Creature — Human Advisor
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
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Cartel Aristocrat Discussion
1 day ago
Love the defense grid idea,I'm very skepticpe on blood moon effects, since we use contamination so much better. I run mostly black though.
I think that if you go the necropotence/razaketh build(which I'm very excited to see) than you should use more vamps. And Cartel Aristocrat cuz it's another sac outlet and Carrier Thrall cuz it provides another body.
Yeah, it's definitely important to figure out which stax/interactions are most efficient for us.
I love the academy rector package. Overall I'd say add that ( Humility )?, and drop ad naus? Your version is just getting really high in cmc, vs mines is running the straight storm suite. I think yours is coming out more resilient tho. I'm still wiffing if I get a shitty hand or countered.
3 days ago
Thanks for the comment. River of Tears is an interesting land for sure. It can play a turn 1 discard spell into turn 2 Sculler (but not meddling mage unfortunately) or leave mana up for remand (it will always be blue on my opponents turn for remands and quellers). However, it does get a little tricky thinking about sequencing to get the colored mana you want. I think thinking about how to dismantle your opponents gameplan and win may be a bit tricky in itself, so I'd rather not used too much mental space for mana tapping. But this made me realize that I could remove some more fetches for Concealed Courtyards (perfect for t1 discard spell t2 gold bear)! I left in 2 fetches with can get any of the 3 dual lands and basics. I do want to keep at least 4 basics for any opponents playsets of Path to Exiles or Ghost Quarters, and be able to POSSIBLY play through a Blood Moon.
Another person suggested doing the O-ring trick to permanently exiles the opponents cards off of Tidehollow Scullers and Spell Quellers. Sacrificing creatures with Cartel Aristocrat seems kind bad as we could just play 2 mana discard spells and 3 mana counterspells which aren't great rates. What makes these spells great is that we get a body. Blinking is probably the way to go for this exile trick. A friend suggested Restoration Angel but to play sculler+angel is 6 mana and queller+angel is 7 mana! So I found room for 2 Whitemane Lions instead (another Bear lol), which makes it a 4 and 5 mana trick with addition etb trigger later. It also can be used to save something or reuse Snapcasters. And it triggers revolt for Pushes, so we offset the removed fetches a little. Seems decent :)
Sidenote:I did change a Smuggler's Copter to a Dark Confidant. Not sure which one is better. Copter is only card selection but with a bigger evasive body. Confidant is actual card advantage, but does cause some minor pains. The average cmc of the deck is less than 2 currently which nothing over 3, so it shouldn't be too painful. Maybe the 1 and 1 split is where its at. lol
tried the playtest feature on Tappedout. The deck seems to have pretty good starts, good synergies, most cards are still relevant late game. Meddling Mage is still difficult to evaluate without actually playing it against an opponent, but hopefully its good enough, given the build around.
4 days ago
To start with, I love tempo, and so the deck speaks a lot to me, I want to say that the landbase and sideboard are nearly ideal, with my only switching out fetches for more unusual (and harder to play against) lands, such as the underrated River of Tears, etc., so you can play fun (for you) combos such as Leonin Arbiter+Path to Exile. Speaking of good combos, sacrificing Tidehollow Sculler in response to it's first ability triggers it's second before the first resolves, which means you can exile a card from the opponent's hand and they can't get it back. A good sacrifice outlet in that case for bears is Cartel Aristocrat, as it can sacrifice for free, is hard to remove, can work with Geist of Saint Traft, and fits with the deck flavor wise (esper bear).
I can help you more with the deck if you want later on, this is just some random ideas off the top of my head.
1 week ago
Cartel Aristocrat will be a massive enabler for thsi deck. Awesome concept!
1 week ago
LordGrizz For a really long time I considered splashing in the just for that extra Melira piece, since we have all the sac outlets we need and the perfect persist creatures but fall short in the key. And has a lot of sweet candidates for this combo like Cartel Aristocrat but in trial and error I found reorganizing the land just for the one extra only slowed down the rest of the setup and was generally harder to get rolling. I've become convinced that the splash for this only fits in a format like commander where the cards have the space to fill, as all the other pieces for our goal fit really snug in .
I really appreciate the feed back man and you can check out just about every card I have found to fit into this combo theme in my incomplete EDH deck - Counter Combos in Commander, you can do some sick stuff with Melira and Phyrexian Unlife with Soul Conduit or Repay in Kind. And you would be amazed at how hard it is to find a commander since you need the to even play Murderous Redcap.
1 week ago
I think it would be better to make a deck based around dumping as many Zubera into your gy as possible (like 3-4 is enough i think), then casting Immortal Servitude to get them all back, and then sacrificing them to Viscera Seer/Cartel Aristocrat with Zulaport Cutthroat or Blood Artist out to kill ur opponent in one turn.
Probably the best way to go about that is by playing Noble Hierarch/Birds of Paradise (birds is probably better here) along with Utopia Sprawl to ramp, then use cards like Strategic Planning, Mulch, Thought Scour, etc to dump at least 1 Cartel Aristocrat, 1 Blood Artist/Zulaport Cutthroat, and 3-4 Zubera into your gy. Then you cast Immortal Servitude X=2 to get all your combo pieces out on the same turn and win the game. You don't even need to play black, theoretically. You just need to get the two-cost things in ur gy. (Also since ur playing mana dorks using a higher cmc graveyard-filler that's more effective than the previously mentioned ones is viable)
3 weeks ago
Hey there! Cool deck you have here! I'd recommend adding in some strong sac outlets; Cartel Aristocrat and Viscera Seer are both good options. While Thoughtpicker Witch has a strong effect, I find it's generally really important to have your sac outlets be free. If you have the money, I'd also strongly recommend upgrading Duress to either Inquisition of Kozilek or Thoughtseize. In any case, welcome back to the game!
4 weeks ago
dzapf2008: Bone Splinters is bad compared to other removal you could have in a Fatal Push for example, especially considering it's a Sorcery and it needs a sacrificial outlet, Death Cultist is also not very good compared to other creatures you could include, maybe consider Bloodsoaked Champion, but other than that Blood Artist, and Zulaport Cutthroat are as important to the deck as the Cartel Aristocrats. IMO