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Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
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Blackblade Reforged Discussion
3 days ago
OK - I have been playing around with similar builds and have a few comments.
2) I found that Disinformation Campaign under-performs and slows down the deck. If you play 4 Siren's Ruse you don't need Blink of an Eye , specially if you play some other cards that might speed up the deck.
3) Thief of Sanity can be a total game changer in this deck, allowing you to select your opponent's strongest cards and play then as your own. I like equipping Aether Tunnel to Thief of Sanity to create an unblockable 3/2 creature that does damage each turn and also gives you one of your opponent's cards into your 'second hand' each turn. IMO 3,or 4 Thief of Sanity are a must in your main-board.
My choices would be:
-2 Mission Briefing (pay 2 mana to select an instant to replay -then have 2 less mana to play that card - doesn't work until late in the game)
+1 Siren's Ruse
Then have some fun
Building on this theme, I would certainly have Hostage Taker in the side-board. It is a pity that we can't also play Nightveil Specter (from the guild-kit). I would consider the option of being able to drop Blink of an Eye for Curious Obsession to give your unblockable Thief of Sanity even more oomph.
5 days ago
TheMillKid Thank you for looking at my deck! I really like the Blackblade Reforged maybe a replacement for Strata Scythe . I'm not sure about the Grappling Hook and Nissa, Vital Force but I'd be willing to try them out.
6 days ago
Lands: Mosswort Bridge
1 week ago
Grappling Hook could be a very interesting trick, allowing you to force your opponent to block your general and trigger Bushido. Blighted Woodland is another good ramp land. Blackblade Reforged is a solid equipment for your Isao as well.
Nissa's Pilgrimage is the forest version of Cultivate and Kodama's Reach . Nissa, Vital Force isn't too expensive last I checked (maybe $5?) and provides a lot of utility (untap land, extra create, return a destroyed equipment, or ult for extra card draw).
Hope this helped, happy brewing!
1 week ago
Nice brew, neat idea to counter those clunky and annoying Vannifars!
As smne who played Mono-W Stax for a while, with the amazing Hokori, Dust Drinker at the helm, I'll share with you what thoughts inspire me your sweet Linvala decklist.
(Even if it has already been pointed out before, I wanna say that I also love the Urborg combo. It's unexpectable and freakin' gud!)
Let's start by the beginning: mana fixation. Extraplanar Lens is insane in every monocolored archetype, so it's a quite logic inclusion you made here. Nonetheless, I suggest you to go for Snow-covered lands to synergize better with it - that way you won't give a lift to your opponents playing white.
Pearl Medallion and Sol Ring are basics, nothing really worth to say about it. Thran Dynamo and Worn Powerstone are more debatable. I don't know what is your budget issue, but if you want a competitve list, Mana Crypt , Mana Vault , Grim Monolith , Mind Stone , Everflowing Chalice etc. are all better options. Dynamo and Powerstone aren't bad cards, but they just come after those ones if you really do need a solid ''ramp'' package.
Opal Palace feels badly slow and ineffective in a monocolored stax deck. You won't win the game by taking up the board with your creatures armed of a little +1/+1 counter.
You have notable exclusions in your lands for a mono-white. Eiganjo Castle is the first card that comes through mind. Buried Ruin also is a recursive tool you should consider, even over Inventors' Fair . If you manage to find one, Ancient Tomb has its place there replacing Temple of the False God .
At its final shape, my Hokori decklist was running a powerful Crucible of Worlds package including Wasteland , Strip Mine , Dust Bowl , Flagstones of Trokair , Lotus Vale and City of Traitors . I was up to 39 lands, not counting Maze of Ith .
Now let's jump straight into your gameplan!
So... you're planning to focus your eyes on ruining Vannifar's day. To help with this strategy of being the nasty ''combo killer'' guy, I think you should put in some additional pieces of disruption.
That said, I don't know which Vannifar's version(s) your playgroup perform with. If it's a Thornbite Staff / Intruder Alarm one, things would be easier to calm down and you won't need such a heavy stax package - you'll need more single-target/multi-target removals though. And if it's the other one, certainly the most popular now (and also the most powerful/absurd), based on many shenanigans around the creatures Vannifar brings to the table, you'll need more stax support.
One of the very best cards you could add to stop all those creature-centered combos is Humility . This card is broken, this card is stupid. It even disables etb abilities. The only way your opponent has to go through is to destroy it with a creatureless source / or with a ''casting'' effect (like Ulamog has).
Single-handly, Humility tears apart most of the competitive Vannifar lists. However, based on the fact that it is still fragile to enchantments/permanents removals, you'll have to build a defensive shield for your stuff. Vannifar lists often keep a strong package of cheap permanents' removals in their pocket (like Beast Within for example), so you'll need to play carefully.
There's a lot of different ways you can head in order to reinforce your permanents' presence on the battlefield. A pretty simple and most of the time effective, despite of its ccm, you already included is Avacyn, Angel of Hope . I think you still lack a way to cheat her casting cost out to make her a stable and destructive power house.
Stax ''enchantment'' strategy is imo one of the most viable and solid strategy. With Academy Rector (amazing alongside your High Market ), you'll be able to search the exact piece you need to lock the game in your favor.
Notable stax exclusions :
Static Orb > staple
Storage Matrix > staple
Arena of the Ancients > staple
Thalia, Heretic Cathar > staple
Lodestone Golem > Considering all the artifacts you're playing, ~ seems like a consistent pick for your draft.
Ethersworn Canonist > personal preference there. I always loved ~ in my stax deck. Synergizes well with Teshar.
Phyrexian Revoker > another personal preference. Always found ~ useful.
Pithing Needle > destroys Vannifar for 1 mana.
Orb of Dreams > more of an Hokori all stars card, but could also be good here.
Sphere of Resistance > staple, should be played carefully to slow down your opponents combos and not threw away as soon as possible like I see many people casting it
Mana Tithe > unexpected white counterspell - another Hokori all stars... I don't know if it would be any good there
Other cards to consider :
Platinum Angel > slow down combos, create a premium target for every combo player removals.
Greater Auramancy > protection for your enchantments
Sensei's Divining Top > not the best card draw you could find, but provides something White struggles to accomplish
Barl's Cage > strong mana sink against Vannifar and creature-heavy decks
Condemn > more removals
Abolish > more removals
Dispatch > more removals
Catastrophe > clears everything except enchantments/artifacts
Approach of the Second Sun > win con
Idyllic Tutor > searching for Humility
A bunch of meta depending stax tools :
Cards I'd cut from your list :
Martyr's Bond > Slow and unreliable on this brew. As you're not sacrificing any kind of permanent on your own, you'll struggle to get any value out of it outside of a lost political blast deflagrating when the game should already be over. Unless you add in some cards like World Queller , it defenitly doesn't deserve a slot imo.
Bishop of Rebirth > a lot of people seems to give love to this card recently. However, I personally think it is just a bad inclusion. You spend 5 mana on a understated body and you have to wait a whole turn before getting value out of it IF you are in the researched scenario. There will be times where you have Boots or Greaves on board and this will be an insane mini-Sun Titan, but the situation is too rare to justify its presence.
Sublime Archangel > No real interest here. Good creature but doesn't provide anything for the stax strategy.
Gift of Immortality / True Conviction > weird ''win con'' heavily situational cards based on creatures. There is some logic behind Gift, but it's just too much of a unreliable idea. True Conviction has nothing to do here... it's 6 mana spend to lose the control on the game. If you're searching for card advantage and a bit of healing, go for the brand new Dawn of Hope (also is a good mana sink).
Blackblade Reforged > intersting alternative win con. Feels slow nonetheless.
Emeria Shepherd > too slow for my liking.
Whispersilk Cloak > can't understand what this does in a deck full of flyiers and tapping effects.
Finally, as you want to challenge Vannifar, which is a blue deck, you'll need something to deal with the classical Cyclonic Rift . Teferi's Protection is a good solution (and it could also protects you form a lot of various situations / removals / etc.), but I'm sure you can find a lot of other response.
I hope you'll find useful ideas in this comment. Thanks a lot for sharing this, it reminds me good times. Keep up the good work, keep up brewing!
1 week ago
A primer has to go more in-depth and compare cards to other options imo. For example...
Why so many deathtouch equipments? Aren't Grappling Hook and Nemesis Mask too mana intensive for what they do?
Why are the other boardwipes better than Mass Calcify ?
2 weeks ago
+1 mate, keep up these awesome brews!
3 weeks ago
Chill_That_Bends glad I could help. One final change that I think might be nice is replacing the two Blackblade Reforged with a planeswalker. Either Ajani, Adversary of Tyrants for the damage boost and an eventual flood of cats or Karn, Scion of Urza for card draw. The blackblade just seems a bit slow to me.
Blackblade Reforged occurrence in decks from the last year
Commander / EDH:
All decks: 0,32%
All decks: 0,05%