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Heartless Summoning Discussion
1 day ago
Simian Spirit Guide doesn't let you cast Myr Superion however (according to the gatherer), even if the other trick works. In any event this makes me want to build a Master of the Feast, Desecration Demon, Abyssal Persecutor deck using Bad Moon and Heartless Summoning. Throw in some Grey Merchant of Asphodel for a little devotion aspect and we have a fun deck.
4 days ago
6 days ago
1 week ago
Bloodrage Brawler is just a cheap, but powerful creature to not be affected by the Heartless Summoning. I do agree that Serum Visions is a good card, but I wish to keep it Rakdos. As for the Lightning Bolt, may as well run some spot removal just in case.
1 week ago
Hello forum. I threw this deck together after seeing the combo of Myr Retriever and Heartless Summoning. Its just a junk deck but may turn out to work really well. Im not looking for uber crazy ideas, but just some casual ideas would be nice. Enjoy the Deck Here
1 week ago
Definitely don't need 40 lands. If you want to still play safe, you can drop to 38. if you want to be a little risky, I think it can work with 35. A lot of good cards, but just because they are good doesn't mean they belong. Avatar of Woe, Trophy Mage doesn't fit to the whole theme. Myr Retriever, Heartless Summoning don't seem needed. Yes, you are milling yourself too, but none of your artifacts are necessary for they deck to function. Your curve is low too, so there isn't a big need for ramp more than the staple rocks. Then, you need to think about lifespan. Creatures die most, then artifacts, enchantments, lands. Next, How are you going to go about playing the deck. It doesn't seem like you will be attacking a lot, if at all. Raiders' Wake fits, but you already have a lot of cards that do the same thing and then some. you wont be triggering Raid a lot if it all.
Compare the CMC to the effect to figure out what else you'd want to take out.
Back to mana... oh boy. Opal Palace is really only good in Voltron with few exceptions. Path of Ancestry works best in tribal, it's pretty much Crumbling Necropolis in here. I think you can live without Exotic Orchard. I didn't see any theft cards in here that require you pay for the card. Mystifying Maze is a worse version on Maze of Ith especially if used on a card with an ETB. You have way to many lands that come in tapped. This deck can be fast, but tapped lands slow you down a lot more than you realize. They aren't worth it unless they have a crazy effect.
Academy Ruins does what Myr Retriever does. Drownyard Temple comes back from the grave. Mikokoro, Center of the Sea more card draw. Mirrorpool might be nice. Cabal Coffers and Urborg, Tomb of Yawgmoth is a staple combo. Thespian's Stage and Vesuva copy lands; something to keep in mind. Throne of the High City might work if you keep yourself protected. Reflecting Pool is too good not to have
You'll need to find a balance of single card discard and mass discard. Too much mass discard will wiff, but too much single card discard will be too slow.
taq on BR Dragons
2 weeks ago
Cool looking deck.
A couple thoughts I have when looking at your card selection. First, you have 64 cards - I would try and tighten it down to 60 and perhaps toss the other 4 into a sideboard for now.
Next, you have a lot of cards to help reduce the cost of casting your dragons. The Dragonlord's Servant can become blocking fodder if you need them to, but maybe trim down the number of Heartless Summoning to 2, since having multiples of these out might work against you? Just a thought.
Last thought - I personally like Crash Through for something like this. Give all your dragons trample AND draw a card.
Just my 2 cents. Looks like it could be a fun deck to play!
3 weeks ago
If you want Minotaur Tribal, then you should definitely consider Kragma Warcaller, Rageblood Shaman, Ragemonger, Felhide Petrifier, and Didgeridoo. Maybe you can consider Heartless Summoning for cheaper creatures at a minor cost to power/toughness.