|Commander / EDH||Legal|
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|Masters Edition II (ME2)||Rare|
|Ice Age (ICE)||Rare|
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Minion of Leshrac
Creature — Demon Minion
Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
Tap: Destroy target creature or land.
Minion of Leshrac Discussion
1 month ago
7 months ago
Fernah14, thank you for the comment! I have added quite a bit of removal in the deck to take care of pesky creatures and other problematic spells. One way I have taken care of the removal is with Minion of Leshrac or Avatar of Woe . Both of which allow me to take care of creatures specifically, however if I had some untap shenanigans or Quicksilver Elemental effects to let me activate abilities more than once a turn each turn I have the potential to kill everything or even exile everything with Shauku, Endbringer . If I pair the creature destruction abilities with Eater of the Dead I get to exile every creature from every graveyard while also untapping Mairsil. As far as mass removal is concered I have the Nevinyrral's Disk and Amaranthine Wall combo to make him indestructable in response to me activating the disk. I also have added Evacuation paired with Mirage Mirror to turn Mairsil into a land in repsonse to casting Evacuation basically resulting in Cyclonic Rift . If you have any recommendations for removal please feel free to leave them in a comment. Thank you again!
1 year ago
Keeping the demon subtheme I would suggest: Ammit Eternal, Baleful Ammit, Archfiend of Despair, Demon of Catastrophes, Demon of Dark Schemes, Demon of Wailing Agonies, Harvester of Souls, Nefarox, Overlord of Grixis, Reiver Demon
I would remove: Buried Alive (don't see strong graveyard recursion), Temporal Extortion/Dash Hopes (bc if its that important to your opponents they will pay the life), Grinning Demon/Minion of Leshrac (no upside), Gloom/Infernal Reckoning(unless this is a meta choice but its too situational), Sanguine Bond (do you gain that much life to be relevant?), Death's Approach (for hard removal) and Without Weakness
1 year ago
(I would add a proper community card but that feature seems to be malfunctioning right now.)
Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:
(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)
Wall of cards Show
I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.
For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.
Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.
(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)
1 year ago
1 year ago
-Card Draw- Nin, the Pain ArtistTrinket MageKnacksaw CliqueHavengul LichKuldotha ForgemasterMercurial ChemisterArcanis the OmnipotentEtherium-Horn SorcererMystic RemoraSunbird's InvocationMind's DilationMuddle the MixtureThirst for KnowledgeWhir of InventionFaithless LootingFabricatePainful TruthsBeacon of Unrest
-Single Target Removal- Walking BallistaNin, the Pain ArtistEater of the DeadHateflayerMinion of LeshracAvatar of WoeCyclonic RiftRakdos CharmTerminateChaos WarpCrosis's CharmUnlicensed DisintegrationVandalblast
The Idea with this list is to cut things that serve only one purpose, or do the same thing but worse. Also to make it even you could cut an even number of things from each of the categories.
1 year ago
TorchlingCavern HarpyHateflayerHorseshoe CrabJace's ArchivistAvatar of WoeMinion of LeshracPatron of the Moon razaketh, the foulblooded Necrotic OozeBlighted BatOona, Queen of the FaeArgent SphinxThirst for KnowledgeWindfallDreamstone HedronFervorShimmer MyrPainful Truths
2 years ago
Yes, you are correct. When damage that would be dealt to one player, creature, or planeswalker would be dealt to another instead the source of that damage does not change.
Note there are some cards that prevent damage and then deal damage as two different steps. So for instance you Comeuppance and then get hit by Minion of Leshrac the damage is still dealt to the creature because it was prevented and dealt by a white source back instead of redirected.
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