Victim of Night

Victim of Night


Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

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Victim of Night Discussion


2 days ago

Perhaps add a Slaughter Pact or Go for the Throat (I know I've been against this card in the past). Dismember can be quite good a majority of the time.

Honestly I find Victim of Night to be the best option most of the time. It misses very few things.

VintageRug on Knights

3 days ago

Perhaps you could try changing Angelic Wall for Wall of Omens. Cantriping (drawing a card) is always good.

Path to Exile and other removal is almost always relevant in matches. Cheaper alternatives include: Go for the Throat, Doom Blade, Murder, Victim of Night. Removal is often a good idea in case your opponent gets something on the board that you can't remove using creatures. Additionally, it can often create favorable trades.

I think this deck is trying to aggro out opponents, which makes me wonder a bit about the Blind Obedience. Almost all of your creatures are white, you gain the most benefit from having more cheap buff effects such as what you get from Honor of the Pure.

Following the same train of thought, I would also recommend trading some of the Guardian of the Gateless for more of your knight lord: Knight Exemplar. If you resolve one of those and of course your Honor of the Pure, you could find that your board is full of 4/4 or 5/5 lifelinkers.

Additional cards I would investigate:

Archangel of Thune: Great team buff.

Vault of the Archangel: A superb land for what this deck is trying to do (plus cheap).

Ajani's Pridemate: Not a knight, but a great aggro card with the lifegain sub theme.

Erase: Basically a strictly better Demystify.

Disenchant: A removal card with more utility than either Erase or Demystify.

The_Dragonmaster on Could you please check out ...

3 days ago

XD that's so punny. Seriously though, Thoughtseize the day by playing the rack deck. It can deal puns of damage when you have the proper cards. It's a Raven's Crime not to play Rack. You will get stuck on the Ensnaring Bridge if you don't. You may even get Smallpox. You may even start Shrieking So take up the Slaughter Pact of playing Rack, and don't be the Victim of Night.

How'd I do?

rothgar13 on It's an Infernal Crime to Not have a nice Rack

3 days ago

Not feeling the Waste Not, to be honest. I'd rather see some removal, given that you die pretty easily to an aggro bumrush if you don't find an Ensnaring Bridge (or if it gets destroyed). Doom Blade, Victim of Night, Go for the Throat, Slaughter Pact, Murderous Cut, Dismember... take your pick, but you need one of these.

On the lands front, Academy Ruins, Buried Ruin, Darkslick Shores, and 4 Urborg, Tomb of Yawgmoth strike me as unnecessary. I'd rather see Mutavault and more Swamps. If you want some hot tech, I'd take a look at the likes of Nezumi Shortfang, Smallpox, and Pack Rat. The former is particularly potent, because it is instant-speed discard (which can shut people out of casting stuff) and can be an extra Rack.

MrDilliams on Ban Sol ring?

5 days ago

So far none of these situations are incredibly unpreventable. If you have a player who uses lots of mana rocks to hit say a turn 2 Kozilek play more counter magic or artifact destruction. Here is a list of cards to effectively prevent that. Vandalblast, Path to Exile, Force of Will, Disenchant, Gleeful Sabotage, Natural State, Naturalize, Nature's Claim, Seal of Cleansing, Seal of Primordium, Abrupt Decay, Annul, Arcane Denial, Artifact Blast, Counterspell, Countersquall, Cursecatcher, Dash Hopes, Daze, Delay, Deprive, Disdainful Stroke, Negate, Essence Scatter, False Summoning, Force Spike, Illumination, Izzet Charm, Judge's Familiar, Mana Drain, Mana Leak, Mana Tithe, Miscalculation, Nullify, Preemptive Strike, Prohibit, Psychic Barrier, Remand, Remove Soul, Rites of Refusal, Rune Snag, Scent of Brine, Spell Pierce, Steel Sabotage, Stubborn Denial, Withering Boon, Journey to Nowhere, Suspension Field, Ancient Grudge, Artifact Mutation, Cradle to Grave, Crumble, Crush, Shatter, Destructive Revelry, Devour in Shadow, Divine Offering, Doom Blade, Dreadbore, Terminate, Echoing Ruin, Elvish Scrapper, Fury Charm, Glissa's Scorn, Go for the Throat, Hero's Demise, Hull Breach, Malicious Affliction, Overload, Oxidize, Pongify, Rapid Hybridization, Gift of Tusks, Primitive Justice, Rakdos Charm, Reprisal, Shattering Pulse, Smash to Smithereens, Smelt, Soul Reap, Sundering Growth, Tel-Jilad Justice, Terror, Valorous Stance, Vendetta, Victim of Night, Wear, Wretched Banquet.

All of these cards could most likely have stopped at least part of that combo. In here are a mix of all the colors in magic. And this isn't even all of the cards that could respond to that series of plays. Of course some of these are expensive, some probably are not the best for Commander. But if you sit here and say we should ban a card like sol ring because maybe someone will get very lucky and have all the needed cards for a t2 Eldrazi titan then all I have to say is maybe you should make it so your deck has responses to a t1 sol ring or a t2 Eldrazi. Commander is the format where players are encouraged to do insane things to dream of that miracle hand, but it is also like any other format. You need to build your deck to have responses if that miracle hand was to happen. Don't complain that someone always wins because they have the t1 sol ring/mana crypt/mana vault if you neglect to put adequate responses in your deck. Same goes for any big Eldrazi or a Blightsteel Colossus. Luck is a part of this game too and when the time comes that you have no response to that player with the t2 Kozilek hand just be excited that you saw a t2 Kozilek, and have fun, it isn't the end of the world, Murder could be the card on top of your deck.

TL;DR: Play cheap removal in your EDH decks in case of emergency. And Luck is a cruel mistress at times.

kamarupa on Athreo5 n' Erebo5

5 days ago

I wouldn't include "Spirit" in this deck's hubs.

Yes, you absolutely can win the game if you have 100 life. Felidar Soverign.

The AVG CMC is too high here without a ramp. I don't know of any Modern legal black mana ramp cards other than Crypt Ghast, which while very good, won't really help anyone straight out the gate. I certainly wouldn't rely on it. So I have no idea what StoneKiller33 is thinking of.

No, Path to Exile will not trigger Ob Nixilis, Unshackled to grant a +1/+1. Path will only trigger the search ability of Ob and then only if the player chooses to search. Which they usually will the first go 'round, but once they see what it costs them, they probably won't search again.

Consume Spirit seems entirely better than Debt to the Deathless. Yes, Debt will be better when you've got gobs of land, but just being able to cast Consume Spirit as early as T3 vs T5 means that even at T6, the two give you the same yield.

Since this deck is W/B, there are a slew of great and very budget friendly utility cards that will generate interference and therefore make the deck considerably more formidable - Faith's Shield, Journey to Nowhere, Sanctimony, Celestial Flare, Duress, Despise, Bone Splinters, Doom Blade, Victim of Night, Dash Hopes, Sign in Blood, etc.

I'd cut Wall of Reverence - it's CMC is too high and also the same as too many other creatures at the core of this deck and it only has 1 mana symbol in its cost, making it less than ideal with all the gods.

I'd cut Heliod's Pilgrim. Not enough mana symbols, and at 1x with so few enchantments, it just seems tangential.

You have 0 1-drop creatures. Soul Warden will gain you gobs of life, especially with so many creatures. Lingering Souls would make including "Spirit" in this deck's hubs more accurate, and boost Soul Warden, but detract from your devotion. Serra Ascendant is always awesome, but only if you can actually afford them. Nip Gwyllion isn't great, but it would be an easy T1 cast.

Keep in mind that it's not terribly difficult to assemble a deck that wins on T3 in Modern, and many more on T5. That's why Sanguine Bond+Exquisite Blood isn't nearly as good as it seems - in many games, neither will even hit the board.

If straight up lifegain is needed, Rest for the Weary might be worth considering.

Wurmcoil Engine is badass, but I don't think it fits here at all.

One big problem with this deck is that it's dual color and devotion, so you want creatures with both mana symbols, which makes them harder to cast. The only thing you can do to combat that is to have a really amazing mana base. If there were green here, that might not be so difficult, but with W/B, really expensive lands are your best bet. I think your lands look pretty good right now. Though I'm not a fan of Orzhov Basilica, I can see it kind of being cool with Radiant Fountain in this deck. You might consider 1x Bojuka Bog as a tiny-built in defense against graveyard shenanigans.

Sensei's Divining Top is banned. Explaining why you think it's banned doesn't mean it's ok for you to consider it. All cards are banned "cause basically" they help you win the game too easily. So don't consider it at all unless you're considering changing this deck to "Casual." Which is fine, and please do if it makes you happy. I think a lot of what I've said so far is relevant to that in some way, but less than in the Modern format specifically.

ojmandias on B/w tokens

1 week ago

Bone Splinters essentially forces you to two for one yourself everytime you use it. Doom Blade is a lot better even if it doesn't hit everything. Of course Path to Exile is the best, but you could run a combination of Doom Blade and Victim of Night.

Caves of Koilos is a great budget land option that gives you your colors.

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Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Innistrad Common

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