Evil Eye of Urborg
Creature — Eye
Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
Printings View all
|Time Spiral (TSP)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Evil Eye of Urborg Discussion
2 months ago
Destroy target creature, then counter all triggered abilities from permanents that would trigger from it leaving the battlefield.
In the Urborg, nobody can hear you scream.
Evil Eye of Urborg and Evil Eye of Orms-by-Gore are the only two creatures with the Eye type. We did this a few dozen pages ago, but let's try again: let's create a creature type identity for Eyes. What do they do, scry? Do they peer into opponent's libraries? Do they see through the hexproof of opponent's creatures? Let's make some Eyes! (And what if we combined them with other creature types? How would you make a Spider Eye, or a Gorgon Eye? Let's get creative, it's pretty much a clean page for us to write upon)
2 years ago
(I would add a proper community card but that feature seems to be malfunctioning right now.)
Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:
(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)
Wall of cards Show
I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.
For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.
Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.
(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)
2 years ago
assassin: Scarblade Elite
bat: Skeletal Vampire
beast: Vitality Charm
cephalid: Aboshan, Cephalid Emperor
eldrazi spawn: Brood Birthing
giant: Hearthcage Giant
goat: Springjack Pasture
gorgon: Hythonia the Cruel
kithkin: Goldmeadow Stalwart
minion: Balthor the Defiled
moonfolk: Patron of the Moon
nightstalker: Return of the Nightstalkers
pegasus: Sacred Mesa
pentavite: Pentavus only card with pentavite, but sort of works with changelings
plant: Avenger of Zendikar
rigger: Steamflogger Boss
There's also the flagbearers: Coalition Flag Coalition Honor Guard Standard Bearer But they don't really have synergy with each other. You might be able to pull some shenanigans if you give a flagbearer hexproof or protection with a changeling out though.
Thelon of Havenwood, Fungal Bloom, Sporesower Thallid, Savage Thallid and Pallid Mycoderm are all listed as saprolings. I don't know if you merged fungus and saproling intentionally, but if you did it might make sense to change saproling tech to saproling/fungus tech.
3 years ago
Made by an EDH-player, perhaps :)
The deck has some cards that are interesting, and some that have no business being in a modern deck. But the basic question is: what is it you would like to do with this deck? What is the best card, you can imagine playing on turn 1, 2, 3 and 4? If you would like to play a Smallpox on turn 2, then you should bring more Smallpoxes. But then you should bring more cards, that go well with being sac'ed or discarded... like Gravecrawler or Bloodghast.
You have a couple of cards, that care about swamps: Lashwrithe and Mutilate. That's something to work with. How about swamping everything? First, you need more of this theme. so, up to 4 mutilate, and 4 lashwrithe. To make room for that, Nevinyrral's Disk, Will-o'-the-Wisp, and Evil Eye of Urborg has to go. If you want to play "swamps matter", Smallpox is also a bit of a no-go, since it eats one of your own lands. To make sure you get some swamps, you could bring in the worst liliana Liliana of the Dark Realms. Lashwrithe is a piece of equipment, so maybe you can find something to equip it to, that survives sweepers (manlands and manarocks that can be animated) or threats with haste (like Skithiryx, the Blight Dragon.