Victim of Night
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
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Victim of Night Discussion
4 hours ago
One of my favorite removal spells to use and one that will be thematic for you is:
Victim of Night it really depends on your local meta but it can easily be a 2 cost kill anything card as most people don't run its relavent the exclusions, competitively.
1 day ago
Hi! I'm ChiefBell, and I help to carry out some admin duties around the site and spend an awful lot of time looking at Modern decks and the Modern forum.
I just noticed that this was your first deckcycle so I wanted to give you a warm welcome to the site. If you ever have any questions about the site then please do feel free to ask me. The best way to do that is to click on my username and scroll to the bottom of my profile where you'll see the 'Comment' box. If you leave a comment on my page I'll get a notification and be sure to see it! Another alternative is to post in the TappedOut section of the forums, which you can access by clicking 'Forums' right at the top of the page.
Now onto more specific feedback for your deck!
I see you have a lot of countermagic here but you also appear to have a lot of sorcery speed threats in the faeries themselves. Decks that mix sorcery speed threats with instant speed counters are exceedingly hard to play because it's difficult to know when it's safe to tap out for a faerie and when it isn't. After all, the opponent could do seemingly anything in their next turn. The flash faeries are definitely most useful here because you can play them in the opponents turn.
Just in case you do miss a counterspell I would recommend upping the killspells you run. Victim of Night, Choke and Go for the Throat are options here. I see you have 2x Dismember which is great but often not enough. You could cut a single counterspell and maybe one of the weaker faeries or discard for this.
Also I'm very surprised you're not running Vendilion Clique because that card is seriously one of the best blue creatures in all of modern. Exceedingly powerful with a very disruptive ability.
Finally I see you have AEther Vial in your sideboard. I don't know if the card fits this deck but you might want to try it instead of some of the discard in the mainboard. For some decks it can really help in a huge way. For others its not so important. Some testing should help you decide that.
2 days ago
2 days ago
2 days ago
This deck is pretty good. I like the theme and the fact you used cards in your collection.
Falkenrath Reaver is bothering me though. You should replace at least two of them with Olivia's Dragoon. If you want to keep the flavor it's fine but Putrid Imp is better than both these cards. Then maybe adding some mana fix like Bloodfell Caves or Evolving Wilds would help alot.
Maybe (if you want) adding Vampire's Bite to go more with the theme.
I know, i know...Fiery Temper has the same effect of Lightning Bolt. BUT! Most of the time in pauper, you will need this blow on turn 2-3 and you wont always have something (or enough mana) to discard Fiery Temper.
With all that i think you can have a pretty consistent deck. :)
4 days ago
If you're trying for random 2-drop removal, Victim of Night is better than Go for the Throat and Smother. Only major thing it misses against is Kalitas, Traitor of Ghet, which you have Path to Exile for anyway.
5 days ago
Alright, for starters your deck should have at least a hint of a description, so we can decipher what's this deck about, it's strategies and whatnot. Very advisable to have that.
Now, card-wise comments: Falkenrath Aristocrat is not very useful here as you don't have humans and the indestructible ability it grants doesn't seem that powerful in this strategy.
Consider Read the Bones or Sign in Blood (my favourite) to get enough fuel during the matches.
I'd throw in some Victim of Nights to help control the board and Fervor or the like would help exploit Shadow Alley Denizen by accelerating the drop-attack process.
Madcap Skills should be 3x of, to ensure consistency among the matches. Also consider Predator's Gambit if you lower the amount of creature cards.
That's all I have at the moment. Cheers!!
6 days ago
- You're pretty light on removal, which can help you set up Tariel's ability. I strongly recommend Attrition, Go for the Throat, Victim of Night, Vandalblast, Malicious Affliction, and Terminate. Doomblade, Orzhov Charm, Terror, Vendetta, Ghastly Demise, and Devour in Shadow are decent, but I like them a lot less.
- Tariel works best when you can selectively exile cards from your opponent's graveyard. Cards like Carrion Beetles, Nezumi Graverobber, Steamclaw, and Withered Wretch become much more appealing when you can use them to reduce Tariel's variance.
- I think you're probably better off playing some 2-cost mana rocks than the medallions (and Nightscape Familiar). The medallions are better than cards like Mind Stone, Boros Signet, Rakdos Signet, Orzhov Signet, Coldsteel Heart, Fellwar Stone, Talisman of Indulgence, or Star Compass only when you're casting multiple spells of the same color in a single turn cycle. Conversely, the medallions are worse when you don't cast spells of that color in that turn cycle, but you do cast other spells/use abilities during that same time range. There's a reason my Daretti, Scrap Savant deck doesn't run Ruby Medallion, even though it is filled with 2-cost mana rocks.
- Pyretic Ritual is worse than a mana rock when your deck isn't trying to combo off (usually with Storm cards). Dark Ritual is a little better in this area, because you can at least gain 2 mana for one turn, but only adding one additional mana to your mana pool is usually not good enough.
- Winter Orb is at its best when you have lots of mana rocks. If someone else has a Thran Dynamo or Gilded Lotus, you're probably going to fall behind even though it's your own Orb. Plus, just casting the card tends to paint a massive target on your head (people do not like losing access to most of their lands). If you aren't going to get a major advantage from playing the card, it's better to avoid playing it.
- Titan's Strength, Knight of Infamy, and Vampire Nighthawk are all terrible in EDH. Lightning Bolt and Languish are both better cards, but they're not well positioned in a format where the creatures often have 5+ power.
- Necrotic Ooze is a very powerful card in the right deck, but your deck only has about 6 creatures with activated abilities, 2 of which grant regeneration. Plus, like Winter Orb, Necrotic Ooze tends to paint a huge target on your head. Yes, you get all activated abilities of creatures in opponents' graveyards, but most creatures in EDH have triggered abilities, not activated ones (ignoring the commanders, which never end up in a graveyard anyways). I've tried running Necrotic Ooze before for value, and it always disappointed me.
- Your reanimation spells are kinda mediocre. Dread Return, Reanimate, Animate Dead, and Diabolic Servitude are all solid ways to bring back the dead.