Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
|Want (2)||Retrofox101 , Molesto-the-Egregious|
Printings View all
|Eldritch Moon (EMN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Dark Salvation occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Dark Salvation Discussion
5 days ago
ok i looked at a deck i have and some cards that might maybe work are:
The Scarab God (good game winner i think)
Cryptbreaker just seems like good value
yes these are definitely not budget
1 week ago
magwaaf, I like having just a copy floating around. I have 4x Dark Salvation + 2x Fatal Push, and that seems to be enough removal before sideboard. It's personal choice-- feel free to swap in your choice in its place. There are good arguments to include a third copy of Fatal Push for those who want to. In short, 1x Agonizing Remorse is a personal choice and not much more.
Thanks for the comment!
2 months ago
Yeah. Probably apt. Cute zombie support against certain matchups that are probably solved more efficiently. Lili was a countermeasure to control matchups but we don’t have the worst matchup against counter-based control strats anyway with our recursion.
Salvation was a counter to aggro but in practice, it is at its best by going over board stalls. But we can get past creature-based stalls with Death Baron and we have removal already. I do still want some removal to help bust up bigger threats that are stalling us so I tweaked the number of Murderous Riders. Still cute zombie support without being too cute. And additional planes walker punishing in these walker-heavy times.
2 months ago
magwaaf, but Dark Salvation isn't 3 mana before it does anything-- you do not have to pay the XX unless you have no zombies on board. If I have 2 zombies already on board, then I pay a single and target creature gets -2/-2. The XX is optional!
I also think you underestimate how often a deck like this goes for the longer game. When this was popular in Amonkhet, it wasn't at all unusual to wait several turns and build board state. Yes, it's also capable of aggro, but this deck easily battles midrange on its own turf. It just requires patience. I have found the current Pioneer meta to also be grindy.
Again, I think you're vastly underestimating Liliana's Mastery. I get a +1/+1 anthem effect and effectively two 3/3 zombies for 5 mana. That's excellent value at the 5 mana mark. I'd argue because of that synergy it's better than any of the cards you suggested.
Grey Merchant of Asphodel is a great card. I've tried it in the deck and I just didn't find it as good as Liliana's Mastery because I get TWO zombies with more power. Yep, I get the devotion thing, and I get the Gary is powerful, but it's just not in my style for this deck and, in my playtesting with Gary, it just wasn't as good. You'll notice that there are 2x Grey Merchant of Asphodel in the sideboard. There are certainly matchups where he works well (those slower grindier matchups).
Cryptbreaker-- Flooded? Make zombies. Mana screwed, draw cards. It's an exceptional card. I don't often use it for attacking or defending. Indeed, I try to protect it! It's just a very, very good card.
Sorry for the slow response! I appreciate your comments and thoughts! Thanks!
3 months ago
I have a Saheeli X spell deck, but Zaxara really piqued my interest when I saw it. Everyone loves hyrdas, and getting board presence of big X spells feels great.
Astral Cornucopia will help your mana and give you a token - It's a steep cost but does fit the theme.
Mass Manipulation has been a powerhouse for me in Saheeli. I appreciate the might be harder for tri-colour, but Zaxara helps with that a lot.
Bloom Tender - If you are running Freed from the Real and Pemmin's, then he is a backup inclusion for the infinite mana route.
Chimeric Mass is a nice way to protect your creature based board from sorcery speed sweeps.
Dark Salvation works as smaller creature (depending on your mana) removal and generates you some additional tokens
4 months ago
I like the idea of having the plan B of milling your opponents. This way your commander has more targets and Rise of the Dark Realms becomes so much spicier.
For this I’d suggest running cards that fill your opponent’s hands and graves using cards like Font of Mythos/Howling Mine, Fascination, and Anvil of Bogardan. This sets up explosive combos with cards like: Psychic Corrosion, Dreamborn Muse, and Windfall/Jace's Archivist.
Another suggestion I have is to run Phyrexian Altar. It’s 1. a sac outlet 2. Ramp 3. a whole lot of fun with Gravecrawler. He combos with the altar giving you infinite 2/2s with Diregraf Colossus and infinite Altar of the Brood triggers.
Things I’d cut for the 9 cards I mentioned would be: Kalitas, Traitor of Ghet (see above), Liliana's Mastery (too much for too little)), Dark Salvation (same reason), Sinister Sabotage (same reason), Expropriate (cut for something that synergies with your general. Take a cooler Rise over some stolen permanents), Ancient Excavation (Dreamborn Muse tho), Liliana, Untouched By Death (the best part about her Gisa and Geralf do already), Entomb (not sure about this one actually), and a land.
Thank you for coming to my ted talk.
4 months ago
magwaaf, I could possibly cut the 2x Liliana's Mastery for more Fatal Push, but I haven't yet found the need. Dark Salvation works significantly better in most cases. On that note, Dark Salvation is superior to Fatal Push in a deck like this. There are exceptions, but few of them. Dark Salvation doesn't have the CMC limitations of Fatal Push and it can hit indestructible creatures-- and it can often be cast for a single mana. It's just better in a zombie deck.
Cutting Cryptbreaker would not be a good move! That's the card draw engine that makes this deck work! Were it not for Cryptbreaker, this deck wouldn't be any good, to be honest. It needs that card draw engine to keep looking for cards, and it greatly benefits from the ability to generate zombies if we're flooding out with lands. When we can be aggressive we're usually winning anyway and we don't use Cryptbreaker's abilities. When there's board stall or it is unwise to attack, Cryptbreaker is the card that generates advantage.
Dark Salvation vs Grasp of Darkness-- you do realize that Dark Salvation may be cast for only a single if I have zombies on board, right? Grasp of Darkness is a great card, but it is generally inferior (in this zombie tribal deck) to Dark Salvation.
Mutavault would be nice, but I don't own any of those. Westvale Abbey Flip is great when it works, and only mediocre otherwise. You are correct that Mutavault would be better, but, alas, I don't own any and I'm too cheap to buy them.
Thank you for the suggestions!