Victim of Night
InstantDestroy target non-Vampire, non-Werewolf, non-Zombie creature.
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Victim of Night Discussion
8 hours ago
I used to run 3x Nezumi Shortfang turning this into a kind of 12-rack deck. Also Sewer Nemesis was here for a short time too. Nyxathid was recently put out of the equation because it cannot act early, and most of the times he sits idle... making psych-pressure, but idle. Hypnotic Specter was in the original brew, out for years and now it returned thanks to the Dark Ritual I chose to add. Being forcefully Legacy thanks to Hymn to Tourach made the incorporation of DR much easier.
I still have to test the specter in harsh conditions, and I'll update accordingly. A turn 1 specter looks very promising, specially if I can go aggresive on turn 2:
- T1: Swamp + Dark Ritual + Dark Ritual + Inquisition of Kozilek + Blackmail or Raven's Crime + Hypnotic Specter
- T2: Swamp + Hymn to Tourach + Attack with Specter.
I am reluctant to add Dakmor Salvage, specially when I CAN discard some Swamps during the late game. I see everybody running Discard decks running Dakmor Salvage, but that doesn't mean it's the right way... and adding a draw engine assures me that I'll always have something else to do, be that playing a sorcery or getting a Land to discard and activate a graveyard'ed Raven's Crime. Don't know, doesn't seem right to me hahahh
22 hours ago
Thanks Darcis! I do like the Victim of Night, so I'll add that. As for Smallpox, that is definitely a fun card, and does work decently well with the strategy. I think I might replace Bone Splinters with that.
22 hours ago
2 days ago
3 days ago
I've organized your desc w/ Accordions here:
1x Cavern of Souls - Naming "Faeries", good luck countering any of my faerie spells now.
4x Creeping Tar Pit - Sure it comes in tapped, but it is a 3/2 unblockable creature, so it can chump when I need it, or get in damage when I want to go in for the kill.
4x Darkslick Shores - An alternative to Watery Grave, I usually can get these down early enough to make them come in untapped, and they give me great mana fixing.
2x Island - The most powerful card ever printed.
4x Secluded Glen - Comes in untapped if I control a faerie, mostly likely, I have a faerie or Bitterblossom in hand, and yes, Bitterblossom works for this.
3x Mutavault - More manland action, and it gets bigger, or it helps enable other faeries. Either way, a win-win for me.
4x River of Tears - The least popular of my land choices. I personally think this is a beautiful card, and it has a lot of potential. On my turn, it gives me black mana for the spells I need it for, and on my opponent's turn, it's blue mana when I need to counter stuff.
1x Sunken Ruins - Specific land fixing when I need it. Honestly, this is one of the few cards I'm not thrilled with. It works, but sometimes it doesn't. That is an issue.
1x Tectonic Edge - Destroy those pesky manlands my opponent is using, or to get rid of their mana fixing.
4x Spellstutter Sprite - A flash-able counterspell that gives me a flying beater or blocker, depending on my needs.
3x Mistbind Clique - The faerie that cause gives me tricks and shenanigans. Lots of fun to bounce something to get a 4/4, only to remove it, get back the original faerie, and their trigger.
2x Scion of Oona - This makes my faerie token swarm more lethal and that much harder to deal with. Love this card.
2x Vendilion Clique - A 3/1 flyer with flash that also works like a thoughtseize too. I only see value here. It combos well with Mistbind Clique too.
1x Batterskull - A one of, not some much as a win con, but a recurring nuisance for my opponent, that also helps address the life loss of Bitterblossom.
4x Bitterblossom - The back bone of the deck. Landing one of these makes losing almost impossible. Landing multiples is just overkill.
1x Condescend - Counter and scry, yes please.
4x Cryptic Command - Counter and Draw. Counter and Bounce. Bounce and Draw. Just everything I need when I need it.
2x Disfigure - Early board threats are worm food.
1x Dismember - (Imagine this in Samuel L. Jackson's voice) "Regenerate this muthaf**ker!"
3x Inquisition of Kozilek - Removes low CMC threats.
2x Liliana of the Veil - Discard and creature removal. In the rare cases she lives long enough, complete board state manipulation.
2x Mana Leak - Counter, classic counter.
2x Remand - Counter and draw, what's not to love.
2x Thoughtseize - My only regret is that I don't have the original artwork for this card to suit the faerie theme. Hand disruption, what more does it need to do?
1x Victim of Night - Cheap removal suite to get rid of pesky things I wasn't able to counter. I know I could use Go for the Throat, but I have played affinity, and I know how annoying it can be if left unchecked, so no quarter for Affinity decks.
3 days ago
I would recommend Dismember or even Victim of Night over Go for the Throat. Affinity isnt going anywhere. Also something on your page, I'm guessing your background, is making the page lag. Cool deck idea.
4 days ago
1 week ago
Here are some random removal spells that can be good:
|Commander / EDH||Legal|
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