Gossamer Chains


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Common

Combos Browse all

Gossamer Chains


Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

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Gossamer Chains Discussion

Philoctetes on Strengthening Saint Traft

2 months ago

Also, I think Sigil of the Empty Throne really wants to play with either more enchantments or enchantments that can be recurred.

Flickering Ward would be a great inclusion if you keep the Throne, as it works well with your commander already. Gossamer Chains is another pillow fort type effect that also works wonderfully with it.

Robborino on Daxos the Returned Pillow Fight

3 months ago

griz024: wow! our deck ideas are quite similar, but yours is quite a bit more mature (and expensive) than mine! It's gonna take me some time to work through it all and add what I like, and I appreciate you taking the time to share your deck with me. I'm not sure if I'll ever get the money (or bring myself to spend the money) on some of your more expensive cards, such as Land Tax and No Mercy. Are there budget versions of these types of cards? I understand ofc that budget versions are less powerful or only have similar not exact effects and are typically more cmc expensive.

I definitely like a few of your cards a lot and plan to add them post haste: Gossamer Chains, Norn's Annex as a couple examples.

[email protected] on Choose your color

6 months ago

Here a story of how the deck played in a game of Color Clash:

Color Clash

game 1

As seen through a Distorted white Lens.

At last we sat down for an Epic Match between the Colors of Magic.White: Akroma, Angel of Wrath, Green: Surrak, the Hunt Caller, Red: Lovisa Coldeyes, Black: Yahenni, Undying Partisan and blue: ...Oops wrong deckbox . Well a Color Clash with Mayael the Anima in the Blue seat.

I, Akroma, Angel of Wrath, get a turn 2 Gossamer Chains that will save me (and others) a lot of damage. Lovisa went for first blood, by dashing in one of her team. Everyone is building up his mana. First Commander damage is for Surrak. Going at Akroma. I don't know why. Mayael is a bit slow on the mana, but Yahenni goes strong.

Turn 5 sees an indestructible Yahenni, Undying Partisan, blowing up the board with hard cast Decree of Pain, gaining 5 +1-counters and hitting: Surrak. Now, the time has come for Angels: Mayael gets in Avacyn, Angel of Hope and my commander Akroma, Angel of Wrath makes her first appearance, going at mister MonoBlack.

He feels its time to control the board by adding a Grave Pact. Saccing one of his returning creatures. Akroma manages to make a deal with Yahenni and stays on the board. In my turn I decide to go after Yahenni.

Cloudchaser Kestrel enters and tries to destroy the Grave Pact. Instant sac to Grave Pact tries to take Akroma, Angel of Wrath down. But, wooo, a flashed Seht's Tiger takes the hit and Akroma, Angel of Wrath manages to deal another 6 damage to Yahenni and has freed the board of Grave Pact.

Turn 9 sees a 3rd one sided board wipe when Reiver Demon enters the battle. Black dominance again. Akroma, Angel of Wrath returns and picks up a Sword of Fire and Ice dealing more commander damage to Lovisa and Surrak. Now, I can urn a point by also dealing commander damage to Mayael. But Yahenni is to far ahead.

Exsanguinate gains him 78 life and takes both the Lovisa Coldeyes-player and the Surrak, the Hunt Caller-player out. And leaves the Mayael the Anima-player barely alive. But he's save behind a Blazing Archon. That is no problem for the Sword of Fire and Ice, however. Mayael is taken down.

And Yahenni has still to find an answer to Protection from Black. None are coming and with 28 Akroma, Angel of Wrath-damage Yahenni loses the game.

UnleashedHavok on The Queen and Her Fort!

9 months ago

Oops! I didn't see the Squire in your sideboard. Another good pillow-y card is Gossamer Chains

precociousapprentice on EDH Numot, patient devastator

10 months ago

Nice deck, +1 from me. I love the Pillow Fort and Aikido archetypes. I run Queen Marchesa: Politics, Aikido, and Control, which is obviously a very different deck, but it does run white and red, so there are some cross over cards and strategies. I am curious about your experience with some of your cards.

First, Silence was ultimately a disappointment for me, and it seems like you have access to many better cards in blue. I ran it and others like it as a pseudo Time Walk, or when I didn't want to have to face blue control for a turn. I just found that trying to guess when I needed to react, instead of just reacting when I needed to, made less of an impact on the game than almost anything else I could be doing. Given that you can, and do, run blue control, I would guess that you have many better options than Silence. What does it do for you? Wouldn't another blue counter be better in almost every case?

Second, Treachery is a strict upgrade to Mind Control, and worth the money.

Third, it seems like Fire/Ice is relatively low impact. Does it do anything for you that a Swords to Plowshares would not? Swords is much more broadly applicable.

Fourth, is Elixir of Immortality in there for lifegain or recursion? Because there are better cards for both in your colors. I run Mistveil Plains for recursion, and a couple of lifelink creatures for lifegain.

Fifth, your Pillow Fort could be made more effective. It appears it is limited to Fog Bank, Guard Gomazoa, Boros Reckoner, Wall of Reverence, Kazuul, Tyrant of the Cliffs, Dissipation Field, Ghostly Prison, and Propaganda. All are effective, but you are missing some of the best Pillow Fort cards out there. I use Ghostly Prison, Delaying Shield, Duelist's Heritage, Gossamer Chains, Kor Haven, Maze of Ith, Mystifying Maze, Solitary Confinement, Sphere of Safety, Sun Droplet, Windborn Muse, Michiko Konda, Truth Seeker, Slumbering Dragon, Woolly Razorback, as well as an entire Fog suite, and the best card ever for Aikido decks, in , Deflecting Palm! There are others, but that is what I run, along with some really great black Rattlesnakes. At least for multiplayer, the goal of a Pillow Fort is not to make it impossible to attack you, it is to make your opponents decide that, after a risk/benefit analysis, other targets make more sense. Each one of those cards either poses a threat to them if they attack you, or costs them extra resources to do so, when other targets may not require those resources, hence making them the easy target. Cards like Fog Bank function effectively identical to Maze of Ith, and duplicating this strategy is helpful. It is effective to repel the attack, but it is more effective for the attack to never be directed at you in the first place, since attacks directed at your opponents are better than attacks that you effectively repel. Having a Guard Gomazoa and a Gossamer Chains means that they need 3 creatures to get through your defense with the smallest, so aiming all 3 at someone without those defenses means that it is better for your opponents to attack each other, and not you. That is what you want.

Sixth, I highly recommend a Fog suite, for the same reasons as the Pillow Fort. No one wants their turn to be ineffective. If your opponents know that you run Fogs, many will think twice about attacking you when they could either keep their creatures for defense or attack someone else, knowing that you would let it through. Awe Strike, Dawn Charm, Deflecting Palm, Ethereal Haze, Master Warcraft, Selfless Squire, and Holy Day all do great work in the Aikido archetype. Probably the strongest are Selfless Squire and Deflecting Palm, as both can be a wincon by themselves, on top of a Fog effect, but Dawn Charm is also quite strong. There are also many others, so there may be ones that fit your deck better than these that I have not mentioned because they don't fit my deck as well. Check into these, as they are a nice adjunct to a Pillow Fort strategy, and can save your butt just by being in your deck and causing some intimidations sometimes.

And last, I would potentially think about the fact that changing Commanders may make this deck's Pillow Fort more effective. Numot, the Devastator gets hated on due to it's land destruction ability. No one likes land destruction, and at least in my meta, any deck advertising land destruction would get hated on right out of the gate. This is the idea of lowering your threat level for a Pillow Fort deck, and is actually the main reason I run a relatively lackluster Commander like Queen Marchesa for my deck, instead of the various other Commanders. The other options get hated more. To be honest, I would consider Zedruu the Greathearted in this deck, and tune it to that. The threat level goes down when you run it, even if it is relatively well known as a Commander. Other good options would be Ruhan of the Fomori or many of the partner combinations of the new partner Commanders. Each of those would give you a wincon without drawing as much hate.

Anyway, I like the take on this deck. If interested, I explore the concepts outlined here in the comments on my deck Queen Marchesa: Politics, Aikido, and Control, and I link some of my influences in the Influences section of my, as of yet, incomplete deck description. Check it out if interested. The Rachmiel primer is of particular interest, and actually has a great section on Pillow Fort Aikido.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

10 months ago

I have been rethinking my wincons recently, my ramp, as well as my average CMC. I have realized that some of the most powerful cards in the deck are the ones that are not in every other pillow fort deck, but that end up accomplishing the same things in the end, and that my wins are often very explosive, not grindy with my big beaters. Many of my best cards are low CMC, and consistent land drops with moderate ramp, as well as hitting my curve is at least as important as, if not more important, than collecting a huge mana base. I need early mana, consistent drops and curve, and a low profile.

For wincons, I ditched Teysa, Envoy of Ghosts, I am considering ditching Rune-Scarred Demon, and I am considering ditching Vengeful Pharaoh. Each of them can close a game, each of them pulls double duty in the deck, accomplishing the goals of the deck while also providing a relatively big beater, but all cost a ton. I want to reduce my average CMC, and these are some of my biggest costs. I am trialing Slumbering Dragon, but I think it will end up being more of a rattle snake card and a spot removal decoy than anything, so I am not sure I will ever see it as a wincon. Selfless Squire has done great things in this deck, and I am putting my Serra Ascendant back in. I was harassed about it, but as long as people run things like Sol Ring, Mana Vault, Tooth and Nail, and infinite combos, they have little room to talk. I put in Acidic Soil for a wincon, and have high hopes of closing many late games that way. I also put in Kambal, Consul of Allocation as anti-spellslinger and anti-infinite combo tech with a small lifegain element to make my Necropotence and Acidic Soil safer closers. I am worried that the Kambal, Consul of Allocation may end up drawing hate, but we shall see. I think it will be a better choice than Kaya, Ghost Assassin was and have the same function in the deck.

I have also discovered that there are many cards that function just as well, if not better, as pillow fort cards as the traditional pillow forts. I removed Norn's Annex, I removed Hissing Miasma. I added in Ophiomancer, Slumbering Dragon, High Priest of Penance, Gossamer Chains, and Duelist's Heritage. I am also considering Vampire Nighthawk for similar reasons, but with the added benefit of small and incremental lifegain. None of these says that the opponents can't attack. Each just shifts the cost/benefit analysis of the choice of attacks away from me. I find that telling people what to do is less effective than just making the best move not to attack me, even if they could freely choose to. I am looking forward to playtesting to see how this theory holds up.

Duelist's Heritage has proven pretty good so far. Early drop that can double up an attacker on each turn that I only activate if the attacker is pointed away from me. With a goal of taking advantage of the power of my opponents to wear each other down, helping that out from the early game seems to be working well enough, and does shift that cost/benefit balance toward attacking my opponents. The only issue I have is that they work well for me combined with my creatures, the bigger the better, and I am considering removing my biggest creatures. Deathtouch does combine well, but as a wincon, I would like to come up with some that synnergize well with Duelist's Heritage. I am open to suggestions on big body creatures that are very efficient and synnergize with my deck. I am considering Hunted Horror or Erebos, God of the Dead. Hunted Horror will give my opponents something to beat each other with, but it will also provide them with blockers for the horror, and that is not great. Also, I am not sure I need that level of efficiency, given that I want to lay low until I can win. I may playtest. Erebos, God of the Dead is an efficient big body, hard to kill, and comes with two abilities that could be useful in the deck. Either or both of these may work out well.

Another card with promise for this deck is Woolly Razorback. It functions as a big wall, and turns into an under-costed beater if people attack me, adding to the Pillow Fort theme. I might have to test.

Another card I am looking at is Hatred. An out of nowhere win off a small attacker, especially my commander, may be just what I am looking for. If people know it is a possibility, they may be forced to block a deathtouch creature and lose some resources. Swingy wins work well for this deck, and I may have to playtest.

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