulcaller Gisa, Josu Vess, Lich Knight, Liliana's Reaver, Noosegraf Mob, Stitcher Geralf, Undead Alchemist, liliana, death's majesty, Liliana Vess , Cancel, Counterspell, Hero's Downfall, Murder, Negate, Silumgar's Command, Quietus Spike, Sword of Vengeance, Freed from the Real, Training Grounds, Army of the Damned, Dark Salvation, Rise from the Tides, Ruinous Path also cut some of the worst land like Dimir Guildgate and run some more basic
for the card that you should be adding to the list: Grave Defiler, Kalitas, Traitor of Ghet, Phyrexian Altar, Skullclamp, Throne of the God-Pharaoh, Bitter Ordeal could be good if your local meta is a lot of food chain/flash hulk or combo deck , Diabolic Intent and all the other tutor if you have the money Cabal Coffers + Urborg, Tomb of Yawgmoth
ps: my recommendation fit for a agro/combo deck
1 month ago
I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards
Commander - Oloro, Ageless Ascetic
1 month ago
I was playing against one of my friends during gameday Hour of devistation. I was at 1 life and was about to ultimate a Liliana, the Last Hope. I also had Dark Salvation in hand. So I made a evil plan... I would play Dark Salvation, before “ultimating” Liliana, so I could start an epic comeback by flooding the board with zombies. So I cast Dark Salvation thinking I just won the game, only to forget that my friend had casted a Kambal, Consul of Allocation a turn before! Killing myself... Oops! XD
3 months ago
3 months ago
xyr0s and LeaPlath did a pretty good job covering creatures, and I second their suggestions. The one creature I wanted to add to their list is Gray Merchant of Asphodel. At five mana, it's a bit difficult to cast (you probably do not need more than 2 copies), but punches a huge hole in your opponent and helps stabilize your life total. This card will become a bit more powerful once you cut some artifacts and add more creatures.
Endless Ranks of the Dead is one of my favourite cards--solely for the art. I would not try running this card in Modern. While the effect it produces is fun and thematically appropriate, I think it comes out too late to really make a difference (earliest you get any utility is on your fifth turn, and, even then, you're not getting very much if you've played removal in the early game).
I'm not overly fond of Dark Salvation--too much mana for too little utility. I might add a couple more early-game removal spells.
Not sure how much budget is factoring into your build, but Thoughtseize is arguably the best black card in Modern. If it is within your budget, I would recommend four copies.
4 months ago
Too few lands. Given that you have planeswalkers at 5 and 6 mana, as well as spells with x in their cost, you should have at least 24 lands.
Bad Moon is a funny card, but it really works better where you have a lot more creatures to work with, reliably and fast. You have 9 creatures, and a very few ways of making tokens (I'm counting 3 tokens-making cards - did I miss any). That doesn't really get you any mentionable bonus from Bad Moon.
4 Dark Salvation is at least 1 too many. Even if you had more lands, you'd still not play it early on - earliest opportunity would be in turn 3, and more likely you'd not feel good about using one of them until you have 5 mana. Also, your creatures doesn't synergize with Dark Salvation at all. It counts all zombies you control, so it probably works better in a deck with at least some zombies.
Torment of Hailfire is a bit of the same story as dark salvation; you'll not need 4 of them, since you don't want to play them early anyway.
5 months ago
I actually think your deck would seem to work out preferably well the way it is, my only advice I can think of at the moment is see if you can find a couple more blue/black mixed colored cards since most of the deck seems to be black. More zombies with both those colors gives a better chance of resisting certain abilities that nullify one color. If anything, I'd lower the blue a bit since most of your deck is not blue, either that or maybe balance them out by adding few more blue ones that help out with black. That could be key. Dark Salvation is a great card to have for this deck since with more lands equals double the tokens for each X mana. Hope I helped a bit