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Return each creature card with converted mana cost X from your graveyard to the battlefield.
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Immortal Servitude Discussion
6 days ago
Immortal Servitude over kari zev expertise? another efficient way to bring them back out.
6 days ago
Nice one. I'm currently building a bat deck as well, and i'll think i'll upload it here once it exists. I'll include Dusk / Dawn into my version, as both halves are incredible with bats. And that flavour's perfect. Immortal Servitude is very powerful as well. So long, maybe take a look at my crocodile tribal? Shedding tears: Golgari Crocodile Tribal
1 week ago
epajula I'm a pretty hardcore Vorthos, and this deck lets me live the fantasy of a Mardu Horde. The warrior tribal is actually surprisingly effective, and more importantly fun to play.
Purphoros, God of the Forge is an excellent recommendation. I almost forgot he existed, and even better I think I have one sitting in a now defunct deck.
Master of Cruelties is also a great recommendation. I'd then have one each of a Demon, Angel, and Dragon - which is just nice for aesthetic reasons I guess. I just don't know what I would replace with him.
2 weeks ago
Your project here is probably going to be incredibly frustrating, since even the cheapest budget decks in modern will win every game against you, as long as they don't get manascrewed/flooded. A deck that's simply modern-legal is going to teach you next to nothing, apart from how to lose games with grace (hopefully), because it would be extremely inconsistent, and have very few cards that are modern playable.
I'm sorry to tell you this, but if you want to play modern, you need to get a modern deck. Not necessarily an expensive deck (because... they're expensive). I have a real cheap one here: kuldotha 8whack. It's not great, in any way, but it's consistent - it tries to do the same thing every game, because the cards have overlapping functionality. You always draw a hand that tries to spam creatures and tokens, and kill by turn 4.
You have a couple of good cards, but consistency is really central. Consider Leonin Arbiter. It goes really well with something like Ghost Quarter, in a deck with a lot of cheap creatures. But it does most of its work in turns 2 to 4 (where you opponent would like to use fetchlands). Drawing it in turn 8 is close to irrelevant, unless your opponent is crazy about searching his library. So, decks that play it, tend to have 4 of them (or split 3 and 3 with Aven Mindcensor). It's also extremely rare to see Leonin Arbiter in the same deck as search effects - like Blighted Woodland or Evolving Wilds, since it also hits its own controller.
With budget-decks, you can often find something that you like - a certain synergy between cards, and then just go with it. For example, if you like the cheap green and white creatures and their piles of utility, you could assemble a bunch of the best 2 cmc creatures, make a deck from them (4 of each, of those you really like to have every game, as much as possible, 3 of each if you always like to have 1 but extra copies are redundant, 2 or 1 copy if you like them to come up every now and then but they are peripheral to your game plan). Then you add Immortal Servitude (a full set), and a couple of Return to the Ranks (for consistency - but it's not so good with your plan as immortal servitude). Good 2-drop creatures could be Elvish Visionary, Qasali Pridemage, Fleecemane Lion, and so on - but mostly look for creatures that do something when they "enter play/the battlefield" or which have an ability, that requires them to be sacrificed. And then your gameplan is something like: "Play a lot of small creatures, as fast as possible. Use them to trade 1-for-1 with opponents cards in play or for attacking. When you have enough mana, and run out of creatures on hand, you cast a mass-revival spell and the whole thing runs again". Honestly admitted, it's not a strategy that has won anything noteworthy. but it's an affordable deck with a coherent strategy, that teaches you a lot about magic and modern.
2 weeks ago
Have you considered running some of the "return all from graveyard"-ish effects often seen in Shadowborn Apostle decks?
Cards like "Immortal Servitude", and "Faith's Reward" in order to get your creatures back in case people actually decide to let your creatures die? Loads of other cards with thses kinds of abilities exist, and I think they could help you a great deal if someone manages to remove your commander and wipe the board.
1 month ago
1 month ago
another thought I had would be a copy or two of Immortal Servitude, could be really good if the game drags on or you get hit with board clears.
2 months ago
Ondu Cleric seems awfully out of place in a deck with Reckless Bushwhacker. You might want to start with cutting the Clerics. Also,Beastcaller Savant is just a bad card. Consider replacing it with Noble Hierarch, maybe? And if that's out of your budget, then how about Birds of Paradise or even a Elvish Mystic/Avacyn's Pilgrim? 4 Kabira Evangel seems like an awful lot. I understand that it's a powerful effect, but 4 is a lot. Maybe cut a few of those? Munda, Ambush Leader doesn't strike me as a very powerful card. He costs a lot and his effect doesn't do a whole lot. He just basically fixes your draws, but that's pretty weak at 4 mana.
Overall. I think you are a bit too fixated on running all allies. I understand that you want the Descendants' Path to hit, but to be honest, it's not a very powerful effect in a deck full of 1-drops. Also it's not a very good draw in a situation in which you need more gas. Maybe cut some number of them?