Cartel Aristocrat


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Gatecrash Uncommon

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Related Questions

Cartel Aristocrat

Creature — Human Advisor

Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.

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Cartel Aristocrat Discussion

LordSnow on The Dresden Files - Vampire Court Aristocrats

1 week ago

Cool deck! Good idea for a budget version. I have a little advice to make it a bit more competitive if you would like! Lingering Souls is one of the better cards in modern, especially in this deck. You should try to play 4 if possible. Falkenrath Torturer is easily the worst of your Aristocrats. So if you ever look to cut any, that would be the one. Gather the Townsfolk is usually a better card than Thatcher Revolt. It may be worth playing 4 of the Gather. Finally, Xathrid Necromancer might be very good in this version of the deck. I would think about adding a couple. With Gather the Townsfolk, Doomed Traveler, Cartel Aristocrat, and Zulaport Cutthroat it will be very useful.

casmiel on

1 month ago

Ultimate Price is always worse than Go for the Throat (both can't hit artifacts)

I'd play Condemn, Path to Exile, Fatal Push and even Anguished Unmaking over Utter End.

Despise is not really a strong discard spell, I'd rather have Duress, as that usually hits the most dangerous cards. Of course Inquisition of Kozilek and Thoughtseize are better than both. If you want to stay budget, which I assume, why not go for Tidehollow Sculler or Sin Collector? Both are really strong cards, even in competitive Modern.

i'd bring your landcount to 23. Try to get the full playset of Isolated Chapel. Concealed Courtyard and Caves of Koilos are affordable as well. Evolving Wilds is not great and would just be an emergency solution. Either way, you need more dual lands to have reliable mana.

Vampire Nighthawk has some strong competition in Gifted Aetherborn now. But you need more dual lands, otherwise it is too difficult to cast reliably on turn 2 or even 3.

I've seen some decks that run Tainted Remedy as the cornerstone to play cards that grant the opponent life. You don't have enough lifegain cards to make that a viable direction though, it's also much more vulnerable and combo-like.

I see what you are trying to do with Niblis of the Urn, but it is a pretty weak card overall. You should find another alternative for tap-effects, that one is a bit weak. Or just go with more removal, no tapping needed then. Luckily, Black and White have the best removal.

The appeal of Black & White decks comes from Lingering Souls in most cases, which is a pretty insane card. It will drive any Control player mad, as it is a nightmare to destroy with removal. I would highly recommend slamming it in any B/W deck, you almost can't go wrong there. It works well with Cartel Aristocrat, but that would go in a completly different direction I suppose.

Edge of the Divinity is a good, but problematic card. It makes your opponent's removal twice as good, but it offers a cheap and strong boost. I'd say only ever run Auras in Modern if you put it on a Hexproof creature. Even if you'd ignore that for now, this card wants to be played in a highly aggressive deck. Your deck is a bit too slow for that to work out, so I personally wouldn't run it.

Underworld Connections is much worse than Phyrexian Arena. Asylum Visitor can be an alternative if you really need the drawing power. It is cheap and can usually trade with something else.

Ambition's Cost is pretty much unplayable in Modern. Night's Whisper, Sign in Blood and the cards mentioned above are much better when it comes to drawing cards.

I wouldn't focus your deck towards Alms Beast too much. Just use it as a finisher and your top-end card. You should decide which direction your deck should go. Either you go down on creatures, and instead increase removal and hand disruption, maybe add some Mana Tithe and play Orzhov Control with the Beast as your finisher. Or load up on creatures, cut your draw and removal and go aggressive, with creatures low in cost and high in power to go wider. Either way, both varieties would be stronger than what you have now, which is sort of a mix of both and that never really worked out as far as I know.

Good luck with the deck!

thehat on Athreos TL

1 month ago

Land base seems bad (lulz) and surprised by your omission of Mortarpod (lulz x 2).

Seriously tho after playing against the list, more creatures are in order. I like the build up you have of Enchants that makes AtherBro active, but ignoring his primary ability seems risky.

I would suggest the creature count to around 20-25.

Some suggestions I have are:

Pack Rat monster aggro with sword of Light and Shadow

Grim Haruspex better card draw

High Priest of Penance kind of like a repeatable defensive Vindicate

Kami of False Hope Having to pay 3 life to prevent you fogging every turn can get costly, especially if you can bring it back without AtherBro.

Cartel Aristocrat Good protection.


Mirror Entity For the wins

Herald of Torment Great as a repeatable enchant to buff or just as a good Devotion count for AetherBro

Immortal Servitude This can be really good for you.

rizzenkampf on Little Teysa's Value Town

1 month ago

@UnleashedHavok, thanks for checking out the deck!

Yeah, it's my flagship EDH deck and doesn't really have a budget; it's not quite balls-to-the-wall competitive though, I've got Breya Combo for that.

Thing about cards like Serra Ascendant and, say, Felidar Sovereign is that they get really old really fast - and most experienced playgroups have already seen enough of those lol. It's the same reason I am only running Darkest Hour in the sideboard against turbo Spikes - it leads to games ending abruptly and just isn't that much fun.

On the other hand, lifegain is a secondary quality of this deck, it just happens to get arbitrarily large amounts of life sometimes incidentally but it's not its main game plan - thus I try to avoid playing cards that rely on lifegain to pay-off.

Ayli is sweet and I definitely considered her. If her first ability didn't have the 1 mana cost, it would have been a 100% auto include; as is, I have cheaper options for sac outlets in Cartel Aristocrat and Viscera Seer and the like. If you're trying to build a Teysa with more of a lifegain focus (with fat Karlov or Aetherflux Reservoir) then Ayli is awesome.

evannovak on Abusing Athreos

1 month ago


The manabase is where I'd like it to be.

Fatal Pushes will take the spot of Bone Splinters soon enough.

Now I just have to consider the following:

Death Cultist -- I like the idea of being able to cycle through this late in the game with enough mana, especially if it's triggering Blood Artist and/or Zulaport Cutthroat but agree a playset may be overkill.
Viscera Seer -- I enjoy that he is a 1/1, a sac outlet, and lets me know what's coming next. I wouldn't mind 4 in here. Maybe 3 and 3 with Bloodsoaked Champion?
Blood Artist -- May just need to be added in for Zulaport Cutthroats?

But what to take out? Cartel Aristocrat or High Priest of Penance? I would think not, simply due to these are my only 2 symbol creature devotions for Athreos. But I'm also not anticipating swinging with Athreos that much anyway (Perhaps I should be?) Maybe less non-Athreos 3 drops? And how many spots should be switched out for these cards mentioned above?

I am also wondering if I need more white creatures as I am afraid there is something like Iona for Modern that will screw me over without some diversification on colors of creatures. The range of creatures and what they do within the deck I drew inspiration from (In Description) seems to be well-rounded and I am afraid the strategy I may be taking (sacrifice the living shit out of everything) may be easily deflectable and defeatable in Modern.

Lord.of.Innistrad on Athreos, wololoing Orzhov style

2 months ago

Respeck >:D amazing game.

Also, you could think about putting some Ornithopters or some free creatures in here. If you have Athreos out already, and either Cartel Aristocrat or Nantuko Husk, you could sac an Ornithopter, return to hand, play, sac, repeat. Your opponents would eventually have to pay the 3 life. Just a thought.

Turn8ScornfulEgotist on Infinite Combo Emeria

3 months ago

For Company, I would cut the Supreme Verdicts to the side, 1 Sakura-Tribe Elder and 1 Lone Missionary. They seem like the weakest creatures to hit with Company and you can also dig for them if you need them with a Company; also, Supreme Verdict really seems like a card you don't want mainboard as the amount of time it hurts an opponent more than you when you're playing a creature-based deck is going to be low.

With the addition of Company, I would cut the Mortarpods (Why, exactly is it in here?) for Cartel Aristocrat which you can grab with Company. I would cut at least 1 Detention Sphere for at least 1 Fairgrounds Warden or Fiend Hunter; Detention Sphere is the better card, being basically immune to removal compared to creatures, but the creatures can be grabbed off of a Company.

Otherwise, great deck!

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