Demonic Pact

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Mythic Rare

Combos Browse all

Demonic Pact

Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —

  • Demonic Pact deals 4 damage to target creature or player and you gain 4 life.
  • Target opponent discards two cards.
  • Draw two cards.
  • You lose the game.

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Demonic Pact Discussion

Milesfuzz on 99 Ways to lose (Nihilist)

1 month ago

I'm just going to list some self harm cards at you because i don't have anything better to do :D

eatmygender on

3 months ago

Thanks for the help!! I think if I can justify the cut, Gnat Miser will become a sideboard tool, but for the moment it fits well with my strategy. Buried Ruin can be replaced by Fortuitous Find, which I sorta forgot about. Bojuka Bog was well worth the suggestion, and I'm fine with the sorta high pricetag. I might find an alternative to Dimir Machinations, because at 2$ for what's essentially just removal and a tutor, it's not incredible. Ghost Quarter seems somewhat necessary for my sideboard, considering Voltron dominates Modern. Just to give you an idea of my strat, I like to play Demonic Pact ASAP and keep it for one or two turns after playing it, because the draw can seriously help my combo if a piece is missing, and the removal is always nice. The hound is largely for a pressure piece for early game so I can discourage Zoo decks.

skoobysnackz on Contracts Are Meant To Be Broken

3 months ago

Thanks NarsetNahiri! I already have a Demonic Pact deck, Free Kittens!. Unfortunately, I don't think it fits here because I can't prevent the loss trigger since all the sac abilities are for creatures or artifacts. Fun card though.

NarsetNahiri on Contracts Are Meant To Be Broken

3 months ago

Demonic Pact is so good if you can avoid the loss trigger.

enpc on 99 Ways to lose (Nihilist)

3 months ago

I'm surprised you're not running Demonic Pact here. Seems really good/bad.

clees95 on Wolf Cyborgs

4 months ago

I recommend changing your mana base to a playset of each of Urza's Mine, Urza's Power Plant, and Urza's Tower, and 2 different playsets of dual lands of your choice and 2 Inventors' Fair for a total of 22 lands. instead of playing Hanweir Battlements, play 2-4 Lightning Greaves, it has a starting cost of 2, but allows you to make one creature you summon every turn have haste for free afterwards, along with giving it shroud. if you dont mind paying 2 every turn you can also use Fleetfeather Sandals instead for the same effect but with flying that can assist your offense. instead of haveing a masssive ammount of cards that discard yourself, use a playset and a half ofTorment of Scarabs and Demonic Pact. haveing 6 of these cards will nearly guarantee you pulling one of them by turn 4 and your forcing your opponet to discard instead of yourself. this means that you wont be able to defend with Lupine Prototype, the issue is minute however as id imagine he'd be tapped from being on the offenseive with flying, but is easily resolved with a playset of Amaranthine Wall. although expensive, you may want to use 3 of All Is Dust as its a one sided board wipe for you. if you want to add ramp you can use a playset of Powerstone Shard. if you want some combos, you can use Prototype Portal or Sculpting Steel to make copies of important artifacts, such as Lupine Prototype. perhaps you may want to add Diabolic Tutor to help you find specific cards. i feel that all of your spells and activated abilities that use red mana are not very productive compared to everything else

israfil on Why I Have Trust Issues

4 months ago

Mr.Beaver I haven't seen that! I guess it's one of those cards you just kinda know how it works and don't really put much attention on it.

Besides, have you considered turn ending effects such as Sundial of the Infinite or Glorious End in order to protect you from losing the game by Demonic Pact if your harmless offering gets countered?

lagotripha on Murder-Go-Round

4 months ago

Demonic Pact seems like a cute option, although it runs more smoothly with sac outlets on tap.

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