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Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
I would almost always play Smother over Go for the Throat because affinity is a deck. Not many targets elude Smother (the ones I can think of that get played the most is Restoration Angel out of UWR lists and Phyrexian Obliterator out of the few BGx lists that play it... I guess Master of Waves out of some blue moon lists also counts) while Go for the Throat is dead against a whole deck.
I also don't think Victim of Night is going to be a problem considering that the deck has 22 black sources and 2 copies of Urborg, Tomb of Yawgmoth to kick. In standard, mono-black devotion decks run Bile Blight off of a worst manabase with 4 colorless lands (Mutavault ) and usually only one Urborg, and rarely has problems.
Phyrexian Unlife strikes me as a weird choice and one I don't think is worth splashing a whole new color.
I do think Gatekeeper of Malakir might be worth trying but a lot of modern decks play flash creatures or can flash things in in other ways, so sacrifice effects strike me as risky. It's better than straight up removal against bogles (although they sometimes go fetch a Dryad Arbor and sacrifice that) but it's disaster against pod (their deck is designed to be able to sacrifice stuff), it just trades with a Snapcaster Mage in blue decks (flsh snaps in response, bolt the gatekeeper, sac the snapcaster to the etb effect - although I guess that's not too bad) and it probably nets you some cruddy Memnite against affinity, so I am not sure how often you will be able to get the creature you want with it. I do think it's worth playtesting though.
SO yeah, I's swap out the delvers and the surgeries, keep the victims of night, and add what Femme_Fatale suggested except no Phyrexian Unlife , only 1 Geth's Verdict and Smother instead of Go for the Throat
I agree with the above, Delver of Secrets Flip won't work too well in this build. And Psychic Surgery seems more like a xill card to me, which, like mill, you have to really dedicate your deck to for it to provide any use.
I stand by my idea of putting in Phyrexian Arena for draw, but putting in more removal would be really nice, as it would help the early game aggro and midrange high cmc creatures that all evade Counterbalance . My choice? Gatekeeper of Malakir or Geth's Verdict to get by the hexproof creatures. That does however make your Victim of Night really hard to use with all that black mana, so I might suggest going either Dismember , Go for the Throat or Slaughter Pact .
In a nutshell:
updating this build again.. although this time i feel its more of an iterative update rather than a complete overhaul.
there are a bunch of comments on the last build that i never got around to replying to - I've been working on this update for quite a while, and a lot of the suggestions were either taken into consideration, or had already been implemented.
thank you for all of your up-votes and comments/suggestions! this is by far the best build I've ever put together, and all of your help has been hugely critical in its evolution.
I had budget in mind when making this deck, which is why I did not include a set of 4 Thoughtseize , which would be almost required in competitive modern. (their little brother, Inquisition of Kozilek is also great, but is a bit pricey itself.
Godless Shrine s are a good purchase. They'll drop slightly when RtR rotates, but they'll rise up and hold their value in the long run. Too many people use them in Modern for them not to.
So, I'm in the situation where I'm able to add a bit more $ into my Orzhov Modern deck, about 50$ worth of card. The only idea I have right now is i want to add another Isolated Chapel so that i have a full play set.
Besides the card mentioned above, i'd like to avoid lands. I do know i need to upgrade my land base in the future((Right now my only non-basic lands are Gates and the Chapels)), but for right now i'd prefer to stick to spells
I would like to work on making this more viable in 1 v 1 matches. It does fine in multiplayer, in 1v1 it leaves a bit to be desired.
I play Kitchen MtG, but at the same time, my playgroup is rather cut-throat when it comes to the game. My Meta consists of Black Vampires, Dimir mill, An artifact deck that doesn't really fall under either Tron or Affinity, and a Mono-Green deck. So obviously Victim of Night and Go for the Throat are both cards that would probably not work very well. Besides that I'm game for anything you have to suggest
Just run Illness in the Ranks if you are having sideboard problems. And this build is far too slow to be of any use in modern, you really need to get the best vampire aggro cards to make it worth while. First of all, lower Dismember and Gatekeeper of Malakir down to 2 and remove Geth's Verdict . Then add 2 of any 2 of the following cards: Go for the Throat , Victim of Night , Urge to Feed and Slaughter Pact .
I understand that he won't remove the equipment, but at least try and have him use only 3 instead of 4.
As for your creatures, remove Guul Draz Assassin , put Vampire Nighthawk and Bloodghast as a 3 of, and lower Bloodline Keeper Flip and Gatekeeper of Malakir both by 2. Then, you have a variety of creatures to choose from. Guul Draz Vampire , Vampire Lacerator , Ruthless Cullblade , Captivating Vampire and Malakir Bloodwitch are all really potent includes. I would personally add 4x Guul Draz Vampire and 3x Vampire Lacerator
We need two things to make this deck very good at aggro. We need a quick buffer, and we need a draw mechanic. The buffer is Vampire's Bite , which also doubles as an anti-RDW mechanic, and the draw is Sign in Blood , because it also doubles as damage directly to your opponent's face if you need that last inch to win the game. My last recommendation is Bad Moon , because black creatures aren't very plentiful in modern besides Sorin, Lord of Innistrad 's tokens, Tidehollow Sculler , Death's Shadow builds and Dark Confidant .
Finally, you have far too much land. Remove all of the Mutavault s, Urborg, Tomb of Yawgmoth and Nykthos, Shrine to Nyx . Then add in 1 swamps. 21 land is about the most you want to be running in this build, but really fast paced decks with low mana curves like this one should hover on a land count lower than that.
I made a copy of this deck and put in some alterations to it as to how I would run the deck, you can use it as a general guide line. Vampire Tribal copy.
Really diggin' the throwback to Caw-Blade. RIP Stoneforge Mystic .
Moonsilver Spear is really subpar. Unless there's an interaction I'm not paying attention to, you should drop it for a fourth Abrupt Decay . Behemoth Sledge could go too, but at least it gives you trample/lifelink. You don't need more than a few targets for Steelshaper's Gift . Maelstrom Pulse exists in the same space as Abrupt Decay , so one or the other could be sided out, depending on your meta. Same with Extirpate . More of a SB card but then again, you might have a reason for it regarding your meta. Day of Judgment /Black Sun's Zenith + Victim of Night /Go for the Throat for more sideboard options, though you could main Go for the Throat or an Oblivion Ring in place of Extirpate /Maelstrom Pulse . The more hate, the better. Gavony Township would be a good addition to help close out games if your swords don't come through.
Hello, U/B is my favorite color to play but since my friends hate mill decks I had to improvise so I just made a really strong U/B deck with + + = OUCH + and lots of Doom Blade Tragic Slip Murder Victim of Night just to stop those air attacks. + is great for any zombie deck!
|Avg. draft pick||4.90|
|Avg. cube pick||5.67|
|Commander / EDH||Legal|