Pollenbright Druid

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Common

Combos Browse all

Pollenbright Druid

Creature — Elf Druid

When Pollenbright Druid enters the battlefield, choose one —

  • Put a +1/+1 counter on target creature.
  • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Browse Alters

Pollenbright Druid Discussion

Joe_Ken_ on Superfriends Staples??

1 week ago

Oh a few I forgot about. Planewide Celebration could get your walkers close to ult range and has some goo utility to it.

Steady Progress another draw then proliferate, but it’s at instant speed so it may save a walker who is close to death.

Then Bloom Hulk and Pollenbright Druid could be good if you have some flicker effects in the deck or something like Panharmonicon

enigmadox on Help with Meren plz

1 week ago

It looks like your trying to go budget with this list as well as low cmc, and +1/+1 counters. Meren of Clan Nel Toth wants creatures to get those experience counters. As well as sac outlets. id recommend increasing creatures and cutting from mostly instants and some enchantments possibly sorcerys too. Also not entirely sure why your running Black Knight . On that note.

Yahenni, Undying Partisan

Carrion Feeder

Nantuko Husk

all low drop creature sac outlet to make those xp counters while meren is out yahenni can get particularly mean as he gets big from board wipes that he can survive.

Skullclamp card draw.

Ashnod's Altar sac outlet and mana.

Sakura-Tribe Elder is great ramp as if meren see it die she gets a xp counter and if she has 2 she just puts it on the battlefield at end step to ramp even more.

Wood Elves is also a good card to res to ramp ahead. It can even tutor Overgrown Tomb if you have one (they are going for about 7 bucks as of this comment don't know your budget.)

Corpsejack Menace explosive with +1/+1.

Fleshbag Marauder make em sac get a counter.

Plaguecrafter make em sac premium.

Merciless Executioner make em sac more.

Mazirek, Kraul Death Priest benefit from them sacing.

Savra, Queen of the Golgari benifit from sacing only if you can sac reliably though. i still feel she is worth mentioning.

Jarad, Golgari Lich Lord a sac outlet that gets big and can win you the game.

Pir, Imaginative Rascal get more counters.

Managorger Hydra get alot of counters.

Gyre Sage get ramp with +1/+1.

Poison-Tip Archer make em pay with life for all the death.

Skullwinder good for politics.

Pollenbright Druid uber cheap proliferate or +1/+1.

Ravenous Slime make other graveyard deck hate you as your creature get huge.

Reyhan, Last of the Abzan a less potent but cheaper Death's Presence .

Scute Mob adorable and terrifing if left on the field to long.

Tendershoot Dryad if you like tokens.

Vigor he makes everything bigger.

Vulturous Zombie bird that gets big.

Winding Constrictor more counters

Golgari Grave-Troll dredge +1/+1 counter a golgari staple cheaper since the reprint

Skullbriar, the Walking Grave +1/+1 staple

you also might want creatures to bomb into with meren.

Avenger of Zendikar high cmc yes but if hes in the grave with enough xp free plants that get bigger or die for xp.

Hornet Queen same as avenger but deathtouch and flying they dont get bigger but dont really need to.

Underrealm Lich is a great way to filter through your top deck and load your graveyard. combos with the oh so pricey but oh so worth it Sylvan Library the way the replacement effect works with these two out has you drawing three cards keeping one putting two into the yard 3 times for 3 more cards in hand an 6 more in your graveyard for meren to see at endstep. (sorry if unnecessary i love that combo.)

i may have gone a little overboard (and could go on) but i think looking through the creatures i mentioned might be able to give the deck a shot in the arm probably aim for 30-35 creatures as thats what meren wants to abuse. thats just the creatures though and you still might want to look into increasing your ramp and card draw.

i hope this helps.

TortillaConfetti on Bant-SuperHydra

1 week ago

Hey man! love the concept, for lands, I think this would be a smoother way to fix your colors:

4 Breeding Pool
3 Glacial Fortress
4 Hallowed Fountain
3 Hinterland Harbor
3 Sunpetal Grove
4 Sunpetal Grove

And 4 basics of your choice, I will go rather Forests or Islands, then...you could sneak a Hydroid Krasis to fit the Hydra theme and replace the Pollenbright Druid with a Evolution Sage also if you mainly run all creatures and no spells what so ever, Vivien, Champion of the Wilds could be a nice addition, keep it up :)

Warxuaroz on Atraxa's Apothecary Purveyor Of Fine Poisons

2 weeks ago

Looks like you can't really play things on opponent's end of turn. Savage Summoning and Scout's Warning might help with that. The +1/+1 counter on a creature with infect should help as well.

Maybe some swords? Sword of Feast and Famine is always awesome. The new Sword of Truth and Justice should do some good for your strategy as well.

Maybe try the new Emergence Zone ? With something like Ramunap Excavator ? I'd cut Wild Beastmaster for something like Pollenbright Druid or Grateful Apparition or Thrummingbird . Karn's Bastion looks good given you're comfortable enough with 4 colours.

Maybe cut some higher CMC cards in favor of counterspells or removal. From my experience Edric, Spymaster of Trest can be much more reliable and much cheaper draw spell than the ones you listed. Sure it's not instant-speed but still pretty effective for 3 CMC.

Maybe it's your meta but Aura Shards seems odd to me in a build like this. Krosan Grip is usually more reliable. But still -if your meta uses lots of artifacts - Aura Shards seems like a solid inclusion.

Maybe instead of enchantment buffers, use some instant ones? Things like Giant Growth , Mutagenic Growth , Tainted Strike (to be used on Atraxa or sporadically on an elf).

One more thing: since you want to ramp and have some creatures on board, maybe Craterhoof Behemoth could be as a finisher?

Murphy77 on Wild things

3 weeks ago

If your aim is to alt Nissa as quickly as possible, you might want more work from 1-drops. Arboreal Grazer is good, allowing 2 landfalls in turn 1. Pelt Collector comes in as a 1/1 that quickly gains counters and gains trample. Might of the Masses could give your cheap creatures some teeth. Adventurous Impulse and Enter the Unknown can add value. Nexus of Fate and Mass Manipulation do nothing in the early game.

Back up your early 1-drops with Incubation Druid , Pollenbright Druid and Evolution Sage . You might want to limit yourself to one top-end creature.

If you use Nissa to get all your lands onto the field in turn 4 or 5, then you really want to follow that up with cards like Vivien's Arkbow to pull creatures from the deck and play them soon afterward.

Your deck is somewhere between 2 different builds that I have put together and has potential to be very good. See if you can get any ideas from WAR PAW or Shake the World M

lagotripha on OP Dragon! (Turn 5: 120+ Damage, For Under 65$)

1 month ago

I'd look at skewing things towards more creatures- mainboarding servants, cutting the number of Increasing Savagery / Bioshift / Forced Adaptationfor cards like

Deeproot Champion Merfolk Branchwalker Feral Hydra Grim Initiate Mistcutter Hydra Pollenbright Druid Quirion Dryad Runaway Steam-Kin Scrounging Bandar Stromkirk Noble Simic Initiate Vastwood Hydra Young Wolf

Keeping your creature count high massively increases the reliability of lists like this without breakning the bank. I'd also look at Temple of Abandon , Magma Jet , Cream of the Crop and Thunderous Wrath - the red and green miracles are really good with a little support, especially maindeck noxious.

lagotripha on Help! Budget Hardened Scales

1 month ago

The core components of hardened scales are expensive because they don't have good replacements, but that doesn't mean you are out of luck.

The big secret to 'upgrade paths' is that its often cheaper to look at the expensive cards and see what decks you can build with them, then build an entire deck around the next bunch you get in rather than trying to keep running the same strategy.

If I was looking at starting with scales and foothills, I'd look at an Abzan Gavony Township / Karn's Bastion 'counters matter' deck- the golgari hydras list would be a good start for the kind of cards to look at- creatures that put counters on themselves. I feel that most of the hydras would not fare excellently in my current meta, so some scouting is advised.

However where you look should be different- cards recently in print but rotating out of standard are way cheaper, often to the point that modern archetypes are defined after a set rotates out of standard- as was the case with hardened scales. When combined with cards that 'didn't make the cut', or were one-ofs in nieche decks you get something pretty great.

Right now WOTS has Huatli's Raptor & Pollenbright Druid as 'one shot' steel overseer effects which could form an interesting riff on township.

A bunch of merfolk with a +1/+1 counter theme are rotating, and its worth testing sutai merfolk- I doubt it'll be great for you unless you are planning to build into full merfolk.

Marwyn, the Nurturer and Incubation Druid offer an interesting combo option with older cards like Viridian Joiner and Gyre Sage , that may become a playable archetype, and is notable because Umbral Mantle / Training Grounds /manland is already a thing.

I expect Vivien's Arkbow to retain some of its price as people realise how good it is in modern, which is neat as an artifact supporting the kind of midrange strategy you'd want to transition into an 'artifacts matter aggro' list.

Affinity tools like Springleaf Drum , Ornithopter , Signal Pest , Vault Skirge , Cranial Plating and Etched Champion are all still relatively cheap, Thoughtcast and Galvanic Blast and are likely playable in a more midrange strategy, even if that will likely leave you weak to all the affinity answers floating around.

All told, muck around with some decklists before going out and buying a bunch of cards- there is a lot out there which might work great, given tinkering time. If you want to play right away, jump in with the most budget list involving scales and constrictor you can find, then build out based on what you think is a good deal.

MonkeySit on Selesnya Proliferate Casual

1 month ago

Completely agree with that change RainbowF13 - the hexproof really is nice.

I'm just trying to think of ways to improve on this deck because so far the one thing I see is lacking, is a win con. So far, you can proliferate quite nicely and you can add +1/+1 counters on creatures. The way I see it, you have a couple of options -

  1. proliferate the existing creatures to be used for ETB effects and combat
  2. let each creature have a job - proliferate ETB's as chump blockers, combat-centric creatures to attack, passive ability creatures to continuously gain value from.

Each one of us has their own play style and mine personally likes to let each card have a purpose. Let's take Evolution Sage for example, this is your main proliferate engine and if this creature dies to combat then you will stop gaining value. Pollenbright Druid will gain value but only for one turn so after it has entered the battlefield, how do you continue to gain value from it? My choice in this scenario would be to protect my life total. Not making any direct suggestions here haha just trying to point out to know what you want to do with each of your creatures :)

Now on the note of Nissa, Who Shakes the World , you mentioned you couldn't find a necessary spot for her to make room for and remove some other cards. The double forest is a huge benefit, now doubt. What you may find useful in your deck is the -8 ability where you can search your library for any number of forests and put them onto the battlefield tapped. Here's a scenario - you have 3 creatures on the battlefield that have at least one +1/+1 counter on them and an Evolution Sage . When you -8 Nissa, each creature will get 9 +1/+1 counters on top of the existing ones. Another scenario is this (which may be something to consider looking into - I'm fiddling with a deck at the moment on Arena which I'll outline in the next section.) - you have 7 1/1 creature tokens on the battlefield, the -8 is ready but you have a Pledge of Unity and in hand, play that first, then -8 Nissa and now you have a very wide board to swing in with.

The thing is that Nissa will provide you with more value than you can know what to do with so my recommendation would be to save that for a different deck. Because you want this deck to be focused on wolves - you love the cards so build the best you can around it :) If you were to try and get value out of a card like Nissa you will be changing your deck around too much because I can say if it were me building one, it would have cards to proliferate and add +1/+1 counters like your own, but then have cards like Nissa's Triumph and District Guide , maybe even Circuitous Route to trigger more land proliferates from the Evolution Sage - You get enough and you can -8 Nissa after she ETB's (e.g. two sages on board, a land and District Guide in hand and you can -8 immediately). Finale of Glory and Divine Visitation would make the list too. But as I said, this would be a TOTALLY different theme/win con. A lot of useless information here but I mostly just wanted to point out what Nissa will be good at doing and what she would be better at doing which may be of some use to you in this deck should you wish to take out some cards which aren't as useful or if you want to build another deck.

If there is two things I'll leave you with as a suggestion for your current deck list is this - you have in your maybeboard Bond of Flourishing but I believe Vivien's Arkbow is one of the best draw engines in the new set and only a couple of dollars. You also mentioned you have no big creatures - Ghalta, Primal Hunger is a big creature that can be cast for VERY cheap and also only costs a few dollars. A Ghalta that has been exposed to the proliferate mechanic is bloody scary (especially if you find room for Nissa). Anyway, I think that will do for now! HAHA sorry for the essay but hope it's of some use to you! I'm loving watching this deck progress and excited to see what else you come up with!

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