|Commander / EDH||Legal|
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Creature spells you cast cost 2 less to cast.
Creatures you control get -1/-1.
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Heartless Summoning Discussion
6 hours ago
Subterranean Tremors I did have in here for awhile. It underperformed. I rarely had the mana to get to the 8/8, and more often than not I held it in my hand because i didnt want to lose my own mana rocks. Granted I may replace Shattering Spree with By Force, but I'll see. Also, redundancy is needed. Not only may I not draw one (or both) artifacts are very easily recoverable. It helps to be able to make sure they stay dead.
7 hours ago
Hmm, okay. I just thought it'd be a cool early option, if you can't get Rakdos out quickly. Also, why Thran dynamo instead of Hedron Archive? Archive seems like it'd be better here, since Rakdos only requires two colorless, and archive provides draw later. Also Heartless Summoning would help a lot here I think. It helps power out your commander, and only prevents you from playing one creature in your deck, Orcish Settlers, which can be removed for something like Fulminator Mage. Also, Lifeline may be worth looking into, in case you run into a lot of removal. Last off, are the artifact hate redundancies on purpose? I understand all the land hate but you've got a lot of artifact wipes in here. I'd replace one of them with another tutor, if you've got one in mind. I'd get rid of Shattering Spree, myself. It's a bit too color-intensive. Subterranean Tremors would be a great replacement either for Spree or Vandalblast, since it doesn't just kill artifacts, doesn't hurt Rakdos, and can be cast for more if you want the 8/8. Just a thought. Seven deadly sins would be cool for this, I think.
2 days ago
I think you need more draw power. If you plan on casting your commander you need to be able to recover from hellbent, top decking is boring in commander. We have totally different strategies but check out my Malfegor deck for ideas. I built it around using my commander to keep control and then mass reanimation or Heartless Summoning to cast huge threats early.
Commander / EDH
SCORE: 12 | 5 COMMENTS | 2158 VIEWS | IN 3 FOLDERS
4 days ago
6 days ago
I feel like this might be best stabilised and made more competitive by Heartless Summoning, allowing you to run more 4 and 5 drops on turns 3 and 4 to offset the less efficient two drops Shaman of the Great Hunt/Brutal Hordechief has some potential, especially if you run a haste enabler like Ashling's Prerogative. Mardu gets an amazing set of disruption spells, which I don't feel like rehashing, so lets hit the tribal specific stuff. If you can flood the board Shared Animosity lets them attack for stupid damage. Most of the older orcs are things like Ironclaw Buzzardiers which just don't hold up too well in the modern evironment, but Sek'Kuar, Deathkeeper could be worth a try. Mirror Entity, Changeling Berserker and Taurean Mauler are in your colours.
For alternative options, Dash/etb triggers is a thing, with Soul Warden providing lifegain and cost reduction and boardwipes etc. Day of Destiny warrior legendary tribal with stuff like Zurgo Bellstriker, helmsmasher, Alesha, Who Smiles at Death Tymaret, the Murder King Zo-Zu the Punisher Brion Stoutarm Krenko, Mob Boss Heroes' Podium Hero's Blade, Kari Zev, Skyship Raider, Thalia's Lancers etc
Theres a lot of potentiual and modern is a very forgiving format if you pack a solid disruption package, which you can lift from pretty much any budget mardu control list. The main battle will be making sure your mana stays fixed and your creatures hit on curve, which is best learned through playtesting.
1 week ago
The biggest issue I can see is that your deck is built around combos of having cards like Jace's Phantasm and Consuming Aberration benefit off of your opponent having cards in their graveyard, but you all of your mill is conditional aside from 4 cards: 2x Mind Funeral and 2x Nephalia Drownyard. Grisly Spectacle requires that your opponent play somehthing big you want to kill, and Psychic Strike has the same issue. If you burn either of those just because you need the mill, you just wasted removal on something that may not be that big of an issue. Dream Salvage doesn't make a lot of sense to me, as nothing in your deck forces any sort of discard. Also Desecration Demon, while a nice thing to use to mess with people, has no synergy in a mill deck and you want every card in your deck to help with your win condition. If you want to go full mill I'd look into cards like Tome Scour, Mind Grind, Traumatize, and maybe more defense like Guard Gomazoa. If you prefer the "big creatures for low cost" strat then I'd drop all of the mill-related cards, lands and creatures and run Heartless Summoning along with other fun things like Myr Superion, and maybe something like Tombstalker. Myr Superion is perfect with Heartless Summoning, since you can cheat a 4/5 into play as early as turn 2. None of the cards I mentioned should be overly expensive (no more than a couple bucks each for a few of them) and if you cut out the mill you can switch to mono-black, which makes your mana base easier to manage, more consistent, and cheaper; all important things for a new player.
2 weeks ago
There are a few problems that make it a bad fit in this deck though.
First it's awkward with the 7 1/1s, you don't only have to bounce it to play them, but you can't play with any of them in play so you'd have to keep bouncing them first every time you want summoning out, that negates a lot if not all of the saved mana.
Second the cards we want to bounce the most, acid, pact and seas are not creatures. So summonings doesn't really unlock that aspect of the deck nearly as much as anvil.
Third there isn't a lot of need for more cost reduction in the deck. We are effectively running 6 anvils with the trophy mages so it's rarely a problem to find one, and you don't even want more than one anvil in play. Drawing more than one is already a dead draw, which is why I'm just running two. So summonings would be a dead draw if you have the anvil, and it's not like you couldn't add 1 or 2 more copies of anvil if you wanted to push the cost reduction further, but there is absolutely no need since only Doomwake giant benefits from more than 2 reduction.
Cloud Key would be a much more solid choice here if I wanted more cost reduction, it benefits all echantments and can be fetched with trophy mage, but in the end Semblance anvil is what has worked best in testing.