Illness in the Ranks
Creature tokens get -1/-1.
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|Commander / EDH||Legal|
Illness in the Ranks Discussion
4 days ago
There aren't too many PWs in my meta. There is one guy with strong token synergy and I could include Illness in the Ranks to shut down most of his decks if I was so inclined, but preferred to focus on cards that can deal with a multitude of threats.
You are 100% right about the wincons, as I have found that out last night, I would be in a world of hurt.
I initially had lens in the deck but it would so often get removed and set me back on coffers, that I ended up cutting it.
2 months ago
Hi there Sargeras, fellow darkness lover.
firstly congrats on the amazing mono black primer it has been a point of reference for me time and time again. You have clearly put a lot of time into this primer and I can honestly say it is very impressive.
I been looking through your 3 cmc slot and could not find Plague Engineer I feel this card is very strong when used correctly. It can be used as an Illness in the Ranks . it is a death touch body in itself that can go 1 for 1 or equipped with Lashwrithe . it is a tribal hoser giving all -1 -1. you can shut down the opponents Bloodghasts, keeping your bloodghast un-effected. there are heaps of other uses id be willing to discuss. If you could please give me your thoughts on this card, I have found it to be of great versatility in the current modern world.
also I am curious to know your thoughts on Cavalier of Night I am playing my deck with two copies with great results so far. it does need to be played in a control type shell to slow the game down enough and allow it to be the last few cards or plays that tip the scale in your favour. I have never found a situation that it is not good on the offence or defence. would love to hear your thoughts on these two cards from a fellow mono black Counsellor
may the dark arts guide you. -Jaunty-
2 months ago
Illness in the Ranks could hose a lot of goblins and they'll have issues getting rid of it.
3 months ago
Kiki-Jiki, Mirror Breaker + Thornbite Staff + Massacre Wurm is a bit janky but works. If you wanted to (though even more janky again), you could also use stuff like Varchild's War-Riders + Illness in the Ranks for more dies triggers.
3 months ago
If you are going to play a 6drop and want to cast it consistently on turn 6-7 you'll probably want 2-3 more lands. I'd probably cut damping sphere from the main for a swamp and a castle. you'll probably want some graveyard hate in the sb as well. Ashiok, Dream Render is GY hate and ramp hate. Crypt Incursion could also be decent. Maybe a 4th sweeper in Cry of the Carnarium . Illness in the Ranks is a card I've seen popping up that might be our answer to field of the dead decks, that or Ratchet Bomb buying us just enough time to not die.
3 months ago
I get what you are trying to say thegreatwizard, Walking Ballist is overall a way better card compared to Hushwing Gryff. The Gryff is a still a better "silver bullet" against the copycat deck in particular. Gryff could also be a decent answer to Collected Company decks who most of the time run ETB creatures to get tons of value of their CoCo. Then there is also the one off Illness in the Ranks which makes the tokens 0/3.
The reason for running silver bullets has a lot to do with the fact that this is an midrange oriented deck. The focus doesn't lay on delerium or any specifick strategy. It looks to play the strongest cards on their own in black, green and white. Synergie and efficient disruption is the name of the game. Generating more value and winning on resources.
Walking Ballista is just a worse Shock in the wrong deck. 2 mana for 1 damage or 4 mana for 2 doesn't sound very good, Abzan has better removal to offer. Last of, it's not that great on it's own. You want to have Hardened Scales , Winding Constrictor or Steel Overseer on the field while playing this card. The ballista is a staple for Scales and "counters matter" decks.
7 months ago
I would play snow basics and Dead of Winter to keep yourself from dying to Humans and stuff. Golgari Charm loses its usefulness once you have an Illness in the Ranks down while Dead of Winter basically does the same thing but can also keep you from dying against faster decks, of which there are a lot of in modern. Another option is Maelstrom Pulse , which can hit a bunch of tokens at once and is a good spot removal spell; basically, it'll be better for your deck in general if you play spells that also have use outside of getting rid of tokens.
I also suggest you upgrade the rest of your removal suite; Putrefy --> Maelstrom Pulse , Assassin's Trophy , or Fatal Push , Disallow --> Mana Leak . You probably put Disallow in for the possibility of countering one of your creatures' token etb triggers, but the feasibility of you getting to 6 or 7 mana to do so in the same turn is very low, so you're only ever gonna be using it to counter spells and Mana Leak is a better at doing that. Alternatively, you could play 1 cmc discard spells ( Inquisition of Kozilek / Thoughtseize ) in place of Disallow , both of which are more useful than counterspells in a deck that isn't committed to control (i.e. this one).