Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature
|Have (4)||CompleteWaste , metalmagic , NineNotesKnives ,|
|Want (2)||FanDanStic , Medic_Gwen|
Printings View all
|Signature Spellbook: Gideon (SS2)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Blackblade Reforged Discussion
4 days ago
I like the deck! With Blackblade Reforged being reprinted in the Sneak Attack pre-con it's under $1 right now, I'm thinking it'd be a perfect addition to the deck.
1 week ago
Good build. The format on the page is a bit troublesome for those of us who are colorblind, however.
Also, you have a helluva lot of ramp. You're commander only costs 4, your average CMC is 2.00, more than a quarter of the deck is one mana or less, and you're running 13 ramp spells? Personally, I'd cut that down a bit, and use the space for draw and protection. For the latter of those, I'd reccomend at least a couple counterspells (Arcane Denial and Mana Leak come readily to mind), and Whispersilk Cloak which doubles as evasion.
That's all I got. Cheers!
1 week ago
Hey, nice version of Elsha. I saw your forum topic asking for help with cuts.
Six cards to cut to make 100 cards:
- Remember the Fallen: lackluster recursion.
- Danitha Capashen, Paragon: doesn't reduce all artifact casting costs only equipment which makes her not as good as other cost reducers since she doesn't work with the Top combo.
- Krenko, Tin Street Kingpin: creature who's not good enough to disrupt Elsha.
- Ghostly Prison: I don't think you need both Prison and Propaganda, one could be cut.
- Blackblade Reforged: only good if you have a lot of lands, but you don't want a lot of lands with Elsha.
- Basilisk Collar: not a fan unless you're playing ways to take advantage of deathtouch and you can get lifelink from better equipment.
When you want more cuts look to reducing some redundancy:
- Puresteel Paladin is much better than Brass Squire.
- Padeem, Consul of Innovation is much better than Leonin Abunas.
- Sword of Vengeance is better with Elsha than Sigiled Sword of Valeron and Batterskull for vigilance since also gives trample. Valeron is a supbar equipment for the same costs as Vengeance and Batterskull not giving evasion is a big drawback.
- Hammer of Nazahn is better than Darksteel Plate.
All the Swords in the cycle can be good for different budgets, but when you have the three better expensive price ones then you don't need to play the others. Sword of Body and Mind, Sword of War and Peace, Sword of Truth and Justice are not as good as the others and could be cut.
Some cards to consider adding:
- Enlightened Tutor, Whir of Invention, Reshape, Fabricate: tutor for an equipment or Top.
- Foundry Inspector, Cloud Key: other artifact mana cost reducers for the combo with Top.
- Izzet Signet, Azorius Signet, Boros Signet: add the Signets in place of lands.
- Jeskai Ascendancy: is like giving Elsha pseudo vigilance with instant speed surprise untap/pump her to block and draw.
Good luck with your deck.
2 weeks ago
2 weeks ago
Roryesquire: At the end of the day, if you like it then that's fine. But if you're looking at streamlining the list (since you posted here asking for help), then these are things that will hold the deck back.
Brago, King Eternal may be able to flicker planeswalkers, but the walkers you are running don't really have big impact negative abilities. Ashiok is probably the best there and if you're running Brago primary to flicker her then it seems like a waste. And sure, you can flicker Dockside Extortionist but again, if that's the best thing the deck does, it feels like a wasted slot. Not to mention the fact that most of your card advantage requires you to cast legendary spells, not just ETB them. Also, Brago and Master of Cruelties is a nonbo - you can't attack with both at once. I also fail to see how Brago helps Sisay in a voltron capacity.
I get that the OG duals work well with the fetches (which is why basically every competitive deck runs them together), however my point was that running Nature's Lore, Three Visits, etc. takes even more advantage of them. You're basically saying "I guess I've gotten enough synergy out of these lands so I will stop there" when you could get even more value. In additon to that, if you're running Blackblade Reforged then that's even more of a reason to be running land ramp rather than artifact ramp - you get a bigger buff faster.
Thran Temporal Gateway should not be the justification for you running Progenitus. Sure, if you have gateway in play and then draw into Progenitus then it's not bad, but outside of that it's a big, clunky setup for a 4 turn clock on a player. Ulamog, the Ceaseless Hunger or Ulamog, the Infinite Gyre are both 4 turn clocks and do so much more (not to mention are much easier to cast).
As I said, it's your deck and you have to be happy with it, but I think that it is rather disjointed in its current state.
2 weeks ago
enpc I appreciate the feed back, but there's a few things I'd like to say in rebuttal
Brago, King Eternal is here to abuse planeswalkers by flickering them, also works with Dockside Extortionist (huge mana)Thassa, God of the Sea helps him do this, also helps me get to Voltron with Sisay, love taps with Master of Cruelties
By nature I think Sissay is going to be a bit clunky, legendary tribal will do that to a deck, but for my task at hand and in my meta it works nice.
The lands work well with sack lands, say I sack Scalding Tarn have the choice of Tropical Island Plateau Underground Sea there's a ton of mana ramp and fix purely so I can draw into combo control, hexproof indestructible, with cards like Xenagos, god of reveals /hadclimb, Blackblade Reforged , Heroes' Podium Sisay gets big quick, unblockable it's just fun.
The whole point of this deck is to slow down my groups Arch enemies 3 decks and well, it does that, fast and it's fun to pilot.
For my first EDH deck I'm quite happy with it,
The counterpells need work for sure but I'm looking at it,
3 weeks ago
You've got 19 ramp cards, which with a 5 color deck is fairly high. You could turn a couple of signets into Nature's Lore and maybe Skyshroud Claim as they both can tutor up dual lands into play. Your curve's upper arch is at 3, and with your ramp I could see you possibly having a working deck at somewhere around 34-36 lands. Assuming you want to add 6 lands, I'd recommend Untaidake, the Cloud Keeper, Reflecting Pool, City of Brass, Karn's Bastion, Tarnished Citadel, and Ancient Tomb. Orochi Leafcaller, Heroes' Podium, Blackblade Reforged, Fyndhorn Elves, Elvish Mystic, and Avacyn's Pilgrim. If you want a more control deck, you are gonna have to make further cuts for removal and counter spells, as well as some hate cards, but that decision is up to you. It looks great for a first EDH deck, +1
3 weeks ago
Roryesquire, hey again.
If you're just trying to stop your opponents, I think you'll want more control and counterspells. I encourage you to test out your deck long before you play your opponents, because your deck seems to go too wide (in terms of what you want to do). Remove cards like Blackblade Reforged and add some more lands or ramp. 28 is too little for your deck, I think.
Removing the Oath cards aren't a bad idea, as you only have 7 planeswalker cards. Unless you are running a superfriends deck (15-20 planeswalkers), it's not as helpful for you.