Demonic Pact


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Mythic Rare

Combos Browse all

Demonic Pact


At the beginning of your upkeep, choose one that hasn't been chosen —

  • Demonic Pact deals 4 damage to target creature or player and you gain 4 life.
  • Target opponent discards two cards.
  • Draw two cards.
  • You lose the game.

Demonic Pact Discussion

Icbrgr on Harmless Pact (Combo/Control)

3 days ago

I've always been interested in Demonic Pact ... do you think somthing like Steel Golem would be good in a deck like this or more on the wishful thinking side? Either way neat brew +1

Boza on If you order upkeep triggers ...

1 month ago

If the only option you have left on Demonic Pact is "lose the game", sacrificing it during your upkeep will not save you - the trigger still occured and will make you lose, regardless of what what happens to Demonic Pact . You choose the mode as you put the ability on the stack - thus, you will have to get rid of DP prior to your upkeep, say your opponent's end step in order to save yourself.

Sarkhan420X on If you order upkeep triggers ...

1 month ago

next time, link the cards in question using double brackets.

Demonic Pact

Curse of the Cabal

the cards will trigger at the same time, but effects never resolve at the same time. the effects will be put onto the stack in the order that the owner chooses, and resolve in reverse order. note however that removing a permanent from play does not remove its effect from the stack. therefore the effect of Demonic Pact on the stack will resolve even if Demonic Pact is no longer on the field.

abby315 on Planeswalker, Demon Infiltrator

1 month ago

The passive ability is a very cool and flavorful concept, and I like the way you've built around how to be able to get "rid" of it with the most value. Reminds me of Demonic Pact decks. Definitely think it'd be fun in EDH (and hard to tell if it'd fit in an imaginary standard, but seems about right power-level-wise)!

slormand on Ultra-Budget - Pact of Triskaidekaphobia

5 months ago

Looks good. I like the idea of using Spear Spewer and Thermo-Alchemist to help keep you alive in order to get your Triskaidekaphobia off, or in order to give you enough time for your Demonic Pact combo. It's a cool concept.

griffstick on Fractured identity combo time

5 months ago

So over time since the release of Fractured Identity I keep thinking of reasons that this card might be underrated. Definatly under used. And it's simply broken lol. Let me explain. I've thought of a few cards that go great with it. Cards that create a great situation for you or just out right win. So heres what I got so far, here we go.

So far thats what I got. With enough ideas i can make a deck out of this idea. Obviously phage the Untouchable is the best one. My question to you guys is, what did I miss?

Milesfuzz on 99 Ways to lose (Nihilist)

7 months ago

I'm just going to list some self harm cards at you because i don't have anything better to do :D

eatmygender on

9 months ago

Thanks for the help!! I think if I can justify the cut, Gnat Miser will become a sideboard tool, but for the moment it fits well with my strategy. Buried Ruin can be replaced by Fortuitous Find, which I sorta forgot about. Bojuka Bog was well worth the suggestion, and I'm fine with the sorta high pricetag. I might find an alternative to Dimir Machinations, because at 2$ for what's essentially just removal and a tutor, it's not incredible. Ghost Quarter seems somewhat necessary for my sideboard, considering Voltron dominates Modern. Just to give you an idea of my strat, I like to play Demonic Pact ASAP and keep it for one or two turns after playing it, because the draw can seriously help my combo if a piece is missing, and the removal is always nice. The hound is largely for a pressure piece for early game so I can discourage Zoo decks.

Load more

No data for this card yet.