Pooling Venom


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Future Sight Uncommon

Combos Browse all

Pooling Venom

Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, its controller loses 2 life.

(3)(Black): Destroy enchanted land.

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Pooling Venom Discussion

shinobigarth on Attack and you shall die.

4 months ago

you might think about Corrupted Roots and Pooling Venom in sideboard against control. because you'll want to swap out most of the creature auras since they wont be playing many creatures but they will need to tap lands of course.

TreyV on

5 months ago

Definitely Dark Ritual. It's practically like the point of mono-black. You need to cut your colorless mana land down at least in half or maybe 2/3. Tossing in all those colorless sources misses the point of a mono color deck (always having the right color) and just gives everybody else who has Wasteland something to shoot at. Maybe 2 Rishadan Port and 2 Wasteland, just 4 of one of those. Also, bump your land total up to 23, 24, or even 25. Your LD spells are all 2 and 3 CMC, so mana starving in the first 3-4 turns is pretty much the death a LD deck. I would swap the Blight for the Pooling Venom. Using Blight always annoyed me with my LD decks because it's still there, that is, your opponent gets to choose when it goes boom which can be a problem when you're trying to stay ahead of them on land.

Maybe try Cryptbreaker for mid and late game creatures. With LD you can wind up with a hand of LD spells and land, and nothing to kill them with. That guy lets you turn whatever card you want into a creature. And with enough you even get a card draw.

BlackCoffeeMagician on

5 months ago

Maybe Dark Ritual for acceleration. Evil Presence to disrupt mana Pooling Venom for life loss and then later destruction and Powder Keg could help to clear Aether Vial

Polupus on 13 is the number of life

7 months ago

Pooling Venom and Contaminated Ground don't work so well with Triskaidekaphobia as once you get the opponent at 13, they can just tap one of their enchanted lands and drop below. Sure you can then use the tree, but they can always respond and there's so much creature removal out there that it's not guaranteed that you'll have that option.

You're better off just swinging with your fairie tokens to bring their life down.

You might want to add more disruption like Thoughtseize or Oblivion Ring or some instant speed removal to handle opponent's game plan.

If you're looking for more life total manipulation cards try going with Syphon Life or Sleeper Agent or Leechridden Swamp or Blood Artist.

Happy brewing!

freakingShane on When Nightmares Become Memories | B Control

10 months ago

If you want more cruel control for your opponents, I'd recommend these cards (I put them in any B cruel control):

Artifact Possession, Contaminated Ground, Corrupted Roots, and Pooling Venom. Tinker with the amounts for these, but use them possibly with a boost from Icy Manipulator and/or Mana Web.

I have seen a Legacy deck that runs these solely (plus 0/1 walls with regenerate) and they win from all the damage dealt through this.

Just a suggestion that you may wanna look into or tinker with. Hope ya like it!

KaiserChronic on Saint Peter

1 year ago

Yeah Pooling Venom wouldn't work well since they would probably just take the 2 life to drop an Ulamog, the Ceaseless Hunger lol. Contaminated Ground would be better, but again to specific in utility to run. The MB Ghost Quarters and SB Fulminator Mages are plenty to deal with Tron lands. Thanks for the suggestion tho

GearNoir on Saint Peter

1 year ago

Do you think something like Pooling Venoms would help you against Tron? Or might that be too situational for sideboard and make you too slow?

nickiru on The Ultimate Land Decimator!

1 year ago

WOW thanks for the response!!

I mean, most people don't do this. Thanks truly.

You make a valid point about reducing my end game cards. It may seem insignificant but I you convinced me to at least reduce thrag to 1... maybe. I'll run draw % calculations to see what difference it would make.

This deck badly needs more removal which makes this appealing. A lightning bolt wouold be wise because its 1 cost and like you said I can hit the enemy directly for a last bit of necessary dmg.

I made many lando decks and I started with dmg output like the cards you suggested. Optimally that kind of deck with cards like Roiling Terrain, Melt Terrain, Poison the Well, Pooling Venom, etc is good but it only cuts it close. That deck model evolved to a heavy creature base with Avalanche Riders, Goblin Ruinblaster, Acidic Slime, and others to give the deck some bodies which was better. But then there were some blunt weaknesses like fighting control decks and mono-colored decks like merfolk, then affinity...

Then I moved to this deck's predecessor which had stuff like Simic Sky Swallower so when I cast it it STAYS!! but then rock decks with Liliana of the Veil just wiggle by do to sacrifice.

All my experiments over the span of 2 yrs led to this current model with life gain. It lando/ramps up to big critters that WILL do something when they enter (life gain or token) and do somethign when they leave (life gain or token or Batterskull reequip.) I found that even a small life gain greatly enhances this decks performance as the predecesor lando models hardly scraped by when it won and when it failed. This way, all the life gain and big creatures make this deck get way out of reach.

so that's the logic/history/ etc.

Lightning Bolt is considerable because it's removal early game. I like that. end game it has a purpose too.

COULD YOU SHOW ME YOUR LANDO MODEL !!! PLZ PLZ PLZ I always love looking at others. it gives me ideas!

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