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Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play.
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Genesis Chamber Discussion
4 days ago
A few things that immediately stand out:
I would highly recommend Eidolon of Blossoms. One thing I have noticed playing green/white is that it can be somewhat lacking in the card draw department. Eidolon helps remedy that, especially in conjuction with cards like Gift of Immortality. If it's not out of your price range, Sylvan Library is a powerhouse.
I don't think that cards like Ghostly Prison are necessary in a deck that runs 40 creatures. I also think that Genesis Chamber is win-more. It's not bad, but until you go infinite with it, it seems like a dead draw.
Selesnya Sanctuary is not worth running. It's just too slow and the negative effect on your turn two play isn't worth it. You have enought coloured sources that you could run something liek Buried Ruin which is a good way to get back cards like Blasting Station.
On other thing as well, you're running a decent clutch of stax cards, however stax is one of those things that unless you build the deck to focus around it, it gets diluted. With my list, I've focused most of my flex spots on card advantage rather than stax. While I run some removal, that's more to deal with stuff that either combos faster than I do or to shut down stuff that shuts me down.
On the whole though, the list looks pretty good. There are a few things you can do to streamline it a bit but overall you're working with a solid foundation which will make the whole process much easier.
1 week ago
I have to write a new description of the combo chain, sorry about that.
For now, click on the "First Draft" spoiler in the description and ignore option A.
Basically, it's that this deck has enough ramp that you can reliably get to 8 mana on turn 3 or 4. Once you do you play Razaketh, and if you have at least 2 creatures then you can tutor for everything you need to win on the spot. The only thing that's changed since my first draft is that now plan A is to chain tutor all the 0-drop creatures multiple times with Genesis Chamber, No Rest for the Wicked, and Yawgmoth's Will and then gain enough life though storm to kill everyone with Aetherflux Reservoir.
I'm definitely not cutting Gemstone Caverns though, because it's fantastic, but I'll find a spot for it.
2 weeks ago
thanks everyone for all the suggestions and +1s I greatly appreciate it.
Primal Vigor is a little to mana costly, I find by turn 5 my opponent is already dead and without any mana ramp I wouldn't be playing it until turn 5 which would be too late to be helpful. Besides Cloudshift and Essence Flux are what really shine at duplicating my tokens.
I definitely like the Street Wraith idea, I was thinking of taking out Hunted Horror since 2 tokens that don't die immediately thanks to Illness in the Ranks or have their first attack negated thanks to the life gain from a few cards wasn't really working out as well as I hoped. I was going to throw in Hunted Troll but I don't really want to add fourth color and the free card draw from Street Wraith would be extremely helpful.
I was originally thinking of adding Authority of the Consuls but I found I never needed to attack with anything other than my Hunted Phantasm which is unblockable anyway. Definitely a good sideboard option for fast agro decks, gives me extra life gain and slows them down a bit. Also I never really thought of how well it goes with Mercy Killing I just had it stuck in my head that all the tokens I give them come into play on my turn anyway but that's not the case with Mercy Killing.
Beast Within is only in the sideboard because I was thinking about adding green I just forgot to remove it. I don't think I would need Crib Swap since I already have Mercy Killing which does basically the same thing but gives them more tokens to be drained by. I love the idea of Genesis Chamber, that will be a great replacement for the Beast Withins in the sideboard for fighting creature heavy decks. Against anything else it is kind of a dead card since it doesn't duplicate the tokens I give them.
2 weeks ago
Cool deck +1.
2 weeks ago
2 weeks ago
To add black
1-2 Lightning Bolt
This is just off the top of my head, make of it what you will. Look at B/W tokens lists too, see what looks good.
3 weeks ago
I was also thinking Bitterblossom might not be worth it, for the same reasons you mentioned. Hangarback Walker is an easy replacement for that. I suppose I can also take this opportunity to swap Walking Ballista for Exsanguinate for the plan B wincon. I was hanging on to Walking Ballista because it could be used as a pseudo 0-drop with Genesis Chamber and Pawn of Ulamog, but if Hangarback Walker can do the same thing we might as well have an extra way to get our life total back up now that the tutor chains are looking to be longer.
Bloodghast is sort of one of the weaker cards in the deck right now. I had it out for a while and my reasoning for putting it back in was that it could be pitched to Bog Witch or Overeager Apprentice, or sacced to Culling the Weak, on the combo turn, and then be brought back with a land drop for free fodder. Problem is, those cards and Entomb are the only cards it works with, and now that Nooze is gone it's the only Entomb target. On the other hand, I was thinking of putting Diabolic Intent back in, which would make it more useful again. IDK
I don't think Krark-Clan Ironworks is a good fit here, mostly because most of our artifacts are either already self-sacrificing, or are creatures and better off being fed to Raz. I only see about 11 artifacts I'd expect to want to sacrifice to it, which isn't enough to expect it to pay for itself pre-Raz.