Creature — Elemental
Insidious Mist can't block and can't be blocked.
Whenever Insidious Mist attacks and isn't blocked, you may pay . If you do, transform it.
Printings View all
|Shadows over Innistrad (SOI)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Insidious Mist Discussion
1 week ago
Hey, two budget creatures who have hexproof you want to mutate too are Insidious Mist and Troll Ascetic. The hexproof is wanted because this protects the creature from targeted removal when being mutated and after it's mutated. In multiplayer Commander there's three or more opponents who will have potential removal for your mutated creature; without hexproof mutating is risky. Swiftfoot Boots can give any creature you control hexproof it's worth adding.
Mist is the back side of Elusive Tormentor Flip and once it flips then you don't ever have to flip it back. Hexproof, indestructible, unblockable, trample are monster stats for 6/6 Otrimi. The combination of hexproof and regenerate of Troll is powerful with mutate; protecting from targeted removal, from most board wipes/non targeted removal and in combat.
Good luck with your deck.
1 month ago
Hey, you really want hexproof with the creatures you want to mutate too because this protects the creature from removal in response or after mutating. It's pretty risky to chain a bunch of mutate creatures into the pile if the pile doesn't have hexproof. Without hexproof a single Swords to Plowshares by opponent will ruin your game and exile all the creatures in the mutate pile except Otrimi.
Swiftfoot Boots is a helpful equipment with mutate because then any creature can have hexproof before you mutate and keep hexproof for as long as Boots is equipped. When you mutate a creature who's equipped with Boots, Boots will stay on the creature during mutation and after.
- Slippery Bogle
- Gladecover Scout
- Silhana Ledgewalker: if opponent doesn't have a flying creature then the mutated creature can't be blocked by that opponent.
- Paradise Druid: has hexproof as long as it's untapped, good to mutate too while also using it as ramp before you want to mutate.
- Troll Ascetic: also has regeneration which can protect the mutated creature from nontargeted removal that can destroy it such as a board wipe or from legal combat damage. Combination of hexproof and regeneration is powerful projection for the mutated creature.
- Elusive Tormentor Flip: for Insidious Mist, mutate Otrimi with Mist for 6/6 unblockable, hexproof, indestructible, trample that doesn't flip back unless you want it too.
Crystal Shard can be repeatable creature bounce for one blue mana of the mutate pile. This effect lets you mutate the entire pile again, protect all the creatures in the pile from being exiled or destroyed, change which creature is first mutated with Otrimi, etc. Buried Alive and Jarad's Orders can tutor for creature and put into your graveyard. This is good to setup your graveyard to recur a mutate creature when Otrimi does combat damage to an opponent.
Orders can do both, tutor for a creature to mutate too and a put a creature into your graveyard. If Otrimi is part of the mutate pile then the creature will have trample which can make Mask of Memory a repeatable draw two/discard mutate creature/recur mutate creature effect. Wonder is good when you can tutor for it or discard it because giving the mutated creature flying is better evasion than trample. Wonder is good with Buried as one of the three creatures you can tutor for and put into your graveyard.
There's a few of the better budget creatures with mutate that are missing here:
- Sea-Dasher Octopus: mutate at instant speed with flash and for only two mana it's the lowest mutate mana cost, can be another source of repeatable draw when mutated creature has evasion.
- Gemrazer: destroy an artifact or enchantment.
- Boneyard Lurker: recur any permanent.
One of the worst parts of the precon is the manabase, which is not good with 11x Forests and 2x Island ratio. If you would like help with improving the manabase then I offer help in another comment.
Good luck with your deck.
8 months ago
11 months ago
The rule you're looking for is this one:
- 711.4a While a double-faced card is outside the game, in a zone other than the battlefield, or on the battlefield with its front face up, it has only the characteristics of its front face.
It should be noted, Insidious Mist has hexproof, so your opponent's kill spell will have to be a sweep effect, not a targeted effect. Additionally, Insidious Mist has indestructible, so your opponent's kill spell will also have to be one that reduces its toughness, because "destroy" effects won't work. Something like Mutilate could do the trick. Killing it in response to transforming it would also work (before it becomes Insidious Mist ).
11 months ago
Example, I get an Elusive Tormentor Flip on the field, then flip it to become Insidious Mist . My opponent has an Anafenza, the Foremost on the board. I do nothing else and end my turn and my opponent responds by hitting the Elusive Mist with a kill spell which resolves, so the replacement effect exiles it instead.
1 year ago
If i have The Mimeoplasm enter as Elusive Tormentor Flip can i use the discard effect to transform the Mimeoplasm into Insidious Mist ? If yes, does it lose it the counters it got from the second creature?
1 year ago
Your deck gives me a chance to suggest a card the I've wanted to use, but never quite seen the right setup for, but more on that in a bit...
Conventional wisdom is that you shouldn't mix creatures with infect and those without, outside of mana dorks. It is also that you shouldn't rely on auras, as they give your opponent a 2-for-1. Invisible Stalker though will wear any aura quite happily since it has hexproof, it also can't be blocked. A card like Slippery Scoundrel might also be ok, though 10 permanents is a lot. Neither of these were the card I mentioned in my opening, that card is Elusive Tormentor Flip this card is interesting because it transforms into a 0/1 hexproof, indestructible, can't be blocked creature and can then be flipped back to deliver the 4 damage. It doesn't lose any auras attached when it transforms, so that means a 4/4 infect and the gag is you can transform it back to Insidious Mist in response to your opponents removal.
There is also a decent draw spell with proliferate Tezzeret's Gambit and proliferate on a stick Thrummingbird, both of these are worth consideration. 27 land is a lot, 23-5 would be fine and this gives you more slots. Your also wanting to play control, so Temple of Deceit or Fetid Pools is a lot better than Submerged Boneyard, Halimar Depths might also be worth considering. Moving on, a pump spell might be a good idea Virulent Swipe or Supernatural Stamina for example.
2 years ago
The benefit's of Insidious Mist Flip is that you can turn into it to stop a kill spell at any time you have the mana and card in hand, and that when you attack with it you get to turn it back into Elusive Tormentor Flip after blockers are declared so you get a free hit through their defenses. You can also block with Elusive Tormentor Flip and then transform it into Insidious Mist Flip to stop an attack from a big creature as long as it doesn't have trample.