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Return each creature card with converted mana cost X from your graveyard to the battlefield.
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Immortal Servitude Discussion
1 week ago
Hey EsperPanorama, thanks for the suggestions!
I'm starting to realize just how right you are. The deck does need a bit more to it for the late game. I run a Sadistic Hypnotist in my Teysa deck and it turns out I have another to spare!
I pulled Animation Module, Ghostly Prison, Chromatic Lantern, Reliquary Tower, and Darksteel Plate. I replaced them with Unburial Rites, Sadistic Hypnotist, Immortal Servitude, and Orzhov Cluestone. I don't have Reanimate, but I may drop Raise Dead for Whisper, Blood Liturgist
Endrek Sahr, Master Breeder is a great card that can pull his own quite well and I may have to find a slot for him.
2 weeks ago
Galimao I had considered it but ultimately decided against it in favor of Isareth the Awakener. The mana cost on Immortal Servitude seemed too high for me as it would be a 6 cost spell to bring back Demonic Taskmaster or Bontu the Glorified. Isareth the Awakener on the other hand can bring them back the next time I attack if I want and she has a decent body with deaththouch to boot. Now don't get me wrong Immortal Servitude would be great to get the one costs back, but I'm unsure it would be good for much else. Another thing is that I'm not really all that interested in having the deck be a reanimated heavy deck, which I feel it would become with Immortal Servitude. Another issue I find with servitude is the lack of versatility it has. I could maybe swap it for Altar's Reap however as I'm unsure if the deck really requires card draw. Actually, now that I think about it I might like it in the sideboard for those long drawn out matches. What do you think about putting, oh I don't know 2 or 3 in the sideboard? Don't think I'll put it in the mainboard though.
2 weeks ago
Love this type of deck. Have you considered Immortal Servitude?
1 month ago
Awesome thinking there kamarupa I appreciate the suggestions but a lot of those cards seem a bit too slow for the play of the deck. After even trying to put a 2 set of Immortal Servitude in the deck it seems to have just slowed it all down.
As for dropping the land count, I agree the two extra Swiftblade Vindicators will be a good addition.
Thanks for the help
1 month ago
Usually when people use the term "ramp" they mean mana acceleration. Perhaps you mean "pump?"
I think, given your very low AVG CMC, you could drop back to 22 lands safely. I suggest using those extra slots to add +2xSwiftblade Vindicator.
1 month ago
So a few things:
Assuming you're building for a cEDH environment, there will be a very large budget dispartiy between where your deck is sitting and where the bounds of cEDH lie. To make aggro work, you will need access to the best tempo cards you can. This includes cards like Mana Crypt, Mox Diamond, Wheel of Fortune, etc. as well as ABUR lands and fetches. Ravnica bounce lands are the opposite of fast.
If you want to play aggro, you need to drop the cute interactions that don't really do anything (for example trying to put a removal spell on Isochron Scepter). It slows you down and wastes card slots from your strategy.
If you want to play aggro, your best bet is to play some sort of stax. It wont be as fast, but allows you to actually beat down on an opponent without just folding to combo.
That or Edric, Spymaster of Trest as your commander are the two ways to go. Edric is one of the few actual beatdown commanders who works due to the insane ammount of tempo he generates.
1 month ago
Hey, welcome to the true hive mind, any sliver deck gets a big up one for boldness. A couple suggestions to help reliability, especially in multiplayer.
Drop all of your Instants; you are not going to win a long term match so stalling opponents usually doesn't help. In the place of these I suggest better recursion. Say Patriarch's Bidding, Immortal Servitude, Second Sunrise, Living Death and even Thrilling Encore This will help you come back from board wipes, which will be your biggest enemy.
Crib Swap as it can be tutored by your commander and played in the same turn.
2 months ago
you have almost no interaction with the opponent which means you're relying entirely on an aggro approach. unfortunately, your creatures can't really do that. they're just too small. your Immortal Servitude will cost 5 mana to use, which you probably won't get with only 20 lands.