Rally the Ancestors
Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
|Have (2)||metalmagic , winterwind10|
Printings View all
|Fate Reforged (FRF)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Rally the Ancestors occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
- Rally the Ancestors
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Rally the Ancestors Discussion
1 month ago
Major update made, moved the deck more towards a strategy using board wipes and mass recursion spells to better control overall game tempo. Considered swapping in Elenda, the Dusk Rose as the commander given the new rule change but decided to leave her in the 99 for now.
1 month ago
There are a few other, "Oops, lethal" card i was looking at were Rally the Ancestors and Boros Charm. Rallying back a few creatures with a sac outlets and a payoff like Cruel Celebrant can easily lay down a lot of damage at instant speed. Instant speed double strike can get a surprise commander kill. The ability to protect your board is icing on the cake.
I really like Offspring's Revenge. Though it is probably too slow. But i mean, the kitty is cute so... playable.
Ruinous Ultimatum is pretty silly too. I think cheaper board wipes are more effective since all of your creatures dying it kind of the point.
1 month ago
Adarkar Valkyrie, Angelic Renewal, Breath of Life, Cloudshift, Eerie Interlude, Dust Elemental, Ephemerate, Fleetfoot Panther, Flicker of Fate, Galepowder Mage, Ghostway, Gift of Immortality, Graceful Reprieve, Ilharg, the Raze-Boar, Jeskai Barricade, Justiciar's Portal, Legion's Initiative, Lifeline, Marshal's Anthem, Miraculous Recovery, Impact Tremors, Reincarnation, Resurrection, Wanderer's Strike, Sigil of the New Dawn, Rally the Ancestors, Whitemane Lion
2 months ago
ShadowAblaze, thanks for the comment. I am very aware of all of those cards; they have all been left out deliberately, for different reasons (except Teysa, who is actually my commander-- you seem to have overlooked her). I'll address them individually:
Blood Baron of Vizkopa - At 5 mana, with no real synergy with the rest of the deck, and no immediate impact on the board state, he is not viable in this build.
Immortal Servitude - This is a fantastic card, and I will actually probably put a copy in. I just need to work on finding a copy. Unfortunately, it's usually going to be a strictly worse Rally the Ancestors, but casting it for X=2 should usually yield good results.
Obzedat, Ghost Council - This is another creature which offers no synergy with the rest of the deck's aristocrat goals. I will probably make a separate deck for the Ghost Council in the future.
Obzedat's Aid - I love this card, and I have tried to make it work so many times, but it is unfortunately too slow, most of the time. This card lives in my maybeboard.
Karlov of the Ghost Council - This is a very strong card, but again, it lacks any meaningful synergy with the deck. The best I get from Karlov is a bunch of triggers from my Lifelink tokens, but usually Karlov ends up being a "win-more" card. He, too, lives in my maybe-board.
Teysa Karlov - This is literally the commander of the deck. I'm not sure why you think she's not in here, lmfao.
Kaya's Guile - I have playtested this card, and I have found that more often than not it under-performs. It may find its way back into the deck as my meta shifts, but more often than not it's not worth playing, for me.
Debt to the Deathless - This has been one of my favorite cards since its release. It simply is not well suited to this deck, however. More often than not, it simply gets countered, and even if it didn't, it does nothing to support the aristocrats strategy of this deck. The current build usually does not accelerate to the amount of mana required to make this card viable.
High Priest of Penance - This is another one of my all-time favorite Magic cards, and nearly made the cut, but since I do not have any way of dealing damage to him on my own, he more often than not ends up sitting in play and doing nothing until the board gets wiped. He's another one of those cards that lives in my maybe-board, and may one day be added to the roster-- but for now, he doesn't have the synergy required to make it work.
2 months ago
Hey there. This looks sweet! First blush cards that strike me as unimpressive:
Succumb to Temptation (card draw to get to your threats but rate is horrific. Just play another threat)
Undead Augur (maybe good enough if you are going nuts with crawler, otherwise, you have a total of 4 zombies...)
Winter Orb (how are we breaking parity? lower curve than opps sounds a lot like hopes and prayers, I'm probably missing something obvious though)
Blind Obedience and Authority of the Consuls (Forrrrr life gain? I suspect better life gain cards exist. Their tax effect issssss situationally good but I am not sure this deck is leveraging those situations, you are much closer to reanimator combo than prison. Obedience is a maybe. Authority seems like a hard pass.)
Damping Sphere (Seems super risky with your land suite and you are good with covering storm decks with bears and silence effects)
Basically for all of these cards I recommend creatures that say gain or lose life upon entering battlefield or dying. Needs more creatures in general. You have grave-combo elements as plan A it seems, but I think beatdowns is actually a perfectly reasonably plan B- for the deck. Extra points of combat damage here and there makes Blood Artist and the like even more effective plus your creatures are hatebears so they are doing something impactful while chip-shotting. Play more creatures! If you go this route, creature etb life loss or life gain, you will need to cut Torpor Orb which, is probably your best hate piece in all honesty. So idk.
And play this card Rally the Ancestors. Exile is steep but, with the correct pile of dead bears, which is what you are trying to do anyway, this card wins. You can also just sac them all again to keep them in your bin instead of exile. Plus instant. ya. play this.
2 months ago
If you're going in on the Rally the Ancestors synergy, I'd suggest playing Rotting Regisaur over Plague Belcher. This way you don't have to slow down your tempo and still have the opportunity to recur the cards later. This could make for interesting synergies for something like Blood Scrivener or Dread Wanderer if you decide to go that way. There's also Death Baron that could fit here that you already mentioned. As for alternate ways to draw cards, Foulmire Knight is a zombie and half of a Sign in Blood on a stick. There are cool synergies in the deck though, so I give it a +1.
2 months ago
I like the Rally the Ancestors plan a lot, but if I were you I would think about the various win conditions of the deck the other way around. Rally the Ancestors should be a secondary win condition rather than a primary one in my opinion. I would hold onto the ETB creatures to keep the "combo" kill in the deck, but then outside of that I would play a ton of lords, and rely on the fact that my creatures will end up in the graveyard by the mid-to-late game anyways. But I'm a pretty out-and-out aggro player, so maybe I'm just too impatient to set up the combo. Cool deck though, definitely a +1
2 months ago
Thank you! Yeah, Rally the Ancestors has always been a pet card for me as well that I just love to play. I mean, c'mon, it's instant speed mass reanimation!