Dark Salvation

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Tokens

Dark Salvation

Sorcery

Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

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Dark Salvation Discussion

Space_warf on BW Zombies

2 weeks ago

What cards you you suggest switching out for Dark Salvation? And should I consider adding Binding Mummy?

And for Metallic Mimic I find it expensive and I like the card draw from Vanquisher's Banner

xyr0s on The dead always return

2 weeks ago

Where you are able to rush, you say. OK. Currently, just over every 4th card is a zombie (16 zombies)and then there's 2 additional creature cards (still under every 3rd card being a creature). Of these, only 4 cards are playable turn 1, another 4 turn 2, while the rest have to wait for 3 mana. And Diregraf Colossus is a real disappointment if you have no zombies in the graveyard, and play it for all your turn 3 mana. Rushing becomes unlikely (not impossible, but you have to draw a lot of your zombies to make up that killer hand of slow-shambling doom).

On the other hand, you have 22 removal cards. Dark Salvation is pretty weak, due to both a low landcount, and few zombies (it counts all the zombies you have in play already, as well as those it makes). Maybe a way to have as much removal as you currently do, is to have less removal, and draw more cards. How about... Blood Scrivener? And to keep the number of zombies up, replace 2 Grasp of Darkness with Fleshbag Marauder.

One of the most fundamental things about tribal decks is that you have to rely a lot on creatures doing the work, with only minimal support from non-tribal cards (merfolk, slivers, elves, and the occassional humans deck does this, all of them with 25 or more creatures, and much of the support being ways to play creatures faster). And you can get removal that's attached to a zombie, carddraw on a zombie, discard on a zombie, and... well... I think that's it. oh, yeah, you can probably also get tokens on a zombie. This may seem a bit cumbersome (Fleshbag Marauder costs one more mana than Diabolic Edict for example), but you get even more out of the synergy between tribal creatures (the slightly higher costed Fleshbag Marauder gets a buff from Lord of the Accursed, and triggers/feeds Diregraf Colossus, and whatever other zombie-specific interactions you can come up with - Diabolic Edict doesn't do any of this). If you hollow out the number of tribal creatures in your deck in favor of utility, you are less likely to draw anything that synergizes.

Suggestions:

Remove

Add

If you can find it and want to spend a bit on it: A single copy of Liliana, Heretical Healer  Flip and some Geralf's Messengers would also be good in this deck.

ImtheRealBear on BW Zombies

2 weeks ago

Cryptbreaker is a little more expensive but he is really good. Turns all your top decks at the end of the game into at least zombies, if you don't need it. Dark Salvation is also pretty good for a budget.

ArchFline on Fatal Return

3 weeks ago

It seems like a nice card for limited play, however it is by no means up to par for modern. For this deck Dark Salvation offers effectively no synergy toward my core strategy and limited removal while costing a significant amount of mana for any relavent use of the card.

A generally better choice for removal would be Damnation, sure I don't get the zombies but why would I want them? I run 4 Thing in the Ice  Flip and 2 Displacement Waves mainboard. Tokens only act as counter synergy in this deck.

CalebMaSmith on Fatal Return

3 weeks ago

Have you thought about Dark Salvation? It's a great removal card and can really create a massive amount of board presence if you're into that type of stuff

TheBonk on EDH Zambies

1 month ago

Also Dark Salvation and Necromancer's Stockpile. The latter requires a bit of support in terms of abusing your graveyard but really shines if it has that support.

dthoreson813 on Salvation is Not for Free

1 month ago

Have you thought of trying g Dark Salvation? It would be a good enter the battlefield synergy, plus it would give you creatures, and removal of tiny baddies.

Lmk what you think!

dthoreson813 on The Apocalypse has Begun!!!!

1 month ago

In this deck, Dark Salvation can take care of a BUNCH of annoyances from the other side of the board.

Thanks for the update, and be sure to lmk how it works out for you!

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