Genesis Chamber

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Darksteel (DST) Uncommon

Combos Browse all

Tokens

Genesis Chamber

Artifact

Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 Myr artifact creature token.

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Genesis Chamber Discussion

oliveoilonyaasscureshemorrhoid on Treasure Island (Sydri EDH)

3 days ago

For the good cards ... I'm not a regular Sydri pilot, but here's a penny for my thoughts on this fun commander. Tamiyo's Journal is a good beater that plops out artifacts/draw. Faerie Artisans / Thoughtcast / Thirst for Knowledge are really good for this deck, Dispatch / Stoic Rebuttal is always good for redundancy. March of the Machines is good in case your commander gets tree'd or stolen . Mechanized Production might be good for Phyrexian Metamorph / Master of Etherium /tokens from Sharding Sphinx / Smothering Tithe etc.

For the weaker cards ... Planar Cleansing could be replaced with Hour of Revelation . Profane Procession  Flip/ Predator, Flagship could go because of its overall cost, and it doesn't do anything else over time or when it enters, and it doesn't fit the themes of the deck. Revel in Riches might be good with the amount of board wipes but you'll be targeted for it, it's an upkeep trigger (so people will have time to respond, and with sorceries). Treasure Map  Flip is rather weak because it turns into a land so you can't abuse it like an artifact, and is 5 mana to eventually draw 3 or maybe 3+ cards. Treasure Mage does 'draw' and the best big artifact to abuse, but it's overall 9 mana unless you have Master Transmuter or something, and doesn't get any wincon that I can see. Ruthless Knave takes a lot of hoops to get through to draw or ramp, but a lot of my criticisms were at the treasure cards so you keep that theme then drawing more cards for no mana is good. Palladium Myr is not ramp, it's just sadness. Sphinx of the Steel Wind is expensive for a 7 turn clock on turn seven, but it's fun because it could fit your meta and is protected from the colors outside your color pie.

For win cons ... Aetherflux Reservoir / Staff of Nin / Caltrops are all all-star with this commander, and Tezzeret the Seeker could fetch caltrops/aetherflux but non paradox engine etc. If you're interested in a combo win, you could do Sword of the Meek / Thopter Foundry , or Sharuum the Hegemon / Phyrexian Metamorph and something to abuse the etb loop like Altar of the Brood / Genesis Chamber / Contraband Kingpin / Disciple of the Vault / Blood Artist / Marionette Master etc.

PeeBee on The Myr Revolution

1 week ago

Genesis Chamber is a good card for the deck, although the symmetry of the card sounds bad at first, you break the symmetry by having lord and pump effects that work from these creatures. You also have a lot of low cost creatures to make this work. Probably would replace x3 Origin Spellbomb and x1 Master's Call

You may want to consider having more playsets of certain cards in your deck. Myr Galvanizer and Tempered Steel seem like two of better cards in the deck and i would add a third and fourth copy to make sure you can hit these cards as much as possible.

BlueBat93 on *PRIMER* Queen of the Orzhov [[Teysa Karlov EDH]]

1 week ago

Thanks for the comments!

Miscalcul8edRisk: Yeah it's a devestating trigger for sure. Still with six mana Massacre Wurm is pretty mana-intensive and I feel like it would slow down the deck too much. Deathrender is a good card as well but I think it would fit into a less 'competitive' deck better since as you said, there should be more value-creatures in the deck as well.

Xynarth: Genesis Chamber might actually be a very good token generator. I'm a little bit worried about its downside but I'm definitely willing to try it out. Thanks for the suggestion!

BX223Hunter: Yeash, it might be good but since I already have a lot of answers in here and he is very mana-intensive, I'm not sure if it is worth to put him in here.

werewolf1101: Well, I think you should focus on a certain strategy in any build with Teysa Karlov . If you want death triggers focus on that, gaining a bunch of tokens should be a nice byproduct in a list like that but it should not be it's main focus. Same goes for token, life gain, combo etc. Focus on one strategy and take other synergies as a nice byproduct. That's why I took out the lifegain package. It was a nice little win condition with Aetherflux Reservoir but it took away from the overall synergy. So, focus on your main strategy. And as it changes so should your cards. Yes, I will look further on the Ravnica Allegiance cards but I think I have picked out the best already. I think this list is pretty synergistic and strong even though it takes some more fine-tuning. Anyway, I have my doubts that Teysa Karlov can get to the highest competitve level.

Xynarth on *PRIMER* Queen of the Orzhov [[Teysa Karlov EDH]]

1 week ago

I had not noticed that...! Some reason my comment didn't show up... Anyway. That is gross, and I need to be careful for when I play the angel in my Teshar deck.

I'm also wondering how good Genesis Chamber would be in your deck. Thoughts?

Chopwood on They See Myr Rollin' - They Hatin'

3 weeks ago

Kederekt Thank you for the suggestions, I will take them under consideration. I understand your logic regarding Howling Mine &Lodestone Myr and I must say that I am not entirely happy with Perilous Myr. However, I would replace Myr Matrix instead of Myr Turbine, since I've found it to be the weaker card. Especcially since Turbine + Myr Battlesphere fetches another Battlesphere. One can further discuss whether or not Genesis Chamber fits in the deck or if it ultimateley can be replaced with something better. The upside with Westvale Abbey  Flip is that it can transform puny little myrs into a flying demon with haste and lifelink, often winning the game.

What do you think, should one add green for Ancient Stirrings to get tron more reliably, or will that break the theme too much? The downside is also that it will probably mean the total exclusion of utility lands in favor of forests.

hungry000 on Gravecrawler

3 weeks ago

The only thing I see that could be a problem is that you might have trouble meeting Gravecrawler's requirements with only 8 total zombies in the deck. Dread Wanderer can help solve that problem. To tag onto the Stinkweed Imp idea, you could also play Prized Amalgam for some more things to sac and a way to activate Gravecrawler. If you go with Dredge you can also play some Claim or possibly Postmortem Lunge to get back sac outlets, sac payoffs, or a zombie you dumped in the graveyard.

Also, I question the need for Ensnaring Bridge; it's good, but it seems detrimental when Bloodthrone Vampire is your main sac outlet. You're also already making a bunch of chump blockers with Genesis Chamber, so I think you should try dropping it and an Altar's Reap for more zombies and more Viscera Seer.

Kjartan on Divine Norin

1 month ago

Welding Jar just to protect Genesis Chamber seems like a bad idea. Otherwise nice :)

MurrSheep on They See Myr Rollin' - They Hatin'

1 month ago

My only problem is with Genesis Chamber because it works for your opponent too. Other than that, a very solid deck. Feel free to check out my Myr deck as well. +1

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