Victim of Night

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs Cursed Common
Innistrad Common

Combos Browse all

Victim of Night

Instant

Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

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Victim of Night Discussion

Talbain on Attrition Faeries

19 hours ago

I'm not thrilled about Victim of Night, just not sure what to replace it with. Probably Dismember? I usually reserve it for late game kills - my last main board had 3x Disfigure. I might need to re-think including it without a suite of cheap kills to back it up.

River of Tears has only once failed me. My mana base, the new 2x Ghost Quarter notwithstanding, has actually been very consistent. I'm rarely color screwed unless Blood Moon enters the picture.

I would always play Bitterblossom before Smuggler's Copter. T2 Blossom, T3 Copter with mana open, T4 Swing 4 & loot. The alternative leaves me down a faerie and swings only 3. Copter does accelerate my beats, but mostly it's to filter out untimely late game land draws and the like. It's great, but just not as great as getting a free beater / Spellstutter Sprite pumper / crewman each turn. Last tourney I was running two of and only saw it once, but when I did it was against Titan Bloom and the draw fixing ensured that my opponent resolved nothing other than land.

skrid54321 on Attrition Faeries

21 hours ago

I would be wary about Victim of Night. Few mana bases can support two black turn two and three blue for Cryptic Command on turn 4. you have 9 nonblack sources, and River of Tears won't produce black on their turn.

As for the looter scooter, how has it been working? Im reluctant to try it as it seems like a trap. do you normally feel safe throwing it out early? does it have priority over bb?

Blue_Flame on Unlucky #13

1 day ago

Sweet deck! I would play Victim of Night over Murder for sure, you're not going to see many Vampires, Werewolves, or Zombies in modern.

Noogin on Blackout midrange

3 days ago

I like seeing mono black being taken in a midrange direction. One suggestion I have is to replace Victim of Night with Go for the Throat if you want to continue staying mono black.

DragonzBane on Black Devo

3 days ago

I would suggest Go for the Throat or Victim of Night in place of Unmake and Doom Blade. Or you could use Grasp of Darkness. I run a monoblack midrange called Momentary Blackout if you want to take a look.

total_euphoria on turn 2 im sorry (need suggestions)

4 days ago

The issue with the combo is that the chance of it going off on turn two is highly unlikely. You will require Birds of Paradise to help pay Eldritch Evolution's cost, Allosaurus to be sacrificed on turn two, Eldritch Evolution to setup the combo and Griselbrand or Iona, Shield of Emeria to finish it. But you also require 2 forests to pay the remaining cost for Eldritch Evolution and another 2 green cards to play Allosaurus for free. This means that you'll need all these cards in your opening hand or on the top of your library. Obviously the more turns the more likely you are of the combo going off but until then I think you'll need some stalling power from control type cards. I personally like death touch or blocking cards such as Typhoid Rats, Fog Bank, Shield Sphere, Wall of Souls and Wasteland Viper as they make your opponent think twice about attacking. Of coarse as you say, other options are available such as removal/control. Try Go for the Throat, Dreadbore, Lightning Bolt, Tragic Slip, Flame Slash, Victim of Night, Distress, Duress and Despise. Eternal Witness would be great at returning your sacked creatures as well, particularly if they have undying as essentially you get them 4 times over! Aswell as Strangleroot Geist try Butcher Ghoul and Geralf's Messenger.

Hopeless1987 on Skithiryx

4 days ago

A random assortment of ideas:

Ramp: Sol Ring, Worn Powerstone, Mind Stone, Thought Vessel, Commander's Sphere, Solemn Simulacrum, Burnished Hart, Nirkana Revenant

Voltron: Swiftfoot Boots, Lightning Greaves, Whispersilk Cloak, Nightmare Lash, Strata Scythe, Hatred, Howl from Beyond

Card Draw: Phyrexian Arena(!), Caress of Phyrexia (which you have, and I love), Promise of Power, Ambition's Cost, Ancient Craving, Disciple of Bolas, Necropotence (if you're fancy), Skullclamp

Removal: Victim of Night, Diabolic Edict, Go for the Throat, Hero's Downfall, Grave Pact, Dictate of Erebos

I usually have a hard minimum of 10 of each ramp and card draw in a deck, but tune as you see fit. Ramp might be more important for you since Skittles should be doing most of your work for you anyway. +1 for Necroskitter alone. And good luck!

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