Victim of Night


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs Cursed Common
Innistrad Common

Combos Browse all

Victim of Night


Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

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Victim of Night Discussion

zephyr_chang on Competitive Mono-Black Vampires

4 days ago

Hi, I am offering my opinions here as someone who has been semi-regularly playing a mono-black vampires list for some time now. I started out with a list by Tom Ross I found online but slowly changed it.

Broadly speaking, the deck runs 23 lands, 21 creatures, 6 removal, 6 discard, and 4 of the most powerful planeswalker in Modern Liliana of the Veil.

Let's talk about the creatures first. The most important creature in this deck is Bloodghast. Not only is he a recurring threat, he also fixes your draw with Viscera Seer. This is important especially if you are playing Vampire Nocturnus, and you want to control the top of your library and smooth your draws. Gatekeeper of Malakir is also good because of the sacrifice effect. A new addition to the deck is Asylum Visitor - excellent synergy with Liliana, Collective Brutality, plus we are frequently and quite easily hellbent. I have come down to only a single Kalastria Highborn because although she has good synergy with Bloodghast, I have found it to be quite slow and too cute in the format. As for your other creature choices, I just have to say: there are two better candidates in the 4-drop slot than Bloodline Keeper  Flip or Mirri the Cursed; you will almost never activate Captivating Vampire's second ability; you will seldom have enough creatures for Drana, Liberator of Malakir's ability to matter either; and Vampire Lacerator is more at home in an aggro shell.

Discard is whatever split you want between Inquisition of Kozilek and Thoughtseize so I am with you on that. As for removal, I have tested various numbers of the usual suspects - Victim of Night, Dismember, Go for the Throat, Murderous Cut, Tragic Slip (also excellent with Bloodghast), and Urge to Feed. I have not tried Hero's Downfall because I'm not sure if I want my removals to be at 3CMC. Also, I have Vampire Hexmage in the board against planeswalkers. I have been trying 1-2 copies of Collective Brutality and it shines in several matchups, especially Burn and Infect. If you want to play more removal, you can consider playing a couple Kalitas, Traitor of Ghet as well.

The land package is straightforward - you run a playset of Mutavault and about 8 black fetches, a number of Urborg, Tomb of Yawgmoth and Swamps. I used to run 2 Cavern of Souls but realised that control is not as significant as it once was so I cut them. Nykthos, Shrine to Nyx is not really needed because not only is it difficult to get permanents to stick on board, I'm not sure what we need so much mana for - we have no mana sinks. More importantly, we can't afford too many colorless lands and we already have 4 Mutavaults. The fetches are essential because you control the top of your library with them, and you have the Bloodghast-Viscera Seer trick.

Mono-black Vampires has more game with top tier Modern decks than you think. Good luck and have fun!

Snowjiggles on

5 days ago

If you want to play Modern competitively, you'll probably want faster kill spells. Abrupt Decay and Victim of Night work well in most situations. VoN should be pretty cheap, considering it's seriously underrated (how often are you going to run into Vampire/Werewolf heavy decks in mdn?). As for the lands, Jungle Hollow entering the battlefield tapped isn't very useful for a fast paced game, but Llanowar Wastes might be a decent substitute.

Again, this is only if you're wanting to play competitively, if not, then don't worry about it.

zephyr_chang on Blackest of black vampires

1 week ago

Discards are just a split between Inquisition of Kozilek and Thoughtseize to your own preference. Removals range from Victim of Night, Dismember, Tragic Slip, Murderous Cut, Go for the Throat, Slaughter Pact (better if you run Kalitas) and Urge to Feed (better with an aggro version of Vampires like yours). If you don't have Liliana of the Veil you can either run a couple Liliana, the Last Hope (if you play Standard) or just swap her for more discard and removal. Necrogen Mists doesn't work in this shell - probably works better in an 8-rack deck.

aholder7 on Mardu Deck

1 week ago

well, i'm looking at the deck and i'm sorry to say that there is no way to make this deck viable in legacy without extreme overhaul to the point that it would be unrecognizable.

however, there are only 6 cards in here that are not modern legal (3 Dark Ritual and 3 Malicious Affliction). I will attempt to give you advise for a scenario where you move this over to modern, and for if you intend to stick to legacy. so this post will be long.

first off modern because it will involve "less" alterations. first cut the 6 cards i mentioned as they wouldnt be legal. starting from the top Nefarox, Overlord of Grixis should be cut as he is too slow, and provides little value when he enters. for a six drop in modern you need extreme value. Ob Nixilis, Unshackled should be cut for the same reason. Haunting Echoes does absolutely nothing to help your goals in this deck. your opponent may have a creature or two that they blocked yours with or maybe some fetches and a removal spell, but likely they will only have 3-5 cards in the grave. this card will exile fetches mostly which will only serve to help them remove dead draws since at the point in the game where you play Haunting Echoes your opponent will have enough mana to do whatever they please. cut them. Archfiend of Depravity is a big flier with an effect that can really control the board, but i think there are a few other 5 drops you'd rather play (or not play and fill up on 4 drop threats which black is loaded with), so for those reasons i'd cut these as well.

Master of Cruelties: interesting card for sure. a very serious threat on offense or defense. sadly it's pretty high on the curve for a card that's usefulness is stopped by 1/1s. your deck will probably want to be more aggressive than this card lets you be. so for that reason i'd cut him.

time for 4 drops and lower. Exava, Rakdos Blood Witch is good when you have lots of creatures with +1/+1 counters the turn they enter (her ability is useless for Desecration Demon. currently you have 7 (10 if you count the megamorph option on Silumgar Assassin which would only count if you play it face down and flip it the same turn). all of these creatures are expected to come down much earlier than her, and wouldn't provide much value if played after her because of their small size, regardless of haste. so i'd cut her for a more efficient 4 drop.

Desecration Demon: decent card depending on the scenario, but you're leaving yourself open to tempo loss. if you opponent has a few disposable creatures then you probably spent 4 mana and a card to do nothing. however if you can control the board with well placed removal, your opponent will be forced to make some tough choices. basically i'd say this guy is bad in the current deck but will be much better with more removal (which will be discussed later).

Rakdos, Lord of Riots: great body with evasion and trample for when he can't evade blockers. great body. the mana cost is restrictive, but with a better mana base you will be able to cast him easier. the damage condition hopefully wont be terribly difficult for a deck that plays red. the second effect is something you shouldn't ever expect or rely on, but will be nice to have when it happens.

Hellhole Flailer isn't very good for it's mana cost. you could be playing cards with better stats for the same cost Ashenmoor Gouger. yes it can't be sacrificed, but it can't be Lightning Bolted either. or Shambling Remains which is basically Hellhole Flailer that can be brought back for another swing if needed. there are also other cards like Anathemancer which will enter and probably deal 3-4 damage to the opponent and still leave a 2/2 body. Olivia, Mobilized for War basically as a 3/3 flyer for 3 with an optional effect that can be relevant in some cases.

Spike Jester is an aggressive card for this aggressive deck. might be slightly outclassed by other 2 drops. keep at your own discretion.

Silumgar Assassin is a bad card for a bad scenario. it's ability is only relevant when your opponent has bigger creatures than you, in which case you swinging for 2 unblockable won't matter much when their Tarmogoyf hits back for 6. cut this.

Devour in Shadow: red and black are the two colors with the most removal in pretty much every format. this card is outclassed by its competitors like Terminate and Lightning Bolt and Grasp of Darkness and Dismember and Victim of Night (this one is more for mono-black but still possible), Ultimate Price...etc etc etc. cut this. it will be replaced with better removal.

Rakdos Cackler: aggressive 1 drop on a budget does exactly what it needs to do.

ok so thats 25 cards removed.

now what to add back in. you need more low drop threats to pressure your opponent. Monastery Swiftspear is good if we add more instants and sorceries, but i think this will end up as a creature heavy deck. you can play Zurgo Bellstriker as a 2 of. he is basically a better cackler. but only 2 since he is legendary. Bloodsoaked Champion is good if you plan on winning with many smaller attackers, but it looks like you'd prefer a more midrangy plan with bigger beaters. so i think for now you can just add 2 zurgos for 1 drops. but i don't think you need a lot of these.

for 2 drops you have lots of options. Battle Brawler is a 2 mana 3/2 first strike most of the time. Burning-Tree Emissary can help you with a going wide strategy, as it refunds itself. its a little hard to get the double red on turn 2. but it will refund a red and an extra to play any other red two drops you have. or it can be held for latter to basically play for free before you cast another creature. but it's much harder to optimally use without green. Eidolon of the Great Revel is a bit pricey, but is a great addition to your deck. especially since you will be able to grind out your opponent who will probably have more cards with cmc 3 or less compared to you. if you end up in heavy black Gatekeeper of Malakir is great (but usually held back until turn 3 for the kicker). Goblin Deathraiders is a good card that can replace Spike Jester if you want to try going over your opponents creatures. might be better with the midrange style of your deck (slightly slower and more big creatures). Scrapheap Scrounger is a new card that could have some potential here. Grixis Grimblade is good if other multicolored enchantments are added.

3 drops would include somethings like: Ashenmoor Gouger, Shambling Remains, Anathemancer, Olivia, Mobilized for War. for the reasons mentioned before

4 drops that warrant attention: Ashenmoor Liege is a great way to buff your entire team and it will cost your opponent 4 life to remove it which is decent value, Carnage Gladiator makes blocking decisions much harder, Mogis, God of Slaughter will be turned on fairly easily with lots of the creatures already mentioned that are highly saturated colorwise. theres also the cards that we didnt cut from the deck.

removal that you should consider: Lightning Bolt this card should go in. this one isnt really a suggestion. this is more of a necessity. Terminate is great and will really help you out. basically anything i mentioned earlier.

other supporting cards that could help you out would be a discard suite.

land base could be really upped but not without straining budget. 4 Dragonskull Summits would help. 4 Bloodfell Caves would also make things slightly better.

so to sum things up:

-2x Archfiend of Depravity

-2x Exava, Rakdos Blood Witch

-3x Hellhole Flailer

-2x Master of Cruelties

-1x Nefarox, Overlord of Grixis

-1x Ob Nixilis, Unshackled

-3x Silumgar Assassin

-3x Dark Ritual

-3x Devour in Shadow

-3x Malicious Affliction

-2x Haunting Echoes

+2 Zurgo Bellstriker

+3 Eidolon of the Great Revel

+3 Scrapheap Scrounger

(you can also add 4 Goblin Deathraiders if you switch them with Spike Jester)

+4 Shambling Remains

+2 Olivia, Mobilized for War

(you can cut Desecration Demon for 2 Ashenmoor Liege if you prefer it)

+4 Lightning Bolt

+4 Terminate

+2 Dreadbore

-3 Swamps

-2 Mountains

+3 Dragonskull Summits

+2 Bloodfell Caves

for the advice on legacy, i'll be blunt. there is no way to conceivably make this deck legacy viable and still have it look even remotely like the current deck. the only cards that i would keep in a legacy version of this deck would probably be 4 basic mountains and 3 basic swamps. at most.

sylvannos on Faerie Tribal help

1 week ago

I would up your land count. You need to be able to leave mana open while beating down with manlands. Adding four Faerie Conclave will go a long way.

I'm not sure I'm sold on your non-creature spells. U/B has a lot of good removal in Modern. You already have Mana Leak, but the rest of the spells are really inefficient. I'd suggest 1 Dispel, 2 Spell Snare, 1+ Dismember, and 1+ Victim of Night/Go for the Throat. Thoughtseize, Inquisition of Kozilek, Countersquall, Smother, and Vapor Snag.

Your creatures look good. Faerie Miscreants just need to go in instead of Zephyr Sprite or Surveilling Sprite. Lastly, I'd cut Wydwen, the Biting Gale completely for Mistbind Cliques. Realistically, you can't play Wydwen, the Biting Gale until turn 6 because otherwise it will stumble into Lightning Bolt.

If there's any one card I'd bite the bullet on and buy regardless of what other changes you make to the deck, it'd be 4 Mistbind Cliques.

TeamSDBags on Can't do Jack (Mono-Black Control)

1 week ago

Since you are basically playing 8 rack, I'd like to suggest a few things that I feel are pretty necessary,

Play Smallpox, smallpox is one of the best ways a mono black control deck can start out the game (especially on the play), as you can take away an opponent's land and any one drops they play on turn one. (Dakmor Salvage is often played with this so that you never truly run out of lands.

Play Raven's Crime, sometimes you do fizzle with discard spells, especially since you are currently playing a lot of spells that aren't discard at the moment, and Raven's crime turns dead draws into hand shavers. (also works well with Dakmor Salvage.

Play Victim of Night over Go for the Throat, I think the reason why you play Go for the Throat is because of the amount of colorless lands you play, but victim is black's most efficient 2 drop removal spell, I'd cut Blighted Fen (becuase in my experience, by the time that effect is relevant, you've either one or lost the game.) and the tron and valakut matchups shouldn't be that hard if you can keep up the hand shaving and board removal so Ghost Quarter isn't really a necessity in my opinion, but if your meta requires it then so be it.

Funeral Charm discard at instant speed.

Cut Bloodhusk Ritualist by the time it has a relevant effect, its at least turn 4 (just to discard ONE card), and most decks in modern are based to kill of turn 4, I'd swap it and caress for 4 smallpox, as your 8 rack cards should be more then plenty.

Delirium Skeins: This is more of something that I play, it's probably the most entertaining way to discard your opponent's hand on turn 3, this is more of something you could play.

ibstudent2200 on Zurgo's best

1 week ago

Disclaimer: I tend to be fairly critical of decks. If it sounds like I'm being negative about your deck (rather than specific cards), that's usually not intentional.

Sol Ring is not optional in this format (unless your playgroup bans it).

I strongly dislike Breaking Point, which give your opponents a choice. You'll almost always get the worst option for you. Cards that deal direct damage to an opponent are 2-4 times worse in EDH, since you generally have multiple opponents, and they start with twice as much life. EDH tends to be a format that favors card advantage, so a card that reads ": deal 6 damage to target opponent" does basically nothing.

I'm also not a fan of creatures with a beefy body and nothing else. Boardwipes are common, so you want your creatures to do more than die when that happens. Havengul Vampire is basically that, except it doesn't start large. If you really want a creature that grows when creatures die, Unruly Mob is half the cost, and that card is unplayable. Truefire Paladin and Crusader of Odric fall into the same camp.

You need more ramp. Darksteel Ingot isn't amazing, but it's playable. The three signets in your colors are staples. There are a dozen other cards that are solid.

I think you're missing out on a fun interaction with Zurgo by not playing boardwipes. As long as you cast them during your turn, Zurgo will survive and you don't have to worry about blockers.

Thunderous Wrath and Pillory of the Sleepless are unplayable. Path to Exile, Swords to Plowshares, and many, MANY other options are available to you in Mardu. Victim of Night is my favorite underplayed removal spell, since there are fewer than 20 vampires that are playable outside of tribal decks, and no playable werewolves.

I would have counted Ruthless Ripper as a removal spell, but it also works as a rattlesnake if you cast it for . However, I think Seal of Doom or revealing a Vendetta in your hand to an opponent thinking about attacking you would be much more effective.

Merciless Executioner > Gatekeeper of Malakir.

Phyrexian Arena > Outpost Siege.

Faithless Looting usually only appears in decks with a heavy graveyard theme. It's worse than most draw spells otherwise.

Krenko, Mob Boss is extremely powerful, but you have only about 4 other cards that work with him. He's best as the commander, or as one of the 99 in a tribal list.

Zimmers_0 on Chalk Outlines On The Pavement (Endless Whispers)

1 week ago


Succumb to Temptation is already in here.

Nihil Spellbomb messes up the reanimation part of the deck

Skeletal Scrying and Victim of Night were both cut for better draw and destroy spells like Consume the Meek and cards with -x/-x which is also why Liliana is in here. This way its not so hard to get around filthy indestructible. Both are great though, no question about it. I might even switch these out after getting to play test a bit and get a feel of the deck.

Moonlight Bargain may come back in. I cut it earlier but you are right about Koskun Falls, its not going to do much.

Painful Quandary and Isolation Cell are what I consider pillow fort when it comes to black. There arent hardly any creatures in here so I could throw in Ensnaring Bridge too but I want to draw a lot of removal so its about half and half. Hence why Greed is in here. Dash Hopes is great with Isochron Scepter, should I really ditch that 5 damage a turn or a countered spell?

I could play Cremate but its kinda meh. I get the point of it and why it would help the deck, its just really situational. Unless you are saying to exile when it on response to killing a creature. Then its strongly considerable.

Great Ideas though, I like where you are going with most of it.

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