Return each creature card with converted mana cost X from your graveyard to the battlefield.
|Have (3)||sonnet666 , metalmagic , DoctorDax|
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|Commander / EDH||Legal|
Immortal Servitude occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Immortal Servitude Discussion
3 weeks ago
ShadowAblaze, thanks for the comment. I am very aware of all of those cards; they have all been left out deliberately, for different reasons (except Teysa, who is actually my commander-- you seem to have overlooked her). I'll address them individually:
Blood Baron of Vizkopa - At 5 mana, with no real synergy with the rest of the deck, and no immediate impact on the board state, he is not viable in this build.
Immortal Servitude - This is a fantastic card, and I will actually probably put a copy in. I just need to work on finding a copy. Unfortunately, it's usually going to be a strictly worse Rally the Ancestors, but casting it for X=2 should usually yield good results.
Obzedat, Ghost Council - This is another creature which offers no synergy with the rest of the deck's aristocrat goals. I will probably make a separate deck for the Ghost Council in the future.
Obzedat's Aid - I love this card, and I have tried to make it work so many times, but it is unfortunately too slow, most of the time. This card lives in my maybeboard.
Karlov of the Ghost Council - This is a very strong card, but again, it lacks any meaningful synergy with the deck. The best I get from Karlov is a bunch of triggers from my Lifelink tokens, but usually Karlov ends up being a "win-more" card. He, too, lives in my maybe-board.
Teysa Karlov - This is literally the commander of the deck. I'm not sure why you think she's not in here, lmfao.
Kaya's Guile - I have playtested this card, and I have found that more often than not it under-performs. It may find its way back into the deck as my meta shifts, but more often than not it's not worth playing, for me.
Debt to the Deathless - This has been one of my favorite cards since its release. It simply is not well suited to this deck, however. More often than not, it simply gets countered, and even if it didn't, it does nothing to support the aristocrats strategy of this deck. The current build usually does not accelerate to the amount of mana required to make this card viable.
High Priest of Penance - This is another one of my all-time favorite Magic cards, and nearly made the cut, but since I do not have any way of dealing damage to him on my own, he more often than not ends up sitting in play and doing nothing until the board gets wiped. He's another one of those cards that lives in my maybe-board, and may one day be added to the roster-- but for now, he doesn't have the synergy required to make it work.
3 weeks ago
Thanks for the upvote and feedback -Arcanity-.
Priest has been working wonders for me in standard. One tap from her and it's usually game so she's now a staple in the deck.
Interesting point about that other deck. I'd not seen that. Some great cards I've not considered like Fiend Artisan and Return to the Ranks (arguably better than Immortal Servitude?). I'll be adding these in as other options.
I'm still in two minds about Fatal Push. Hushbringer for example can grind our plans to a halt so a bit of a backup plan until we can get back on our feet can be useful. I've also been in situations where a priest activation only results in the opponent only having to sac a low value token rather than something more vital. But if the deck is as fast as you say, I might up the sac fodder count.
3 weeks ago
Teysa Karlov - not sure why she isn't on here...
Kaya's Guile - excellent edict and graveyard hose
Debt to the Deathless - potential win con
High Priest of Penance - can be solid removal
1 month ago
1 month ago
1 month ago
Red_X I made some changes inspired by your comment, I think I may be missing something as it still takes until about turn 8 to reliably win on one turn and it's with less damage. to defend some of my original List however, Risen Reef because it is an enter the battlefield effect combos nicely with Journey to Eternity Flip or Supernatural Stamina and being able to play the land directly seemed to bring more benefit than Elvish Visionary and the splash generally had no downsides. Blisterpod and Risen Reef would often allow me to play Liliana, Dreadhorde General on turn 4 or 5. I do greatly agree with Blood Artist, Bloodthrone Vampire, and Immortal Servitude. I'm working on bringing the deck from a more casual speed to a competitive modern speed, and would love to be reliably going wide with tokens by turn 4 in order to rogues passage Bloodthrone Vampire for lethal on turn 5. I also have an attachment to Parallel Lives but it does often slow me down, do you know of a card with similar effects (maybe Sifter of Skulls) but is actually cheaper and legal in modern?
1 month ago
So, I have a few critiques of the deck if you're trying to make it competitive. If this is just for fun with friends or you don't want to get other cards, feel free to ignore all of this.
1) Why Arboreal Grazer? You only run 22 lands so it's often dead, and I think it would often be better as a mana dork or something else.
2) Risen Reef seems strange to me. I don't think it's bad, but once again you only have 22 lands and it's your only elemental, so it's almost always a 3 mana Elvish Visionary that makes you splash for blue. If you had more elementals or more lands it might make sense (and I don't think you need more lands)
3) Liliana is way above the rest of your curve here. You're only going to be able to cast her on turn 6 less than half the time (assuming you've drawn at most 2 extra cards and your 6th land wasn't a tap land), and she's not enough to get you back into the game after a board wipe, which is what you want planeswalker to do in this type of small creature deck.
4) Parallel lives is a win more card and is going to be stuck in your hand or slow you down most of the time. It only works with Blisterpod, Liliana, and Hangarback Walker, and the third one is the only time it's relevant (at which point you should porbably just max out on hangarback walker and find something else)
5) You're not playing enough copies of your best cards and/or you don't have a great way to utilize them. Bloodghast can be really good for the deck, but not when you're casting it for and when you only have one of them. If you want to run it, self mill or discard is a much stronger enabler, and would set up one of my later points. Additionally, you're playing only 4 copies of your best win condition, when you could be playing 8: Blood Artist. You may only want 6-7 total copies, but blood artist also pings your opponent for their creatures dying, which helps when you're chumping against aggro. Bloodthrone Vampire can be copies 5-8, or just a better version, of Nantuko Husk for combo turns, although that extra point of toughness does matter if you're playing against a lot of Jund/prowess.
6) Have a way to just win the game. Changing up the mana base may be worth it to play Rally the Ancestors or Return to the Ranks, or you can just play Immortal Servitude without changing anything (Bloodthrone vampire, zulaport cuthroat, and blood artist all come back from an immortal servitude on 2). That lets you pay 5ish mana to bring back multiple drain/gain effects, a number of creatures (possible drawing extra cards if you bring in things like Elvish Visionary), and a sac outlet, and then dome your opponent for 8+ damage in one turn.
7) Night's whisper is a little strange in a deck trying to get a critical mass of creatures. Something like Elvish Visionary will probably suit you better. Supernatural Stamina similarly feels out of place, since you want to use all your mana each turn and often would prefer another creature to bringing back one that's about to die.
Feel free to use all of these suggestions, none of them, or pick and choose. I like where you're going with the deck, I just think it's a bit unfocused right now