Victim of Night
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
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Victim of Night Discussion
19 hours ago
I'm not thrilled about Victim of Night, just not sure what to replace it with. Probably Dismember? I usually reserve it for late game kills - my last main board had 3x Disfigure. I might need to re-think including it without a suite of cheap kills to back it up.
I would always play Bitterblossom before Smuggler's Copter. T2 Blossom, T3 Copter with mana open, T4 Swing 4 & loot. The alternative leaves me down a faerie and swings only 3. Copter does accelerate my beats, but mostly it's to filter out untimely late game land draws and the like. It's great, but just not as great as getting a free beater / Spellstutter Sprite pumper / crewman each turn. Last tourney I was running two of and only saw it once, but when I did it was against Titan Bloom and the draw fixing ensured that my opponent resolved nothing other than land.
21 hours ago
I would be wary about Victim of Night. Few mana bases can support two black turn two and three blue for Cryptic Command on turn 4. you have 9 nonblack sources, and River of Tears won't produce black on their turn.
As for the looter scooter, how has it been working? Im reluctant to try it as it seems like a trap. do you normally feel safe throwing it out early? does it have priority over bb?
1 day ago
1 day ago
3 days ago
3 days ago
I would suggest Go for the Throat or Victim of Night in place of Unmake and Doom Blade. Or you could use Grasp of Darkness. I run a monoblack midrange called Momentary Blackout if you want to take a look.
4 days ago
The issue with the combo is that the chance of it going off on turn two is highly unlikely. You will require Birds of Paradise to help pay Eldritch Evolution's cost, Allosaurus to be sacrificed on turn two, Eldritch Evolution to setup the combo and Griselbrand or Iona, Shield of Emeria to finish it. But you also require 2 forests to pay the remaining cost for Eldritch Evolution and another 2 green cards to play Allosaurus for free. This means that you'll need all these cards in your opening hand or on the top of your library. Obviously the more turns the more likely you are of the combo going off but until then I think you'll need some stalling power from control type cards. I personally like death touch or blocking cards such as Typhoid Rats, Fog Bank, Shield Sphere, Wall of Souls and Wasteland Viper as they make your opponent think twice about attacking. Of coarse as you say, other options are available such as removal/control. Try Go for the Throat, Dreadbore, Lightning Bolt, Tragic Slip, Flame Slash, Victim of Night, Distress, Duress and Despise. Eternal Witness would be great at returning your sacked creatures as well, particularly if they have undying as essentially you get them 4 times over! Aswell as Strangleroot Geist try Butcher Ghoul and Geralf's Messenger.
4 days ago
A random assortment of ideas:
I usually have a hard minimum of 10 of each ramp and card draw in a deck, but tune as you see fit. Ramp might be more important for you since Skittles should be doing most of your work for you anyway. +1 for Necroskitter alone. And good luck!