Victim of Night
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
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Victim of Night Discussion
2 days ago
I would add a playset of Asylum Visitor. It synergizes really well with this deck. The changes I would personally make are as such:
You have a strong discard engine. You need a better draw engine to keep cards in your hand. Your cmc is incredibly low so I would say that 21 lands is 1 too many.
2 days ago
Wirox, thank you for the suggestions! I considered the Expertise from the day it was spoiled, and then decided not to run it for a pair of reasons.
a. I have great game against little creatures already, so the -3/-3 is not as relevant as being able to sweep a board of Tasigur, the Golden Fang, Tarmogoyf and all manner of Eldrazi.b. I would rather suspend Ancestral Vision at the soonest possible time than hold it in hand to hope to have it go off with Expertise. If I play both cards on curve, then Vision would resolve the turn after the Expertise anyway, so I'm not accelerating it out by too much.
I am still testing Fatal Push, and did not want to begin with the playset. It is not Lightning Bolt, sadly, which means that it is not always relevant. I used to play Victim of Night and Dismember before Push was printed, and I liked the security of knowing I wouldn't just lose to something like Tasigur and Gurmag Angler and Primeval Titan (less commonly, Stormbreath Dragon. It could be correct to play the set in some combination across the 75, and if I feel as I want more quick spot removal, I shall make space for it; but for now, testing and practice.
Allow me to explain my rationale for Downfall and Bile Blight. One of the most common ways for UBx control decks to lose the game is when the opponent resolves a threat that is impossible/difficult to remove; these usually take the form of consecutive big creatures (Reality Smasher, Drowner of Hope - it isn't always possible to keep up a fetchland for Thought-Knot Seer either) or planeswalkers. As such, I am not comfortable with going below 3 Hero's Downfall. Downfall is my out to Liliana of the Veil and Liliana, the Last Hope, Karn Liberated and Koth of the Hammer. Between that and Geth's Verdict, I don't simply concede to Tron resolving something.
A spot removal strategy is most weak to tokens (dedicated token decks - I've seen a few Mardu/Orzhov lists - and elves). Trading cards for half, one third, or one fourth of the opponent's cards feels very very bad. Lingering Souls has always been a headache, and will continue to be; Abzan maindecks it or boards it in against me, as do variants of Esper control. I know I have 2 Engineered Explosives and 2 Damnation, but better 6 of these token killing effects than 4. Bile Blight is also quite the blow out against affinity quite often, with Signal Pest, Vault Skirge and Inkmoth Nexus often coming in multiples. Bile Blight deals with Snapcaster Mage armies, multiple Goblin Guide, Monastery Swiftspear, and Insectile Aberration. It gets around the card disadvantage created by Voice of Resurgence tokens, it makes racing Bitterblossom a real plan, and it almost singlehandedly shuts down elves (it is also excellent against Merfolk, where it lets me not fall behind too much because of AEther Vial by 2 for 1'ing them). It is excellent against Dredge, which no other spot removal is (it is particularly potent with a Kalitas on board). No other card that I know of accomplishes all of this for 2 mana. Hence the 2 of.
6 days ago
I've messed around a lot with budget black-take a look at Phyresis, Devour Flesh, Ravenous Rats, Sign in Blood,Night's Whisper, Dark Withering, Smother, Victim of Night, Flaying Tendrils, Sinister Concoction, Call the Bloodline, Nighthowler, Pawn of Ulamog, Stain the Mind, Blood Scrivener, Dark Prophecy, Grim Haruspex, Underworld Connections, Damnable Pact, Lashwrithe, Geth's Verdict, Sea Gate Wreckage. More card avantage tools, some interesting removal and a few fun creatures.
6 days ago
Hey, your list looks pretty good, well done! When looking at your curve, it appears that the only turn 1 plays are your Inquisition of Kozileks, so I'd recommend adding a few 1 drops. What I would do is cut 1 Blood Artist, and 1 Liliana, Heretical Healer Flip (3 isn't ideal with the legendary rule) for 2 Thoughtseize. Thoughtseize will help you against combo decks and make for extra turn 1 plays, something very useful for keeping the pace with aggressive decks even with the loss of 2 life. Next, I'd like to recommend that you swap out 2 of your Sign in Blood for 2 Night's Whisper, as Night's Whisper is easier to cast (although note that you can't target your opponent with Night's Whisper to deal damage like Sign in Blood could, so if that matters a lot to you, ignore this suggestion). I also think that the new card coming out in Aether Revolt, Fatal Push, would do wonders here if you could manage to get 3 copies. If you could, I'd add the 3 Fatal Push and take out 1 Sign in Blood and 2 Victim of Night. If you have your doubts about how to trigger Fatal Push, cracking a fetch to get a swamp and then using Fatal Push is the easiest way to reach the revolt trigger. Anyway, good luck with the brew!
1 week ago
Confetti_wap: Yes indeed the onion is sacrificed... don't you feel empowered already? :D
CrazyGood-MTG9797: Dismember could without problems be in the sideboard 3x. It was originally in the mainboard with a 4x presence. I had to deal with lots of Wurmcoil Engines, so I removed it and put Victim of Night instead. You have to see your meta to define what removal to run.
Cheers to all, my people! Always a pleasure to read your comments!
1 week ago
Since you say you're coming from infect, I assume wanting to go sultai is a budget thing due to the expensive mana base of 3-color decks. Which rules out me suggesting grixis/jund over sultai.
I remember facing a wicked strong sultai delver list. 4x Thought Scour, 3x Gurmag Angler, 2x Tasigur, the Golden Fang, 4x Delver of Secrets Flip, Abrupt Decay, Doom Blade or Victim of Night and Murderous Cut as 1of, Abrupt Decay, 4x Serum Visions, 4x Snapcaster Mage, some Creeping Tar Pits in the mana base, some very cheap counters (Spell Pierce, Spell Snare, a Mana Leak i think, Logic Knot as 1-of, maybe even some hand disruption in Thoughtseize and Inquisition of Kozilek.
Obviously i dont know the exact configuration, but you can build some wicked strong lists in sultai, dont worry ;)
2 weeks ago
@urufolks - Dredge and Tron I can understand, but that is a bit of a surprise about burn. Between Sorin, Collective Brutality, and Blessed Alliance, it shouldn't be impossible.
You might not like Gideon, but that does not make it a bad card. A well-timed Gideon steals games. The way this deck is set up, I think it's capable of being a bit more aggressive than that. It should almost play out like Jund, but with a lot more card advantage. Discard, removal spell, Lingering Souls, planeswalker, and then the plan is to out-tempo/out-pace them with the help of boardwipes and planeswalkers.
However, all that said, a bit more removal might not be out of order, Neo7hinker. Just the Blessed Alliance and Path does not feel like it is enough against Infect, Kiln Fiend aggro, potentially even Death's Shadow and other variants of Zoo. Burn with its creature heavy draws might also give trouble. Funnily enough, all those Lingering Souls should be great against affinity :D Suggestions include Immolating Glare, Go for the Throat, Murderous Cut, Victim of Night, Bile Blight, and perhaps even Zealous Persecution.
Also, I just realised this list does not have Kalitas, Traitor of Ghet. Yes, he's a creature. But some creatures are worth playing, and you still have enough noncreature spells that Narset is not made worse. Kalitas wins a lot of matchups singlehandedly. Burn folds to him, all the creature based matchups break open in your favour with a Kalitas on board, he races like few things can, he is card advantage, he shuts down dredge, Melira combo - trust us, precious. He's good. Very, very, very good. At least a 2 of. Kalitas with Supreme Verdict is also quite sweet.
What are your thoughts on Sphinx's Revelation? Do you just feel as if you don't need it, given your walker package, and the amount of pressure you capable of presenting? Also, as a control/tempo deck, may I recommend Think Twice over Serum Visions?