Abyssal Persecutor


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Commander 2014 (C14) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all

Abyssal Persecutor

Creature — Demon

Flying, trample

You can't win the game and your opponents can't lose the game.

Price & Acquistion Set Price Alerts





Recent Decks

Abyssal Persecutor Discussion

Darkblue92 on Braids, Cabal Minion Commander

1 week ago

Nice deck, I am also working on Braids for french EDH. The Deck in my Profile isn't updated. I think Drownyard Temple and Dunes of the Dead would be great in the deck. Toxic Deluge is also very effective removal and I picked Desecration Demon instead of Abyssal Persecutor.Also your Deck isn't french legal. All Mox are banned

epajula on Shadowborn Demons EDH

1 week ago

Gray Merchant of Asphodel, and more removal/wrath effects. I don't like Abyssal Persecutor, or Bad Moon in this deck. Demon of Dark Schemes for token/mana dork wrath, Demonlord Belzenlok to get to your apostles,Eater of Hope turns late game apostles into removal. I also really don't like Dark Ritual either. In your description that's a little magical Christmas land.

Sillynx on Grusilda's Graveyard Smash

1 week ago

I saw this on a video about Grusilda and thought it was pretty funny. It's still semi-budget and I'm probably gonna put it in my deck.

Abyssal Persecutor and Platinum Angel => Nobody can win or lose the game when combined


Platinum Angel and Phage the Untouchable => Flying Phage that won't cause you to lose the game when you get her out of your graveyard.

Logics on Summoning Sultai (Value Heartless Summoning)

3 weeks ago

@ijustaguy - The value is that everything synergizes so well :P As for the cards you suggested, the only one I would consider is Wurmcoil Engine and likely only as a sideboard card. Abyssal Persecutor is really bad in the deck. We only have 4 ways to kill it, and if our opponent just leaves it on board we can never win the game. You really need a lot of incidental ways to kill it for it to be any good. Torrential Gearhulk is also not good in our deck, as we only have 5 instants. To make room for more instants, we would have to take out ramp, which we can't do due to our high curve, or value creatures, which warps the entire build of the deck.

Wurmcoil Engine on the other hand could be a good card against aggressive match-ups. The thing I don't like is that the earliest it comes down is turn 4, which is likely too slow against most aggro decks anyway. It still is a consideration, but I like Thragtusk in that slot more because it gains the life right away, and as a 5 drop it comes down on turn 3.

I'm glad you like the deck and I will definitely keep Wurmcoil Engine in mind as I test the list.

ijustaguy on Summoning Sultai (Value Heartless Summoning)

3 weeks ago

I really like this deck. I don't really see this as 'value' Heartless Summoning but more as landfall. Is there a way to incorporate more value creatures like Abyssal Persecutor, Wurmcoil Engine or Torrential Gearhulk.

Scion_of_Darkness on All your creatures belong to me

1 month ago

Dismiss into Dream says your opponents creatures have "When this creature becomes the target of a spell or ability, sacrifice it." So your Icy Manipulator becomes , : "Target creature gets sacrificed." effect. All of your targetable effects are now creature removal that can't be regenerated or prevented for the most part. Cauldron of Souls becomes a board wipe effect if Willbreaker isn't on deck.

Taking your opponents creatures is almost always the better option, unless they have something you wouldn't want on your side (Abyssal Persecutor for example), but Dismiss into Dream gives all of your targetable effects additional value. If Willbreaker is not in play or gets killed, than your deck does some disruptive tapping and not a lot else. You have no real combat strategy other than using your opponents creatures against them.

Head CoIIector on 1/2 Shadowborn Apostles. 1/3 Swamps. 1/6 Demons.

1 month ago

no need for giving up black mana with a Forest for Bloodbond March when Woodland Cemetery and Overgrown Tomb exist. That's plenty green spread for one green mana needed, for a recurring effect. That should be a 3 or 4 of though should it go in.

Other fun things you could diversify to. Diversity is fun when you're tutoring the demon you want anyway.

Carnifex Demon
Pestilence Demon
Abyssal Persecutor
Demon of Dark Schemes
Extractor Demon
Grave Pact
Dictate of Erebos
Havoc Demon
Herald of Anguish
Lord of the Void
Ob Nixilis, Unshackled
Westvale Abbey  Flip
Overseer of the Damned
Rune-Scarred Demon
Shadowborn Demon

Catalog9000 on Adding "Alternate Win Conditions" (Alt-Win) ...

1 month ago

I noticed under the deck hubs there's no real way to distinguish alt-win decks from other traditional "damage" decks.

Obviously there's some, like Mill.

But for things like Approach, Felidar Sovereign, Biovisionary and Mayael's Aria there really isn't an option. You could even arguably make a consistent deck using Mortal Combat where you self-mill / dredge in a means to win by dumping your library into your graveyard... that might be my next deck, come to think about it...

A quick Gatherer search for "win the game" shows 32 cards from all sets (To include EDH) with that text. Some, such as Abyssal Persecutor are in there because it happens to fit the criteria even though you don't "win" the game with him (Though you can and is an Alt-Win for my Demon deck; Lure your opponent into a false sense of security and when you nail them down to 0, Instant-kill AP and win).

So could we get a tab and maybe list it like Alt-Win so players can find decks meant to / have the possibility to win in non-damage / non-mill / non-infect related means?

Thanks :)

Load more