Tap, Remove two cards in your graveyard from the game: Draw a card.
If damage would be dealt to you, prevent that damage. Remove a card in your graveyard from the game for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.
Printings View all
|Shards of Alara (ALA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Immortal Coil Discussion
2 months ago
Great brewing! Loving this particular brand of jank. I used to run similar combos with Daring Thief to gift terrible artifacts & enchantments like Nefarious Lich Forbidden Crypt Immortal Coil and Demonic Pact . It was tough to assemble but exciting to pull off.
6 months ago
Deck's really cool. But I have a few suggestions (Take them with a grain of salt)
Add: Nyx Weaver , fills your graveyard and can get you back an important card. Soul's Majesty , A worse Rishkar's Expertise is still pretty good. Winding Way , Helps fill up your hand and your graveyard. Springbloom Druid , Ramps, provides a creature to convoke, and puts a land in your graveyard to help delve Hogaak. Worm Harvest / Spider Spawning , Puts lands into your graveyard and makes a bunch of tokens. Also can be played from your graveyard when you inevitably mill them. Feed the Pack , Turn's Hogaak into a ton of wolves which you can use to convoke him. Jarad, Golgari Lich Lord , benefits from having a big graveyard and can sacrifice hogaak or any other creature to take out chunks of people's life totals. Regrowth , just a nice card to have when you're milling yourself.
Remove: Golgari Brownscale , it only dredges 2 cards at a time, and takes up your draw to do so. I think it's too slow. Necropolis Fiend , This card's just going to eat away at your graveyard, for not much payoff. You want your graveyard full for cards like Hogaak and Izoni. Slitherhead , Just doesn't do much to be honest. You can do better than a single +1/+1 counter. Viscera Seer , Doesn't do much either. It's basically 2 mana to draw a card, the unearth isn't going to useful very often. Vilis, Broker of Blood , Awesome, awesome card. But you don't have any ways to reanimate him or get him into play otherwise, and 8 mana seems like a lot for a deck with 35 lands. Doom Blade , Not the worst, but there's some better removal spells that aren't any more expensive. Immortal Coil , This card is only good if your graveyard has more cards in it than your life total, and it also is probably going to eat at your graveyard a lot.
9 months ago
One thing you can do, to make a cheap anti-Infect deck, is by finding and using spells that cause you to pay or lose life. Since Infect doesn't care about your life total, this negates the one drawback of these spells. This was traditionally called "suicide black" and (depending on your era) featured spells like Devour in Shadow , Raving Oni-Slave , Imp's Mischief , and other spells that are unreasonably effective for their manacost, because you lose life when you play them.
If you're good at brewing, Immortal Coil shuts down infect as long as it's on the battlefield: those decks are basically designed to deal exactly 10 damage, and can't handle the prevention effect very well. Cracking Polluted Delta , and Thought Scour ing yourself, is a good start to padding your "life total" out of range of infect and burn (bonus points if you're trying to Harmless Offering it to your opponent and pack mainboard graveyard hate , because you beat dredge and phoenix, too). This strategy is basically a metagame answer, because traditional grixis control does better against a wider board.
1 year ago
DragonChampions - Hey! Thanks so much for taking THIS much effort to help me out. Lemme go through all this here.
So first things first, I have to recommend reading the description for the deck, as I go into a breakdown of my reasoning for each card inclusion in it. I say this because you don’t seem to be aware of how I some of the cards in here. Which is completely understandable considering I’m using some of these cards in ways they were very much not intended to be used. For now, though, I’ll just respond to each piece of your comment where you may have misunderstood a card.
Eidolon of the Great Revel - You’re right. I’m not winning with damage here, but he’s not meant to win me anything. This card is here as more of a deterrent. Keep opponents from playing too many things too quickly and slow the pace of the game to give me time to build my combo.
Dimir House Guard - This card isn’t even really meant to see the battlefield. What I’m interested in is that Transmute ability. That makes you able to tutor for the Immortal Coil should you not draw it naturally or if you need another one. I could just get a normal tutor, but they all run you 10’s of dollars and I’m building budget, so this was my solution.
Vampiric Link - Yes I couldn’t really benefit from this with any of my creatures. However, the idea I had for this was to play it on your opponents creature. This will essentially undo all of their damage and make them useless for combat. So it’s meant to be another stall tactic while you’re building that combo.
All that said, you are very right. My biggest issue is and has been vulnerability and I will DEFINITELY consider your suggestions.
1 year ago
If you're on board with infinite combos, Sculpting Steel or Phyrexian Metamorph cause total life loss with Disciple of the Vault and Sharuum the Hegemon . Nice trick with the Lich's Mastery and Immortal Coil !
1 year ago
1 year ago
Abyssal Persecutor might fit well here.
I would run more Bazaar Trader and effects that let you gain control of something for a turn. Targeting a borrowed permanent with the Trader will make it stay yours afterwards. It doesn't further the win, but it makes the Trader more valuable than its one intended use.
I love Immortal Coil and I think you've done a good job building with it.