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- Rally the Ancestors
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- What happens with Rally the Ancestors and Exploit Stuff?
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Rally the Ancestors
Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
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Rally the Ancestors Discussion
4 hours ago
Have you thought about running Rally the Ancestors instead of Return to the Ranks? Rally can get you every creature in your graveyard back into play for only 4 mana. Mill yourself with an Excavator, and then cast Rally to win the game once you have enough Allies in your grave.
Here's my take on Ally mill: Turn 4, Mill 600 Cards Please...
4 hours ago
What about replacing the Hedron Crabs with Jwari Shapeshifter? I used to play with Hedron Crabs in my Ally mill deck as well, and found the Shapeshifters were just much more effective at getting the combo to actually trigger. Sure, milling people for 12 cards with 2 Hedrons Crabs and a fetch land is nice, but it's usually better to copy an Excavator/Druid/Blademaster/what have you and increase the number of Allies on the field. Plus, when you Return to the Ranks, you can have them come in as Excavators and really blow the combo up.
Also, have you thought about running 4 Rally the Ancestors instead of 4 Return to the Ranks? For 4 mana, you can get ALL of the creature cards in your graveyard back into play, at instant speed no less. Someone wipes your board? Tap your untapped Harabaz Druid for white mana before the bomb resolves, then return everything at instant speed. If you have enough Excavators and Shapeshifters in your grave, that's game. Maybe go with 4 Rallies and 2 Returns instead of the other way around.
21 hours ago
There's a few suggestions I can make based off the 4-color Ally deck I use that is very similar to this.
Since you can produce all five colors, I really recommend Unified Front and Bring to Light. Bring to Light can tutor for any of the nonland, nonartifact cards in this deck and play them for free. Unified Front can get you 4 Ally ETB triggers. The Cavern of Souls and Ally Encampments won't give you colored mana for them though, which may limit their usability.
I'm thinking about using Descendants' Path in my Ally deck, but haven't gotten around to adding them yet. It's a great Turn 3 drop that can help you ramp your boardstate and get more triggers.
I'm really surprised you don't have Eerie Interlude. It provides your Allies with instant-speed evasion while also giving you a solid win-con for 3 Mana if you have the right Allies on the field (Excavators, Diabolists, etc.) Since they all see each other, they'll all trigger each other on re-entry. For example, if you flicker two Excavators, a Druid, a Freeblade, and a Diabolist, you can mill for a total of 50 cards, bleed someone for 25 life, and get 5 +1/+1 counters on your Freeblade.
Panharmonicon is another card that will do you a lot of good. 4 mana seems like a lot in a tribal deck like this, but the ability to double all your ETB triggers is far better than playing one more Ally.
Rite of Replication can also tilt the scales in your favor (and can be tutored with Bring to Light if you have 5 colors). Kicking it on an Excavator or Diabolist usually means the game is over.
With how aggressive and destructive Modern is, I'd really recommend you have some recursion. March from the Tomb is nice, but so is Rally the Ancestors. Imagine milling half your library with an Excavator, only to cast Rally the Ancestors for 4, putting all the milled 2- and 1-drop Allies on the field, effectively ending the game.
Do you get use out of the Kabira Evangel? I always thought the ability was nice, but a little limited since its effect is only temporary.
Since you only have 18 lands, consider adding a fourth Druid to help you 'get there' with mana.
5 days ago
Hey! You did a great job. And under $50, that is awesome.
I don't have a whole lot of suggestions to make, you have a really solid start here. I would be interested in knowing how well Grim Haruspex works, it could be good for this. Token's will be the thing you are saccing the most, though you should have enough nontoken creatures to make it still pretty good. Asylum Visitor is another budget option I have seen people use, since it does a decent impression of Dark Confidant. I think its up to preference or how often you find yourself empty handed.
Also, I have found Lightning Bolt to be insanely powerful in this type of deck. So many times, you will be sitting just a few Artist triggers away from winning and you draw the bolt and it finishes the game. It may be worth trying to find room for the other 2.
Rally the Ancestors may have been a good choice, as your deck will be a tad bit slower than the original. Sometimes the extra couple turns can really help make your graveyard extra juicy.
As a budget version, you are going to be a little slower because of the lands, which may hurt against Infect and Affinity decks. The lack of Ghost Quarter will also hurt your game against Infect and Tron. But I think it was a good idea not to include them. Without fetches, getting your colors online is more important. Lack of Path to Exile will also hurt a bit against creature based combos. But aside from that, you should be good to go against most decks. You just need to find a sideboard that works for your meta. Think about stuff like Burrenton Forge-Tender, Tidehollow Sculler, Dictate of Erebos, Kataki, War's Wage, Ronom Unicorn, Wear / Tear, Terminate, Duress and Slaughter Games.
Anyways, these decks are a hell of a lot of fun. I hope you enjoy it!
5 days ago
Hey MrKrabs, thanks for the feedback!
As far as Auriok Champion, Ranger of Eos, and Recruiter of the Guard go, I would totally run them if I could get ahold of them. If I was in a position to buy them, I'd do it. But I'll stick them in my maybeboard for now to keep under consideration.
Springjack Shepherd looks pretty cool, and I think my white devotion could cause a big payoff for it, so I'll totally try to squeeze that one in!
Rally the Ancestors looks like a solid option in place of Immortal Servitude. My concern with Servitude was that it has to hit a specific CMC, and even though I'm pretty high in 2- and 3-drops, I was kind of worried it would sit in my hand and not do much too often, which has seemed to be the case. Rally looks like a good replacement, and obviously the exile part is something that can be worked around with sac outlets, but my original reason for using Servitude was not necessarily to get back sac fodder, but to get back important pieces that benefit from the sacrifices going on. I know reanimation isn't a huge focus of this deck, but I feel like it would bite me in the butt to not have a little more beyond Sheoldred, Whispering One and Hell's Caretaker.
Ad Nauseam and Children of Korlis look interesting. Vizkopa Guildmage's inclusion in the deck is tenuous. She's probably better for Karlov than Teysa (though still pretty good with soul sister-like effects in play), and this is really more of a Teysa deck. I just kind of thought Karlov would be fun every now and then, but if I were to focus on him, there's a lot I would change, such as definitely including Animation Module.
Question for you about your deck though. I see you have Aetherflux Reservoir in it. I recently put this in my deck and had a good time in it during a game. Obviously my deck has a fair amount of lifegain, though it could be (and will get) better. But I'm just wondering how consistent it will be. Even though I played a modest amount of spells, the lifegain form the Reservoir did actually save me in a game and even got me to a point where I could fire it off. Do you feel like it's been consistently worth playing in your deck? I'd be interested in hearing your thoughts about it.
6 days ago
I feel like Rally the Ancestors is a must in any aristocrats-style list that can run it.
If you're looking to shift away from insta-wins, I was pretty happy when I pulled the unconditional tutors out of my WB list (Demonic, Vampiric, etc) and just moved towards a more grindy game plan. I switched to Karlov, so it might not fully apply here, but it might give you a few good ideas on where to shift if you want to move away from combo: Mr Bones Wild Ride.
1 week ago
Not sure if Aether Vial is really necessary since there are no 'tricks' that your current creature lineup affords you, other than maybe Tidehollow Sculler. If you are using it just to avoid counterspells, maybe Cavern of Souls is better. The reason why a sacrifice outlet and therefore you need more than 4 is because you can set up the Gravecrawler loop. With a Gravecrawler, either a Carrion Feeder or a Viscera Seer, and either a Plague Belcher or a Wayward Servant on the battlefield, you effectively have a :Opponent loses 1 life. To stop this loop, the enemy will always kill the sacrifice outlet first. The Relentless Dead loop is much, much slower.
It does not matter that much that Viscera Seer is not a Zombie because he is going to be the last creature you'd want to sacrifice anyway.
1 week ago
This is super cool. I play a very similar build. Some of my favorite ally endgame cards are Eerie Interlude and Rally the Ancestors. Both of these are awesome with Cliffhaven Vampire. You can also use eerie interlude at your upkeep when rally the ancestors would exile your stuff and get all your creatures back permanently, not to mention getting a couple of extra ally triggers in there ;)
Also - Gideon, Ally of Zendikar - Incredibly reliable ally generator. The minute I started running him my deck got better.
Awesome deck! +1 :D