Call to the Netherworld


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Common

Combos Browse all

Call to the Netherworld


Return target black creature card from your graveyard to your hand.

Madness (0) (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

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Call to the Netherworld Discussion

Sjorpha on Rat Circus

2 months ago

cdkime Thank you for reviewing and providing feedback, much appreciated.

As for your suggestions, I have considered some of those cards before and I might be testing them out. I have a few reasons why I suspect they don't fit this deck that well, the primary context is that I have a very deliberate tempo strategy with this deck.

Marrow-Gnawer is potentially super powerful with providing board presence and evation, but the problem is he requires tapping out and then waiting a turn to untap as well. Since this deck is built around keeping mana up for counterspells and other answers and then have the flexibility to do something else in opponents endstep if no response were needed, like making rats, digging with tasigur, digging with supreme will, activating nezumi or snapcasting something. You get the idea. I feel that Cryptic Command already fulfills the role of enabling that final big attack (tapping down the board) when needed while at the same time being able to solve other problems. And if you have a Pack Rat out it's super easy to make the needed 4-6 rats for lethal anyways, and if you don't have a Pack Rat Marrow Gnawer won't do very much. So I think he's better suited for a mono black rat deck but would be a potentially dead draw and win-more card in this one.

Swarmyard I will definitely try out. My worry is that we don't have enough use for the colorless mana and might end up being unable to cast Cryptic Command or make a rat. It would be really nice to have primarily for protecting Nezumi against graveyard decks. Pack Rat I find usually protects himself, but it's nice to have the option there as well. Maybe 1 or 2 copies.

Biting RainIt's a potential sideboard card, but it does kill every creature in our deck except 3+ Pack Rats and Tasigur. I'm thinking that something more universally powerful like Damnation would be a better choice against wide boards in this deck, and then just keep a creature in hand to recover. I Play it in my other madness deck so I know it can be very good, worth testing.

Call to the Netherworld: I can see crazy EOT Pack Rat plays discarding first a creature, then Call picking the creature up and so on. The problem is it's a potentially dead card in some situations, it's not a good card to draw in your opening hand for example, and can't pick up Snapcaster. It's also hard to see a good cut for it. Worth noting that Nezumi already provides a way to pick up creatures from the grave, and that Grave Scrabbler is a more expensive but similar effect that could pick up any creature while providing an extra body. Maybe Call is worth sideboarding in against uncounterable removal like Abrupt Decay and Supreme Verdict?

cdkime on Rat Circus

2 months ago

I greatly enjoy how quickly this deck spirals out of control. After playtesting it some, I came up with a couple suggestions:

  • Marrow-Gnawer seems like it could be a powerful card in this deck. In addition to providing evasion, it grants a bit of flexibility, allowing you to sacrifice a blocked/blocking rat, and instantly pump your other Pack Rats before they deal combat damage. While it may be a bit slow, given its five mana casting cost, I think it has the potential as a powerful finisher.

  • Swarmyard would give you some protection from your opponent's removal spells.

  • Biting Rain might make a good sideboard card against token decks, particularly given how easi it is to hit the 3/3 threshold with your own creatures.

  • Call to the Netherworld would allow you to return killed/discarded creatures for free.

As for potential cuts to make room for additional cards, that I am less sure about. In my playtesting, everything currently in the deck seemed to work well together, and every card provided valuable utility.

Lowenstein on The Best Way to Cheat 5+ Mana T1 (The Toasty One)

2 months ago

clayperce yeah, honestly the only reason I run the single Call to the Netherworld is because I've seen it on other builds, and like you, don't really know what I would replace it with. In the past I've actually used it a few times with Street Wraith to do double cycling. I don't want to add a 4th Cathartic Reunion.. but if you have suggestions that would be sweet.

clayperce on The Best Way to Cheat 5+ Mana T1 (The Toasty One)

2 months ago

Nice deck! I play a lot online and it keeps popping up ... and smashing me :-)

I'm not sure about the Call to the Netherworld though. Seems kind of high-variance to have a Gurmag Angler in the bin and Netherworld in hand. I've no idea what might be better in the slot though.

foxinsox on The Best Way to Cheat 5+ Mana T1 (The Toasty One)

2 months ago

I've tested it here on Tapped Out and I'm impressed by the speed of it. I do like the amount of draw power this deck produces and agree that Collective Brutality might best be served in the sideboard for specific match ups.

I'm tempted to suggest Demigod of Revenge as you'd have no trouble dumping them in the graveyard and getting one back with Call to the Netherworld if necessary, and those things hit HARD. But five mana might be a bit of a stretch and I honestly don't know what you'd remove for them. It's a fun thought though.

Again, great deck. I'll be watching this space.

imoutogetyou on Malfy is misbehaving.

3 months ago

A select few madness cards you might have overlooked Asylum Visitor, Call to the Netherworld, Falkenrath Gorger. These are the best, especially the gorger. No idea who would get off the team thought you might want to take a look at the prospects while testing :)

sian on Malfy is misbehaving.

3 months ago

I think you're right on Ever After, and Pestilence, and Magnetic Theft. I think there is a value in being able to make people discard from the hand, I think I'll take out Unnerve and Tasigur's Cruelty, and put in Swiftfoot Boots to fill that role but better. I think Megrim is worth keeping in, because doubling up on that effect is really good, and it really surprised me how much impact its had so far. I think Memory Jar is too expensive for what it would do in this deck.

I feel like I have too many recursion effects, so I want to take out Dread Return, maybe Call to the Netherworld too.

So I'll be able to put in Oversold Cemetery, Swiftfoot Boots, Plague of Vermin, Curse of the Cabal, Blade of Selves, Nihilistic Glee

I do want to get Hellcarver Demon and Jagged Poppet in too. I'm leaning towards taking out Sangromancer and Scythe Specter.

Yeti_Confetti on Zombie Vampire Tandem Tribal

3 months ago

I would say Ghoulcaller's Chant over Call to the Netherworld, personally. Chant doesn't work as well with Madness, though.

I think your devotion to black is fairly good so I think you could consider Gray Merchant of Asphodel.

Also, Bad Moon could work as a "lord" for all of your creatures. I feel your kill spells could handle anything your opponents' control that benefit from it.

I really like this deck, honestly.

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