|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Mythic Rare|
Combos Browse all
- If I give Demonic Pact to my opponent, do they get all 4 options again?
- Demonic Pact - multiples and recasting
- Can I Strionic Resonator last mode of Demonic Pact?
- Does Liliana, Defiant Necromancer's emblem bring back enchantments effected by Starfield of Nyx?
- Can you not lose the game from demonic pact with angel's grace ?
At the beginning of your upkeep, choose one that hasn't been chosen —
- Demonic Pact deals 4 damage to target creature or player and you gain 4 life.
- Target opponent discards two cards.
- Draw two cards.
- You lose the game.
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|Have (16)||TrackerD , Famicomania , ironax , TheRealPeaches , Razulghul , Hakira , Archegos , silvereh , chrishuffman95 , mziter501 , Myllyes314 , techneil , Kleptozaniac , kaboomeow , FuneralofGod , Hellsing|
|Want (2)||shootersam12 , fireborne1986|
Demonic Pact Discussion
5 hours ago
Thanks NarsetNahiri! I already have a Demonic Pact deck, Free Kittens!. Unfortunately, I don't think it fits here because I can't prevent the loss trigger since all the sac abilities are for creatures or artifacts. Fun card though.
19 hours ago
Demonic Pact is so good if you can avoid the loss trigger.
19 hours ago
I'm surprised you're not running Demonic Pact here. Seems really good/bad.
6 days ago
I recommend changing your mana base to a playset of each of Urza's Mine, Urza's Power Plant, and Urza's Tower, and 2 different playsets of dual lands of your choice and 2 Inventors' Fair for a total of 22 lands. instead of playing Hanweir Battlements, play 2-4 Lightning Greaves, it has a starting cost of 2, but allows you to make one creature you summon every turn have haste for free afterwards, along with giving it shroud. if you dont mind paying 2 every turn you can also use Fleetfeather Sandals instead for the same effect but with flying that can assist your offense. instead of haveing a masssive ammount of cards that discard yourself, use a playset and a half ofTorment of Scarabs and Demonic Pact. haveing 6 of these cards will nearly guarantee you pulling one of them by turn 4 and your forcing your opponet to discard instead of yourself. this means that you wont be able to defend with Lupine Prototype, the issue is minute however as id imagine he'd be tapped from being on the offenseive with flying, but is easily resolved with a playset of Amaranthine Wall. although expensive, you may want to use 3 of All Is Dust as its a one sided board wipe for you. if you want to add ramp you can use a playset of Powerstone Shard. if you want some combos, you can use Prototype Portal or Sculpting Steel to make copies of important artifacts, such as Lupine Prototype. perhaps you may want to add Diabolic Tutor to help you find specific cards. i feel that all of your spells and activated abilities that use red mana are not very productive compared to everything else
2 weeks ago
3 weeks ago
Demonic Pact seems like a cute option, although it runs more smoothly with sac outlets on tap.
4 weeks ago
"Adaptive Enchantment" stayed truest to the original build. Focused on Estrid ultimate its an aura/graveyard matters list.
"Nature's Vengeance" was the most disappointing preconstructed but a very competitive list to pilot after focused upgrades to a land streamlined strategy. Lord Windgrace Jund Lands
"Exquisite Invention" All the potential commander were interesting in this one but Brudiclad, Telchor Engineer Izzet Token Swarm was the all-star rare IMO. Such a unique effect for the Izzet strategy.
1 month ago
You should cut cards that do not contribute to the stax strategy or towards winning for cEDH:
Increase your land count to 28 at least
Try experimenting with Oath of Teferi/The Chain Veil + Felidar Guardian + Altar of the Brood and/or Tainted Pact + Laboratory Maniac as a way to win the game. I also like Isochron Scepter + Dramatic Reversal combo in a stax build.