Demonic Pact

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Mythic Rare

Combos Browse all

Demonic Pact

Enchantment

At the beginning of your upkeep, choose one that hasn't been chosen —

  • Demonic Pact deals 4 damage to target creature or player and you gain 4 life.
  • Target opponent discards two cards.
  • Draw two cards.
  • You lose the game.

Price & Acquistion Set Price Alerts

ORI

Ebay

Recent Decks

Demonic Pact Discussion

cdkime on Adding "Alternate Win Conditions" (Alt-Win) ...

3 weeks ago

Mill already has its own category, so I do not think it should be included in "alternate win conditions." While it is an alternative to damage, it has a very different feel and different building challenges than creating a deck around an alternate win card. Otherwise, I'me a huge fan of alternative win conditions and firmly support this idea!

As an aside, you also have to search for "lose the game" when looking for alternate win conditions. Cards like Demonic Pact, Door to Nothingness and Immortal Coil need love also!

Uncanny_Ghoul on Why Win When Your Opponent Can Lose?

1 month ago

Really love this deck, original.

I've seen many deck with Demonic Pact + Harmless Offering but those were all boring.

You have pushed the combo through the roof and I like that.

Imp's Mischief is my favorite card in black. like Epidilius said, no1 ever see it coming.

Legoarf on Mardu Nahiri

2 months ago

11 removal spells in addition to 4 bolt/helix and 6 discard spells is to much in my opinion. I'd say 6 removal spells or a 2/2/2 split would be fine. I also think Dreadbore is better than Terminate as killing a plainswaker should be a lot more relevant then a regeneration creature. Lingering Souls is also an amazing card that you can run. My opinion is that Young Pyromancer is not going to get enough value when it is not in a blue deck either.

Its a different build, but the Mardu Nahiri deck I am brewing right now is actually running Demonic Pact. Nahiri can exile it if need be and its a fun card to build around as well. My list would benefit from Thoughtseize and maybe a few other changes but you are free to check it out.

Coward_Token on Grixis!Zedruu

2 months ago

That's a pretty good angle too. I was going to suggest letting the permanent actually enter the battlefield under the control of an opponent to enable spicy stuff like Soulgorger Orgg, but then I realized it would take things a bit too far with Miss Phage

On that note, a balance question concerning my own card's Zedruu-Donate ability: Particularly from a casual point of view, is it an inherently degenerate concept for a player's commander to have the ability to easily and reliably give people permanents that are more or less lethal, like Immortal Coil, the aformentioned thrice-triggered (not activated, sorry) Demonic Pact, Nefarious Lich, Forbidden Crypt and Abyssal Persecutor (also plain old Lich I guess but it requires another lifeline to be safely donated), or is that no different from everything else that strongly encourages people to include enough removal? I know Zedruu herself already has Transcendence but that one can't always be used due to the goat's lifegain.

Coward_Token on Grixis!Zedruu

2 months ago

Okay so in the interest of transparency I'll admit I'm biased against randomness, but I'd like to say I'm opposed to exchanging things in that matter because it prohibits you from reliably giving away nasty stuff like a thrice-activated Demonic Pact or even a slightly parasitic Vampirism; sure you come bearing gifts, but the gifts are poisoned. Flavor-wise, this is reflected by its subtypes; Djinn are notorious for granting wishes in an unpleasant matter both within and outside MTG, while the beveiled mare is a pun on a certain proverb.

I'll also admit that this kind of ostensible benevolence is more Orzhov than anything, so I could understand exchanging either red or blue for white for the sake of being more intuitive, but that would probably undermine distinction vis-a-vis Zedruu.

Incidentally, I found out that someone else has had a similar non- idea, but it has an even less chance of being added than your average custom card in its unaltered state for obvious reasons:

https://mtgcardsmith.com/view/annatar-lord-of-gifts-1?list=set&set=18812

Coward_Token on Grixis!Zedruu

2 months ago

(I would add a proper community card but that feature seems to be malfunctioning right now.)

Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:

(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)

I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.

For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.

Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.

(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)

Load more