In terms of removal, Yamishi makes a strong point; Go for the Throat is dead against the most popular aggro deck in modern, Affinity, as well as blue Tron. However, unless you're playing competitively, it's best to tailor your removal package to the decks you find yourself playing against (for me, it's just my friends' decks). Against the most popular decks in modern, Victim of Night is the best 2-mana black removal spell, and the double-black isn't too bad in a mono-black list (it also has the rare, but potentially relevant, benefit of not being able to be re-targeted to your own creatures through something like Swerve). Of course, if your friends like playing zombie/vampire/werewolf tribal, it's obviously not a very good choice. Doom Blade is a nice choice, but it has its own weaknesses against Jund, Pod, The Rock, The Gate. I would rather run Slaughter Pact though, as it gives you a lot better protection against Splinter/Kiki Twin and Spell Snare. Ultimate Price is a bit narrow for my taste, and Smother is a nice sideboard option. TBH, the best black removal in modern is still Dismember, as it has a flexible mana cost and will kill pretty much everything in modern except a huge Tarmogoyf, or a Wurmcoil Engine.
I personally run in my black deck 3 Dismember, 1 Go for the Throat and 1 Victim of Night, so i'm flexible against any particular strategy. In my side i have 1 Go for the Throat, 1 Victim of Night and 1 Disfigure (for aggro). Other spells include Geth's Verdict, Murderous Cut, Hero's Downfall, Bile Blight, Grasp of Darkness, Urge to Feed and Feast of Blood (the last two are flavorful and potentially powerful, but more gimmicky).
Also, I think your mana base needs a look. You should probably have about 22 lands to be able to consistently get to 4 mana, and more black sources due to the heavy coloured cost of the cards. Out of 10 hands i drew just now, 6 or 7 were automatic mulligans due to either not enough land, or too many colourless lands. Nykthos seems a bit gimmicky to me, there's nothing to ramp into, as the highest CMC you have is 4 and no X-spells. I think the consistency you'll gain by changing them into swamps is more worthwhile than the chance of playing multiple spells in a turn.
Hurmph, the reason to run Victim of Night over Slaughter Pact is exactly that the first hits more targets - although in the Bob-less landscape left in the wake of the recent rise of UR Delver to "deck everybody and their mom are playing" maybe that's not even that relevant anymore.
Speaking of which, how is the Delver matchup? I can't imagine you losing after untapping with Batterskull but on the other hand I can also envision this deck being run over by their cheap creatures before that happens.
Hurmph hey thanks for the suggestion. i have been thinking about Slaughter Pact, but so far Victim of Night hasn't failed me. i was also thinking about Murderous Cut, but i tend to need my stuff in graveyard to feed to my pet snappys.
Surgical Extraction is nice, but its a little too high in price. Maybe when I decide to upgrade the deck some I'll think about it . I might take Waste Not to 2, and main board a Doom Blade and 1 Victim of Night or just 2 Victim of Night. Thank you for taking the time to respond.
I run a very similar build. I would recommend Surgical Extraction in the sb and perhaps Illness in the Ranks for Splinter Twin decks. Glad you decided against Nyxathid. As much as I love that dude a friend pointed out to me that, by the time he is useful, you should already be well ahead. Plus he tends to complicate Smallpox. Speaking of which, as much as I love Waste Not it might be more logical to run another 4 removal spells. Maybe Victim of Night or Smother.
|0.08 TIX||0.18 TIX|
|Avg. draft pick||4.06|
|Avg. cube pick||6.27|
|Commander / EDH||Legal|