Bubbling Cauldron

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Magic 2014 (M14) Uncommon

Combos Browse all

Bubbling Cauldron

Artifact

, , Sacrifice a creature: You gain 4 life.

, , Sacrifice a creature named Festering Newt : Each opponent loses 4 life. You gain life equal to the life lost this way.

Bubbling Cauldron Discussion

Byuante on Raff's Renewal

4 months ago

Arcum Dagsson

Bubbling Cauldron

Burnished Hart

Solemn Simulacrum

Altar of Dementia

Unwinding Clock

Arcum might not be as good because it can't fetch a creature, which is most of your deck, but it could be useless

Cauldron is a sac outlet, though only once per rotation

Hart is ramp, useful in Azorius

Solemn is also ramp, with the upside of draw on death

Altar is free, though mill might not be your thing

Unwinding Clock is amazing in like every artifact deck, it's like seedborn muse but better

hellhole3927 on Zombie/ discard Modern

5 months ago

First off I'm going to assume this is more of a casual Modern deck due to the cmc'c of the creatures. If it isn't I would recommend making sure the majority of the creatures is 1 and 2 drops, but for casual it seems quite cool (I love tribal decks). Next, I'm not sure if you are on a budget, but if you aren't Thoughtseize is simply the best discard spell ever printed (not terribly expensive). Also Inquisition of Kozilek is the next best, but if you are in a more casual play group rather than a turn 4 play group it may not be as good (still good though). Finally, if this is more of a "good" casual Modern deck with the Festering Newt and Bubbling Cauldron combo you should probably include Bogbrew Witch .

SentientRhombus on Secret Agent Jodah

5 months ago

Didn't mean to get on your case about the mana base - I've just seen people dump a lot of money into mana trying to "fix" underoptimized decks and it makes me cringe. Sorry if I came across as rude.

I found a few relevant cards you might've missed. In particular: Dichotomancy is an even bigger bomb than Eradicate , since it can steal all the creatures from an opponent's deck instead of exiling them. Mimeofacture is similar, but requires an investment of 4 mana per creature. Splinter is an Eradicate that requires an artifact creature. And Verdant Succession works like Remembrance for green creatures, except it brings stuff directly onto the battlefield.

Other (less powerful) options: Bazaar of Wonders , Eye of Singularity , Echoing Truth , Sever the Bloodline , Declaration in Stone , Retraced Image , Bubbling Cauldron , Pack Hunt , and Reflector Mage . If you have some way to copy Spy Kit , Biovisionary and Doubling Chant could also work.

In general, I think the biggest challenge you'll face is that effects synergizing with Spy Kit are kind of all over the place. There's board wipes, removal, staxxy control, creature tutoring... but not a lot of actual finishers. You've got to make room not only for precursors to Spy Kit (draw, ramp, tutors, etc.), but stuff that can win the game.

Maybe focus on one or two archetypes for the cards enabled by Spy Kit, then pick an unrelated win con? Or fill up on stealing/copying effects that can help set up Spy Kit combos but also be used offensively? I don't know... interesting dilemma.

Drakoy07 on Atraxa's Wrath of Life

6 months ago

Hey ThaneGarrusThanks for the visit :) and the UpVote! :) I appreciate it!

No, I've never considered it, but doesn't Sun Droplet seem a little slow? Or am I reading the card wrong? Great ability to gain 'charge counters' from taking damage, but if you can only remove 1 each upkeep to gain life then it's limited to the number of opponents you're facing, so you can never really max out the potential life gain. If you have 3 opponents you'll only ever gain 4 life by the time it comes back round to your turn no matter how many counters are on it, unless you have upkeep doubling effects Paradox Haze , and life doubling effects Alhammarret's Archive to really make good use of this card. I just don't think I have enough support to make a card like this work efficiently. It would work better in a more dedicated life gain...artifact...angel deck I think especially if you could make use of Resplendent Angel Angelic Accord Bubbling Cauldron Trading Post Would be epic!...chuck some green in there for some extra token doubling effects Parallel Lives to back up Anointed Procession ....ooof! drool! I think I would make that deck =P

Initially however when I first saw your recommendation I thought...hmmm mass counter moving...Is that a thing? If you were able to take damage then gain charge counters you can use Sun Droplet like a battery then use Power Conduit (the only card I could find that could work in this scenario) to move counters from Sun Droplet onto any of our other artifacts/creatures that would love some free counters for mana and card draw. It would be basically the same thing we do with Unspeakable Symbol + Crystalline Crawler / Fathom Mage but very much slower, but it can also put counters on Pentad Prism which is a plus. That would be epic! But I don't have space for these pieces (100 cards and it can never fit everything we want) and to really pull out the potential of this combination of cards...I think I'd probably have to run some untap shenanigans Unwinding Clock . It would be cool to be able to ramp from being attacked with damage, but it would take quite a while to setup. Together powerful, but as separate cards they don't stand very well on their own as they would rely on each other to make any real impact on the game.

Damn I can ramble.... Thanks again for the UpVote! If you were to put in Sun Droplet what would you swap out for it?

Drakoy07 on Atraxa's Wrath of Life

6 months ago

Hey ThaneGarrus Thanks for the visit :) and the UpVote! :) I appreciate it! No, I've never considered it, but doesn't it seem a little slow? Or am I reading the card wrong? Great ability to gain 'charge counters' from taking damage, but if you can only remove 1 each upkeep to gain life then it's limited to the number of opponents you're facing, so you can never really max out the potential life gain. If you have 3 opponents you'll only ever gain 4 life by the time it comes back round to your turn no matter how many counters are on it, unless you have upkeep doubling effects Paradox Haze , and life doubling effects Alhammarret's Archive to really make good use of this card. I just don't think I have enough support to make a card like this work efficiently. It would work better in a more dedicated life gain...artifact...angel deck I think especially if you could make use of Resplendent Angel Angelic Accord Bubbling Cauldron Trading Post Would be epic!...chuck some green in there for some extra token doubling effects Parallel Lives to back up Anointed Procession ....ooof! drool! I think I would make that deck =P

Initially however when I first saw your recommendation I thought...hmmm mass counter moving...Is that a thing? If you were able to take damage then gain charge counters you can use Sun Droplet like a battery then use Power Conduit (the only card I could find that could work in this scenario) to move counters from Sun Droplet onto any of our other artifacts/creatures that would love some free counters for mana and card draw. It would be basically the same thing we do with Unspeakable Symbol + Crystalline Crawler / Fathom Mage but very much slower, but it can also put counters on Pentad Prism which is a plus. That would be epic! But I don't have space for these pieces (100 cards and it can never fit everything we want) and to really pull out the potential of this combination of cards...I think I'd probably have to run some untap shenanigans Unwinding Clock . It would be cool to be able to ramp from being attacked with damage, but it would take quite a while to setup. Together powerful, on their own as cards not so much.

Damn I can ramble....

VarietyBlack on Crappy Mountains/Swamp

11 months ago

I'm a sucker for themed decks, and while you may not know it, you've got the foundation for one in Bogbrew Witch, Bubbling Cauldron, and Festering Newt. Running a full 4 copies of the witch and the cauldron will allow you to take advantage of them more often. Also, 4 copies of Supernatural Stamina lets you recur Festering Newt for more shenanigans.

Viscera Seer is a great scry card, letting you set up your draws at the cost of sacrificing a creature.

Zulaport Cutthroat, Blood Artist, and Mogg War Marshal are 2-drops that benefit you when they die, which means they combo decently with your cauldron and the Viscera Seer card I mentioned above.

Cast Down and Vicious Offering are great cheap removal spells; Fatal Push is best if you decide to build something sacrificial.

I love the combination of Cemetery Recruitment with Lurching Rotbeast. That's 12 cards worth of card draw over the course of the game. Adding some Zombies to take advantage of Recruitment isn't bad.

Sorry. I know these are a lot of suggestions. These are what came to mind when I saw this.

Mott100 on ($40) Mono-Black Bogbrew Witch Deck Tech

11 months ago

Gravecrawler would be amazing in that deck. You can keep cyclining it in and out. Probally even more than once per turn with Bubbling Cauldron

Kardonis on What a horrible night to have a curse...

1 year ago

Try out going a tiny bit more on witch tribal with the Bogbrew Witch jank package.

I'd think running 4 x Festering Newt, 2 x Bubbling Cauldron and 3 x Bogbrew Witch. Would be janky, fun, and improve this curve a tad.

I'd cut 3 x toil, the 2 altar's reap, 2 bitterheart witches and two curse of misfortunes

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