Infernal Denizen


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ice Age (ICE) Rare

Combos Browse all

Infernal Denizen

Creature — Demon

At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice. That opponent retains control of that creature as long as Infernal Denizen remains in play.

Tap: Gain control of target creature as long as Infernal Denizen remains in play.

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Recent Decks

Infernal Denizen Discussion

Force_of_Willb on Let's Pretend

1 month ago

Arcanis the Omnipotent - Draw plus protection

Dark Impostor - why settle for only our own creatures abilities

Eater of the Dead - "free" untap + graveyard hate

Fatestitcher - tap down / untap

Geth, Lord of the Vault - reanimation

Hoard-Smelter Dragon - artifact destruction

Jace's Archivist - windfall

Kalitas, Bloodchief of Ghet - creature destruction + token

Kamahl, Pit Fighter, Lightning Crafter - tap for lightning bolt

Mean suggestions that will make you lose friends

Beguiler of Wills, Infernal Denizen - Steal all opponents creatures

Cao Cao, Lord of Wei, Sadistic Hypnotist - Discard

Demonic Hordes, Dwarven Driller, Helldozer - land destruction

Kiki-Jiki, Mirror Breaker, Krenko, Mob Boss - create infinite tokens

Pili-Pala, Gilded Lotus, Khalni Gem, Pyramid of the Pantheon - infinate mana with one CMC untap method

Coward_Token on Grixis!Zedruu

1 month ago

(I would add a proper community card but that feature seems to be malfunctioning right now.)

Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:

(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)

I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.

For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.

Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.

(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)