Call to the Netherworld

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Time Spiral Common

Combos Browse all

Call to the Netherworld

Sorcery

Return target black creature card from your graveyard to your hand.

Madness (0) (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

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Call to the Netherworld Discussion

LeaPlath on Can't Milk Those

11 hours ago

Call to the Netherworld and Disentomb are 1 mana "cantrips" at best that don't even get you deeper into your deck.

If you want Disentomb, pay a bit more and get Kolaghan's Command. Lightning Bolt seems a must.

rafaelmv7 on Discard this and that

2 weeks ago

Bom... talvez te faa falta a mais um Lupine Prototype, porque o deck parece bom para rapidamente ficares sem mo. Dark Withering parece-me essencial como removal instantneo. A Drana, Liberator of Malakir no est a a fazer nada no maybe. Pode ser gira e boa, mas no tem sinergia com o deck. Jagged Poppet para jogar com 4 cpias. 1 Vengeful Pharaoh tambm fica a ninduh.

Outras coisas boas para este deck seriam por exemplo Lingering Souls ( branco, mas s o irias jogar com mana preta), Faithless Looting ( brutal, como disse o outro senhor), Bloodghast (at j tens e brutal para fazer sinergia com quase todas as cartas que tens); Gathan Raiders tambm seria uma ideia gira. Tombstalker um bicharoco interessante para meter no campo por uma ou duas manas. Tens um bom one drop no Big Game Hunter, devias ouvir o senhor e meter o Squee, Goblin Nabob, tens o Extractor Demon (tenho a carta) para descartar, 4 Grave Scrabbler seria OP, Gobhobbler Rats seria giro, Mindslicer seria engraade, Rakdos Augermage idem e Rakdos Pit Dragon tambm e uma boa ajuda seria teres um ou dois Call to the Netherworld.

Por fim, se quiseres ganhar jogos: Ensnaring Bridge. Gg

ColFrogfoot on Minotaurs Dealing 29 Damage on Turn 3?

1 month ago

@InfuriatedBrute I see. Well the way you would make This deck more consistent isn't by cheating on mana but by cycling through more cards. Because first of all, we can't change the land base, we can't change the creature base, we need 4 heartless and 4 Faithless Looting. So that leaves us with 6 slots. And probably 4 Tormenting Voice and 2 Call to the Netherworld is the most optimal for finding the combo. I like Call to the Netherworld to retrieve a Minotaur that they hand hate out of our hand or bolt on the field. But yeah more draw/ cycling is good. I think you underestimate call's consistency protection

Darth_Savage on Black Hole

1 month ago

The default discard deck is 8 Rack, named for The Rack and Shrieking Affliction, you can find Rack decks here.

Now that being said, if you want to try something a little different, thats ok. You do have one bad card choice, Assassinate isn't good. You want instant speed kill spells and you want them to cost less than what you are killing. Victim of Night or Fatal Push would be better choices. Alternatively you could use Dark Withering as you should be able to use madness, also madness gives you Call to the Netherworld.

You really want 2 copies of Lilliana Necrogen Mists can pretend to be your second copy. I'd say you want Blood Scrivener rather than Asylum Visitor for the zombie synergy. For the same reason Gifted Aetherborn would be better as Black Cat. Finally the Tree of Perdition is a cool card but Liliana's Reaver would now fit in with a zombie sub theme and it causes discard.

Couple of other cards to look at are Waste Not and Tasigur's Cruelty. Hope this helps.

ColFrogfoot on Minotaurs Dealing 29 Damage on Turn 3?

1 month ago

@Varon, except its not. If the deck has rather Heartless Summoning or Ragemonger it can cast creatures for a very cheap mana cost. "Crippling"???? You know that some deck's win conditions are based off very few cards? Look at a Ragemonger being on the field, now we have 3- 1 mana creatures, 2- 2 mana creatures, and 1- 3 mana creature. And since I know you're going to come back and say that Ragemonger is "weak to removal" we have ways of pulling him back from the grave. Not to mention that this deck can go off in a single turn. Honestly saying something like "anyone who plays against the deck more than once will know how crucial and crippling getting rid of Ruthless Summoning would be for you" is a very stupid statement and you can categorize a lot of decks into being weak to that statement (Just keep Dynavolt tower decks in standard off Dynavolt tower, Keep tron in modern off 3 lands). Also you should remember that enchantment hate is not super common, especially mainboards, and this is a cheap enchantment at that.

And something I'd like to say after all that. Is it is a fun deck, a casual deck. And take for example this deck that I posted and got popular http://tappedout.net/mtg-decks/i-1-v-7d-my-friends-with-this-deck-1/. This deck, its very "crucial and crippling if someone who has played against me before to keep me off of Waste Not." Well guess what, since enchantment hate is not super common, this deck was an auto win when I played it against a group of friends, despite 1 card in it making the deck.

Tl;Dr: This deck is not weak to being kept off Heartless Summoning, as it has Ragemonger and ways to retreive Ragemonger (Call to the Netherworld)

Darth_Savage on The Night Is Dark

1 month ago

Some thoughts -

  1. You don't want Cinder Barrens or really any land that comes in tapped (for reference Bloodfell Caves is better, marginally) and would probably be better off with basic lands. Also you might not have enough land, maybe add one to take you up to 20.

  2. You don't want Macabre Waltz when you can have Call to the Netherworld for free.

  3. You don't want Tormenting Voice when you can have Faithless Looting for 1 less and get a second use in a pitch. Also with Tormenting Voice you have to discard even if the spell is countered.

  4. You don't want Distemper of the Blood, it targets one creature when you have a swarm of vampires, taking Vampiric Fury to 3 would work better with that tactic.

  5. Terminate might be better as Dreadbore, having a way to kill a Planeswalker outright is useful, even at sorcery speed.

Your creatures need a tighter focus:

  1. Ideally you want to have 4 Stromkirk Captain, to give you space for this cut the 2 Incorrigible Youths, it just won't do enough.

  2. You also want to have 4 Heir of Falkenrath, remove Stensia Masquerade and 1 Stromkirk Condemned, personally I'd cut all the Stromkirk Condemned so you could run 4 Asylum Visitor, and you have the extra 2 Stromkirk Captain.

  3. Stromkirk Noble has surprisingly good evasion against most decks and gives you a better mana curve, afraid it makes sense to cut Furyblade Vampire, I'd also suggest Indulgent Aristocrat as you don't want to be sacrificing vampires when they are being pumped, thus letting you go wide.

  4. I'm not sure where you'd put it but I've rarely seen a vampire list without Gatekeeper of Malakir, you might want to make a space for it.

That's all from me, hope it is of help.

DeckedGuru on Neheb Help Please?

1 month ago

Using my own knowledge and EDHREC I've got a few ideas.

Under "Tribal" I looked at the most playable creatures in Minotaur tribal decks and came up with a fairly short list.

~ Ragemonger, Felhide Petrifier, Rageblood Shaman, Lord of Shatterskull Pass, Gorehorn Minotaurs, Kragma Warcaller, Oracle of Bones, Deathbellow Raider, Felhide Spiritbinder, Tahngarth, Talruum Hero, Taurean Mauler, Adaptive Automaton, Metallic Mimic; then new additions, Ahn-Crop Crasher and Cursed Minotaur; and finally if you want to lean into graveyard/discard synergy I'd go with Minotaur Explorer and Hurloon Shaman, and on top of those, if you're feeling really confident - Ruinous Minotaur.

Without a strong enough spread of creatures (unless some other good minotaurs besides Neheb get printed in Amonkhet), I'd recommend not going down the usual tribal route with cards like Door of Destinies and Coat of Arms, instead focus on what Neheb brings to the table. The clauses "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0." & "Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card." show that this card wants you to be almost hellbent most of the time. A commander like Malfegor is a good place to start on this theme, giving us a pretty substantial list to choose from.

~ Malfegor himself, Avaricious Dragon, and Sire Of Insanity are probably as heavy as you want to go on non-minotaur creatures; Waste Not, Anthem of Rakdos, Gibbering Descent, Rix Maadi, Dungeon Palace, Gamble, Grave Upheaval, Painful Quandary, Dark Withering, Kolaghan's Command, Call to the Netherworld, Dark Deal, Delirium Skeins, Behold the Beyond, Library of Leng, Pain Magnification, Megrim, Liliana's Caress, Quest for the Nihil Stone, Key to the City, and Necrogen Mists, all contribute to the discard theme. (If you want to use lands that end up in the graveyard Crucible of Worlds is definitely a great inclusion in the deck too).

We now want to keep Neheb from being blocked and/or killed by our opponents and get in for the damage we want him to, so I feel equipment are the way to go given our colors.

~ Sword of Feast and Famine does what we want here and more; Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Loxodon Warhammer, Basilisk Collar, and Darksteel Plate keep Neheb untouchable, unblockable, or allow him to attack without fear of being blocked; functionally similar, the aforementioned Key to the City, whilst not an artifact, works as a discard engine and allowing Neheb to go unblocked, and in another vein a utility land like Rogue's Passage will probably come in handy.

Obviously you include EDH all-stars like Sol Ring, Sensei's Divining Top and Command Tower. Then all you should have to do is look at cards that you want in the deck from red and black that fit the theme or are just strong by themselves. Examples of strong stand-alone cards include Damnation, Terminate, Exquisite Blood, Stranglehold, etc.

greatdevourer on Almost A Manaless Dredge Deck

2 months ago

I'd like to start out with admiring your devotion to building a new dredge deck using different cards than most other dredge decks utilize. Regretfully, there are some problems with this deck that would prvent this deck from working the way I think you want it to.

First glaring problem you have to fix is the deck list is illegal and would get you disqualified from any modern event that this list was registered at.According to: http://gatherer.wizards.com/Pages/Card/Printings.aspx?multiverseid=159247Urza's Bauble is not Modern legal. The Masters Edition for MTGO is not a Modern legal set. And the last time that card was printed in card format was Ice Age.

I think the Serum Powder works against you by exiling to many cards from your deck. I could see too many scenarios where that will bite you more than help you.

I do like the idea of using the Demon of Death's Gate in the deck. Unfortunately, if they get dredged, there's nothing in this list to get them back. I would use Call to the Netherworld paying the madness costs in conjunction with Phantasmagorian discard ability.

I'll see if I can throw together a Modern legal dredge deck and post my list here in the next few days after I've had a chance to try it out. Then we can compare notes and build a solid list that works.

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