Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 Myr artifact creature token.
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|Commander / EDH||Legal|
Genesis Chamber occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Genesis Chamber Discussion
1 week ago
Ah, a fellow Oviya player. Warms my heart.
I've found that it's best to use her first ability as a last resort mana sink, casting the other spells in my hand first. I usually start spitting out her constructs ASAP so I can start punching face. And yes, you will look scary when your board is filled with tokens. Comes with the territory.
Find a copy of Skyshroud Claim and replace Explosive Vegetation with it, or run it alongside. Adding in that Wrap in Vigor and Soul of New Phyrexia can help against board wipes, but mainly you deal with board wipes by just recovering afterwards. If you do decide to use Inspiring Statuary then Throne of the God-Pharaoh and Genesis Chamber become much better here. Even if your opponents get a few creatures off of Chamber, they won't put up much of a fight when you steamroll them. Also, getting some extra life drain could make the overrun play easier later. BTW, Overcome is another of these overrun effects.
I'm testing Arasta of the Endless Web and Wilderness Reclamation in my build. I imagine Arasta getting out of hand quickly if not dealt with, and Wilderness allows you to play a spell AND use Oviya in the same turn cycle. Cheaper than Seedborn too, money-wise.
1 week ago
Benchwarmer247 I never really liked how the goblin theme ran in Norin, so ended up cutting Goblin Settler, Goblin Matron and Krenko, Mob Boss. I've found cards like Fork and Reverberate end up working much better than Gamble since usually at least one of your opponents will play a tutor spell for you to copy. Mox Amber has been awesome and I've kept a lot of opening hands just because it was in it. The trick is to tap it for mana before Norin leaves. I have gotten so much value out of Goblin Welder exchanging myr tokens generated off of Genesis Chamber for artifacts in my graveyard.
2 weeks ago
Grismold is really cool. You might like these: Forbidden Orchard, Eternal Thirst, Blade of the Bloodchief, Pitiless Plunderer, Seed the Land, Genesis Chamber, Ezuri's Predation, Parallel Evolution, Eldrazi Monument, Fallen Ideal, Inner Demon, Cauldron of Souls, Hardened Scales, Winding Constrictor, Corpsejack Menace, Solidarity of Heroes (surprise commander damage!)
2 weeks ago
Hi everyone, i want to build a "fair" urza build which in my opinion basically means: no stax and no infinite combos. I would like to know some suggestions about the possible win cons i could add to the deck (i'm on a budget so no >10$ cards). The ones that i had in mind were:
1) Construct army thanks to: Masterful Replication, Deadeye Navigator (without infinite mana i can't go infinite with constructs), Panharmonicon, Conjurer's Closet, Mirrormade, Karn, Scion of Urza and Mechanized Production
4) cast many spells with low cmc + Aetherflux Reservoir
If you have any other ideas for win cons it would be great.
1 month ago
This is both a call to the conversation and a shoutout to these other Winota builders! Check out:
At first, I thought Winota decks would be very homogeneous, and while that's mostly true, I'm seeing a lot of clever ideas within her framework. Everyone check out their decks, and I hope all the people I tagged will join in the conversation here! Let's break Winota together friends! For the Legion!
1 month ago
As for cuts, I'm lukewarm on Bloodthirsty Aerialist, Priest of the forgotten gods, but the creature count feels a little low for what you're doing, so I'm hesitant to remove creatures, especially with Syr Konrad, the Grim. Much like Aerialist, I've found Carrion to be just a little slow and inefficient for what it does. You're not a big-creature deck, so it's probably going to net you 3-4 bodies for 3 mana, but it's a bad draw after a board wipe, so Genesis Chamber, Orzhov Enforcer, Pawn of Ulamog, Sling-Gang Lieutenant, and Weaponcraft Enthusiast should all probably see play before it. I'd also cut Diabolic Tutor, since it's pretty inefficient. I'd also test to see how reliably you can get to the mana for Plague Wind and In Garruk's Wake. As for the big-mana zombie spells, zombies are a little awkward for an Aristocrats deck, since they don't Skullclamp well (btw, where's the clamp, my dude?), but if you decide to throw Gravecrawler combos into the mix, then keeping a few zombies on hand is good.
pmansmoney on brew
1 month ago
Not that you need to add more nonland cards right now, but I also like Genesis Chamber in these types of decks so it might be worth considering.
3 months ago
Siren Stormtamer, Nihil Spellbomb, Mulldrifter, Metallic Mimic, --> Iron Bully, Mayhem Devil, Yawgmoth, Thran Physician, Disciple of the Vault, Genesis Chamber, Goblin Welder, Skeleton Shard, Sharding Sphinx