Vizier of Remedies


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Vizier of Remedies

Creature — Human Cleric

If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.

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Vizier of Remedies Discussion

DeviousPenguin666 on Glittering Company

1 week ago

Sweet deck, +1! By the way, what makes Vizier of Remedies better than Melira, Sylvok Outcast? Is there something I'm missing, because Melira looks strictly better...

SlappyBob on Glittering Company

1 week ago

Alright, darklord1135 and generalrenard, let's break this down. There is no Anafenza or Melira in this deck, they are entirely replaced by Vizier of Remedies. The Vizier does the same thing as Anafenza or Melira, but the Vizier can also combo with Devoted Druid, making her much more useful in the deck than Melira or Anafenza. However, I am considering trying to fit one Melira, Sylvok Outcast back into the deck because she's so insanely useful for completely shutting down infect.

abby315 on Naya Control (Combo?)

3 weeks ago

Ive brewed with this combo before, and in Modern the best and fastest way to put it together uses Chord of Calling and/or Eldritch Evolution to tutor the pieces and cheat em into play. Unfortunately you cant find the angel with Collected Company so its somewhat worse than the Vizier of Remedies / Devoted Druid / Duskwatch Recruiter  Flip combo. But you dont need to wait a turn to gain infinite life, and its only two cards. So theres that!

Anyway I think youd be better off cutting some planeswalkers and focusing on getting out the combo, plus playing some midrange threats as a backup plan. Id go ahead and add 4-6 mana dorks to speed up, the best of which are probably Birds of Paradise and Noble Hierarch, but since youre running Utopia Sprawl it might also be fine to just add 4 Arbor Elf for that interaction.

Id also add a few more creatures so your Eldritch Evolution is more consistent. Voice of Resurgence is a great card in general, but even better its a good target to sacrifice to Eldritch Evolution to grab Spike Feeder. Id top it off with 1-2 copies of Chord of Calling now that youll have a few more creatures for Convoke.

Your planeswalkers dont contribute to the combo plan except for arguably Xenegos since he can ramp on the same turn you cast him, so I would cut all or most of them for this plan. You can even move some of them like Elspeth to the sideboard.

You can see what I put together here, if interested: Angel Pod, Evolved I went for a more toolbox approach but still same core concept.

with these changes your deck plan will be a little more streamlined and it will be easier to find and cast the combo :)

SynergyBuild on White Knights Unite

1 month ago

I don't think you understand modern as a format, unless you can overwhelm Kiki-Jiki, Mirror Breaker and his infinite swarm, Path to Exile is useful, same goes for a Wurmcoil Engine and it's babies, or if you ever want to cast a spell chosen by a Meddling Mage.

Sure, this deck may be able to beat a 2/1, but if you want to stop Dark Confidant from overwhelming you with card advantage, pack yourself a couple Path to Exiles before you get beat.

Decks in the metagame that Path to Exile is useful against:

5 Color Humans (Meddling Mage, Dark Confidant, Mantis Rider)

R/B Hollowed One (Everything, they want it recurred, now it is in exile)

Jund (Dark Confidant, Tarmogoyf)

Mono-Green Tron (Ulamog, ceaseless hunger, World Breaker, Wurmcoil Engine)

U/R Gift's Storm (Baral, Chief of Compliance, Goblin Electromancer)

Affinity (Whatever creature they alpha strike with)

Burn (Eidolon of the Great Revel, Grim Lavamancer)

Grixis Death's Shadow (Death's Shadow, Gurmag Angler, Tasigur, the Golden Fang)

Eldrazi Tron (Matter Reshaper, Thought-Knot Seer, Reality Smasher, Endbringer, Wurmcoil Engine, Ulamog, the Ceaseless Hunger)

Bogles (Dryad Arbor, Kor Spiritdancer)

U/W Control (Wall of Omens)

Land Destruction G/R (Courser of Kruphix, Tireless Tracker, Pia and Kiran Nalaar, Inferno Titan)

Jeskai Control (Spell Queller, Pia and Kiran Nalaar)

Mardu Pyromancer (Young Pyromancer, Bedlam Reveler)

Scapeshift (Primeval Titan)

Ad Nauseam (Laboratory Maniac, they lose they next turn off of an Angel's Grace)

Counters Company (Devoted Druid, Vizier of Remedies, Kitchen Finks)

Grishoalbrand (Griselbrand, Borborygmos Enraged, Worldspine Wurm)

Amulet Combo (Azusa, Lost but Seeking, Courser of Kruphix, Primeval Titan)

Living End (Archfiend of Ifnir mostly, but any of their creatures should help slow down their explosion of creatures)

Infect (Self Explanatory, any of their creatures and they are doomed)

Ironworks Combo (Kill their Scrap Trawler, and they lose)

Welp, that about wraps up my reasons why path is so dang good, but I guess I'll share some more:

It isn't rare to have Path to Exile be named the best removal in modern, next to Lightning Bolt and Fatal Push as it's contenders, it exiles, unlike either, and is unrestricted removal, some decks splash white just to play it, and you don't play it when it is your only color it looks stupid to say "Oh, I'll trample over all of the creatures it could hit", when your creatures are smaller than many (even after buffs and accounting for double strike) and they wouldn't block the others.

Creatures aren't removal (until they are, like Nekrataal), and Path to Exile is, please don't think removal is only for blockers or attackers.

chadsansing on Not sure what to call it, so I'll take suggestions

1 month ago

Maybe some of these?

  • Curse of Exhaustion
  • Thaumatic Compass
  • Thunderstaff
  • Koskun Falls
  • Protector of the Hekma
  • Solitary Confinement
  • Revel in Riches

I think you can find either more efficient or less expensive ways to pillow-fort. Ideally, you want a global or recurring effect without a recurring cost. Curse will bring hate from whomever you target, but a global replacement effect like Rule of Law keeps you from comboing. Revel is better in decks with other artifacts-matter win conditions like Brass's Bounty, Mechanized Production, and different colorless token producers.

You might also include Devoted Druid and Vizier of Remedies to combo off of Helix Pinnacle. The old Melira, Sylvok Outcast, + Kitchen Finks might be fun here, too, especially with an Aetherflux Reservoir.

Play around and see what's fun :)

CornX60 on

2 months ago

If you're only splashing black for Lingering Souls and Fatal Push then I would just drop black and replace them with Path to Exile, Vizier of Remedies and Snapcaster Mage. Dispel in the sideboard to deal with counter-heavy match-ups. Sun Titan could also work well on the top-end against removal. Nice deck, cool idea.

LeaPlath on

2 months ago

So this deck won't do very well as it stands because you have no way to profitably interact. Your removal is a -1/-1 counter or maybe 2. That doesn't answer a lot of threats, compared to something like Fatal Push. You also have no way to interact with combo to slow them down, or speed to race them. And no resilience versus control to survive their 2-1s etc. 20 lands isn't enough either, especially given how you have no draw, fixing or anything to let you pull ahead.

I think the idea could work though for a casual FNM level. But I also think you want to be 2-3 colours. Green is the obvious pairing colour, as Hapatra, Vizier of Poisons as she synergises quite well with Nest of Scarabs to produce multiple tokens. Devoted Druid also provides some ramp, as well as allowing you to make multiple tokens. The green also gives access to Kitchen Finks, a solid card as it is 4 life, a 3/2 and a 2/1 over multiple bodies who triggers the -1/-1 synergy. Skinrender is also a solid 4 drop that triggers your various -1/-1 counter synergy, has an OK body and kills something.

For consistency, you need a way to chain creatures together or get deeper into your deck. Evolutionary Leap could be useful if you are using persist, as a way to turn various tokens into more cards. Or if you go blue for tempo type cards, Scarscale Ritual might help as a way to trigger the abilities and draw some cards, though it requires you to have creatures on board.

For removal, go out of the gimmick into Fatal Push type stuff. Depending on your colours I can advise you on that and stuff.

Red and white don't give you much for the -1/-1 stuff, besides a combo/self protection from -1/-1 counters with Vizier of Remedies. They do however give you a bunch of decent value and sideboard cards.

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