Victim of Night
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
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Victim of Night Discussion
1 day ago
Not sure if you're still updating, but your removal suite definitely needs a rehash, it's pretty terrible. Murderous Cut is awful here, you want to keep zombies in your graveyard so you can bring them back. Bone Splinters is pretty bad too, as is Tragic Slip. Fatal Push is just so much better than Tragic Slip, it kills about the same number of things in modern for the same mana, but is also much more effective when you don't have it turned on. Tragic Slip, when not turned on, kills what? Young Pyromancer, Flickerwisp, Thalia, Guardian of Thraben and Dark Confidant? Those are the only super good targets I can think, and of those only Flickerwisp lives through Fatal Push. Meanwhile, Fatal Push kills a bunch more relevant creatures: Tarmogoyf, Ajani's Pridemate, Goblin Guide, Monastery Swiftspear, Spellskite, and more. When Fatal Push is turned on, it straight up kills just about every creature played in modern, assuming you aren't playing against some sort of Ramp or Hypercontrolling strategy.
I would change the removal to this:
-3x Bone Splinters
-4x Tragic Slip
-1x Murderous Cut
+4x Victim of Night
+4x Fatal Push
1 day ago
Good looking deck.
The sideboard plan is really ballsy. I definitely like it, but at the same time I'll bet that after some testing you'll settle on one of the two colors, rather than both, as a splash. Even a friendly Blood Moon will hurt your curve noticeably with all of the in casting costs.
My instincts say that the white splash will be a better fit, but keep on testing, and props to you for trying something different. Good luck!
4 days ago
I think 11 delve cards is way to many for the deck. You won't be able to cast them reliably because you will never have enough cards in the graveyard to pay for them. A split of 2x Tasigur, and 2x Angler should be fine. And then consider replacing the 3x Murderous Cut with Fatal Push if you have them, or maybe Go for the Throat or Victim of Night.
5 days ago
You definitely want some spot removal. However, it needs to be efficient, otherwise you'll end up wasting mana if you need to hold up lands in order to cast your removal during an opponent's turn. If you aggressively tutor for Murasa Pyromancer, then your blink effects can act as removal, but that still requires at least 6 mana to get the creature onboard.
Here's a list of removal spells that I like:
- Snuff Out: You never need to hardcast this. Being able to tap out and still kill a threat is awesome.
- Slaughter Pact: Kill a creature now, pay mana later? Sign me up!
- Swords to Plowshares: one of the best removal spells ever printed.
- Path to Exile: a worse version of Swords to Plowshares is still insanely good.
- Vendetta: It's Doom Blade, except you pay 1-7 life instead of an extra .
- Condemn: It's worse than Swords to Plowshares, but being able to remove a creature without letting it go to your opponent's graveyard (aka, their second hand) can be crucial.
- Prey Upon: This is pretty conditional, but if you consistently have big creatures onboard, then it's pretty mana-efficient.
- Pongify/Rapid Hybridization: Giving your opponent a 3/3 isn't really a big deal. Creatures get way too big in this format, and is way less than you should probably be paying for this effect.
- Go for the Throat: Kills more relevant creatures than Doom Blade, for the same price.
- Doom Blade: Kills things dead. Not hitting black creatures is a fairly large drawback, but as long as you're careful about how many "nonblack" removal spells you play, having a couple isn't an issue.
- Victim of Night: Vampires and Werewolves are basically non-entities in this format, so you basically only need to know that this card can't hit zombies. Given that 99.99% of zombies played in EDH are black, that means Victim of Night kills more relevant creatures than Doom Blade.
- Malicious Affliction: Doom Blade, except it can kill two creatures if you time it properly.
- Terminate: It's difficult to find a better removal spell than Terminate.
- Reprisal: I don't like this card, but it is cheap to acquire, so if you're operating more on a budget, Reprisal a reasonable choice.
- Dromoka's Command: Requires you to have a reasonable creature, but it's incredibly flexible.
- Reality Shift: Given how useless a single 2/2 is in EDH, Reality Shift basically reads "Exile target creature. Its controller draws a card about 20-50% of the time".
- Seal of Doom: This card requires some explanation. While it doesn't provide card advantage and it isn't as mana-efficient as Doom Blade, being able to pay for the card in advance is a reasonable tradeoff. However, the main reason I like this card is that it often discourages people from playing good targets for this spell (namely, dangerous creatures that threaten to take over the game).
- Beast Within: As with Rapid Hybridization and Pongify, a 3/3 isn't worth much in EDH. Being able to destroy any permanent is well worth the 3 mana spent on it.
- Crosis's Charm: Not the most efficient, but it is incredibly flexible.
- Sultai Charm: See above.
- Mortify: 3 mana is more than I want to spend when killing a creature, but being able to hit enchantments makes this card much more appealing.
- Putrefy: See above, but replace "enchantment" with "artifact".
- Anguished Unmaking: Nuke a permanent for almost no downside. What's not to love?
- Reckless Spite: Kills 2 creatures.
- Unmake: It's a little on the expensive side, but sometimes exiling is important.
- Silence the Believers: Having the option to Strive to hit multiple targets makes this card much more palatable. Silence the Believers isn't great, but it's useful.
Some of these cards might not be the easiest to acquire, especially if you're on a budget, but even the less expensive options are good cards.
5 days ago
the problem wiht mono B vamps is that it doesnt have enough to be compettive just as mono black beatdown. once upon a time RB vamps was a real thing, it basically just splashed red for some Lightning Bolt and whatnot burn to get Bloodghast hasted really fast.
Gifted Aetherborn doesnt really do too much for your deck, it does have nice tags but without the flying its nowhere enar the power of nighthawk. and for removal maybe Dismember Victim of Night and Go for the Throat are all really better than Doom Blade
1 week ago
I'm curious exactly what you like with black here. Gets you a mediocre exalted effect and a mediocre unblockable dude, but I think blue is just a much better fit, as it gets you more and better unblockable guys, as well as better exalted, and can let you dig for more creatures.
Now on to replacements for Mind Rot and Doom Blade. And I forgot to mention, Duress is good, but you probably don't want to be running more than one or two in the mainboard, as it can be a completely dead card in certain matchups. Snuff Out is a potential option that can be cheated out for a big life swing. I also like Chainer's Edict because it's very good against Bogles decks, but it does struggle against stuff like aristocrats or stompy, really anything that has Young Wolf. Hideous End, Grasp of Darkness, or Victim of Night are all options here as well.
Past removal, there are some utility cards that could be good here. Unearth is great cause everything's low CMC. Night's Whisper or Read the Bones can stop you from running out of steam lategame. Maybe you could just run some solid creatures as well, Chittering Rats provides some sweet disruption and has a fine body. I'd look to cut your Guardians of Akrasa as well, as the card is pretty bad. I think you'd be better off with another solid creature rather than running one just because it says exalted on it.