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Creature spells you cast cost less to cast.
Creatures you control get -1/-1.
Heartless Summoning Discussion
1 week ago
Cool deck! These might interest you: Life's Finale , Debtors' Knell , Kindred Dominance , Angel of Despair , Magister of Worth , Colfenor's Urn , Magewright's Stone , Sunforger , Black Market , Thornbite Staff , Illusionist's Bracers , Heartless Summoning , Bishop of Wings , Platinum Angel , Requiem Angel
1 week ago
Of the X creature spells in Modern, Stonecoil Serpent fits this deck's strategy the best since it has relevant abilities and recurs as an artifact. I don't really want to be playing 0 CMC creatures just for death triggers.
There are other/cheaper drain effects, but they all have downsides that make them less relevant in this strategy than Falkenrath Noble (it has > 1 toughness, flying, and drains when any creature dies):
- As you mentioned, 1 toughness creatures like Blood Artist and Zulaport Cutthroat don't work.
- Vindictive Vampire doesn't have flying and only drains when our creatures die.
- Cruel Celebrant requires a white splash, only drains when our creatures die, and its mana cost isn't improved with Heartless Summoning . This deck could be modified to be BW or BG, but I refuse to pay ridiculous money for fetch lands, so I stick to mono-colored builds.
- I'm thinking Bontu the Glorified may be the best option since it drains, provides a sac outlet, and can be a difficult to deal with threat.
I've looked at Fecundity lists, but most of them are GR token aggro lists.
1 week ago
@Whirlwind_2100 — So I realized after asking you about Sorin that he wasn't even in the deck! (Sorin, Lord of Innistrad is currently in the deck, but Solemn Visitor was in the Maybeboard.) That said, I agree with your assessment of him and removed him from the Maybeboard. I also took out Vampire Nighthawk and several other cards, and upgraded some existing cards with better options.
@multimedia — Thank you for the long and thought-out comment! The funny thing is that a couple of your suggestions are things I had already realized, but hadn't had the time to deal with yet. For instance, I already planned for Heartless Summoning to go — like you said, it's a "non-bo" with my token generators. Same with Obzedat, Ghost Council — it amounts to very slow life drain. And I knew I needed more ramp and improved board wipes.
I do have a few follow-up questions for you, since you said that you are willing to offer more advice:
You're suggesting taking out almost all of the equipment for buffing Teysa, because "equipping to Teysa is unrealistic". Could you explain what you mean? If it's simply a matter of surviving enough turns to generate enough mana to both cast and equip her, then that isn't an issue. It's not a high power meta, with games generally lasting well beyond Turn 10. In a previous comment, I posted a couple of the other decks that Teysa has to regularly face, and they are hardly fully-optimized themselves. Or were you thinking something else besides mana cost?
If I remove the equipment buffs for Teysa, then what would you say are the deck's current finisher(s) / win-con(s)? Although I agree with you that this deck shouldn't be a fully Voltron deck, it's so easy to get commander damage through with her that, thus far, Teysa herself has been my main finisher, so I like to say that the deck has a Voltron sub-theme. If she's not the finisher, then what is?
Currently, it's usually just my wife and I playing, as we haven't found a playgroup in our new town yet. Since it's 1v1, is it more advisable to keep the hand disruption like Despise in the deck? Or would you still recommend removing it for some of the other spells you suggested? (I do agree on cutting Brain Maggot , though, as it's always been too easy for the opponent to get their card back.)
Finally, RE: Hushbringer , you cite my lack of creatures with ETB/LTB effects as the reason to run it. (Indeed, only Sun Titan has a meaningful ETB effect.) However, I was considering building this deck closer to Judgmental Eyes (Teysa) [[Primer]], which features a lot more creatures, sac outlets, and things that want creatures to die, hence being more of an Aristocrats build. Do you think that's a good direction? Or is a creature-less / -lite version of the deck better?
2 weeks ago
Hey, I like the idea of your deck, but I think you're going to have difficult time casting a lot of cards here and there's not enough repeatable control to stay alive long enough to cast Teysa. I don't think Voltron or Aristocrats are directions you want to go because there's better Commanders for those strategies. Consider more control and more opponent disruption?
Cards within the budget to consider adding:
- Command Tower
- Sol Ring
- Smothering Tithe
- Talisman of Hierarchy
- Mind Stone
- Ghostly Prison
- Windborn Muse
- Blind Obedience
- Rule of Law and Eidolon of Rhetoric : this helps to slow down the game and you don't have a reason to want to cast more than one spell on your turn. Each turn means you can leave up instant removal and cast it on your opponents turns.
- Aven Mindcensor : disrupt your opponents tutors including Fetch lands.
- Kambal, Consul of Allocation
- Day of Judgment
- Cleansing Nova
- Luminarch Ascension : triggers at each opponents end step, it can be activated fast.
- Expedition Map : tutor for Coffers or Urborg.
Cards to consider cutting:
- Temple of Silence
- Gift of Orzhova
- Death Grasp
- Brain Maggot
- Hymn to Tourach
- Victim of Night
- Curse of the Cabal
- Assault Suit
- Trepanation Blade
- Argentum Armor
- Obzedat, Ghost Council
- Heartless Summoning
Other than Lashwrithe the other equipment is not doing much because you don't have enough creatures to support it and equipping to Teysa is unrealistic. Unless playing 1v1 Commander then other than Duress lots of other single card one opponent discard isn't impactful enough. Heartless Summoning seems like neat tech to ramp into Teysa or other big creatures, but it completely negates Teysa's 1/1 Spirits and both your Planeswalkers who make 1/1 tokens. For these reasons I would cut it because I think both Planeswalkers repeatable tokens and abilities are better then what Heartless provides.
I think you can take real advantage of Hushbringer because not playing a lot of creatures who have ETB abilities or graveyard interactions with die triggers. You're killing your opponents creatures, opponent die triggers could really hurt you. Hushbringer is powerful disruption in multiplayer Commander. I offer more advice if you would like. Good luck with your deck.
2 weeks ago
- 1st the legend rule doesn't trigger its a state based action that you cannot respond to unlike a triggered affect.
- 2nd there is a simpler version of this combo Heartless Summoning plus Myr Retriever one in the graveyard and one in the field goes into an inflate loop. Cards Altar of the Brood are used as a finisher.
3 weeks ago
Heartless Summoning helps allot with the curio combo.
1 month ago
1 month ago
looks like a fun to card for brewin up a modern Heartless Summoning deck.
Heartless Summoning occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%