|Commander / EDH||Legal|
Printings View all
|Duel Decks: Blessed vs Cursed (DDQ)||Common|
Combos Browse all
Victim of Night
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Price & Acquistion Set Price Alerts
Victim of Night Discussion
5 days ago
I have a few card suggestions; Scorched Rusalka, Smallpox, Infernal Plunge, Dragon Fodder and Lingering Souls. My reasoning Master of Cruelties cost 5 mana so some ramp from Infernal Plunge would help get it out quicker, it also provides a sacrifice outlet. In terms of sacrifice, what is better than tokens, so Dragon Fodder and Lingering Souls would be obvious options. Last we have Smallpox which is just plain brutal and Scorched Rusalka which lets you deliver the last point of damage to your opponent or works as a sacrifice outlet.
I'm not a great fan of Go for the Throat not hitting artifact creatures is a big limitation, thanks to Vault Skirge Hollow One and Signal Pest in particular, though not exclusively. I'd prefer Tragic Slip, Victim of Night, Murderous Cut or Smother. I would suggest Fatal Push but it may be over budget.
Hope this is of some help, have fun brewing your deck.
2 weeks ago
Hi, mono black decks can be very strong and a lot of fun to play because of how punishing they can be for your opponents, so I like where you're going with this deck. You have this deck listed as a "modern" deck and in order for me to give you suggestions I need to know what kind of environment you are playing modern in. Is it just with friends? Are you going to a shop and playing sanctioned events?
Either way, my first suggestion is lowering the mana cost of the deck as a whole. I can see that almost 80% of the non land cards in the deck are 4 cost cards or higher. This means that for the majority of the game (turns 1-4) you are vulnerable to attack. One of the most powerful aspects of black cards is their ability to kill the opponent's creatures at low mana costs. I would look into putting in cards like Go for the Throat, Murderous Cut, and Victim of Night as good budget options for early game removal. that way you can survive until the late game to cast your big game winning cards.
Please let me know if you would like more suggestions. I always love seeing new players coming into the modern format. If you want to hear about more fun decks, check out my deck brewing podcast!
1 month ago
Intangible Virtue (no seriously, why are you not already playing this?)
Sporecrown Thallid (when it becomes legal)
Sarpadian Empires, Vol. VII
Slimefoot, the Stowaway (when it becomes legal)
Sprout Swarm (lets you pump out saprolings at a steady pace after you've been boardwiped)
Supply/Demand (ALL THE TOKENS! Even more hilarious with Cryptolith Rite)
Thelonite Hermit (only if you have room)
Scatter the Seeds
Vitu-Ghazi, the City-Tree
Gavony Township (probably your strongest option for buffing your team)
Glare of Subdual ("Hahaha fuck your attack phase!" is what you get to tell each of your opponents playing aggro or Affinity decks)
I have to agree about Paradox Haze. The card is good, but not in this deck. You aren't doing anything particularly broken with it, other than getting spore counters. It's not like you're using it to abuse Aether Hub. Playing white would be far better as you'd get access to more saproling generators, anthems, and so on.
You also need better removal. I like that you're playing Go for the Throat. Path to Exile and Fatal Push are going to be the bee's knees. Victim of Night, Abrupt Decay, and Tragic Slip are other options.
I like the idea of using the proliferate mechanic to get those spore counters going, but Grim Affliction is rather "meh." Tezzeret's Gambit is about the only other viable option, regardless of whether you decide to play blue. Contagion Clasp is also rather "meh" in Modern.
Keep in mind, you're basically a G/B/x Tokens deck that relies on creatures instead of instants/sorceries to generate tokens. You have a lot of the same weaknesses but less of the strengths of a conventional token deck. Seriously consider checking MtG Goldfish or MtG Top 8 token decks to be sure you're not just playing a worse version of those decks.
1 month ago
Grubbernaut, good catch on Blue Elemental Blast. I was basing its inclusion off of tappedout saying it was pauper legal. Bummer that Hydroblast costs a pretty penny, but if I ever buy this list in paper, I'll swap it back out. Still cheaper than trying to build UB Control in standard, so I won't complain.
Thanks for the feedback!
1 month ago
Also, since Victim of Night is double black and doesn't hit Gurmag Angler, anyway, I've often found Doom Blade and Ghastly Demise to be just as good or better, because they only require one colored mana.
1 month ago
The only reason Gurmag has so much hype around it is due to modern. For one mana you get a 5/5 creature that can't be bolted or pushed. However, pauper doesn't have Path to Exile so Gurmag is actually pretty nightmarish when it hits the field.
1 month ago
no offense man but if you had 10 saprolings out with this decklist, you were playing against a really bad player. really not trying to be mean when i say that, but looking at your decklist, even a best case scenario looks like it'd take a really long time to actually get 10 saprolings. especially if you need to sacrifice them for mana. i also find it really hard to believe that you have competitive modern decks. if you did, you would already know a lot of removal in green/black. you can't possibly convince me you've been to even a single modern fnm and went home still not knowing what a Fatal Push is. theres also Smother, Go for the Throat, Abrupt Decay, Beast Within, and Victim of Night. another massive clue you don't have competitive decks is your belief that Birds of Paradise is expensive. even the cheapest fetchlands cost twice as much as the bird. competitive modern decks cost hundreds of dollars, and if you can't afford a birds, you cant afford a modern deck, let alone multiple.
18 lands simply is not enough. let me show you the math.
to cast a cmc 3 card on turn 3, you need 3 lands by turn 3. by turn 3 a player will have seen 9 (7 opening plus 2 draws) cards from their deck if they're on the play. if you want 3 of those 9, or 1/3, to be lands, 1/3 of your deck needs to be lands. 1/3 of 60 is 20.
if you want 4 lands by turn 4, it becomes 4 lands out of your first 10 cards. 4/10 of 60 is 24.
T2: Forest, tap forest to put Utopia Sprawl on the Overgrown Tomb. tap the Overgrown Tomb for 2 mana. tap Arbor Elf to untap the Overgrown Tomb. tap the Overgrown Tomb for 2 more mana. 4 floating mana.