Cartel Aristocrat


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Related Questions

Cartel Aristocrat

Creature — Human Advisor

Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.

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Cartel Aristocrat Discussion

Quicksilver on Kitchen Table Alesha

2 weeks ago

Cartel Aristocrat is a powerful sac engine.

zephyr_chang on Persistent ComBoo!

1 month ago

I brought a similar deck to the WMCQ a couple of years back and did pretty well. It was an upgraded version of Rallyfenza ( So yeah, I think I've put in the reps with this archetype already. It was based on similar 3-card combos that you have listed, with the exception of Bloodthrone Vampire (because when I say I don't attack with creatures, I really don't; also Cartel Aristocrat is just better) and Murderous Redcap (so much for the goal comboing off on Turn 3).

You'll have to realise that for the only actual and possible Turn 3 combo in this deck (involving Seer, Melira/Vizier and Finks in that exact order) to take place, the opponent needs to have zero removal (almost impossible unless they are a combo deck, in which case they might win faster than you do because most other combo decks have filtering spells for consistency), zero discard (as long as you don't play against black) and furthermore any kind of graveyard hate just sets you back so hard. Again, not hating on this deck because I did play it for a long time and I loved playing it, but that's just my experience while I was playing it.

There is also no T3 combo involving Altar in this deck. Again, I can see how it gives you a different route to victory via mill, and it is more resilient than a creature generally, but I probably won't call it the MOST important card of the deck. I'm also not sure you realise how much you help Grixis DS, Living End, Dredge, etc. with their setup by playing an early Altar.

Collected Company dramatically improves your chance of a T4 combo finish by digging 6 cards deep and netting you TWO creatures at once. Filtering really helps a combo deck. Also, I wouldn't say it is a slow card if you are already playing other actual 4CMC cards.

Anafenza works exactly the way you described - whenever a Persist creature comes back from the graveyard with a -1/-1 counter on it, the Bolster trigger adds a +1/+1 counter to the Persist creature and nullifies it. You can then sacrifice it again infinitely. I think you don't understand how Bolster works.

A brew all-in on the 'no counters' theme could look like this - - though I would personally cut the light blue splash and just go with BW. This version favored interaction above a faster combo and I wouldn't argue with that either.

mentor6 on Markov Pebbles

2 months ago

Love the defense grid idea,I'm very skepticpe on blood moon effects, since we use contamination so much better. I run mostly black though.

I think that if you go the necropotence/razaketh build(which I'm very excited to see) than you should use more vamps. And Cartel Aristocrat cuz it's another sac outlet and Carrier Thrall cuz it provides another body.

Yeah, it's definitely important to figure out which stax/interactions are most efficient for us.

I love the academy rector package. Overall I'd say add that ( Humility )?, and drop ad naus? Your version is just getting really high in cmc, vs mines is running the straight storm suite. I think yours is coming out more resilient tho. I'm still wiffing if I get a shitty hand or countered.

If you run sneak attack//Kiki and razaketh. Than Loyal Retainers and Karakas

darasama on Esper Tempo Bears

2 months ago

Hi SynergyBuild

Thanks for the comment. River of Tears is an interesting land for sure. It can play a turn 1 discard spell into turn 2 Sculler (but not meddling mage unfortunately) or leave mana up for remand (it will always be blue on my opponents turn for remands and quellers). However, it does get a little tricky thinking about sequencing to get the colored mana you want. I think thinking about how to dismantle your opponents gameplan and win may be a bit tricky in itself, so I'd rather not used too much mental space for mana tapping. But this made me realize that I could remove some more fetches for Concealed Courtyards (perfect for t1 discard spell t2 gold bear)! I left in 2 fetches with can get any of the 3 dual lands and basics. I do want to keep at least 4 basics for any opponents playsets of Path to Exiles or Ghost Quarters, and be able to POSSIBLY play through a Blood Moon.

Another person suggested doing the O-ring trick to permanently exiles the opponents cards off of Tidehollow Scullers and Spell Quellers. Sacrificing creatures with Cartel Aristocrat seems kind bad as we could just play 2 mana discard spells and 3 mana counterspells which aren't great rates. What makes these spells great is that we get a body. Blinking is probably the way to go for this exile trick. A friend suggested Restoration Angel but to play sculler+angel is 6 mana and queller+angel is 7 mana! So I found room for 2 Whitemane Lions instead (another Bear lol), which makes it a 4 and 5 mana trick with addition etb trigger later. It also can be used to save something or reuse Snapcasters. And it triggers revolt for Pushes, so we offset the removed fetches a little. Seems decent :)

Sidenote:I did change a Smuggler's Copter to a Dark Confidant. Not sure which one is better. Copter is only card selection but with a bigger evasive body. Confidant is actual card advantage, but does cause some minor pains. The average cmc of the deck is less than 2 currently which nothing over 3, so it shouldn't be too painful. Maybe the 1 and 1 split is where its at. lol

tried the playtest feature on Tappedout. The deck seems to have pretty good starts, good synergies, most cards are still relevant late game. Meddling Mage is still difficult to evaluate without actually playing it against an opponent, but hopefully its good enough, given the build around.

SynergyBuild on Esper Tempo Bears

2 months ago

To start with, I love tempo, and so the deck speaks a lot to me, I want to say that the landbase and sideboard are nearly ideal, with my only switching out fetches for more unusual (and harder to play against) lands, such as the underrated River of Tears, etc., so you can play fun (for you) combos such as Leonin Arbiter+Path to Exile. Speaking of good combos, sacrificing Tidehollow Sculler in response to it's first ability triggers it's second before the first resolves, which means you can exile a card from the opponent's hand and they can't get it back. A good sacrifice outlet in that case for bears is Cartel Aristocrat, as it can sacrifice for free, is hard to remove, can work with Geist of Saint Traft, and fits with the deck flavor wise (esper bear).

I can help you more with the deck if you want later on, this is just some random ideas off the top of my head.

CricketYT on Human Food Aristocrats

2 months ago

Cartel Aristocrat will be a massive enabler for thsi deck. Awesome concept!

Masterman4848 on Infinite Counter Combo (Win Turn 3-4)

2 months ago

LordGrizz For a really long time I considered splashing in the just for that extra Melira piece, since we have all the sac outlets we need and the perfect persist creatures but fall short in the key. And has a lot of sweet candidates for this combo like Cartel Aristocrat but in trial and error I found reorganizing the land just for the one extra only slowed down the rest of the setup and was generally harder to get rolling. I've become convinced that the splash for this only fits in a format like commander where the cards have the space to fill, as all the other pieces for our goal fit really snug in .

I really appreciate the feed back man and you can check out just about every card I have found to fit into this combo theme in my incomplete EDH deck - Counter Combos in Commander, you can do some sick stuff with Melira and Phyrexian Unlife with Soul Conduit or Repay in Kind. And you would be amazed at how hard it is to find a commander since you need the to even play Murderous Redcap.

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