Children of Korlis


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral Common

Combos Browse all

Children of Korlis

Creature — Human Rebel Cleric

Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

Price & Acquistion Set Price Alerts



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Children of Korlis Discussion

Florg on Competitive Multiplayer Control, Zur

1 day ago

Children of Korlis could be a good replacement for Oketra's Last Mercy on Necro turns.

Endr on Not (Un)Dead Yet

3 weeks ago

vvankershim Thanks for looking it over! I am still planing out the land base, but yes I do have duel lands. I was going to have 11 of each basic land for the time being. Leaving 14 complex lands to fill out the rest. Hopefully this will keep things budget.

I have considered Dictate of Erebos because it has flash. The only reason I hesitate putting it in is because I have only 1 sack outlet. Meaning if can't cast my commander in the late game then it has way less value. That being said if I have either Soul Warden or Soul's Attendant then I am gaining a ton of life of massive creature casting. If I have Suture Priest then token decks loss lots of life when they spam things into play. Riot Control also gives me life gain and prevents damage for the turn. Also, Children of Korlis will reverse all damage taken unless I take lethal. That doesn't account if I have Sanguine Bond, Vizkopa Guildmage, or Defiant Bloodlord. But you're right, I'm still not sure how this will fair against a deck like Selvala, Heart of the Wilds's

I put that description early on and posted at like 1am haha. What I was trying to convey, and failed, was that there is a ton of graveyard hate and I can't always count on sacking creatures from recursion. I meant that I like the ability to shift strategy between token and creature sacking for life gain. Base on whether or not if there is graveyard hate.

karn862 on Pay 20 life or you lose

1 month ago

Hello Papillo, there are quite a few possibilities with Pain's Reward but you usually always gain something out of it :

  • It can help trigger your combo because your could bid an arbitrary high value of life, regain it with Children of Korlis/Tainted Sigil and then deal that much damage to the opponent with Vizkopa Guildmage

  • It can help draw 4 cards for your combo even if you don't deal damage

  • If you have less life than your opponent you can still use it with Tainted Sigil to regain life if they bid higher than you.

Immortalized on Hanna, the Pillow Fort Builder

1 month ago

anyway, a mix of effects like Indestructibility, Gift of Immortality and Ghostly Possession on things like Palisade Giant. Pariah also works like a charm. Don't underestimate Gift of Immortality on Children of Korlis either.

abby315 on Griselbrand aetherflux

1 month ago

I can second that the Reanimate strategy is super fun and pretty cheap as far as legacy decks go, much cheaper if you don't run OG duals too!

But also, consider Children of Korlis as a way to draw a lot of spells without dying. And Tendrils of Agony is a much more efficient storm spell!

LeaPlath on

1 month ago

Why the Children of Korlis when you aren't going for the Tinfins kill?

Sleazebag on #SorryNotSorry

2 months ago

Pypoh: Multiple avenues to go with this deck, but the easiest ones would be:

Angel's Grace + Ad Nauseam to draw your entire deck, then Sickening Dreams for 40-70 damage which usually kills everyone.

Another would be Lim-Dul's Vault, pay tons of life, put either Vizkopa Guildmage or Children of Korlis (the one you are missing), activate Vizkopa a few times, sac children of korlis, gain tons of life, all opponents die.

VesuvanDoppelbanger on Karador cEDH

3 months ago

Glory does very well from your graveyard, and would seem to fit since you're already pushing things into it.

Children of Korlis can be hard to deal with when you can cast it every turn.

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