Victim of Night
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Printings View all
|Duel Decks: Blessed vs. Cursed (DDQ)||Common|
Combos Browse all
|Commander / EDH||Legal|
Victim of Night occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.01%
Victim of Night Discussion
13 hours ago
3 weeks ago
the number of cards that "can't" destroy scullar isn't really large at all. the cards you listed never see play if the player can help it. also, you linked a deck instead of the card Victim of Night
1 month ago
Defile - You're running a 3 color deck, where the majority of your lands are likely to be non-basics. This won't do anything reliably.
Divine Verdict - Very expensive for the effect, could just be an outright kill spell. There are cards that force your opponent to sacrifice attacking creatures that would get around indestructible and hexproof/shroud if you wanted that sort of effect. Ex. Blessed Alliance
Ray of Revelation - Flashback for this is Green homie, counts as both white and green so you can't run it in a Mardu deck.
Shatter - Just make this something like Shattering Spree and give yourself the chance to hit more than one thing. Or something like Crush Contraband to get more than one target exiled instead of destroyed.
Victim of Night - already going to be difficult at times to use due to the 2 hard black in the cost. Why not have it be something like Hero's Downfall and get unrestricted creature removal and planeswalker removal as a bonus? Murderous Rider serves a similar function and doubles as a creature. Vampires and Zombies are popular, so there will be times where it won't work for you.
Arcum's Whistle - It's a rather expensive effect to force a creature to attack, but it is repeatable. You don't get a choice for where the creature goes, so I'm not sure if that was your intent.
Scarab of the Unseen - Are you going to be running a lot of enchantment auras to put on your creatures? If not it seems like this is only there to draw a card. You should be running something like Sign in Blood or Night's Whisper for more value at the same cost.
Enters the Battlefield Tapped Lands - The nature of these lands is for a budget deck. If you have access to lands like the ones I threw in the maybeboard, you're increasing your chance of playing things on curve as well as reducing the likelihood of having to wait to play the threats/answers in your hand. Even if the condition for them to enter untapped is conditional like with something like Dragonskull Summit, shocklands and basics will make it possible to have access to more colors sooner, which can make a world of difference in the early game. The temples at least offer a benefit with the scry, so that's going to help you draw into what you want/need (ex. bottoming a land you don't need or a spell you don't want/can't cast).
1 month ago
i suppose Contamination is Contaminated Ground, right? Otherwise, interesting build - I cannot afford the oubliettes, but would not miss them as Victim of Night and I have reservations on undying evil, as you want the opponent to kill of your creatures, which is not something super good to hold up. It is better to be proactive (and selective), rather than reactive with things like the new Omen of the Dead or the Return from Extinction - you have three creature types in your deck so that is almost always giving you a 2-for-1 return.
1 month ago
I agree that you could definitely use some hand disruption in here - if Thoughtseize is out of your budget you could look at Inquisition of Kozilek or Collective Brutality. The later of which pairs extremely well with Bloodghast.
Doom Blade is a little weak for modern - maybe consider stronger removal like Fatal Push or Murderous Cut. Go for the Throat or Victim of Night are also options, though not as strong in my opinion. Hero's Downfall and Murderous Rider fit the bill too.
1 month ago
I never noticed Vicious Conquistador before. Looks like an upgraded Pulse Tracker, which makes it good. I'd move some more in that direction. You really want to be pretty sure of a 1-cost creature in your opening hand and a 2-cost creature or two 1-cost creatures for your second turn. You want to be getting some hurt in before the opponent starts dropping bigger creatures. When they do, you want to be using inexpensive removal on their better creatures (Doom Blade, Smite, Victim of Night, etc.) or evading them (Vampire Nighthawk, Gruesome Deformity, etc.) to keep the pressure on and finish them quickly. Don't over-focus on life gain and defense. A little can give you an edge; too much will deprive you of focus. If the opponent is given time and room to fully develop his/her game plan, the extra life will only slow your loss by a turn or two, not prevent it. Embrace cards like Sign in Blood, which lets you trade those life points for something you need more, cards. It can also be used to get in a couple of points of unblockable life loss on an enemy, but that's not the most common use. Keep in mind that the only life point that matters is the last one.
3 months ago
Liking the low budget. I've a few suggestions:
You probably don't need Cabal Stronghold . Not generating and not being a swamp for your "# of swamps" spells is a significant drawback. The only use for the extra mana I can see is Dread Shade which itself is a reason to want all black sources. Witch's Cottage could be a reasonable replacement.
3 months ago
Really cool deck! +1
From what I can tell, it looks like you're trying to have a mill deck that contains an infinite combo, but is not entirely dependent on it. That is okay, but I think you could cut some of the unnecessary cards and replace them with something like Serum Visions . That way you can find the combo faster.
If you want to keep the deck less combo and more mill, that's totally fine too!
And no, Snapcaster Mage flashback will not allow you to use transmute, because to "transmute" a card, it must be in your hand in order for you to discard it.