Archetype of Aggression

Archetype of Aggression

Enchantment Creature — Human Warrior

Creatures you control have trample.

Creatures your opponents control lose trample and can't have or gain trample.

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Set Rarity
Born of the Gods (BNG) Uncommon

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Archetype of Aggression Discussion

Cynic67 on Radha's Here!!!

2 weeks ago

Swim_ish I would suggest Rogue's Passage making it so a creature can potentially hit unabated. If budget isn't much of a concern leaning into playing tons of lands Burgeoning would be a solid addition, Veil of Summer for some removal protection. Dryad Arbor is a solid include filling a creature slot but getting a landfall trigger when it enters. Guardian Project and Beast Whisperer are good for draw and can be considered.

I would personally remove all the dorks, Skyclave Geopede, Domri Rade, Archetype of Aggression, Tireless Tracker, Grand Warlord Radha.

I hope my suggestions help, definitely a cool build, you got an upvote from me.

Ashen0ne on All That Remain

4 months ago

Here’s some decent pieces to both help with the war theme and make life difficult for your enemies.

Fumiko the Lowblood because samurai

Warmonger Hellkite makes creatures attack and can be pumped

Incite RebellionandDisrupt Decorum both have that sort of subterfuge, disrupt enemy lines feel to me.

Grand Melee because open war

Goblin Diplomats because diplomacy is needed in every war

Prowler's Helm like a spy slipping through their defenses.

Outpost Siege card advantage and siege is referenced.

Blackblade Reforged and Strata Scythe can both make varchild big after a bit of development. More survivors

Grenzo, Havoc Razor

Paragon of Fierce Defiance

Godo, Bandit Warlord and while you’re at it you could add Helm of the Host as an easy win

Torbran, Thane of Red Fell

Bloodsworn Steward

Archetype of Aggression

Dockside Extortionist because there is always people like that in war

Neheb, the Eternal is likely worth a spot.

Oni of Wild Places may not necessarily fit the theme but repeatedly bouncing varchild has its advantages

Signal Pest

Iron Myr for mana

Legion Warboss

Angrath's Marauders

Downhill Charge seems pretty good.

Fatal Frenzy and Mercadia's Downfall feel decent too.

Seize the Day is very war themed to me.

By Force implies hostilities

Burn at the Stake might be a big kill card after you’ve taken a bunch of survivors. 3 times the amount you tap gets huge quick.

World at War

Mizzium Mortars

Crawlspace so you can bottleneck their armies like Sparta did against the Persians lol.

Voyager Staff to remove varchild maybe?

That’s what stood out most to me with a quick glance through EDHRec. I’ll keep brainstorming for ya though!

multimedia on Pure, Unadulterated, HATRED

4 months ago

Hey, Obosh, the Preypiercer can really increase the damage output of your entire deck because Greven is odd 5 CMC. Don't use the companion ability if you're just playing it as a card in the 99. However, my suggestion is to use Obosh as companion because of Greven as well as many cards that are good with Greven are odd CMC.

Odd CMC creature base example:

Kiki can repeatably make a token copy of a nonlegandary creature to sac to Greven. Kiki is also an infinite combo with Conscripts for infinite Conscripts to attack or Celebrant for infinite attack steps.

Other Odd CMC cards:

If you like the idea of using Obosh as companion then if you would like I can further help you with adds/cuts.

Good luck with your deck.

Phule451 on Hydrapocalypse

4 months ago

Chandra's Ignition is a great way to end aboard stall and Archetype of Aggression will also help your hydras get through. Hull Breach and Clan Defiance will all give you a bit more removal And Evolution Sage and Hydra's Growth will both help with your counters.

DudeMan1031 on A Swarm of Dungeon Rats

5 months ago

Piper of the Swarm to give your rats menace and maybe Archetype of Aggression to give them trample? Also Swarmyard seems like a must run.

Chompythebeast on Queen Marchesa

5 months ago

Demonic Tutor and Vampiric Tutor are must-runs in black, but maybe belong on your "Sideboard" for now. Diabolic Intent is also super good with tokens and might be cheap enough to run outright. Enlightened Tutor has enough targets in your deck also.

Other general bombs: Catastrophe (an incredible wipe in general, often slept upon), Axis of Mortality (wtf why does nobody run this, you should exercise your queenly authority and tell people that their life total now belongs to the crown), Solemn Simulacrum (ramp in non-green, though sadly in the same slot as your gen at 4 mana), Vedalken Orrery (surprise! always good), Exquisite Blood (biiiig time lifegain, can be a ridiculous difference maker)

Nobles: Falkenrath Aristocrat, King Macar, the Gold-Cursed, Torbran, Thane of Red Fell. I dunno though. At least the Aristocrat is a hawt mamma.

Tokens: Anger, Filth (combos huge with anyone playing Urborg, or even just any black deck), Archetype of Aggression (Trample combos really well with Deathtouch, since you only need to deal one damage to the creature to be lethal and the rest of the damage tramples over), Archetype of Finality, Street Riot, Berserkers' Onslaught, Rage Reflection, Brave the Sands (Vigilance also combos really well First Strike + Death Touch, as does being able to block multiple creatures—basically a wall effect like Norn's Annex), Eldrazi Monument (very cool with token generation), Goblin War Drums, Intimidation, Mirror Entity, Nahiri, Storm of Stone (cutie Nahiri!), Radiant Destiny, Silverwing Squadron (token time), Grenzo, Havoc Raiser (Goads, pretty damn good card, seems popular in Marchesa decks), Skullclamp (big time card draw for your 1/1 tokens), Kazuul, Tyrant of the Cliffs (another wall/token generator), Anointed Procession (double tokens!)

Other Royal Shit: Dreadhorde Invasion (creates Armies (fun flavor), tokens, Lifelink potential), Mobilized District (makes Citizen land, big flavor), Giant Killer (removal + Peasant + taps), Sengir Autocrat (SERFS!!), Righteous War (wild flavor, pretty solid evasion, gives your general Protection from Black AND White, could actually be a huge sleeper card), Stronghold Assassin (also an Assassin, obviously)

Powerful Women & Bad Bitches: Imposing Sovereign (also a Noble), Linden, the Steadfast Queen (also a noble), Agent of Masks (also an Advisor + "Aristocrats" staple), Diaochan, Artful Beauty (also an Advisor, could be neat with Hexproof lol), Masako the Humorless (also an Advisor, also fucking savage holy shit look at her), Orzhov Advokist (I know you've got it in the Maybelist, but it's so on-theme and it may or may not be better than Norn's Annex), Teysa Karlov (also an Advisor, great for tokens, you already have her other baller version), Etali, Primal Storm (I dunno, Elder, he's good), Zetalpa, Primal Dawn (same as before, also she's probably female so yeah), Massacre Girl (also an Assassin), Avatar of Woe, Silent Assassin (also a sexy Assassin), Thorn of the Black Rose (also an Assassin, themey, weak though, I suppose), Adriana, Captain of the Guard (wild with wide/tokens), angelic field marshall, Dark Impostor (also an Assassin), Danitha Capashen, Paragon, Stoneforge Mystic (big time with equipments, seriously some formats have called for her to be banned she's such a bad girl) Thalia, Heretic Cathar, Twilight Prophet (woah)

Tax/Bones: Kambal, Consul of Allocation (seriously amazing, most Marchesa decks run it, also an Advisor), Sheoldred, Whispering One, Urabrask the Hidden, Mikaeus, the Unhallowed, Pontiff of Blight (biiig beef, Marchesa controls the church), Wound Reflection (serious finisher, should really consider), Dictate of Erebos, Mogis, God of Slaughter, Fate Unraveler, Ankh of Mishra, Polluted Bonds (Ankh of Mishra on steroids, actually pretty broken card overall, probably should strongly consider it)

Multiplayer Shenanigans: Scandalmonger, Warmonger, and Wishmonger (wild times, probably too wild but they can be game finishers in weird ways); Varchild's War-Riders, Assault Suit, Goblin Assassin (also an Assassin), Embereth Skyblazer

Auras/Equipment: Kusari-Gama (super savage with Deathtouch), Helm of the Host (big theme on the flavor text, also a great card in general), Tenza, Godo's Maul, Angelic Destiny, Argentum Armor, Battle Mastery, Blackblade Reforged (a gen-equiping classic), Blessing of Leeches (Instant-speed free regeneration? This is another sleeper card, and it even has an amazing feminie art), Shadowspear, Colossus Hammer (kinda amazing with your gen), Embercleave, Whispersilk Cloak (you know Marches owns one of these), Fireshrieker (beefer)

Spell_Slam on Let's give em something to Token about

6 months ago

For only one mana more, you can play Aggressive Mammoth instead of Thundering Ceratok. For two more mana, you can play Akroma's Memorial. For three more mana, you can play Craterhoof Behemoth and just win the game.

You've got some decent removal, but I think Aura Shards would be better than Return to Nature and Aura Mutation is a great surprise army that can destroy a Caged Sun out of nowhere, for example.

For only one mana more, you can play Aggressive Mammoth instead of Thundering Ceratok. For two more mana, you can play Akroma's Memorial. For three more mana, you can play Craterhoof Behemoth and just win the game. There's also Archetype of Aggression or Brawn if you want to go cheaper.

In terms of cards to cut, Emmara Tandris is really overpriced for the body and the ability. You are also playing a bunch of untappers which I don't quite understand, like Hyrax Tower Scout, Village Bell Ringer and Sparring Mummy. I see they work with Combat Celebrant, but that hardly seems worth a slot in your 99 and could be better served as some else. Marisi is a great card, but might not be good enough for this deck. Conclave Phalanx also seems pretty weak compared to other cards you could be playing. Spirit of the Hearth also seems a bit random. Elbrus seems fun, but not likely to do much. Removing these cards is going to help focus your deck with more synergy and also speed it up with more ramp.

I hope this helps.

Joe_Ken_ on Warrior Tribal

6 months ago

Shared Animosity became affordable with the reprint from the commander 2020 decks

Archetype of Aggression will be good to give your board trample.

Removal spells like Chaos Warp , Beast Within and other general removal cards would be good to give the deck some interaction.

I’d also get a board wipe into the deck like Blasphemous Act into the deck.

You can probably cut lands down from 41 to 37 since it seems a little high especially since your commander can help you make more mana.

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