Genesis Chamber

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Genesis Chamber

Artifact

Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 Myr artifact creature token.

Basshunter on Massacre Girl's playing dead

1 month ago

hi dude, you could think about Genesis Chamber or Spawning Pit

ezio2907 on Kibo, Uktabi Prince - Artifact control

10 months ago

Je hebt veel removal spels (32!). Ik begrijp dat je de artifacts wil slopen om je apen sterker te maken, alleen moet je ze eerst casten.

Omdat je veel creatures wilt om daar +1/+1 counters op wilt leggen. Daarom moet je minder 4+ mana creatures spelen. Je kan makkelijk wat goedkopere creatures spelen! Er zijn een aantal changelings die je kan spelen Universal Automaton, Realmwalker en Masked Vandal (-> is ook meteen removal).

Je speelt Slippery Boogbonder, maar waarom? Als je protection wilt open houden dan moet je 4 mana gebruiken! Je kan beter Greaves en boots spelen voordat je deze speelt.

Er zijn nog wat mooie kaarten uit de nieuwe set All Will Be One & Red Sun's Twilight.

WAAROM Ashnod's Transmogrant?!?! Speel dan op zijn minst Liquimetal Torque of Liquimetal Coating! Als je all in wilt gaan dan Mycosynth Lattice :).

Een paar andere kaarten die ik zou aanraden:

Hoe ik het zou spelen is dat ik veel apen op het veld snel wil krijgen. Dan zorg ik dat ik Kibo het veld op krjig en het leger kan laten groeien. Omdat je curve nu te hoog is, gaat dat langzaam tot niet.

Tomiix on JLK's Urtet | Game Knights #60

1 year ago

I am a big fan of Urtet, and I am so glad that there is finally a Myr commander that is a Myr.

There are some deck building decisions I am curious about.

The first of which is the purpose of Temur Sabertooth. I may just be missing it, but I don't see any of the usual suspects when it comes to Temur Sabertooth synergy. I know that generally it provides good value by giving you several casts of Myr, though is that the sole purpose? I can see a three card combo with the likes of Urza and some artifact cost reducers to make the cost to do the flickering rather cheep. Though I don't see it going infinite with the current deck construction. (Which might be on purpose! I don't know what the standards of Game Knight's lists are.)

Intruder Alarm seems really good for this deck. Is it cut for power reasons? I think cards like this make Temur Sabertooth make more sense, since you could get a good mana engine going with Temur Sabertooth, some existing mana dork creatures, and intruder alarm. If you have any of your draw effects too you could basically go through your deck. (Which may be the reason it's not in there!)

Is there a reason for not running artifact matters synergies? I am aware of there being the cycle of artifact lands, and artifact dual lands. I feel like this list could take easy advantage of metalcraft cards, affinity etc for cool payoffs! Is that an intentional decision due to cards like Karn, the Great Creator?

Do cards like Elesh Norn and Crystal Shard make the cut for you personally off the show?

Big fan looking to build the deck myself and would love any insights you could give on why the deck was built the way it was. I may lean into the Myr tribal synergies more, but that is just because I love the tribe so gosh dang much. I plan on including cards like Myr Matrix, Genesis Chamber and Myr Reservoir

Soulus101 on Isshin, Two Heavens As One - Eiganjo Uprising v1.3

1 year ago

I love a good token deck, and Isshin seems like fun! Have you considered playing more into doubling triggers on your opponent's attacks? Revenge of Ravens is a very good Propaganda-type effect for Isshin. You could then lean into Eiganjo Uprising or Genesis Chamber and goad/force-attack effects, with cards like Goblin Spymaster, Karazikar, the Eye Tyrant, Kardur, Doomscourge, Vengeful Ancestor, Baeloth Barrityl, Entertainer.

In terms of protection spells, Inkshield seems like a great effect in this deck.

Paladin Class seems a good fit. protection from spells on your turn, an anthem, and a massive double-boost on the last effect. And Linden, the Steadfast Queen also seems like a strong effect to maintain your life total while your team is tapped down. Angelic Exaltation is an all-in Exalt effect that lets you get in for a lot of damage with one creature, should the need arise.

carpecanum on You Shall Block My Creatures!

1 year ago

Voracious Cobra and Gorilla Berserkers maybe.

Sylvan Offering

If you put in a red "take an extra attack phase after this one" card you can either attack two opponents OR attack one, murder all his creatures and then attack again while you still have the massive bonus to stats

I don't think you really need Genesis Chamber, Goblin Anarchomancer or Gorm the Great

KBK7101 on You Shall Block My Creatures!

1 year ago

Elsdragon is definitely an interesting commander. I love the designs of commanders with weird but still useful effects like this. It makes the game so interesting!

Scythe of the Wretched and Jangling Automaton are some really great finds!

I feel like I recommend this card all the time, but Genesis Chamber can help a lot with giving opponents creatures. Mogg Infestation and Varchild's War-Riders should totally be in the main deck, too!

KBK7101 on If Zurgo Wasn't Boring - Kelsien EDH

1 year ago

Kelsien was probably my favorite commander from C20. He's so edgy and cool. Plus, his lore makes him sound kind of insane, which only enhances his edginess. So cool.

Definitely recommend Chandra's Ignition and Genesis Chamber and/or Forbidden Orchard. Chamber and Orchard make sure that Kelsien has targets and Ignition is a fantastic board wipe for this kind of deck.

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