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Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 Myr artifact creature token.
Genesis Chamber Discussion
3 days ago
I love shirie and this comes from love too
Too many of them are weak to begin with but then get bigger with sacrificing or discard, if you want to have a lot of creatures I would suggest Mortal Combat too for max synergy and some graveyard protection. Witchbane Orb .
6 days ago
Genesis Chamber is also a cheap artifact to make Myr tokens whenever you cast or get a nontoken creature out, but it gives your opponents the same benefit.
1 week ago
Teferi's Puzzle Box is a frustrating card to play against. Combos with Chains of Mephistopheles , another chaotic card, to hand lock all players with zero cards in hand. Necropotence gets you around this lock because you skip your draw step and don't actually draw cards with Necro. Paying life to exile and then put cards into your hand is not drawing them.
2 weeks ago
When multiple triggers you control occur from the same event, you can stack them in the order you want.
Arcane Adaptation isn't a trigger, it is a static ability, so no need to stack that one. Now assuming you have no other creatures...
When you complete casting of
, you have three enters the battlefield triggers from the Hatcher's entry, which you stack like this (best way I can think of):
TOP-> Genesis Chamber trigger -> Emrakul's Hatcher trigger -> Dragon Tempest trigger (Hatcher)
First you resolve
to put a Myr token into play. This adds another trigger to the top of the stack:
TOP-> Dragon Tempest trigger (Myr token) -> Emrakul's Hatcher trigger -> Dragon Tempest trigger (Hatcher)
Next you resolve Dragon Tempest, which gives the Myr haste and deals 2 damage to something (you control the Myr and the Hatcher). Now the stack looks like:
TOP-> Emrakul's Hatcher trigger -> Dragon Tempest trigger (Hatcher)
Next you resolve the Hatcher, who puts 3 spawn in play, triggering Dragon Tempest three more times:
TOP-> Dragon Tempest trigger (spawn token-1) -> Dragon Tempest trigger (spawn token-2) -> Dragon Tempest (spawn token-3) -> Dragon Tempest trigger (Hatcher)
As you now have a total of five creatures, each of these four triggers will deal 5 damage. I don't see a way to stack the triggers that would get the Myr to deal 5 damage without giving up the 5 damage triggers from the spawns.
2 weeks ago
Hey! So, a question about how a few things would interact. Say I have Arcane Adaptation on the battlefield, making all my creatures dragons. I also have Dragon Tempest , making all my creatures dragons, and a Genesis Chamber , creating a Myr whenever a non-token creature enters the battlefield.
So, my question comes from this: If I were to cast an Emrakul's Hatcher , it would create 5 creatures in total. The hatcher, the myr, and the three Eldrazi Spawn. Do those all enter at the same time, so each of those 5 would deal 5 damage off of the Dragon Tempest triggers? Or does the hatcher enter first, dealing only one damage assuming no other creatures, followed by the rest? And if the latter, can I control the entering order triggers between the Spawn and the Myr?
2 weeks ago
EDIT - added links
Some Maybeboard cards I think should be in the main deck: Benthicore , Inspired Sphinx , Kederekt Leviathan , Pentavus , Intruder Alarm , and Soothsaying . Myr Turbine and Heartstone are kind of meh, I'd replace with Genesis Chamber and Unstable Obelisk . I'd also swap some counterspells - Geist Snatch , Summoner's Bane and Lazotep Plating in for Cancel , Dissipate and Rewind .
Cards I'm not really impressed by: Stormsurge Kraken , Tidespout Tyrant , Windreader Sphinx (depends how much flying you end up with), Sphinx Ambassador , Darksteel Colossus , Pathrazer of Ulamog , It That Betrays . I think it's better to focus on big guys that also have ETB effects than use these.
Some other cards to consider (plus the ones I sent you): Erratic Mutation , Synthetic Destiny , Evacuation , Aether Gale , AEtherize , Crystal Ball , Interpret the Signs , Precognitive Perception , Seer's Lantern , Ugin's Insight , Treasure Map Flip, Zhalfirin Void .
3 weeks ago
Priest of Gix again for more ritual mana.
Overeager Apprentice can pull the trigger any time for more black mana.
Sidisi, Undead Vizier as a tutor, a body, and a sac trigger.
Not sure if this is what you're looking for but I hope it helps.
1 month ago
Genesis Chamber is awesome. A buddy of mine once had a deck like this, with Saltskitter s as Norins 5,6 and 7: They would enter the battlefield during the end step, trigger Genesis Chamber, and leave until the next end step. And even when the Genesis Chamber weren't there, they would enter the battlefield, and in turn exile eachother, triggering the Soul Warden s.
He also used Sigil Captain to make sure his Myr (and soul sisters) were better, but these are all strategies probably better suited to the kitchen table.
Genesis Chamber occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%