|Commander / EDH||Legal|
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|Masters Edition II (ME2)||Rare|
|Ice Age (ICE)||Rare|
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Minion of Leshrac
Creature — Demon Minion
Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
Tap: Destroy target creature or land.
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Minion of Leshrac Discussion
3 months ago
(I would add a proper community card but that feature seems to be malfunctioning right now.)
Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:
(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)
Wall of cards Show
I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.
For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.
Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.
(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)
4 months ago
4 months ago
-Card Draw- Nin, the Pain ArtistTrinket MageKnacksaw CliqueHavengul LichKuldotha ForgemasterMercurial ChemisterArcanis the OmnipotentEtherium-Horn SorcererMystic RemoraSunbird's InvocationMind's DilationMuddle the MixtureThirst for KnowledgeWhir of InventionFaithless LootingFabricatePainful TruthsBeacon of Unrest
-Single Target Removal- Walking BallistaNin, the Pain ArtistEater of the DeadHateflayerMinion of LeshracAvatar of WoeCyclonic RiftRakdos CharmTerminateChaos WarpCrosis's CharmUnlicensed DisintegrationVandalblast
The Idea with this list is to cut things that serve only one purpose, or do the same thing but worse. Also to make it even you could cut an even number of things from each of the categories.
4 months ago
TorchlingCavern HarpyHateflayerHorseshoe CrabJace's ArchivistAvatar of WoeMinion of LeshracPatron of the Moon razaketh, the foulblooded Necrotic OozeBlighted BatOona, Queen of the FaeArgent SphinxThirst for KnowledgeWindfallDreamstone HedronFervorShimmer MyrPainful Truths
7 months ago
Yes, you are correct. When damage that would be dealt to one player, creature, or planeswalker would be dealt to another instead the source of that damage does not change.
Note there are some cards that prevent damage and then deal damage as two different steps. So for instance you Comeuppance and then get hit by Minion of Leshrac the damage is still dealt to the creature because it was prevented and dealt by a white source back instead of redirected.
8 months ago
GoldenDiggle: Thanks for the suggestions! Caging Fatestitcher does technically give Mairsil Unearth , but only when Mairsil's on the battlefield (because his static ability only works on the field), so it doesn't really do anything. The reason Fatestitcher (and Dregscape Zombie and Narcomoeba) are in the deck is because after milling our whole library with a caged Mirror-Mad Phantasm, we get a free Narcomoeba, Fatestitcher is almost a free creature due to it untapping the land I used to unearth it, and then zombie is the next cheapest way to get a free creature out so that we have 3 creatures to flashback Dread Return. Then Dread Return hits Laboratory Maniac, and we flashback Deep Analysis/Faithless Looting or just cast a Cantrip.
I love Kuro as almost free removal. Forgot about him.
I was considering going the land destruction route, and I assume it's a viable strategy, but the decks I plan to play this against (the more competitive ones I play against) are Narset and Grenzo decks that generally don't care if they lose a land or 2 since they have pretty fast starts anyway with Lotus Petals and such. If you were to go land destruction in a Mairsil build, you have to remember Minion of Leshrac is just a better Demonic Hordes in this deck.
9 months ago
Alright, more thoughts:
1) I'm not sure you have enough token generators to use Minion of Leshrac safely. I use Minion in my LD deck, and I've got two planeswalkers that generate tokens, Krenko, Mob Boss, and Goblin Offensive. And I'm not sure that I have enough to use him safely.
2) Too much of your LD hits you as hard as it hits your opponents. This makes you overly reliant on Crucible of Worlds and mana rocks/mana dorks. And you have only one mana rock and two mana dorks to rely on.
4) No tutors?
5) Omen of Fire is an auto-include for Jund LD. Even if your game doesn't have both white and blue opponents, it will definitely have white or blue.
11 months ago
@theindigoeffect: Land destruction with blue involved is tricky for me because I prefer my land destruction to hit my opponents and not me. If it was straight red, Gruul, Rakdos, or Jund, I would auto-include Omen of Fire. Rakdos or Grixis I might go with Stench of Evil.
I also think Mizzix is not the right commander for land destruction. I get what xxedwardteachxx is trying to do: Get Mizzix counters, blow up all lands, then rely on the counters to be able to do more than his opponents can. That seems like a really dicey proposal when the only protection for Mizzix in the deck is counterspells. For me, land destruction is less about the commander (except for maybe Titania, Protector of Argoth), and more about color choices. Do I use white &/or red, for global land wipes like Armageddon or Jokulhaups? Do I use with black for something like Minion of Leshrac or Herald of Leshrac? Green for targeted removal like Creeping Mold, Acidic Slime, or Mwonvuli Acid-Moss? Do I choose color hate like Boil, Tsunami, Omen of Fire, Flashfires, or Stench of Evil?
Short version: Apart from Ruination, I can't offer up better ways to make this a better land destruction deck. Just ways to make it a better deck overall without removing it's LD parts.