Victim of Night
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
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Victim of Night Discussion
4 hours ago
Hi! It's a good idea, but I think you could replace some cards.Journey to Nowhere instead of Pacifism ? Also Victim of Night or Doom Blade are better removal than Murder, Diabolic Edict and Chainer's Edict if you don't want to target the opponent's creatures.Preordain it's one of the best ways to draw in pauper in early game.Counterspell, Mana Leak, Prohibit are good counter options.
15 hours ago
@CeleryZed i second Hyato's advice - you don't want your main removal to be Murderous Cut (although adding maybe 1 won't hurt). Go for the Throat, Victim of Night, Doom Blade, Fatal Push, Smother, and Abrupt Decay are all excellent 2 mana removal options. I'd take out 1x Sakura-Tribe Elder (or, if you really, REALLY like those elders, 1x Satyr Wayfinder, although I wouldn't advise this) and 2x Murderous Cut and add in 3x of any of the removal I mentioned.
2 days ago
2 days ago
Dude, your Cards are very heavy to cast... shouldn't you lower that a bit?
3 days ago
I love how fast the deck can make four power creatures with black burn.
I would do some minor changes (makes the deck more explosive):
-4 Swamp (from 20 to 16)
+2 Dark Ritual (from 2 to 4)
+2 Dauthi Slayer (from 0 to 2)
-3 Dauthi Slayer (From 3 to 0)
+4 Gray Merchant of Asphodel - Makes the ability to transform
+1 Contaminated Ground (From 3 to 4) This card should be amazing against 3 color greedy bases. There are a lot of spells with intense mana cost.
-1 Soulcage Fiend - A 3 CMC beater should be a 1 of slot (From 2 to 1)
4 days ago
As far as suggestions to take out for Retribution of the Ancients you could switch one or both Victim of Nights. You're essentially taking out removal for removal here, and Retribution of the Ancients is only one mana. It also replaces the reason you have Victim of Night in the deck, which is to take out anything above 4 CMC. Possible suggestion. If you really want to keep those in maybe one of each Abrupt Decay and Fatal Push. That way you still have 8 removal spells for all scenarios.
As for Primordial Hydra I would suggest one Walking Ballista. The one thing about that is it takes 4 mana to add counters on it. Primordial Hydra is free to add counters at the costs of only one extra mana. Honestly, I would possibly replace two Walking Ballistas with two hydras. However, not sure how attached you are to it.
I would be curious in how you like my deck that is somewhat off the beaten path. Would appreciate any feedback. From the grave my knights will arise. HAIL HAAKON!.
4 days ago
Dromund, TheDuggernaught listed many decent vampires in the comment he made and I think if we choose a midrange route and go Mono-Black, we can achieve some nice stuff...
Some raw sketch for the deck I pictured in my mind would be:
12 interaction spells
7 enchantments & artifacts
See what you think of this idea