Archetype of Aggression


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Archetype of Aggression

Enchantment Creature — Human Warrior

Creatures you control have trample.

Creatures your opponents control lose trample and can't have or gain trample.

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Archetype of Aggression Discussion

simonwlee on How to best play Queen ...

1 month ago

My list is pillowfort, but finds its wincons in amassing tokens using things like Assemble the Legion and Anointed Procession and then beating face with buffs from Elesh Norn, Grand Cenobite or Cathars' Crusade.

There are also options like stacking keyword abilities with Archetype of Aggression, Archetype of Courage, Ankle Shanker, etc. and have Odric, Lunarch Marshal lead the charge.

Heartless Hidetsugu with double damage/lifelink/etc. also helps to hit the table hard while you sit in a healthy position which also allows your weenies to finish off your opponents.

SteelHeadPaladin on Zurgo: "Smash!"

1 month ago

Well, Zurgo Helmsmasher decks tend to be Voltron decks. However, if that's not your fancy I respect that. Still I think you've bloated your deck a bit on creatures. If I recall creatures tend to be around twenty-five to thirty-five at most, and there's a number of creatures you've got that you can trim out to make another commander deck such as the vampires and dinos. Barbarians, berserkers, and warriors are the core creature types, especially warriors. Some Creatures I'd consider are Chief of the Edge,andArchetype of Aggression.

Also, I notice you're lacking in card draw. Card advantage is very important, I recommend investing in some tutors, such Demonic Tutor or at least a Diabolic Tutor. Open the Armory is another good card to pull auras or equipment. Other cards that help are Read the Bones and Alhammarret's Archive.

I myself have been working on a Zurgo commander deck, and if you need any ideas I recommend checking it out. As these these are I have, or have considered.

Coward_Token on Gahiji: Forever War

1 month ago

Hello, really fun deck you've got going here, it's been nice to follow its continuous development. I have some thoughts, forgive me if they contain too many things you already know:

How is Curse of Predation working out for you? I feel the deck already has OK weenie support and that the slot could be better served making it more consistent by patching up its weak points

Some sets of possible drawpower alternatives:

Someone mentioned Recruiter of the Guard so I'd thought I'd point out the old-school Imperial Recruiter as a possible alternative to it for the sake of completion. Out of the cards in the current deck they each have exclusive access to the following creatures:

  • Guard: Fumiko, Mirri & Tireless Tracker

  • Imperial: Selvala & Windborn Muse

Finally, a somewhat radical & meta-dependent suggestion that would probably require other changes: Angel of Jubilation. It hates on sac engines trying to abuse your gifted tokens, but it conflicts with Selfless Spirit and the three fetchlands (And you might find that it comes in a bit too late due to its mana cost, both in terms of CMC & symbols)

Treehugger003 on Ultra Budget Boros Combo edh

1 month ago

I think I would recommend Archetype of Aggression for what you want to do its the second half of his ability that is important. All creatures opponents control lose trample.

I think I would also try to find room for Lightning Strike with all the damage doubling etc you are doing sometimes a cheap instant damage spell is nice.

Thornbite Staff for ping maybe.

Love the concept of the deck though.Tree

bushido_man96 on Dinosaur Tribal

1 month ago

Thanks for the help, Bxbx. At first glance, I figured Academy Rector would dig for any of the enchantments, since I'm running so many. But you may be right about actually getting rid of it without some sac outlets.

I ran with Archetype of Courage to get some cheap anthems for the dinosaurs, and wasn't sure on this one. I was also trying to run Archetype of Aggression in the initial list, but since most of the dinos have trample, I decided to cut it. All that said, I think I'll cut the Rector for the Rack and see how that works out.

I'm still a ways out from completing this one, but it will likely become a priority, at least for my son. Thanks for all the input!

Gidgetimer on Do sources or players destroy ...

2 months ago

Or you could add another ability to the card templated after the archetypes (e.g. Archetype of Aggression).

Permanents your opponents control lose indestructible and can't have or gain indestructible.

greatdevourer on Charge of the Light Brigade

2 months ago

So, let's work on making this deck a bit better. Don't get me wrong, this deck is good, but there are a couple of things that we can swap to make it better. Some of these you may not agree with. But consider the ideas behind the recommendations.

For the mana base, look at Temple of Triumph, Battlefield Forge, Ancient Amphitheater, Needle Spires, Wind-Scarred Crag, Vivid Meadow, Vivid Crag, Boros Guildgate, Opal Palace and Command Tower. I think you should get a many lands that tap for both colors into the deck as you can afford. Secluded Steppe and Reliquary Tower should probably come out to make room for better lands. Plateau and Rugged Prairie are just too expensive to really recommend.

Replace Armillary Sphere with a Burnished Hart which has a better synergy in the deck. A 2/2 attacker or blocker that can be equipped and can be recurrred with Sun Titan seems really good.

Ride Down just seems like a crappy spot removal card. If you need more removal, consider a good old Wrath of God, Blasphemous Act, the new Star of Extinction as a board wipes.

Vessel of Endless Rest should be swapped with a Boros Signet. The Boros Signet hits a turn earlier, allows you to convert colorless mana from the Ghost Quarter, Reliquary Tower, Rogue's Passage, Seraph Sanctuary, Slayers' Stronghold, and the Sunhome, Fortress of the Legion. If you want to keep the Vessel of Endless Rest, then I would still recommend adding the Boros Signet anyway.

Akroma, Angel of Fury has always been a weak version of Akroma, Angel of Wrath and I've never really felt that it was that good a card. Her 'can't be countered' is nice but the morph ability seems tacked on just to fit the Time Spiral block's mechanic themes and not to make the card better.

Mikaeus, the Lunarch is ok, but you really aren't utilizing a +1/+1 counter theme in this deck and he feels a little slow. The X casting cost makes him more situational.

Tajic, Blade of the Legion is an underwhelming 2/2 for 4 mana. Yes, the indestructible is nice, but I've never really been in a situation where I was happy to draw that card. I just feel that there are better creatures.

Combat Celebrant is stuck with the horrible Exert mechanic. Why would I ever swing out and leave myself stuck not being able to untap my lands the next turn? Too risky. Especially in a multi-player environment. Just bad, cut it. World at War, Waves of Aggression, Scourge of the Throne, and Aggravated Assault would be much better options for multiple combat phases.

I know I previously recommended the Ranger of Eos but I don't think this deck is going for quick creatures. This deck is more about dropping bombs and making people deal with your threats. So the Ranger of Eos, Mikaeus, the Lunarch may not really fit this theme as well as other cards. After looking over the deck some more and looking at some of the options below, we may have to cut the Whitemane Lion and the Flametongue Kavu to make some room.

True Conviction, is a 'wins more' card. The card is strong, but only helps in a few situations. Let look at three different situations to see how interacts with the board state.
1: You have 4 or 5 creatures in play and you are attacking each turn. You are applying a significant ammount of combat damage to your opponents. You have a good chance of winning the game in the next couple of turns, depending on blockers. Does a True Conviction help in this situation? Not really. Can you win without it? Why cast it?
2: You have 4 or 5 creatures on the field, and a True Conviction. Someone board wipes with a Final Judgement. The next turn you get a creature on the field. The True Conviction gives your dude life link and double strike. This time it will help you stay in the game a bit longer and rebuild faster.
3: You have 4 or 5 creatures on the field. Someone board wipes with a Final Judgement. This time, instead of drawing a blocker, you top deck the True Conviction. Is this what you need now? No. You need boots on the ground, a blocker.
What do you think? And, before you ask, yes, I'll be reconsidering this card in my Brion Stoutarm deck.

Alright. Now that we've looked at things to cut, lets look at some options.
Angrath's Marauders would act as an additional Gisela, Blade of Goldnight. Firebrand Archer and Harsh Mentor are good ways to ping each opponent. Archetype of Aggression, Archetype of Courage, Odric, Lunarch Marshal could be really broken and dramtically alter combat. Homura, Human Ascendant works well with Brion Stoutarm and Gideon's Avenger could be outrageous. Kumano, Master Yamabushi has never let me down. Aegis of the Gods and Magus of the Moat provide some defensive options. The Defy Death and Herald of War you already have to provide you with a lot of resiliency and flexibilty with the addition of a Angel of Glory's Rise. Vanquisher's Banner would be really go in this deck naming either 'Human' or 'Angel'.

And thanks to all of the work I've put in on making suggestions to your deck, I've got to go back and update my Brion Stoutarm deck. So check back on that deck in a week or so. As always, temper these suggestions with your budget, collection, and play style. Feel free to let me know what you think of these recommendations.

Feyamius on

2 months ago

Wow, awesome to see that someone really built the same janky crap as I did. ;)

My attempt is very, very similar, but I've added the archetype enchantment creatures of the four colors (Archetype of Aggression, Archetype of Courage, Archetype of Endurance and Archetype of Imagination), because they represent heroic virtues. In addition, I put Livewire Lash into the deck to give K&T sudo-Heroic as well.

There are some other minor differences (e.g. Valor in Akros), but in general, it's the same deck. That's why two things that I'd really recommend are Cast Through Time and Taigam, Ojutai Master.

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