Victim of Night

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Duel Decks: Blessed vs Cursed Common
Innistrad Common

Combos Browse all

Victim of Night

Instant

Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

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Victim of Night Discussion

Funkydiscogod on Mono-B enters the battlefield

6 hours ago

I prefer Devour in Shadow over Victim of Night.

What about Gatekeeper of Malakir instead of Geth's Verdict? It's more mana expensive, but you can bounce it back.

Skull Collector might be a card to back up the Curio; allowing you to again get more ETB effects; but it does have the problem that if all other creatures get killed, he'll have to bounce himself. He gets bonus points because regeneration lets him survive many Modern removal spells.

It seems like Cloudstone Curio might have a combo with Priest of Urabrask, but that's a idea for another deck.

Since you have some self-discard, maybe Big Game Hunter instead of Nekrataal?

Vaan on Torment

1 day ago

I would not run more than 2 Cruel Reality, it is super expensive to cast so you really don't want to see it early in the game and you have a way to fetch and cheat it into play with Bitterheart Witch.

Your deck is extremely slow, you're running way too many mana intensive cards. Modern is a very fast format with games often ending by turn 4, so i would recommend lowering your mana curve. Noxious Gearhulk is too expensive for what it does, Shriekmaw CMC is way to high for a 3/2 creature and it'ss ETB effect is subpar for the evoke cost, Barter in Blood is just not a good card and Bearer of Silence can't block and you need to be defensive on the early game to survive until you can cast your curses and Bitterheart Witches.

In order to survive the early game you need cheap removal, Victim of Night, Doom Blade, Disfigure, Dismember, Bone Splinters, Grasp of Darkness and Hero's Downfall are good options, more cheap hand disruption can also help you get to the late game, Inquisition of Kozilek and Thoughtseize are the best at this.

Some good defensive creatures for this kind of deck are Gifted Aetherborn, the rat pack Typhoid Rats, Drainpipe Vermin, Ravenous Rats, Rotting Rats, and Gatekeeper of Malakir.

So keep the witches and the curses, cut the expensive creatures for removal and cheaper creatures and you will have a much better deck.

NinjaFist on Milling Made Easy

2 days ago

Since Startled Awake recently took a massive price spike due to standard, I would highly recommend replacing them with Archive Traps, as fetch land cracks are very commonplace in modern and there will be plenty of chances for you to get that free cast off of them.

Harsh Scrutiny really shouldn't be a 4 of, most of the time you want to get spells out of your opponent's hand rather than creatures. I would recommend switching them to Duresss if you wanna keep the budget, but if you can afford it, Inquisition of Kozilek really is the best discard right behind Thoughtseize.

Being a blue deck, I'd imagine you'd want some kind of counter support to stop your opponent from ruining your plan. Cheap and great options are Negate, Dispell, Remand(if you can afford it), Mana Leak, and Delay. In addition, running black lets you run kill spells that you could use to stop your opponent from running you over with creatures. Things like Victim of Night, Murderous Cut, and Tragic Slip are all rather cheap and hit a lot of threats you'll find in modern. You could probably swap out the Trep Blades and Altars for these, as while I too am a really big fan of both, they're just a little too slow for modern standards.

Finally, I would recommend possibly throwing in a couple of Nephalia Drownyards. They can give you mill when you run out of gas and can be something to pour mana into when you're holding onto counterspells at the end of your opponent's turn, they're cheap, and work rather well with Fraying. Last thing, the main reason people have trouble running mill in modern is because of pesky Emrakul, the Aeons Torn (and to a lesser extent Ulamog and Kozilek), as it undoes all the work you put into putting their library in the grave, so make sure you have an answer for it in your sideboard, probably in the form of something like Infinite Obliteration, Lost Legacy, Stain the Mind, or Slaughter Games if you can find red mana some how. I really think Fraying Sanity should probably be a 4 of, as the meta in modern, as far as I can tell, has a rather difficult time dealing with enchantments. Other than that, this looks like a great start, I hope this helped. Good luck to you!

landofMordor on Muster the Night Breed EDH

2 days ago

Hey friend. You've got a great start here -- I love the strong synergies and powerful payoffs. First thing to do is find cards to cut: since you're running Vampire tribal, I'd first cut every creature that isn't a Vampire or a mechanical friend to Vampires. As cool as Akroma/Flamerush/Ammit/Combat Celebrant and the rest are, they simply aren't Vampires, and are therefore less powerful in a tribal deck than any other kind. Yes, you can get Olivia to make them Vampires, but why spend 2 mana activating her ability when you could just put in a Vampire? Other cards that are good, but not in an aggressive combo-y deck are Spellbook, Edifice of Authority, and Chandra and Liliana. I would also replace most or all of your kill spells and tutors, since cards like Victim of Night and Feast of Blood and Diabolic Tutor are way more effective than what you've currently got.

Cards that should replace those, in addition to Wizno's excellent suggestions, are: Ascendant Evincar, Rakish Heir, Olivia's Bloodsworn, Vampiric Fury, Stensia Banquet, and so forth. P Both Innistrad blocks and both Zendikar blocks (especially the first ZEN block) have tons of Vampires, so they're good starting places. Also, a couple off-the-wall suggestions are Ring of Xathrid (since so many Vampires have first strike), and Key to the City to encourage some Madness/card draw/unblockable.

As far as your mana production goes, I'm less concerned about that than I am with your card draw -- Underworld Connections and Vampiric Rites will help you out.

Hope that helps! Mention me if I can do anything else for you! Cheers

Chino90 on Swampwalk with Me

5 days ago

I would add 4x Contaminated Ground. With modern having such a complex manabase (most sporting 3 colors), transforming their lands is as effective as destroying them. Plus, it costs half of your destruction spells, aids your swampwalk and pings the enemy for 2.

You are also playing black, so you should add some creature removal Doom Blade or Victim of Night.

Finally, Blistergrub is a decent swampwalk creature.

Funkydiscogod on Phylactery Beatdown (Killer deck for $12)

1 week ago

I have been well pleased by Devour in Shadow as my removal spell in my mono-black deck. It doesn't randomly lose as often as Victim of Night, but does cost life (not that that's ever been an issue).

Also, I've had such success with Imp's Mischief randomly showing up and hosing an opponent. It answers the most common removal spells in modern, and is easily sided out for specific answers against decks you don't need it for.

Oloro_Magic on KEGAN

1 week ago

NateLostAgain is correct, a 60 card deck is used as that is the minimum number allowed in tournament play and playing at the minimum allows for better synergy which is exactly what this deck lacks. Ideally you want to narrow a deck down to a small pool of cards you want to play, or sometimes a card you want to play, and build from there.

For example with this deck being B/W lifegain I would start with Soul Warden and Soul's Attendant as they provide continuos lifegain. From there I would ask myself what creatures I want to be playing alongside those cards, the answer for me is cheap stuff like Squadron Hawk or Thraben Inspector, and then Flickerwisp to blink my creatures to gain more life. From there you need to think about protection of those pieces, Eerie Interlude comes to mind, Brave the Elements and cards of the like.

Then I add removal and with black disruption, cards that get rid of my opponents stuff, I go Path to Exile and Fatal Push but budget I go Cast Out and Victim of Night. Don't worry too much about disruption when just starting out.

Finally I think to myself "how do I win" I have all these pieces to gain life but what is the payoff. Well I look at Serra Ascendant, Felidar Sovereign, Aetherflux Reservoir, and Divinity of Pride and from there I have a deck skeleton, then its just a matter of refinement.

If you ever need any help link me and I would be happy to help out.

Skinnyman on Black Vampire Clan

1 week ago

I added Victim of Night to my sideboard. I thought of Hero's Downfall, but I can kill Planeswalkers with Vampire Hexmage, so, no need.

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