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Creature spells you cast cost less to cast.
Creatures you control get -1/-1.
Heartless Summoning Discussion
1 week ago
Mono black decks can take advantage of some very specific cards: Jet Medallion , Caged Sun , and Contamination (if you're feeling spikey), Cabal Ritual , and Bubbling Muck . The rituals hurt a lot less due to Villis's amazing ability to draw cards. Heartless Summoning is also a fantastic creature ramp card when your deck is composed primarily of large creatures like demons, however it prevents you from keeping x/1 creatures around. In my opinion it is VERY worth it because there is little difference between an 8/8 and a 7/7 but saving 2 mana on every creature makes a huge impact.
Mindslicer makes everyone hell bent but you will often pull ahead with Villis afterward so it could be a decent include.
Villis costs ALOT of mana and adding commander tax to that makes it crippling so I suggest including some ways to cheat him into play through reanimiation or other tricks. Geode Golem and Command Beacon can get Villis out of the command zone much sooner than normal and you can abuse Black's amazing reanimation spells to cheat him into play more efficiently than returning him to the command zone. Chainer, Dementia Master , Animate Dead , Dance of the Dead , Reanimate (also draws you 8 cards after he enters!!), Strands of Night , there are so many more I haven't listed.
Loxodon Warhammer is a fantastic equipment that serves multiple purpose by giving your flying demons trample and the much desires lifelink. This also turns Villis into a 2 hit commander damage killer making it even a win condition.
Including some quality sacrifice outlets feels like a must in a mono black deck because you are always playing with the grave. High Market and Miren, the Moaning Well are great sac outlets in land slots. Ashnod's Altar , Phyrexian Altar , Spawning Pit and Dimir House Guard are also good option that can serve multiple purposes.
3 weeks ago
Might want to consider running 2x Bontu's Monument and 4x Myr Retriever With Heartless Summoning it goes infinite granted you have 2 of them, which comes to the tutoring idea. Most of the tutors in Modern aren't the greatest in B R G colors. I'd recommend dropping Red for White, grab yourself some Eladamri's Call Infernal Tutor (works great with Myr Retriever or Superion depending on whether you have Heartless out or Heartless+Bontu's. Path of Exile With white could be helpful as well.
1 month ago
1 month ago
What a fun deck! This is extremely aggressive and does everything I expect a Red/Green/Black deck to due. A card I would add for you is Heartless Summoning . It makes it easier to cast your creatures because they all cost a little less mana. Great work!
1 month ago
I've got a Heartless Summoning and a Mox Opal on the battlefield, along with another artifact. If I cast the Myr Moonvessel in my hand, that's my third artifact, but can I tap the Mox Opal for mana before it dies to the -1/-1?
1 month ago
Chainer's game plan should be something like... Ramp > Control > Reanimate.
Focus on filling and stealing from your opponents' graveyards and protecting Chainer.
Stax: Honestly, I would avoid hard stax. It encourages your opponents to hate you and escalate their power-level.
What this deck really needs is ramp: 38-40 lands and 12-16 cards like Bubbling Muck , Charcoal Diamond , Heartless Summoning , Burnished Hart , Coalition Relic , Revel in Riches , Black Market , Magus of the Coffers , Gauntlet of Power , Nirkana Revenant , etc. Also Phyrexian Tower .
...If you want to lean into stax... here's a list for evil people :)
1 month ago
If you need help with knowing how much/what ramp to use, you might want to check out https://www.mtggoldfish.com/articles/brewer-s-minute-ramp-math
I am not an expert in mono, but for you I recommend adding:
Myriad Landscape can go in almost any edh deck
Nykthos, Shrine to Nyx is solid in any one- or two-colour deck
Lake of the Dead has a downside, but you won't care when you're using it (trust me)
Petrified Field to protect valuable lands.
I'm not sure how I feel about Temple of the False God , but it is an EDH classic.
Other mono ramp
I ended up finding so many mono ramp cards I thought I might as well make a more full list.
Solemn Simulacrum is a good catch-all
Nirkana Revenant is good in the right deck
Bog Witch is kind of weird, but has fringe uses
I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix
Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black
Sol Ring every edh deck should include this
Pillar of Origins for tribal decks
In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern
Thought Vessel if you fill your hand
Chrome Mox is usually worth the card disadvantage
Mox Amber if you usually have your commander/a legendary thing out
Mox Diamond if lands in your graveyard is a good thing
Mox Opal if you have 2+ extra artifacts
Black Market is good if you tend to sacrifice/kill a lot of creatures
Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game
Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not
Carnival of Souls is fun with some creature-based combos
Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard
Phyrexian Tower eats your creatures
Cabal Coffers is a staple
Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.
1 month ago
Heartless Summoning occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%