First off, Love the concept. Second. I would not run Rain of Tears. Run some form of targeted removal like Victim of Night . Next, you seem to hurt yourself alot from your draw engine. Like you said, you have a good amount of discard, why not try a Waste Not ? It will do alot of damage to them, even if all that seems to happen is you get your mana back for making them discard, allowing you to play more spells. Or you could try Phyrexian Arena . 1 life per turn for a card is great, specially when all you have to do is cast the spell once, vs hoping to draw into multiple spells. I would also swap your amounts for your lands to blow up lands. Running 3 of each should suffice, that way you shouldnt draw a GQ when you were really hoping for a Tech Edge. I would also drop 1 swamp for a second Urborg. Something to consider to replace RoT is Leyline of the Void . Goes great with your theme, and they never get their cards back. Other than that, I love the deck. Its 8 rack/pox! +1 on awesome concept!
You have no form of card advantage. Take a look at my Ting's Modern Mono-Black Devotion Control deck.
You need some form of card draw. Phyrexian Arena is probably the #2 slot for modern black decks. I would suggest Bob(Dark Confidant ) but because of how much high CMC stuff you have, the arena is a way better choice.
What you need is some form of solid removal instead of just HD and Dismem. You may not get that turn 3 for HD, and you may not have the 4life for Dismember early game. Something to think about for that is Gatekeeper of Malakir . Basically same cmc as HD, but can block. Another two to think about is Victim of Night and Go for the Throat . Two very powerful removals as they hit 90% of the creatures in the meta for modern. If you choose to go very instant based removal, Toshiro Umezawa is something to think about. Basically gives all of your removal a Snapcaster Mage type effect.
Also, not enough hand disruption. Having hand disruption that doesnt hurt you is key. Inquisition of Kozilek , Raven's Crime , and Wrench Mind are three very powerful cheaper alternatives to Thoughtseize that do roughly the same thing.
As for your extra turn. I know of no deck that isn't willing to pay half of the life if they know they have you next turn. That 4 B mana could have been used on an Obliterator.
You need some form of ramp. Because you are mono black devotion, why not run Nykthos, Shrine to Nyx ? even as a 2 of, thats alot of ramp that you can hit. On the note of ramp, you also have no thinners for the deck, ie: Fetches. Being able to thin out your deck, and draw less lands means you are drawing more threats.
Corrupt... just no. its a 6cmc that is essentially a Gary (Gray Merchant of Asphodel), but is no where as good.
Having disruption for other effects is good as well. Fulminator Mage decimates most of the meta, since a good 85% of it runs non basics. Also having some form of graveyard hate is great against things like Tarmogoyf . Consider a Withered Wretch who just destroys graveyards w/o a care in the world. As for your PW hate with HD, try Vampire Hexmage . She does the same thing, and sometimes the literal same thing. She can kill/decimate someone's Arcbound Ravager forcing them to trigger it onto something at low counters, or you save her for when they do transfer all the counters then just destroy it.
So thats my reasoning on why the deck wouldnt work. Twin can/will out combo you, Tron will just drop Wurmcoil Engine and that'll be game. Affinity will just infect you out, Jund will control your devotion, Delver will out aggro you, Jeskai control will keep your spells from ever hitting the board... see my point? You have a good concept. Now it needs tinkering. Figure out your local meta. How many control decks are there, how many combo, and how many aggro. Then think of what you need to beat them. Against control, get rid of the hand. against aggro, keep their creatures in check. Against combo, a little bit of both.
Just food for thought. Hope you can get your concept working. Also dont be afraid to give a reason on why you have something in your deck. People hate on me because I run Korlash, Heir to Blackblade in my mono black control... but I enjoy having a 7/7+ beating on my opponent and discarding extras to ramp.
You don't need 4x everything. You should be running 3x Nykthos, Shrine to Nyx and 2x Urborg, Tomb of Yawgmoth . Hero's Downfall is steep for modern cut it. How about Victim of Night as a cheaper and very effective replacement that also fits into the 2 drop slot. 4x of Temporal Extortion is overkill. Run 2x of it and 2x Sanguimancy . Surgical Extraction is a perfect sideboard option for gutting a deck. Sideboard Vampire Hexmage against planeswalkers b.c its also devotion. Sign in Blood is a great 2 drop to lower the curve, it can be used as a draw spell early and a burn spell for lethal late game. It may be worth running just 8 removal b.c 12 is overkill. This deck has board wipe protection, Mutilate or Damnation and Dismember is enough to crush your opponent. Kudos on the deck by the way, it looks impressive.
If it's meant to be a duel deck, wouldn't Victim of Night be rather useless against werewolves?
Creakwood Liege is actually a nice option, especially if you also put Doubling Season in, or the poor man's option: Primal Vigor . You can combo that with a sac outlet, such as Altar of Dementia and Death's Presence for some pretty significant growth potential for Skullbriar, the Walking Grave !
As I mentioned too, you'll maybe want to tone down the Swampwalk subtheme, and focus on things like Trample / Deathtouch. I'd remove Mystic Compass , Nighthaze , Blanket of Night , Contaminated Ground , Funeral Charm , and Evil Presence . The use of things like Urborg, Tomb of Yawgmoth should be sufficient. Cards like Sylvan Scrying and Expedition Map can grab you the very land you want in a pinch. Even a desperate Demonic Tutor or something like that can net you what you need. If it means a major advantage over your opponents, then the tutor isn't wasted on that land! Consider cards like Rancor and such for a more consistent method of evasion.
I'd also suggest being very careful with Shroud effects, like Steely Resolve and Aspect of Mongoose , as that prevents you from targeting it yourself. Hexproof is typically a much better way to go, so things like Asceticism and Canopy Cover are excellent things to utilize.
For removal, I would suggest dropping Nature's Claim . Remember: The Gods can't be destroyed, so something like Unravel the Aether will be an amazing option. Krosan Grip and Bramblecrush are great options. Beast Within is also absolutely amazing.
Direct creature removal is typically nice to have as well, such as Go for the Throat , Victim of Night , or things like Fleshbag Marauder or Bone Shredder . A couple fun roundabout ways are through Grave Pact or Dictate of Erebos .
You'll want to find a few more mana acceleration options, such as Boundless Realms , Cultivate , Kodama's Reach , etc. There's tons of creatures that help in that department too for early game, like Sakura-Tribe Elder and Yavimaya Elder (among other options). For black, there's things like Nirkana Revenant , Crypt Ghast , and Liliana of the Dark Realms .
Recursion is also something to consider, as you'll want things back. Eternal Witness is a great choice, as you have. Also consider cards like Beacon of Unrest , Doomed Necromancer , Profane Command , or even things like Gravedigger . Mimic Vat can also be absolutely amazing, or equipment for Skullbriar, the Walking Grave , like Nim Deathmantle .
For the board wipes, you have a lot! I would recommend for this deck possibly 2 to 4. Some of my favorites you have listed are Pernicious Deed , Decree of Pain , and Black Sun's Zenith , and In Garruk's Wake . Another that is a pretty nice budget option is Gaze of Granite .
Some advice: Consider your play progression. You'll want both creature spells and other spells to progress into. Make sure you have some creatures in each CMC spot, as you want to make sure you can play something each turn, whether it be a creature or some other spell. Having all your creatures in the high CMC range will leave you open to attack, unless you have some crazy way to deter attackers!
With this deck, you'll want to keep the pressure on your opponent's by ensuring their side of the board is clear, while ensuring that Skullbriar (and his friends) are able to swing through easily. Lots of removal will be your friend, as well as being able to recur your creatures.
Hope that helps!
I think u re losing focus. What is the main objective of this deck? To give 10 poison counters as fast as possible? How can u counter some spells? U dont have discards like Inquisition of Kozilek and Thoughtseize (or budget version Duress and Despise ). U re running mono black without and destroy like Victim of Night or Doom Blade ? Try to put ur deck on 60 cards, there is no reason for having more.
|Avg. draft pick||4.90|
|Avg. cube pick||5.67|
|Commander / EDH||Legal|