Demonic Pact

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Mythic Rare

Combos Browse all

Demonic Pact

Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —

  • Demonic Pact deals 4 damage to target creature or player and you gain 4 life.
  • Target opponent discards two cards.
  • Draw two cards.
  • You lose the game.

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Demonic Pact Discussion

tpmains on Douchey Deck Help?

3 days ago

Demonic Pact and Harmless Offering. It's not very chaotic, but it does make the opponent lose.

goblinguiderevealpls on Lose - Turn 1 Edition

4 weeks ago

OBJECTION!

judge!

monkey is illegal in vintage, and illegal cards mean you cannot even participate in any sanctioned or legitimate play, and in fact would ban you from any and all future events. it's far beyond losing the game if you cant even play the deck and lose with it. :/

id recommend replacing it with Demonic Pact, just choose the lose the game mode on upkeeep „Äč:}

TypicalTimmy on Card creation challenge

1 month ago

The Moorland NecroWars

Enchantment - Saga

(Enchantment text)

Put up to half of your library rounded down into your graveyard.

Exile all creatures from your graveyard. Create that many 2/2 black Zombie creature tokens with Menace. They have Undying until your next turn.

Zombies you control have protection from Humans, Horrors, and colorless spells until end of turn.


If this card were printed during Eldritch Moon, I think it'd see play and be a powerful win condition, considering the meta at that time.


Centuries have past on Innistrad. Books tell of the horrors that unfolded during what came to be known as "The Night of Horrors". Many, however, have forgotten how to be afraid.

The events of that fateful night drove Vampires into hiding, Werewolves went into seclusion, Angels abandoned what humanity was left, and the Humans rebuilt their cities.

One thing which remains is the full moon. It became a symbol of hope; An icon of faith.

On the darkest of nights, the full moon gleans down upon their world, lighting the path to salvation, victory, and protection.

Over the past several hundred years, people have turned faith toward their moon and began to worship it almost as a god - a protector, a savior.

Unfortunately for them, they have forgotten the horrors that lurk within...

... create a Saga where the first two stages give you enormously powerful, but not game winning advantage. It is up to you to attempt to win within these first two turns of faith. But on the 3rd chapter of the Saga, all Hell is unleashed upon you for your ignorance and you lose everything as Emerkul's magic rips your boardstate apart. (Think of it like a 3-turn Demonic Pact)

In other words, make a Saga that will cost you everything if you can't win by your 3rd chapter.

And to represent the idea of unabashed faith, make it at lest partially white. Doesn't have to be mono-white, but if you can make that work than go for it.

Xica on Advertise your MODERN deck!

2 months ago

stensiagamekeeper

If you want consistency, you will need card filtering, which means either going for blue cantrips like Serum Visions, Sleight of Hand ...etc. or for red looting effects like Faithless Looting.

If you want to abuse black "you lose the game" enchantments, i think it would be better to play white flicker effects. If you run Ad Nauseam, then (despite neither of us liking it), Lightning Storm is miles ahead of Zombie Infestation. What i am trying to say is that these two plans are not necessarily best suited to be played in the same deck. (there are more very painful, black enchantments to be abused, beside Demonic Pact, like Bitterblossom, Phyrexian Etchings ...etc. - or even Null Profusion for the completely mental players)

Like the previous poster mentioned Death's Shadow is a card that has great potential for builds like this, and i would add, that cards like Fling & Rite of Consumption are madly strong with it.
They often mean game if the opponent tries to race you, as they can act as walls, or just go to face if painful manabases, or bob put them in range of the 13 dmg bolt.




DangoDaikazoku

For some reason - probably thanks to lorwyn block art - i have a very visceral disgust of merfolk (which got reduced a lot in ixalan)...

If you are thinking about playing red, then pairing up Spreading Seas with Blood Moon seems like a strategy that in itself is often enough to win, not to mention, that you would get access to one of if not the best merfolk of all time Jori En, Ruin Diver, which can be pretty crazy, but you would likely have to give up the vial plan, in favour of cantrips, and cheap stuff in general. (+ Lightning Bolt aka. shit removal spell, that has a great failure mode, going to the face)

Imho, i don't think green merfolk is anything special, it trades if vulnerability to Choke, for being hit by Blood Moon, and the green creatures it gains are often not helping the "play all the lords & islandwalk for the win" strategy that the deck want to play, not to tmenion that playing Phantasmal Image as the X-th lord offers the option to copy value cards that are run by goodstuff decks (Dark Confidant for example).

Beside the general black packages, like targeted discard, draw for life, and destroy effect, there is not much reason to go black - Sygg, River Cutthroat exists, but he is more of a rogue tribal card, a merfolk.


Dickhead Returns! - Modern Turbo Xerox

Modern Xica

SCORE: 18 | 6 COMMENTS | 3017 VIEWS | IN 10 FOLDERS



I am looking for criticism of my deck (that goes beyond, stating the obvious difference from the standard RB hollow one lists), i would be even more happy if i could be hit by constructive ciritcism, and suggestions, but i will be happy with what i can get
:)

cdkime on Adding "Alternate Win Conditions" (Alt-Win) ...

3 months ago

Mill already has its own category, so I do not think it should be included in "alternate win conditions." While it is an alternative to damage, it has a very different feel and different building challenges than creating a deck around an alternate win card. Otherwise, I'me a huge fan of alternative win conditions and firmly support this idea!

As an aside, you also have to search for "lose the game" when looking for alternate win conditions. Cards like Demonic Pact, Door to Nothingness and Immortal Coil need love also!

Uncanny_Ghoul on Why Win When Your Opponent Can Lose?

3 months ago

Really love this deck, original.

I've seen many deck with Demonic Pact + Harmless Offering but those were all boring.

You have pushed the combo through the roof and I like that.

Imp's Mischief is my favorite card in black. like Epidilius said, no1 ever see it coming.

Legoarf on Mardu Nahiri

5 months ago

11 removal spells in addition to 4 bolt/helix and 6 discard spells is to much in my opinion. I'd say 6 removal spells or a 2/2/2 split would be fine. I also think Dreadbore is better than Terminate as killing a plainswaker should be a lot more relevant then a regeneration creature. Lingering Souls is also an amazing card that you can run. My opinion is that Young Pyromancer is not going to get enough value when it is not in a blue deck either.

Its a different build, but the Mardu Nahiri deck I am brewing right now is actually running Demonic Pact. Nahiri can exile it if need be and its a fun card to build around as well. My list would benefit from Thoughtseize and maybe a few other changes but you are free to check it out.

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