Immortal Coil

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Rare

Combos Browse all

Immortal Coil

Artifact

Tap, Remove two cards in your graveyard from the game: Draw a card.

If damage would be dealt to you, prevent that damage. Remove a card in your graveyard from the game for each 1 damage prevented this way.

When there are no cards in your graveyard, you lose the game.

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Immortal Coil Discussion

jparker-sartori21 on FNM

1 week ago

Funkydiscogod-What's the list for your Immortal Coil deck?

Funkydiscogod on FNM

1 week ago

The question 1 is kind of complicated...it depends what other people are playing.

Burn, dredge and infect are all good ~budgetish~ archetypes. They can all be bought cheap with budget alternatives, and upgraded to full power as you get the real cards.

My LGS was overrun with them. I know how to metagame, so I made a deck built around Harmless Offering an Immortal Coil, designed to kill those three decks: Dredge couldn't handle the face I was trying to keep clean opponent graveyard for the kill. Burn and infect couldn't handle the "life gain". Once Immortal Coil came online, the fetchlands I crack gain me life, and Tome Scour became a cantrip "gain 3 life". It wasn't a tier deck, but it beat those three types more often than not.

Anyway...top 8'd and won a pack. A week later I ran into Blue-Tron, Storm and Jund and got my face murdered off. Could never run that deck again...

The point of the story is that if you know how to metagame, then you can win. So, who are you up against?

QuantumSkies on

3 weeks ago

I would choose cards that fit the purpose well and put in higher numbers of them in; having various cards at 1x and 2x hurts your consistency of drawing both Immortal Coil and a gift card.

cdkime on Adding "Alternate Win Conditions" (Alt-Win) ...

3 weeks ago

Mill already has its own category, so I do not think it should be included in "alternate win conditions." While it is an alternative to damage, it has a very different feel and different building challenges than creating a deck around an alternate win card. Otherwise, I'me a huge fan of alternative win conditions and firmly support this idea!

As an aside, you also have to search for "lose the game" when looking for alternate win conditions. Cards like Demonic Pact, Door to Nothingness and Immortal Coil need love also!

Scion_of_Darkness on Rakdos Immortal Cat Pact

1 month ago

Good breakdown! Looks tight. Have you given any thought to Immortal Coil? Add a little Bojuka Bog and that's an auto win as well in the colors you're playing. I have a deck that rocks the Pact and the Coil but its . +1 for presentation bro.

Funkydiscogod on Issue Solved

2 months ago

Instead of Silver Myr use Manaforge Cinder, and instead of Donate use Harmless Offering.

Then, like cdkime said, use Immortal Coil instead. The process then becomes:

  • Play Swamp - tap it for 1 Black
  • Spend 1 Black to play Dark Ritual - add 3 Black to your mana pool
  • Spend 2 Black mana to play Manaforge Cinder, and use his ability once to add a R to your mana pool
  • Play Culling the Weak and sacrifice Manaforge Cinder and add x4 Black to pool (Total is now 4 Black Mana, and 1 Red Mana)
  • Spend 1 Black to play another Dark Ritual and have a total of 7 mana (x6 Black, x1 Red)
  • Spend 4 Black mana to play Immortal Coil
  • Spend 2 Black and 1 Red to Harmless Offering the Immortal Coil to opponent

That should solve your problem.

Jaysterbaby on Issue Solved

2 months ago

How could I use the Immortal Coil instead of Forbidden Crypt but still get that extra x1 Island to use the Donate

cdkime on Issue Solved

2 months ago

You could replace the five-mana Forbidden Crypt with the four-mana Immortal Coil. You would have copies of Dark Ritual in your graveyard, so would be safe from losing the game--but the second it goes to their graveyard, it would be game over.

Edit: I clearly stopped at the "one mana short" issue, and did not pay close enough attention to the combo pieces. Lost_Ascendant is correct--you will need some other method of generating blue mana to keep this going.

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