|Commander / EDH||Legal|
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|Duel Decks: Blessed vs Cursed (DDQ)||Common|
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Victim of Night
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
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Victim of Night Discussion
5 hours ago
Where are you going to play this deck? If it's just for the kitchen table, have all the fun in the world.
If you want it to play against, say, the better class of budget decks, or even tier decks, you need to do rather a lot. Start by determining what your best case first four turns of a game would look like, specificall which cards you would have in hand and play during these turns. Then bump those cards up to four of each, and remove some of those, you wouldn't really want anyway.
Under all circumstances, you'll need more lands. At least 22 lands (but probably more). Otherwise you'll lose games to mana screw.
Decent budget-friendly cards to consider (since I believe this deck is supposed to be budget-friendly)
Gatekeeper of Malakir (removal AND a body, at a reasonable mana cost)
Victim of Night (pretty good removal)
Ob Nixilis Reignited (Mr. Control-demon, with both card draw and removal, best in a slow environment though)
Corrupt (a single copy, just for the killing blow)
Phyrexian Arena (a stable source of cards)
Mutilate (for the budget-minded control-player who wants to get rid of creatures)
Whip of Erebos (great with creatures that have ETB-abilities)
Desecration Demon (cheap, big, and with a drawback might occasionally be advantageous)
Pack Rat (for turning all your cards useful)
1 week ago
skoobysnackz Keep in mind, you don't want more than one. It ends up in your opening hand and if you don't have an urborg along side it, it will be dead till turn ten or so.
This is my mono black homebrew. I cut nykthos due to it killing the deck and being unable to use it for black when needed. Your deck however is slower and can abuse that. By controlling the game you make it easier to use it, where as my deck is to quick for it.
Lastly, take a look at Grave Titan, Massacre Wurm, Bile Blight, Victim of Night, Yahenni's Expertise and Liliana, the Last Hope. Most of them give you a favourable position against certain decks, while the expertise gives you tempo. Going, expertise into Liliana is a very good thing to do (better with veil over hope).
2 weeks ago
You're probably running enough card types to use Strange Augmentation effectively, especially if you cycle Barren Moor.
Cartouche of Ambition seems like a decent enchantment. Shrink/kill something, and gives your dude lifelink to counter other Aggro strats.
3 weeks ago
Abilities phrased "As ~ enters the battlefield" are replacement effects that modify how a permanent enters the battlefield. They happen immediately.
3 weeks ago
To be more specific:
A mimic is cast and goes on the stack. Edgar checks to see if it is a vampire. It's not. Eminence doesn't trigger. Considering no responses, the mimic resolves. It's ETB trigger goes on the stack. This is the point where a Victim of Night can resolve and kill it. When the ETB trigger resolves, Victim of Night sees the mimic as a vampire, and it's an illegal target. If you choose vampire, that is.
3 weeks ago
Hero's Downfall is strictly better than Murder, as it also gives you the option of killing planeswalkers. Otherwise, I agree with xyr0s' suggestions regarding Fatal Push, or the more budget friendly Victim of Night. Dismember is another powerful spot-removal card, and will kill most everything you need. The option of casting it for 1 mana is quite handy in an emergency.
Otherwise, I think you have too many one-ofs, and should try to focus the deck on your best cards. Again, I agree with xyr0s that your early game can use some work. Either you should run more efficient removal, so you can survive to play your larger creatures, or some hyper-efficient black creatures.
Since you are running several creatures that rely on the number of swamps you control, I recommend Korlash, Heir to Blackblade. Unlike most legendary creatures, you can run 4 copies of him in your deck fairly safely--most legends are dead draws once the first is in play. Extra copies of Korlash, on the other hand, provide absurd amounts of ramp, while simultaneously giving the one in play +2/+2. As if he was not broken enough, you can regenerate him for only two mana!
Also, while "casual" can be used as a modifier on any format, in terms of this site, casual is also considered a format for your deck creation. I think a more accurate term would be "Kitchen Table," since that is how most people refer to unrestricted, casual, usually-budget play, but so it goes. At the very least, it might be helpful to add a brief note in your description stating "this deck is not for competitive play, and my playgroup is usually fine with limited deviations from the modern banlist."
3 weeks ago
Jet Medallion is not usually legal in modern.
Also, way too many high-cost easily-removed creatures. If what you want is to play control with some high-end finishers, you could try Damnation instead of various kinds of spot removal. If that is too expensive and non-budget, Mutilate is an option (but then you need more swamps, so you are sure to hit land every turn). Liliana of the Dark Realms to ensure a steady stream of swamps, perhaps?
Besides: Just get those 4 Inquisition of Kozilek/Thoughtseize. Boring and often-played, maybe, but that is because it's just THAT good to discard your opponents best card out of his opening hand. Murder is a pretty bad card (you often end up paying 3 mana to remove a 1 or 2 mana creature in modern). Fatal Push is a lot better, or Victim of Night, if you want a budget-option. Same argument in the other direction: Most removal in modern costs 1 mana. Playing 4 mana creatures that die to all the most often played removal is not going to be a winning strategy (Bloodhunter Bat, Deathgaze Cockatrice and so on). Yes, you can get them with Raise Dead. That makes it cost even more mana, and the overpriced creature is just as vulnerable the second time it's in play, as it was the first time. Suggestion: Avoid all the small creatures, and just go for control elements instead: sweepers like Mutilate, spot removal, and low-cost discard. You probably also won't get much out of those expensive enchantments, since they eat up a whole turns mana, but doesnt do anything when you play them.