Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
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Dark Salvation Discussion
3 days ago
I don't actually play this. I threw the list together to see what I would do with zombies as a tribal strategy and to see if it's viable at all. It's possible the deck need to splash to gain access to more cards. Mono-black has little flexibility. I see the deck being weak to more explosive aggro decks and combo decks. Transgress is too slow for Modern unfortunately but we can board into other more efficient discard. As for Ruinous Path, again, there's just more efficient effects. Hero's Downfall is strictly better. Dark Salvation shouldn't be underestimated. In the early game, it can take on most of the cheap creatures in the format. Late in the game in can be a win condition on it's own.
4 days ago
I don't have a decklist, but a good place to start would be:
For removal, you have Dark Salvation and Fatal Push, and of course Inquisition of Kozilek and Thoughtseize for hand disruption. The big problem with Zombies is that you have a bunch of great 3-drops and rather few good 2-drops. Relentless Dead is really the only one that comes to mind.
2 weeks ago
I've played a more creature-based version of this commander, so while my suggestions may be skewed towards creatures, I hope they'll be helpful at the very least.
- Prized Amalgam
- Necromancer's Stockpile
- Vengeful Pharaoh
- Noosegraf Mob
- Dark Salvation
2 weeks ago
I have to agree with nastalgia here, this deck needs action or it will just get run over in the current metagame. If you want to make this deck truly competitive, you'll need to make some changes.
Having tried to brew a Blue-black Zombies build myself, I can tell you that the blue splash really isn't worth it unless you are running Prized Amalgam and cards like Thought Scour for card draw and access to more resources. The only other reason I'd see a reason for splashing blue is to run something like Echoing Truth to remove an Ensnaring Bridge or something of the like. I personally think that a mono-black Zombie build would be far more successful and consistent, but that's up to you.
Every black decks needs some form of discard to survive in the current modern meta, the best options for this are Thoughtseize and Inquisition of Kozilek, although there are budget versions like Wrench Mind and Distress which may work in certain metas, but they are not the same and should be treated like they are on the same power level.
While Grimgrin, Corpse-Born, Cemetery Recruitment,Skirsdag High Priest, and Dark Salvation are cute cards that have some synergy with the cards you play, they are all too slow, as Modern's turn 4 kill rate is exceptional, and you will be dead long before these cards will have any effect on the game.
Black has an incredible amount of outstanding removal options, and Bone Splinters is not one of them, and the reasoning is simple. Over half the decks in format, (from Infect to Titanshift) can kill you on their turn, whether it's by an Inkmoth Nexus or Primeval Titan and sorcery speed removal can't target them. Some of the best options for this are Go for the Throat, Victim of Night, and Fatal Push, as these cards can kill the majority of creatures and manlands that are floating around the modern format.
Black has some outstanding Zombie cards that you could be playing, cards like Geralf's Messenger, Cemetery Reaper, Death Baron, Lord of the Undead, Lifebane Zombie, Cryptbreaker and Phyrexian Crusader.
I'd try to make room for Collective Brutality, this card is outstanding against many of the decks that mono-black is not good against, such as burn.
2 weeks ago
I had actually just picked up a couple From Under the Floorboards and a bunch of Dark Salvation in. I need to update this asap cause there's a lot of changes. I no longer have Liliana, the Last Hope in there amongst other cards. Ill browse and see what I have in it and update this tomorrow.
3 weeks ago
I would suggest the following extra cards:
- Diregraf Captain
- Rooftop Storm
- Diregraf Colossus
- Zombie Apocalypse
- Fleshbag Marauder
- Ancient Excavation
- Unbreathing Horde
- Forgotten Creation
- Corpse Harvester
- Graf Harvest
- Vengeful Dead
- Noxious Ghoul
- Liliana's Reaver
- Corpse Connoisseur
- Geralf's Mindcrusher
- Fact or Fiction
- Forbidden Alchemy
- Dark Salvation
Aim for at leist 35 lands I would suggest for now.
All options I posted are budget options. The more expensive cards I left ut for now.
1 month ago
I really like the deck man! love playing zombies. i play Dark Salvation in main its just to good in here it safes lives! i also use Yahenni's Expertise in the side its my new Languish but still you did a great job on this..
1 month ago
Building a Ghoulcaller Gisa deck is very hard due the fact its a five drop, takes set up, and pretty easily.
That being said, I would tag all your cards into categories and see how the foundation looks. I use the tags #mana, #draw, #fodder, #land, #utility, #token, and #anthem.
Use something similar or the same, make it so that you can easily tune your deck better.
The next to you have to worry about is the cards, you have to careful and watch which way the deck leans towards. Most of the time I see good stuff builds with Ghoulcaller Gisa.
I noticed you had a lot of situational cards in your deck, like Avatar of Woe. It can be used as utility, fodder, and a beater at the same time. But what cost will you pay when you see her?
This is the way I built my Ghoulcaller Gisa, good luck. I look forward to seeing what you will come up with.