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Vizier of Remedies
Creature — Human Cleric
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
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Vizier of Remedies Discussion
5 days ago
Crazy talk for a second - Field of Ruin? I know, I know, three colour decks, colourless lands, etc., but Field of Ruin can fix your mana if need be, and is the freest of answers to Inkmoth Nexus, Celestial Colonnade, Raging Ravine, Urza's Tower, Academy Ruins, and so on and so forth. Having access to that card swings matchups that would otherwise just be unwinnable, into straight up favourable. So long as we're experimenting, maybe we switch the Serum Visions out for the Fields, and rely more on JvP to dig us through our awkward draws?
I'm very glad also that you're playing Hero's Downfall! The card is extremely underrated, in my opinion, and I have a hunch he is going to see much more play now that Jace, the Mind Sculptor is public enemy no. 1. Contrary to popular opinion, it is not a strictly worse Maelstrom Pulse - the fact that it can kill manlands, and as you pointed out, is instant speed, makes it a very strong contender. You won't be disappointed by it!
I still think your gy can support a singleton M. Cut quite easily. Big Goyfs are a reason to play Cut, or a giant Master of Etherium, Primeval Titan, Wurmcoil Engine and so on. With Thoughtseize and shocks and fetch, the casting of Dismember will often be more painful than you'll want.
Speaking of Wurmcoil Engine, Kalitas, Traitor of Ghet! 3 Mind Sculptor is probably 1 more than you need, and Scoozes have a habit of competing for food - may I recommend Kalitas to you? He gains life, he exiles, he races like no other, and wins creature based aggro/attrition matchups as easily as Jace wins control matchups. I think your list desperately needs a way to catch back up on life total and board presence against the more aggressive decks in the field that can deploy multiple threats a turn, and Kalitas coming down after two/three turns of interaction is the best NO to aggro I have yet discovered. In a world of Kolaghan's Command and Liliana, the Last Hope, the exiling zombie maker is king (especially if Lightning Bolt becomes more popular), not least because he can race Gurmag Angler, Tasigur, the Golden Fang and Bedlam Reveler quite successfully with 3 points of lifelink (-5, +3 for you each turn cycle; -3 for them; so you're outpacing them by one life point each combat - and heaven forbid you should have any zombies to help).
And Liliana, the Last Hope! Her minus 2 synergises quite well with Jace zero, her plus is an amazing answer to Birds of Paradise, Lingering Souls, Vizier of Remedies, Elvish Mystic, Selfless Spirit, Young Pyromancer, Dark Confidant, Snapcaster Mage, Master of Waves - I could go on, but you get the idea. Also, even if the plus does not kill something, the shrinking is often very relevant in combat, and saves one a ton of life over the course of several turns of ground based combat; it also makes otherwise untenable combats tenable/favourable. That one copy in your sideboard should probably find its way to the main - even against Tron, I have been happy to have her in my list, because of the rather nasty loop she sets up with Fulminator Mage.
1 week ago
@KingRamz: Thanks for the tips! I will be adding Melira, Sylvok Outcast in place of Ivy Lane Denizen and Vizier of Remedies in place of Durable Handicraft. Gonna pass on Solemnity for now as it can cancel out Cathars' Crusade.
1 week ago
Have you considered Melira, Sylvok Outcast, Solemnity or Vizier of Remedies as Infinite-enablers? They might be better than Durable Handicraft (which requires mana) or Ivy Lane Denizen (which only works if you're recurring a green creature). They're more reliable than Path of Discovery, too, though Path draws and digs which is nice.
1 week ago
3 weeks ago
Thanks for the input. It came in very handy. I had read of the Protean Hulk combo once before but that slipped my mind until you mentioned it. The Boonweaver thing seems to be pretty popular though. I see that here and there in different deck lists. The only reason I hadnt looked deeper into it was because I have never played combo and I'm slightly intimidated by it.
I made a trip to my Game Store this weekend and made some modifications to the deck.
The main thing I would question now is the addition of the infinite green mana from Devoted Druid and Vizier of Remedies. For one thing the Vizier helps to get off the Kitchen Finks combo, but I think it could be well worth ot if I can think of a good sink for the mana. Particularly a creature so I can grab it with the Boonweaver loop.
1 month ago
do you like FREE STUFF? (2 CMC avg Aluren combo) is my version of this deck! We have different builds - I focused on more of a toolbox creature build. But I will say that I'm running 1x Fairgrounds Warden for hate pieces and I love it; I'm also really liking Winds of Rebuke and Silence as protection cards. Winds of Rebuke especially has impressed me, for such an unassuming card. Sometimes you just need to get Spirit of the Labyrinth off the table to combo, and with all the top-of-deck tutors (Worldly Tutor, Vampiric Tutor) it has random value as well.
Also, Containment Priest. Soooo good against so many strategies.
Finally, I recommend Devoted Druid and Vizier of Remedies as a backup combo (into draw-deck with Thrasios and infinitely large Ballista) instead of Aetherflux Reservoir because it doesn't require Aluren to go off and goes off through ETB hate, too.
Glad other people are playing Aluren combo in EDH! It's so fun.
1 month ago
Melira, Sylvok Outcast + Devoted Druid doesn't work. Melira's ability stops -1/-1 counters being placed on creatures. This means that you can't actually pay the cost of devoted druid's ability to untap. Ton make the ability work you have to use Vizier of Remedies instead which still allows you pay the cost of the ability but the replacement effect means that zero -1/-1 counters are placed on the druid.
1 month ago
It was to try and push for a turn 2 win. Get a Simian Spirit Guide in opening hand with a Temple Garden, Horizon Canopy or a Windswept Heath or Wooded Foothills to find Temple Garden, with a Devoted Druid and a Vizier of Remedies, and have a Duskwatch Recruiter Flip, Walking Ballista, or Chord of Calling in hand is a turn two infinite combo. All of 5 cards. I am well aware none of them run it, but I was testing to see if it is a viable potential for the deck. Theres always decks out there, where we see a random card that would seem bad in a deck, that turns out to be a decent play.
Am I aware of Path to Exile, Lightning Bolt, Fatal Push, any other 1 drop removal, in Modern? Absolutely. The creatures are susceptible to those spells REGARDLESS. So the ability to go off on a potential turn 2, as opposed to turn 3, and With only needing 5 cards, potentially 4 depending on your draw, is not really a bad deal. Otherwise, yes, Simian Spirit Guide is absolutely a bad card later if you hit it on a Collected Company.