|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Uncommon|
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Archetype of Aggression
Enchantment Creature — Human Warrior
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
Archetype of Aggression Discussion
1 week ago
Either of these would fit the theme of your deck better and would assist you in casting and running the deck.
Altar of the Brood - Doesn't fit what you're doing and doesn't assist in your goal
Ghostfire Blade - Not good enough. You're running Eldrazi. They're big enough and powerful enough to take care of themselves
Mycosynth Lattice - This doesn't help you. Most of your stuff is colorless so this only helps your opponents cast spells and places a glaring weakness that a card like Vandalblast can easily exploit.
Bonds of Mortality - You're running annihilator and massive creatures. You're rarely worried about the occasional hexproof creature, and you shouldn't have an issue with the occasional enchantment or artifact. Eldrazi overwhelm. Don't sweat the small stuff.
Prismatic Omen - This doesn't help you enough. Most of your stuff is colorless so this doesn't do a crazy amount for you. In addition, you're running Chromatic Lantern which will do this and also produces mana on top of it.
Ashiok, Nightmare Weaver - Why? This has nothing to do with your deck
Despark - There are better removal options, but as an eldrazi tribal deck you'd be better off playing cards that protect and accelerate you rather than this.
Wear / Tear - While decent, you don't usually need to hit both at once and it's multiple colors. I'd run Naturalize or Krosan Grip instead.
Fathom Feeder - ...No. Just no.
Mist Intruder - While this and Fathom Feeder are both eldrazi, just because you're running a tribal deck doesn't mean you have to run every tribal card, nor only tribal cards. Cut this and see my suggestions for cards to replace it with.
Khenra Charioteer - There are better alternatives
Vile Aggregate - You're running eldrazi. You're going tall rather than wide so you're unlikely to ever really have enough creatures out at once to really make this card worth running.
Bojuka Bog - Not worth it. It comes out tapped and unless someone is both running a graveyard deck and has enough good cards in it at the same time, you're not going to get enough value out of this, or if you want to save it for that, then you have a dead land in hand and there would be far better cards like Rest in Peace and such.
Gateway Plaza - Comes in tapped, costs an additional mana to play, and only gives one mana. Too slow and not good enough.
Ruins of Oran-Rief - You're running Eldrazi. You really don't need one more +1/+1. A colored mana would assist you more here as it would also help you pay for and colored spells you would like to cast.
Akroma's Memorial - This is a fantastic card that in your deck would be a win con. I would recommend running this over Eldrazi Monument as it does a lot more and doesn't force you to sacrifice your important eldrazi.
Privileged Position - An absolutely amazing card that I run in every deck that can run it. Full protection on ALL your permanents.
Sterling Grove - Protection for all your enchantments and allows you to fetch any that you need.
Krosan Grip - Guaranteed removal on artifacts or enchantments.
Ramos, Dragon Engine - You're running a five colored big boy deck. This enables it and since it's colorless it'll be relatively easy for you to cast.
Archetype of Endurance - Fantastic protection and a powerful creature to run. As a plus it fulfills some of the same roles as the cards you ran that removed hexproof.
Archetype of Aggression - Replaces your Khenra Charioteer as a much better, single color, alternative.
Kozilek, Butcher of Truth - Great card draw, annihilator, reshuffles your graveyard which prevents mill and keeps your deck running even after a board wipe, and a giant eldrazi god, all built into one card.
Kozilek, the Great Distortion - Card draw, counter protection, and a menacing eldrazi god. Who could ask for more?
Emrakul, the Promised End - Reduced costs, protection, flying, trample, steals a turn, and an eldrazi god. Nuff said.
Temur Ascendancy - Replaces or in addition to Fervor . Haste plus card draw and your creatures are almost all going to trigger it.
Demonic Tutor - Fantastic fetch card.
Vampiric Tutor - Fantastic fetch card.
Harsh Mercy - Tribal board wipe
Explosive Vegetation - Land fetch
Skyshroud Claim - Land fetch that comes in untapped. If you upgrade your landbase to include cards like Breeding Pool (see recommendations lower), you can use this and cards like Nature's Lore to fetch them and bring them in untapped.
Patriarch's Bidding - Full board wipe recovery, and/or a kill card if you have a haste enabler on the board.
Heroic Intervention - Top Tier instant speed protection.
Teferi's Protection - Top Tier instant speed protection
Cyclonic Rift - One of the best board wipes in the game. Cannot be protected against, reset's their entire board, and leaves you in a fantastic position.
Enlightened Tutor - Artifact/Enchantment Fetch
Worldly Tutor - Creature Fetch
Mystical Tutor - Instant/Sorcery Fetch
Urza's Incubator - Eldrazi cost reduction
Descendants' Path - Free Eldrazi casts
Rhystic Study - Fantastic card draw
Bloom Tender - In a 5-color deck this card is amazing ramp.
Birds of Paradise - Any color ramp for 1
Ugin, the Spirit Dragon - Does this require explanation in a colorless deck?
Beast Within - Destroys any permanent. This is a fantastic card to run as a mere 3/3 beast shouldn't bother you, and even if it would, it's likely far better than what they previously had.
Chaos Warp - Removes any permanent. Can be used on your own stuff to pull a new permanent out of your deck if needed. Bypasses indestructible.
See the Unwritten - Need I say more?
Tooth and Nail - Need I say more?
Exploration - Amazing ramp. Accelerates your turns
Burgeoning - See Exploration
Mana Reflection - The best mana doubler, bar none.
Zendikar Resurgent - Mana doubler plus card draw
Smothering Tithe - One of the best ramp cards
Oracle of Mul Daya - Fantastic acceleration. Combines with other accelerators such as Exploration and Burgeoning as they can now play lands off the top of your library as well.
Second Sunrise - Full boardwipe recovery
Defense of the Heart - Easy free creature drops
Mirari's Wake - Mana doubler plus anthem
Faith's Reward - Full, personal, boardwipe recovery
Seedborn Muse - One of the best cards you can run, bar none.
Commander's Sphere - 3 drop mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Darksteel Ingot - 3 drop indestructible mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Recommended Land Additions/Swaps:
Cavern of Souls
Urborg, Tomb of Yawgmoth - Mana coverage, allows your fetch and colorless lands to tap for colored if they need
Cabal Coffers - Combines with Urborg, Tomb of Yawgmoth to generates metric butt tons of mana
Fetch lands and shock lands are fantastic upgrades to your deck. Fetch lands let you pull the exact lands you need and let them come in untapped, and shock lands can both be fetched because they say the actual land type (ex. Breeding Pool is a Forest Island), and can come in untapped or tapped depending on what you need. Coming in untapped and generating multiple colors gives a distinct advantage over mono-colored lands and lands that must come in tapped.
Eldrazi Monument - Hurts you too much and doesn't generate enough benefit. If you can't get a weak creature out in time, or don't have one available, you'll either have a dead card in hand that you don't want to cast, or one that hurts you badly. If you want indestructible, look at cards like Boros Charm or Heroic Intervention .
From Beyond - Too slow and doesn't do enough.
A tribal deck isn't limited to only cards of its tribe, but rather is mostly one tribe and has several cards that accelerate and power up the tribe. Hence my recommendation is that you cut a few of the weaker cards that are unnecessary and instead run a few non-tribal cards that strengthen, accelerate, and assist your deck.
1 month ago
Darksteel Myr , Guardians of Meletis , and Workshop Assistant Are all cards that seem like they don’t really do good things for your dragons, they are good blockers at best, but they are going to be really low impact on the board and don’t really fit the theme. Some options for replacements are blockers that are less hardy but ramp you into your dragons faster like— Palladium Myr and Iron Myr . And if you’re looking for quicker ways to interact with the board I’d use something like Dragon Hatchling before I’d use the artifact dudes.
Alchemist's Vial and Explorer's Scope Seem not that great, mana rocks or permanents that aren’t lands, but give mana are super good for the high casting cost dragon archetype, but I’d go for some of the other ones like Fire Diamond , Hedron Archive , Darksteel Ingot , Dreamstone Hedron , Burnished Hart
Angel's Tomb Seems pretty mediocre, it makes a single angle, some of the time. Yeah it gets around board wipes like Wrath of God but there are cooler ways to get around that like Dragon Egg or cards that actually benefit from being blown up like Anger
Battle Hymn is only particularly good, when you have several creatures out. When you are running so many big creatures it is going to be tough to have a lot out. So I’d hesitate to use it here.
Glimmerpost is only really useful in conjunction with Cloudpost , and even then I’d likely skip them in a format where you can only use one of each, they get powerful when you can run four copies of each in a deck.
Comet Storm Earthquake Pyrohemia and Hour of Devastation are all great for clearing out boards with a lot of stuff on it and since you’ll likely be trying to wipe out the game with a lot less creatures a lot of the time they’ll hurt your opponents way more than they hurt you. Relentless Assault is also just super good and cheap. You’ll also likely not have to deal with as many blockers as dragons fly, but a neat card to make your dragons more evasive and harder to chump block is Archetype of Aggression and also Goblin War Drums
Two cards that are likely out of budget, but are crazy good for the deck are Valakut, the Molten Pinnacle and Zirilan of the Claw . And Since you are in Mono Red I would 100% switch to Lathliss, Dragon Queen
1 month ago
- Nyxborn Shieldmate for Boros Reckoner both better creatures and reckoner works amazing with lightmines if u decide to add it
- Palace Guard for Archetype of Aggression
- Darksteel Plate for Whispersilk Cloak since your guys are invincible anyways. this also deters them from being targeted.. boardwipes will still work though.
- Stoneforge Masterwork for Tenza, Godo's Maul if up u this on ur commander hes a 10/7 menance with trample, seems like a better piece
- Armory of Iroas - Sunforger costs a few more mana but u have alot of tricks u can pull out of it for free late game
- Staff of Nin for Mind's Eye
- Avacyn's Collar for Spear of Heliod upgrades all ur doods and makes people scared to attack you
- Manalith for Commander's Sphere an upgrade
- Act of Treason for Faithless Looting card draw with flashback seems always good
- Mass Mutiny - Mob Rule seems like an upgrade
- Miraculous Recovery - Settle the Wreckage amazing board wipe, can really put you ahead. if not interested in a board wipe id suggest maybe a single target removal like Chaos Warp . i feel like you need ways to deal with high pressure threats
- Pay No Heed - Deflecting Palm
- Righteousness for Fight to the Death i know these two cards arent related, but how hilarious would it be to cast this when someone else is combating another player, basically can wipe two players boards if timed proper. if u would prefer to keep a combat trick here i would suggest maybe Gods Willing or something that does not require the creature to be blocking
- Smite - Ride Down
- Warleader's Helix - Savage Beating or Ajani Vengeant i feel helix doesnt provide enough value, for removal it is very weak , if u want good removal to replace this instead of a threats i listed, i would consider Oblivion Ring type cards
- Martial Glory - Boros Charm charm is must include, so much value! protect from boardwipes including land destruction! removal or maybe boost ur commander after blocks with a double strike if some1 is already been hit once and hello 21 commander dmg
3 months ago
Team buffs: Agrus Kos, Wojek Veteran , Hero of Bladehold , Angel of Jubilation , Spear of Heliod , Balefire Liege , Hero of Oxid Ridge , Nobilis of War , Ogre Battledriver , Glory of Warfare , Marshal's Anthem .
Flying: Angel of Jubilation , Aurelia, the Warleader , Angelic Field Marshal , Tyrant's Familiar , Angelic Skirmisher , Firemane Avenger , Odric, Lunarch Marshal , Nobilis of War , Tyrant's Familiar , Victory's Herald .
Trample: Archetype of Aggression .
Haste & Double Strike: Aurelia, the Warleader , Captain Lannery Storm , Odric, Lunarch Marshal , Hero of Oxid Ridge , Ogre Battledriver , Assemble the Legion , Berserkers' Onslaught , Boros Charm True Conviction .
Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.
I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.
As you can see it works when I remove the changes you said you had to do scotchtapedsleeve
3 months ago
Blightsteel Colossus - Curve reasons
Graveblade Marauder - Cute but effect probably isn't good enough
Hamletback Goliath - Curve reasons
Khenra Eternal - Bad card basically. Though we want this slot to be at that mana cost
Khenra Scrapper - Again. We want aggressive cards like this but we can do better
Saskia the Unyielding - Big target on your head. Colour intensive. Not a warrior
Savage Knuckleblade - Colour intensive
Taurean Mauler - Doesn't work towards our game plan. Doesn't trigger off combat damage doesn't buff others.
Tenacious Dead - Just bad
Tolsimir Wolfblood - Buff isn't universal and its expensive
Zhur-Taa Druid - We want mana dorks. But only taps for green and its colour intensive to cast.
Maybe Cuts Or Later Cuts
Thunderfoot Baloth - Expensive but ok effect.
Hellkite Charger - Maybe cut. We already have access to this effect at cheaper cost
Zurgo Helmsmasher - He's good. But doesn't help the rest of the game plan
Clan Defiance - Doesn't impact the board enough to make us win the game.
Lavalanche - Effect we want but possible to find cheaper?
Crackling Doom - Doesn't do enough
Oketra's Monument - Doesn't trigger enough and the mana reduction isn't relevant enough
Attacking / Combat Matter Cards
Blood-Chin Rager - Warriors have Menace
Herald of Dromoka - Warriors have Vigilance
Chief of the Edge - Warriors get +1/+0
Raiders' Spoils - Very good card draw
Lovisa Coldeyes - Warriors +2/+2 Haste
Mindblade Render - MOAR card draw
Ogre Battledriver - Your warriors that enter will be 3/1s when attacking
Jazal Goldmane - Massive Buffs
Mardu Woe-Reaper - Graveyard Interaction
Thrasher Brute - Drains an opponent with warrior etb triggers
Edric, Spymaster of Trest - MOAR CARD DRAW
Cryptolith Rite - Lots of mana, infinite combats
Phyrexian Altar - Sac some of the tokens to activate Najeela
Derevi, Empyrial Tactician - Win the game
Sword of Feast and Famine - Win the game if you have the lands
Nature's Will - Win the game if you have the lands
Bear Umbra - Win the game if you have the lands
Archetype of Aggression - Trample
Purphoros, God of the Forge - This guy doesn't need explanation
Cyclonic Rift - ....yeh
Divine Visitation - BECAUSE ANGELS
Harvest Season - we make a lot of tapped and attacking creatures. We want mana
Throne of the God-Pharaoh - Alternate win cons
Shared Animosity - Massive Buffs
Aggravated Assault - Easier Najeela trigger without keywords
Aven Wind Guide - Gives our tokens flying and vigilance
6 months ago
6 months ago
cards to remove (They either have no synergy or are kinda bad): Fleshbag Marauder, Resolute Archangel, Impale (replace with Hero's Downfall), Mind Rot, Repeating Barrage, Diabolic Edict (Replace with Doom Blade), Smelt (replace with Vandalblast), Pillar of Origins, and Arcane Encyclopedia.
Cards to Add: Mardu Banner, Rakdos Signet, Orzhov Signet, Boros Signet, Darksteel Plate, Whispersilk Cloak, Sigarda's Aid, Open the Armory, Chandra's Ignition, Darksteel Ingot, Fellwar Stone, Commander's Sphere, Command Tower, Tenza, Godo's Maul, Sunforger, Swords to Plowshares, Boros Charm, Crackling Doom, Mortify, Archetype of Aggression. I would also replace some basic lands with duals (http://www.mtglands.com/). Check EDHREC (https://edhrec.com/commanders/zurgo-helmsmasher) for more ideas.
7 months ago
Hey, this looks like a solid list so far, I like it, but there are a few things I highly recommend to make it much faster and more consistent
First off, I would highly recommend more card draw. I see you have some, but it could definitely use at least Rhystic Study and Sylvan Library. Those are possibly the best card draw engines in the format. Skullclamp also looks amazing in this deck.
Secondly, some more mana acceleration would greatly help the speed of the deck. I would recommend at the very least Birds of Paradise, Noble Hierarch, Bloom Tender, Mana Crypt, and Deathrite Shaman. Commander's Sphere, Thran Dynamo, Mana Vault, and Gilded Lotus also wouldn't hurt, but they aren't as essential.
I know they're not warriors and might seem kinda boring, but they are crucial to a successful deck. I would also recommend cutting the lands the enter the battlefield tapped in favor of all the fetchlands and original duals if you can afford them or can proxy them. Considering this optimized landbase, Farseek, Nature's Lore, and Skyshroud Claim all become viable options if you need them since they hit shocklands and the og duals as opposed to Cultivate and Harvest Season (though I don't think you really will need them).
As for cuts, at first glance, Archetype of Aggression doesn't seem overly strong considering the bulk of most of your creatures. Combat Celebrant seems redundant with Najeela, and Thrilling Encore is probably just better than Garna, the Bloodflame, but you might need to maintain your warrior count, you've done more testing than I with this deck, so that's up to you. Aggravated Assault seems unnecessary for the same reason as celebrant, but it's not even a warrior. Wretched Confluence is actually surprisingly weak, I'd recommend cutting that. Chance for Glory isn't really the greatest; it does nothing the vast majority of the game, sometimes all of the game. You're in blue, just run Time Warp if you want an extra turn. Kolaghan's Command is dissapointing in edh as compared to modern. If you're looking for something that hits multiple targets, you can run Decimate and Curtains' Call. I'd also recommend Austere Command for this. Noxious Revival seems kinda unnecessary for this kind of deck, but it's fine.
A few random suggestions to end off, I'd recommend at least having one or two emergency counterspells like Pact of Negation, Negate, and/or Disallow/Counterspell. I would also highly recommend a Craterhoof Behemoth. That thing slaughters people. Eldrazi Monument also seems great in this deck due to all the tokens you're generating.
Sorry, I know that's a lot more suggestions for additions than cuts, but that speaks to the power of the list you already have here. It's kinda tricky balancing the warrior count with other "better" options. Trust me, I played a Gishath, Sun's Avatar deck back when he was released, and keeping dino numbers high while trying to run as many cards that are just better was rough, but it can be done. Keep at it!
Archetype of Aggression occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%