Archetype of Aggression

Legality

Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods Uncommon

Combos Browse all

Archetype of Aggression

Enchantment Creature — Human Warrior

Creatures you control have trample.

Creatures your opponents control lose trample and can't have or gain trample.

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Archetype of Aggression Discussion

clayperce on Gruul Company

2 days ago

Storm_Echo,
I recommend checking out Todd Stevens' GW Value Town for a very competitive version of a similar concept (though in GW rather than RG). Todd's maindeck has 29 Creatures "hitable" by Collected Company, with an average CMC of 2.31. Yours is only 23, with an average CMC of 2.24. So if at all possible, increase the number of 3-drops in the main and get rid of your 4- and 5-drop Creatures and the Rancors. You'll hit more Creature with CoCo, plus they'll be more powerful. His sideboard is a lot different too: 5 of the 15 cards are also "hitable" by CoCo, which means he can pull them in without diluting the Coco engine.

Some 3-drop options (I've no idea which ones might be best):

And some 2-drop options:

Draw well!

FadingLight on Boros Aggro - Competitive Humans & Tokens

1 week ago

Oloro_Magic

  • Questions

Would it have helped out to have Cavern of Souls, Archetype of Aggression, Anointed Procession or Archetype of Courage?

What cards gave the most value, and what cards pulled through right when you needed them. Besides Mikokoro, Center of the Sea were there any other dead cards?

  • UB Turns

Sounds like the deck was stalled due to counters and cards designed to tap down. I don't have an answer to Thing in the Ice  Flip, so I would hold Eerie Interlude to avoid the bounce or try and remove it with Path to Exile I would get Grand Abolisher here as well.

  • Death and Taxes

I'm not sure what this deck does, but it sounds like its a controlling deck. Not only that, but a deck I didn't have answers to. Maybe Torpor Orb if its "taxing" when entering? Could you explain this deck a little for me?

  • Titan Shift

I'm not sure what this deck is supposed to do either, could you explain this because I've never heard of this archetype. However, sounded like it is combo oriented? The deck had a faster clock and just won. However assuming you brought in Path to Exile, would Lightning Bolt have worked better for you?

Sounds like it helped to have Aurelia, the Warleader in the side, I will keep her now.

  • Grixis Shadow

I don't believe that this has splash white, so I would play Grand Abolisher and Authority of the Consuls Yes, Grand Abolisher would be a target instantly when it hits but if Cavern of Souls is on the field, it will land, and they have to use mana of their own to deal with it. If they don't they cant counter my spells, I won't need that much land and I can spare it should I choose to wait on my turn.

  • Oath of Nissa Superfriends

It doesn't seem like the deck was fast enough to close out when the deck was being mana-screwed, however there really isn't much for me to analyze here :(

  • 4-color Akido

(I'm interested in the fact your opponents are punished for having creatures, may I see the deck list for this? My WB might benenfit from stealing the engine.)

Leyline of Punishment I think is the answer to this.

  • Mono White Flicker

Seems like combo decks kinda have a hard time with this, again i'm thinking of Torpor Orb Just to make it easier.

  • Infect

Fantastic

  • Eldrazi Tron

I don't know what "Tron" is, but I do know Eldrazi is hard to deal with. Blood Moon is a card that will stop the mana base, I know Eldrazi and so does Tron needs that.

  • UB Faeries

Kinda surprised by this one, I really have to rely on the deck just being good on this one, as I don't have a lot of ways to deal with enchantments in the sideboard.

  • Merfolk Aggro

Tap down with Authority of the Consuls and use spot removal on key cards, or stop Aether Vial with Stony Silence. Keep creatures tapped down with Thalia.

I'm going to add more land, but I with the cards I suggested, do any of those seem good enough to be in the side board, I don't think Angel of Jubilation is a good card here, but then again, the deck hasn't gone up against mono black or something like that. It also stops fetches, which I think is huge.

TearsInRain23 on Samut, The Warrior Queen!

2 weeks ago

Purge without question!: Explosive Vegetation (why? you have ore than enough sorcery tutor), Gaea's Blessing (why? not that great 95% of the time in EDH), all the signets (replace with a Chromatic Lantern), Harmonize (why? one time use draw is meh unless its a bomb like a lot of blue draw can be. no versatility means you're better off with Sylvan Library and your other two bigger green sorceries), 2 Mountain (why? your land base is very hefty for many low cmc cards, and you have an excess o red mana according to your color wheel on the site), Fortified Village (why? these lands are not great in commander, and I find a good rule to be for land count to be 30+cmc of your commander), Bloodmark Mentor (why? doesn't target enough of your creatures to matter much), Honored Crop-Captain (why? low board impact), Khenra Charioteer (why? weaker Archetype of Aggression, low impact), Knight of New Alara (why? its not a Warrior! Also, most of your creatures are mono color, making this do almost nothing), Prowling Serpopard (why? sideboard this at best as it will do nothing in any game that's not against blue and even if it does something, its not that threatening), Somberwald Sage (why? you have almost no need for this ramp as it affects only creatures and your creature cmc is very low), Day of Judgment (why? well you have no real recursion or protection or way to reamass a board... this will end you faster than an opponent in most games)

Things to consider: Your enthusiasm for warriors are good, but you only need about 75% to 80% of your creatures actually be warrior to be true tribal. You want at maximum only 30 creatures too for just about any EDH deck unless rare exceptions apply (which this does not apply). The issue is, most warriors just plain are not that good. Commander is all about high impact. One and done spells and creatures do very little for players unless they're in a very specific situation. It is always better to go broad. One thing you should consider, along with Errast's amazing list of good cards (except for Reckless Bushwhacker and Whisperwood Elemental... don't do those, but seriously, add everything else!) is more utility creatures/ spells... leading me to suggest these for strong consideration:

-Sun Titan: Recur your smaller dudes and give their little impact more oomph by making them never go away!

-Nylea, God of the Hunt: Best trample anthem, also lets you buff dudes.

-Purphoros, God of the Forge: Wincon, ping damage and buff everyone!

-Iroas, God of Victory: This just is plain bombtastic in a go-wide-with-lotsa-dudes strategy.

-Nahiri, the Harbinger: Draw or removal. You can't go wrong. Ult to win.

-Ajani Unyielding: Again, draw or removal. You need more of both. Ult to win.

-Swords to Plowshares/Path to Exile/Chaos Warp: You have a lot of stuff you don't want to lose, so instead of big board wipes (I mean, really, you want to keep your board and let your creature oppression be part of what puts your opponents in line), run single target removal. These are the best for this deck IMO.

-Lightning Greaves: You want to protect your key creatures, and this is an EDH staple for a reason.

I hope this helped. :)

Illusificate on Chop Suey! - Kresh Aggro

3 weeks ago

Could I recommend Larger Than Life and Brute Strength and Archetype of Aggression? That way you can give Kresh trample to demolish your opponents. I think there's a few black cards that can give your creatures shadow (and abilities like it) as well. Also, there's tons of tutor cards in black, so I think it'd be a good idea to fit a few in. There's also a nifty ability called "Morbid" that gives it a bonus when it enters the battlefield if a creature died this turn.

Reverie42 on Brad's Saskia: Do You Like Violence

1 month ago

A few non-standard includes here that I think are neat:

The mana base here seems extremely greedy. Only 1 mana rock and 36 lands for a 4.2 average CMC just seems a little too inconsistent.

Some possible adds:

Possible cuts:

  • Heliod, God of the Sun is msotly just going to be a vigilence enabler. I think its 4-mana "make one kind of crappy token" ability is a trap in Saskia (even though I love it in other decks)
  • Sire Of Insanity seems worse at doing its job than the Conqueror's Flail that you removed from the stock list. Saskia tends to hold more cards than you'd think.
  • Archetype of Aggression is mostly granting trample to things that aren't likely to use it very well. Most of your mass buffs that would make it useful grant trample anyway.
  • Lurking Predators with only 29 creatures and no other top manipulation seems pretty ambitious. I get that it can filter away lands, but I can't imagine where you wouldn't rather just draw a threat instead.
  • Mystic Barrier really hurts you when you have a wide board and draw mass pump. It's cute, and I fully support running it as a fun card, but it's usually going to hurt you more than help.
  • Mardu Strike Leader seems right on the edge of worth it. Seems like a meta call, but it probably wouldn't feel terrible to lose it.

DespairFaction on Iroas Aggro Stax

1 month ago

I am a long time Aurelia player. I don't think Boros sucks at all. Here is my full analysis :)

How has your deck performed?

Ramping and Card draw are important, but thinking that you need to out ramp the green player, or outdraw the blue player is incorrect. You only need to draw and ramp enough to win the game. The key is finding solutions to your problems. Here are your best card draw options Wheel of Fortune, Skullclamp, Sword of Fire and Ice, Mask of Memory. Three of those cards can be easily tutored with Steelshaper's Gift, Open the Armory, Enlightened Tutor, Stoneforge Mystic, and Relic Seeker. Making sure you always have 1 or more of those will keep your hand full. Next is other ways to generate value Tithe, Land Tax, Gift of Estates, Armillary Sphere. AlsoNahiri, the Harbinger is a great because it lets you filter, or blow up problematic enchantments. Unless youre playing in highly competitive metas things like Howling Mine, Temple Bell, Horn of Greed are also playable. If your opponents already had more cards than you then what does it matter if you both draw. You will both be limited by the amount of mana you can spend casting, as opposed to the number of cards in hand. Then you get to a place where you are dropping threats, and they are playing more value based cards.

In the past I have also made the mistake of thinking I could go under everyone else at the table. This logic is great for 60 card formats, but less so for commander. What I have found is that even aggressive decks want to be able to go big when the game gets big. In standard agro decks you are trying to curve out and play creatures at every spot along the curve. This doesnt work out as well in practice in commander because of the mana rocks, and you just cant guarantee that youll have your 4 cmc on turn 4. Also once that first board wipe hits, now you're past 4 mana. My point here is you'll want to add some 6 and 7 drops. Heres some excellent choices Inferno Titan, Balefire Dragon, which works great cause you already have a lot of haste, Tyrant's Familiar and the must include Gisela, Blade of Goldnight and Dragon Mage is something I am testing out currently. I would up your land count a bit, 38-40, and I like to have about 3 creatures in the 7 cmc slot with 3-6 creatures in the 6cmc slot. Some other things that I think I would at least take a look are Crescendo of War Furnace of Rath Gratuitous Violence Relentless Assault World at War.

Obviously I mentioned a lot of things to add, unfortunately that means we have to cut some things. Obviously cut cards that perform the worst. I'll make some guesses about which cards don't pull their weight. Creatures: Akroan Hoplite Archetype of Aggression Iroas's Champion Mentor of the Meek and maybe Legion Loyalist. It seems like these probably just get swept up in board wipes. For the double damage, double combat stuff I might look at subbing out Dictate of Heliod Glory of Warfare, or you could cut from other places and just run all of them. Faith's Reward doesnt seem great to me, I would cut or replace with Boros Charm

Let me know what you think. You can check out one of my Aurelia decks here http://tappedout.net/mtg-decks/04-01-17-aurelia-the-warleader/

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