Demonic Pact


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Mythic Rare

Combos Browse all

Demonic Pact


At the beginning of your upkeep, choose one that hasn't been chosen —

  • Demonic Pact deals 4 damage to target creature or player and you gain 4 life.
  • Target opponent discards two cards.
  • Draw two cards.
  • You lose the game.

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Demonic Pact Discussion

solarbeam on Esper Pact Ft. Deicide

1 week ago

I absolutely love it! Feel free to use my version as a source of inspiration! Be warned, Demonic Pact demands a lot of attention in your deck building! Best of luck!

solarbeam on Gideon Pact (Control)

1 week ago

I absolutely love it! Just some advice from a fellow Demonic Pact abuser, you're really going to want more removal and wrath effects to survive long enough to get your engine going. I recommend Fatal Push, Path to Exile, Terminate, and more Wrath of Gods. Crackling Doom is always a fun sideboard card in Mardu as well.

Naksu on Golgari Punishment

3 weeks ago

Demonic Pact fits with your daredevil theme along Abyssal. Save the dmg tick for when you sack Abyssal and win with style :)

deceased-monkey on Free Kittens!

3 weeks ago

DimendionalCheesecake you give them Demonic Pact with Harmless Offering

acbooster on Creating a token that's a ...

4 weeks ago

Each token is a new object with no link to the original. For Demonic Pact, this means that each opponent can use all of the modes. And with the sieges, they can choose a new mode if they wish.

From a gatherer ruling on Palace Siege - 11/24/2014 Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has wont depend on the choice made for the original permanent.

hfvalenz on Creating a token that's a ...

4 weeks ago

Since copying a modal spell, say Twincast targetting an Esper Charm the copy created has the same modes, does Fractured Identity targetting a Demonic Pact with the first three modes already chosen make copies of the enchantment with the only available mode "You lose the game."?

Same question goes with the Fate Reforged Siege cycle of enchantments, such as Citadel Siege, with the Khans mode chosen. Do the copies have the option to choose new modes?

KamiMakz on UB Demonic Pact Control

4 weeks ago

Riptide Chimera is a strong cheap flyer that interacts with Demonic Pact. Might work along with Reality Acid and maybe Trial of Ambition sideboard for heavy creature match-ups?

Chino90 on Dream Acid (U/B Enchantments)

1 month ago

I understand what you say about my suggestions. I honestly didn't read the rules at gatherer about colfenors plans. I understood that you couldn't play them while it was bounced, but once you recasted it they became playable again. Although, now that you mention it, I remember reading from other rules that once a card leaves the battlefield and re enters it, it loses all previous memory of its existence. So it probably works as you say.I have been trying to build a deck around riptide chimera since it was released in theros, but I just couldn't find enough enchantments with good etb effects. That's why for the moment I couldn't make it work.

The other options that come to mind are Herald of the Pantheon, Eidolon of Blossoms , Skybind and Fists of Ironwood. But none of them are game winning cards or something that is busted when paired with the chimera or curio.

Finally, you could also try Demonic Pact just for its benefits, forgetting the "you lose the game " strategy.

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