Vizier of Remedies

Vizier of Remedies

Creature — Human Cleric

If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.

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Trade

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Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Vizier of Remedies occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.0%

Vizier of Remedies Discussion

TolarianScientist on Kenrith Wheels and Bears [Primer]

2 days ago

edhCommander thanks for the feedback! Chulane is a bomb, I'm also slowly building him:) I'll use some of the interactions from your list!

Spirit of the Labyrinth also stops me from drawing, so it's powerful but I fear it will also blank my wheels, Kenrith ability and draw engines! I'll test it later this evening on cockatrice though, let's see how it goes.

Remora is in there for sure! Smothering Tithe is on the sideline because the list has artifact hate bears, if they are not relevant in the given meta, the tithe with wheels is absolutely ridiculous.

I've played with both Familiar and Training Grounds and I'm not a fan of either of the two cards, after the stax is in place the next step is to assemble infinite mana, so it was rarely useful for more than 1 or 2 activations.

Which brings us to the next point about infinite mana, it's the old Incubation Druid/Faeburrow Elder + Vigean Graftmage/Freed from the Real. The other inifinite G is Vizier of Remedies and Devoted Druid, G mana with Kenrith is good, I won many games just giving trample to 4/5 bears huge bears. I Knerith is offline the backup is finale of devastation. Vizier is a very iffy card, I like to play with Glen Elendra, so that more of a personal twist than optimal slots.

SlappyBob on Glittering Company

1 week ago

Hi, KaraZorEl, thank you for the comment, feedback is always appreciated. However, it seems you have completely misunderstood the intention of this deck. This isn't an abzan midrange deck, this deck is about suddenly winning the game out of nowhere.

For instance:

Hexdrinker just straight up wins the game if left unchecked.

Carrion Feeder + Melira, Sylvok Outcast + Kitchen Finks wins the game.

Carrion Feeder + Melira, Sylvok Outcast + Murderous Redcap wins the game.

Carrion Feeder + Vizier of Remedies + Kitchen Finks wins the game.

Carrion Feeder + Vizier of Remedies + Murderous Redcap wins the game.

I will give you that Murderous Rider is the weakest link mainboard right now, but there's no other creature with converted mana cost 3 or less than can just straight up kill a creature or plainswalker like that.

Walking Ballista + Heliod, Sun-Crowned wins the game.

Walking Ballista + Devoted Druid + Vizier of Remedies wins the game.

Devoted Druid + Vizier of Remedies + Shalai, Voice of Plenty wins the game.

Castle Locthwain is actually turning out amazing. I need all the card advantage I can get, and the Horizon lands are great, but they die when used. I don't care about the loss of life or I wouldn't be playing Modern with shock and fetch lands.

I already have Abrupt Decay, and that can kill everything with converted mana cost 3 or less. Despark gets rid of anything that costs 4 or more, thus covering every mana cost that exists in magic. No need for anything else.

Wheel of Sun and Moon gets played a ton! It is perfect grave hate tech against the usual suspects like Dredge, Phoenix, Jund, and Yawgmoth, but also works wonders against Urza because it doesn't hate just on creatures. It stops the Thopter Sword combo in its tracks.

And lastly, never, ever Gaddock Teeg. The two biggest parts of the deck are Collected Company (a spell with converted mana cost 4 or more) and Chord of Calling (a spell with converted mana cost X in the casting cost). Why would I want to handicap myself like that?

TheAnnihilator on H: Devoted Druid Combo; W: ...

1 week ago

Hey all! I've recently decided to let go of my Druid combo stuff, since I prefer a more Pod-like approach as opposed to all-in combo, so I have the following available:

Playsets of:
Devoted Druid (Ultimate Masters)
Vizier of Remedies
Giver of Runes
Finale of Devastation
3 Duskwatch Recruiter  Flip
Eladamri's Call
Knight of Autumn
Birds of Paradise (2 M12, M11, Battlebond)

also:
1 Silent Clearing
2 Walking Ballista
1 Ranger-Captain of Eos
3 Postmortem Lunge
1 Chord of Calling (M15, Russian)
1 Collector Ouphe
3 Veil of Summer
1 Thalia, Guardian of Thraben (Dark Ascension)
4 Restoration Angel (Avacyn Restored)
3 Wall of Omens
1 Spellskite

So yeah, I'm keeping the lands, Hierarchs, Eldritch Evolutions, and Pod stuff (you can't pry Voice of Resurgence or Kitchen Finks from my cold dead hands), but most everything else I have is fair game. If there's anything else I may not have listed, feel free to ask about it. I probably have it. :)

I'm looking for:
Sword of Feast and Famine
4 Ice-Fang Coatl
1 Spell Queller
2 Monastery Mentor (I have 1 Korean if anyone wants to swap their English one)
1x Cavern of Souls (preferable Innistrad, either printing is fine tho)
2x Selesnya Sanctuary
1x Hornet Queen
I will also binder dive, but my binder seems to show only the foil/promos?

enpc on Saffi: Sac Back *cEDH Primer*

1 week ago

So a few other thoughts on the list (I saw your forum post):

You're running a few stax pieces (Aven Mindcensor, Gaddock Teeg) however these cards a generally less good that just progressing your win condidition if you're only running a few of them. I have seen Saffi stax builds before (Weenie Hut Jr is a good example and we have discussed many aspects of Saffi decks), however you need to devote more cards to it. Otherwise you won't get the value you want from it and you're just better off focusing on your win condition.

I also don't think that the Devoted Druid/Vizier of Remedies combo adds enough here. It's not like you're pairing it with Duskwatch Recruiter  Flip + Walking Ballista or something (and no, I don't recommend just adding this to the deck). The problem is that there's no real line with the combo. It's not like you can even assemble it plus Claws of Gix + Soul of the Harvest + Saffi to draw your deck, since you still can't spam Saffi from the command zone as you can't produce white mana. So the best case scenario is it enables a five card combo, as most of your other sac outlets are free and can at least form a 4 card combo with Altar of the Brood. In that same vein, I don't think that Claws of Gix adds much value either. I get that it's a sac outlet, however having these on creatures is generally better as you will have an easier time tutoring creatures and any artifact/enchantment tutoring is worth so much in Saffi since it can find stuff like Blasting Station.

On the other hand, I'm surprised you're not running Eldritch Evolution here. The card is awesome at setting up all kinds of combos as well as doing sneaky Grand Abolisher deployment (by sacing a medium cost creature, since you can get "X or less").

Frd123 on Anafenza Persist

3 weeks ago

Your deck is amazing. I am trying to do a similar build using Mikaeus, the Lunarch, and I got a lot of tips just by looking at your card choices.

Have you thought in using Vizier of Remedies, Cathar Crusade, Antler Skulkin and Cauldron of Souls in your build? Some of these cards works as a backup plan to anafenza or lesser masticore.

SlappyBob on Glittering Company

1 month ago

Yeah, Ursaromg, it was. Ranger-Captain of Eos can fetch Walking Ballista for either Vizier of Remedies and Devoted Druid or Heliod, Sun-Crowned . This is crucial because both Collected Company and Chord of Calling put the creatures directly into play, and Walking Ballista would just immediately die if summoned this way. Ranger-Captain of Eos puts anything into my hand, which I can then play afterwards.

The hands almost all work. A few pieces and a searching spell always works, same with wishes. You want to definitely have more creatures than spells, and only 2 or 3 lands. Almost all hands work because even multiple copies of a creature or not the right creatures can still attack and defend, or draw out your opponents hate spells to make sure your real winning pieces are safe. Keep practicing, the obvious ones will become more obvious.

SlappyBob on Glittering Company

1 month ago

Hey, Ursaromg, thanks for checking in :D. Hell yes I'm still playing this deck! I've experimented with a few different modern archetypes to see if there's anything else I like out there. I've come up with a few I actually like to play as decks for fun, but this deck is just way too good to ever not be my main. It's basically always in a good position. There is a lot more creature decks in the meta, so having good creature defense and offense is always important. I'm always putting lots of creatures out there that can act as blockers in a pinch, but can also attack if my opponent doesn't have creatures like they should. I basically get to play a bunch of the best creatures in their colors and mana slots until I suddenly win the game. Glittering Wish has all of a sudden gotten better because now it can protect against Surgical Extraction , which has become all too popular. Most of all, I love playing decks that go infinite. This one can do it in so many ways. I keep a Melira, Sylvok Outcast in the main for infect game one, but it can all of a sudden win me the game if I get either Viscera Seer or Carrion Feeder out with either Kitchen Finks or Murderous Redcap . Obviously Vizier of Remedies is better because it can not only enable the persist combo, but give me infinite green mana with Devoted Druid . With infinite green mana, I can win with Rhonas the Indomitable or Shalai, Voice of Plenty when that happens, and both of those creatures work remarkably well on their own without the mana as well. Of course, I can also win with wishing for Impromptu Raid or with Walking Ballista as well. Which brings me to Heliod, Sun-Crowned . Not only does it combo well with the life I gain through my creatures and combos by itself, but with Walking Ballista , it is a two card win combo. Giving Walking Ballista lifelink with Heliod, Sun-Crowned 's passive means that the second Walking Ballista is big enough to survive losing a counter, I win with infinite damage again. The deck is way too addicting, nothing but win cons. Oh, and Hexdrinker is a win con by itself :D

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