Victim of Night

Victim of Night


Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

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Want (1) Moixa137

Printings View all

Set Rarity
Duel Decks: Blessed vs. Cursed (DDQ) Common
Innistrad (ISD) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Victim of Night occurrence in decks from the last year


All decks: 0.05%

Commander / EDH:

All decks: 0.01%

Black: 0.21%

Victim of Night Discussion

AppleBee on Competitive Mono-Black Vampires

13 hours ago

How would it be to play Defile instead of Victim of Night since you play Mono-{B}. And 2 Sorin, Imperious Bloodlord 1 Liliana of the Veil But hey, your deck is pretty goood! Keep goin

SliverJedi on Castigate or Tidehollow Sculler?

3 weeks ago

the number of cards that "can't" destroy scullar isn't really large at all. the cards you listed never see play if the player can help it. also, you linked a deck instead of the card Victim of Night

CrimsonWings3689 on Touching Me, Touching You

1 month ago

Defile - You're running a 3 color deck, where the majority of your lands are likely to be non-basics. This won't do anything reliably.

Divine Verdict - Very expensive for the effect, could just be an outright kill spell. There are cards that force your opponent to sacrifice attacking creatures that would get around indestructible and hexproof/shroud if you wanted that sort of effect. Ex. Blessed Alliance

Ray of Revelation - Flashback for this is Green homie, counts as both white and green so you can't run it in a Mardu deck.

Shatter - Just make this something like Shattering Spree and give yourself the chance to hit more than one thing. Or something like Crush Contraband to get more than one target exiled instead of destroyed.

Vendetta - Why not have this just be something like Doom Blade? 1 cmc more and you're not going to get punished for using it on a large creature.

Victim of Night - already going to be difficult at times to use due to the 2 hard black in the cost. Why not have it be something like Hero's Downfall and get unrestricted creature removal and planeswalker removal as a bonus? Murderous Rider serves a similar function and doubles as a creature. Vampires and Zombies are popular, so there will be times where it won't work for you.

Arcum's Whistle - It's a rather expensive effect to force a creature to attack, but it is repeatable. You don't get a choice for where the creature goes, so I'm not sure if that was your intent.

Scarab of the Unseen - Are you going to be running a lot of enchantment auras to put on your creatures? If not it seems like this is only there to draw a card. You should be running something like Sign in Blood or Night's Whisper for more value at the same cost.

Enters the Battlefield Tapped Lands - The nature of these lands is for a budget deck. If you have access to lands like the ones I threw in the maybeboard, you're increasing your chance of playing things on curve as well as reducing the likelihood of having to wait to play the threats/answers in your hand. Even if the condition for them to enter untapped is conditional like with something like Dragonskull Summit, shocklands and basics will make it possible to have access to more colors sooner, which can make a world of difference in the early game. The temples at least offer a benefit with the scry, so that's going to help you draw into what you want/need (ex. bottoming a land you don't need or a spell you don't want/can't cast).

Boza on MBC

1 month ago

i suppose Contamination is Contaminated Ground, right? Otherwise, interesting build - I cannot afford the oubliettes, but would not miss them as Victim of Night and I have reservations on undying evil, as you want the opponent to kill of your creatures, which is not something super good to hold up. It is better to be proactive (and selective), rather than reactive with things like the new Omen of the Dead or the Return from Extinction - you have three creature types in your deck so that is almost always giving you a 2-for-1 return.

Silverdrake on Mono Black Vampire Devotion

1 month ago

I agree that you could definitely use some hand disruption in here - if Thoughtseize is out of your budget you could look at Inquisition of Kozilek or Collective Brutality. The later of which pairs extremely well with Bloodghast.
Doom Blade is a little weak for modern - maybe consider stronger removal like Fatal Push or Murderous Cut. Go for the Throat or Victim of Night are also options, though not as strong in my opinion. Hero's Downfall and Murderous Rider fit the bill too.

TheMadRocketeer on Swarm

1 month ago

I never noticed Vicious Conquistador before. Looks like an upgraded Pulse Tracker, which makes it good. I'd move some more in that direction. You really want to be pretty sure of a 1-cost creature in your opening hand and a 2-cost creature or two 1-cost creatures for your second turn. You want to be getting some hurt in before the opponent starts dropping bigger creatures. When they do, you want to be using inexpensive removal on their better creatures (Doom Blade, Smite, Victim of Night, etc.) or evading them (Vampire Nighthawk, Gruesome Deformity, etc.) to keep the pressure on and finish them quickly. Don't over-focus on life gain and defense. A little can give you an edge; too much will deprive you of focus. If the opponent is given time and room to fully develop his/her game plan, the extra life will only slow your loss by a turn or two, not prevent it. Embrace cards like Sign in Blood, which lets you trade those life points for something you need more, cards. It can also be used to get in a couple of points of unblockable life loss on an enemy, but that's not the most common use. Keep in mind that the only life point that matters is the last one.

stensiagamekeeper on Hervaiser 5.0 (Black Control)

3 months ago

Liking the low budget. I've a few suggestions:

- Never/Return

- Dreadhorde Invasion

- Victim of Night

You probably don't need Cabal Stronghold . Not generating and not being a swamp for your "# of swamps" spells is a significant drawback. The only use for the extra mana I can see is Dread Shade which itself is a reason to want all black sources. Witch's Cottage could be a reasonable replacement.

Cartre on Elite Duskmantle/Mindcrank Combo

3 months ago

Really cool deck! +1

From what I can tell, it looks like you're trying to have a mill deck that contains an infinite combo, but is not entirely dependent on it. That is okay, but I think you could cut some of the unnecessary cards and replace them with something like Serum Visions . That way you can find the combo faster.

If you want to keep the deck less combo and more mill, that's totally fine too!

To answer your questions above, Diabolic Edict and Doom Blade are both bad removal spells. Consider Victim of Night or Fatal Push

And no, Snapcaster Mage flashback will not allow you to use transmute, because to "transmute" a card, it must be in your hand in order for you to discard it.

Good luck!

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