Victim of Night
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
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Victim of Night Discussion
1 day ago
Victim of Night is a really good kill spell to consider, and it basically costs the same as Doom Blade in mono-black decks.
4 days ago
If this is intended purely for casual, it's probably fine. But for any slightly competitive modern play...it needs a lot of work.
The manabase I understand could be weak for budget reasons as modern lands are very expensive, but I think a couple Isolated Chapels would help even Caves of Koilos,then Godless Shrines and fetches when you can.
I'm not sure what's going on in the sideboard, but it doesn't look like it was made with any of the common modern match ups in mind and was more so just cards that didn't fit in the main. Cards that you should consider: Rest in Peace as graveyard hate, Stony Silence for affinity hate, Zealous Persecution for wipes, Timely Reinforcements to stem the bleeding against aggro, you get the idea.
The creature base is missing a lot of the key older ally cards, mainly Kazandu Blademaster.
I would do a lot more research if you plan to convert this deck over to modern as we have much better options than just what's in standard. Let me know if you want some more advice and sorry if any of this came off a little harsh.
4 days ago
In my ever continuing quest to make this deck better i have changed it yet again.
I have included a playset of Inquisition of Kozilek and 2xThoughtseize to interact heavily with opponents hands. I'm running a playset of Surgical Extraction and 2xExtirpate to rip peoples decks apart.
Another change I've made is that im running a total of 8 slots for kill spells. Im running a playset of Smother and 2xVictim of Night and 2xGo for the Throat hopefully this can deal with the aggro decks that i run into. killing them if they hit the battlefield has the added benefit that i can extract them with Surgical Extraction or Extirpate
The last couple of changes I've made is reduce the land base to 18. Ill have to experiment with this to see if the deck is still consistent. Ensnaring Bridge has been reduced to 2x spots as i have a feeling i may of been relying too much on it in the past. I've also added in 2xManic Scribe and 1x Mind Funeral as one seems like the sweet spot for the spell as more then 1 can sometimes be underwhelming.
6 days ago
Tragic Slip is also an option for extra removal, works well in a sacrifice deck.
6 days ago
I suggest that your add some lower-cmc removal in here to survive the early game. Lightning Bolt, Terminate, a single Murderous Cut, and maybe a few Go for the Throats or Victim of Nights. If you want to get extra competitive, adding some black discard like Inquisition of Kozilek and Thoughtseize would also help this deck live to the late game. I'd replace all of the higher-cost removal you have currently for these other cards, since you don't want your removal to compete with your curses when you finally have the mana to play them. I only mention these cards because you have the competitive tag on this deck, but as it is now it could use some help being more competitive against other modern decks.
1 week ago
This deck lacks flexible 2-mana creature options given the lack of green which means that really on turns 1-3 you're very control orientated. There's absolutely no chance of you drawing ahead in these stages, you can only ever really break even - you're essentially defending yourself.
On the subject of defending yourself with 1-for-1 removal; the disadvantage you have is that when you really rely on early game 1-for-1s you end up very soft to Burn, and very soft to decks like Affinity that can just swarm you out. Perhaps things like Merfolk will also be problematic given their fast clock and manabase denial, and Zoo might end up being a coin flip (depending on if they have a good hand or not).
You don't have anything that can repeatedly do work for you over and over again, such as a Tarmogoyf blocking endless Wild Nacatls. In fact the closest you could come to would be Wall of Omens or something, but even that doesnt work against a variety of decks. I can see 2 X-for-1s mainboard, Mutilate, and Bile Blight. Blight is fine but not great, and Mutilate seems like a terrible choice for T4 board clear. In order to make it effective you really need to saturate your manabase with Swamps which means fetching for shocklands which will slow you down against aggro (probably leading to a loss), or fetching basics which will keep you from casting Path to Exile. Neither is ideal. I would much rather see a hard clear like Wrath of God in here. I just see no reason to run a board clear that requires you to jump through hoops, but I don't know if you can land 2 plains by T4 without really hurting yourself. It's tricky.
The rest of your 1-for-1s aren't great. Anguished Unmaking is flexible but you'll hate it against aggro. Bolting yourself is huge. Dismember is the same. The downside here isn't just aggro though, it's also the case that if I'm playing midrange and open with an aggressive hand such as T1 Thoughtseize, into T2 Tarmogoyf, into T3 Anafenza, the Foremost, into T4 Siege Rhino, then what is your plan? In all likelihood you're either casting Path to Exile which is giving me a T3 Siege Rhino, or you're casting Dismember and playing into my hands anyway. Path is obviously an amazing card but sometimes the downside is real. I just shudder at the thought of you being forced to go T1 fetchland into something into Thoughtseize (seeing an opposing aggressive hand), being forced to go T2 Dismember and then T3 Anguished Unmaking. That's at least 10 damage you've done to yourself.
Life is a resource to be used when it gets you ahead, but this deck literally has no way to "get ahead" until T4. So you "just hold on" until T4 or so, land a Phyrexian Obliterator and then what? The opponent can attack around it, sacrifice their lands when it takes damage, and still win the game, or they can play fliers, or they can just remove it. You have a strong payoff but it's not an instant GG.
So therefore when looking at your removal suite, I would urge you to keep life loss to a minimum and try to find higher tempo options. Victim of Night is about all I can think of that's super reliable against tier 1 decks. There is Go for the Throat but that has its problems, and Doom Blade too.
One of the problems with a low creature count is that it makes all of the opponents removal so much better. You are essentially running 7 cards that are actually total game-enders(Phyrexian Obliterator, Tombstalker and Blood Baron of Vizkopa). Against a deck running 8 pieces of removal you're going to actually be in trouble, because you're opponent is roughly as likely to find a way to answer your creature as you are to find that creature. If I'm running 20 creatures then I don't care as much. If I'm running 5-10 then I'm going to have problems. This is especially true if I can't grind for ages because all of my removal spells are costing me life as well. Remember that modern right now is full of Terminate,Path to Exile, and Maelstrom Pulse alongside aggro decks. There are answers to your creatures. An average game against your deck might go to turn 8, let's say. So you're going to see at most 7 cards, and 8 draws - that's 15 cards. 7 threats in a deck is 11%. 11% of 15 is about 1.7 or something. You're probably not going to see more than 2 large creatures a game. It's also probable that most decks are going to draw at least 1 answer card if they run something like 4 Terminate, but unlikely they find 2. So as I was highlighting - you're not in the best position here. I do notice you have Unburial Rites, but that's a very late game consideration.
Your creatures for the most part cost a lot of mana. On turn 4 you're going to go for something like a Phyrexian Obliterator on an empty board. Seems reasonable. Jund will go: Liliana of the Veil, force sacrifice, and bolt you. Or Tarmogoyf and Terminate. Affinity will go: swing with Vault Skirge, attach Cranial Plating at instant speed, and cast Galvanic Blast you. What you are achieving for 4 mana is a lot less than what other decks can achieve for 4 mana. You are investing a lot just for some board presence. Your opponents will be able to put things on the board for 1-2 mana and spend the rest of their mana pool either on counterspells, removal, burn, or something else. Your tempo is really, really slow and this meta is full of decks that have a relatively high tempo of play. You might find yourself drowning.
So therefore: try to find flexible creature options that cost less than 4 and 5 mana. You want to achieve as much as possible, as early as possible. Being forced to spend an entire turn doing 1 thing is obviously strictly worse than doing 2 things. Orzhov has terrible 2 mana options, I'm afraid but for 3 you do have some standouts. Brimaz, King of Oreskos is really comfortable blocking threats all day, or swinging in for big damage. Doesn't dodge removal but does demand it, unless the opponent wants to drown in cats. Blade Splicer is another card that's happy being defensive or offensive. Maybe even Gatekeeper of Malakir. Nice way to put a body on the board and remove something as well.
See if any of your 3 mana removal can be 2 mana removal such as Victim of Night.
Experiment with a few lower cost creatures such as Brimaz, King of Oreskos, Gatekeeper of Malakir or Blade Splicer. These give you the flexibility to be more aggressive earlier or to block lots of smaller threats.
1 week ago
@dsagent: Let's be frank, this deck is budget and meant to be funny. One Damnation cost more than the entire deck. I don't play this deck in any tournaments or FNMs and have no need for a sideboard. I play this with younger players and want to avoid being too "mean". Thanks for the interest though; I'll consider Geth's Verdict.
|Commander / EDH||Legal|
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|Duel Decks: Blessed vs Cursed||Common|