, : Search your library for a permanent card, put it onto the battlefield, then shuffle your library.
|Have (4)||gildan_bladeborn , metalmagic , orzhov_is_relatively_okay819 ,|
Printings View all
|Aether Revolt (AER)||Mythic Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Planar Bridge occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Planar Bridge Discussion
1 day ago
1 week ago
In commander, having cheap and instant speed interaction is preferable to slower spells with more value. As such use something like Disenchant and Swords to Plowshares over Solemn Offering. Especially if you add something like Sunforger to the equation. When you run few interaction spells and little card draw, a good rule of thumb is to play cards that answer a wide variety of spells rather than specific ones. So play cards like Chaos Warp or Generous Gift (removes anything from the board, even lands!) over cards like Lightning Helix (only hits creatures and is limited to small ones).
Boros isn't exactly known for their awesome card draw. Wheel of Fortune is not worth the pricetag in this deck, unless you already just have a spare copy, I would not include it. It most likely helps an opponent more than you, and it actually leads to a lot of unfun games if played early, since one or two players might just get completely manascrewed. It is good in Storm, but this is not Storm ;) Try to leverage your commander instead. There are a ton of Arcane Encyclopedia-esque cards. My personal favorite is Phyrexian Portal, a great political card.
Consider whether you want Basalt Monolith in your deck. It is far and away the best card in your deck as it allows you to immediately go infinite. But is this the gameplay you are seeking? If you want this you can jam in Gamble, Enlightened Tutor, Planar Bridge, Hoarding Dragon etc. Also Grim Monolith is a second Basalt Monolith but better. Avoid cards that only function as infinite mana outlets like Energy Bolt, try to find cards like Walking Ballista.
There are generally better mana rocks out there than the ones you are playing. I don't like to have my mana rocks take up the same turn as my commander, so maybe replace Boros Locket and Commander's Sphere with Talisman of Conviction, Boros Signet and Mind Stone.
1 month ago
It depends on what you are looking for, with gishath you want to get as many triggers off him as you can. Strionic Resonator, Aurelia, the Warleader, Gisela, Blade of Goldnight would all help. Aggravated Assault+Neheb, the Eternal can get you infinite combats as well. You can use Planar Bridge, Belbe's Portal, Temporal Aperture to cheat out other big creatures. Also, Helm of the Host will give you multiple nonlegendary copies of Gishath, Sun's Avatar
1 month ago
You might like these: Sequestered Stash, Skyship Weatherlight, Bottled Cloister, Bonders' Enclave, Codex Shredder, Mesmeric Orb, Bonder's Ornament, Planar Portal, Planar Bridge, Bag of Holding, Staff of Nin, Sculpting Steel, Millikin, Conqueror's Galleon Flip, Anvil of Bogardan
1 month ago
Platinum Emperion Meteor Golem Hedron Crawler Walker of the Wastes Desolation Twin Reality Smasher Warden of Geometries Ugin, the Ineffable Artisan of Kozilek Worn Powerstone Hedron Archive All Is Dust Titan's Presence Geode Golem Void Winnower Palladium Myr It That Betrays Pathrazer of Ulamog Ulamog, the Infinite Gyre Deceiver of Form Spawnsire of Ulamog Crashing Drawbridge Manakin Warping Wail Not of This World Mystic Forge Lightning Greaves Planar Bridge Quicksilver Amulet Mirage Mirror Urza's Incubator The Immortal Sun Helm of the Host Herald's Horn Hedron Matrix Vedalken Orrery Eldrazi Conscription
Lands Shrine of the Forsaken Gods Sanctum of Ugin Eye of Ugin Rogue's Passage Zhalfirin Void Tomb of the Spirit Dragon Spawning Bed Mage-Ring Network Nephalia Academy Sanctum of Eternity Wastes Mirrorpool Mikokoro, Center of the Sea Geier Reach Sanitarium Endless Sands Everflowing Chalice Labyrinth of Skophos
2 months ago
First thing, I may have missed it but I don't believe I saw anything that gave your creatures haste which means if you cast Primal Surge they wont be able to attack and won't win that turn, then the next turn you'll go to draw and lose unless you somehow get Vigor in the graveyard but then it would still be a turn before attacking. There are three cards I recommend to fix that, Concordant Crossroads is cheap to cast if you draw it but it gives your opponents haste too, however it doesn't matter if you win that turn. Next there's Surrak, the Hunt Caller which only gives your stuff haste but costs more to cast, then there's Akroma's Memorial which is the most expensive to cast but the best of the three. I assume you don't need haste usually so I'd recommend choosing only one of them.
Second, I really like Primal Surge as a wincon (it's cool in this deck with all permanents) and think you should play tutors to help find it, Ring of Three Wishes and Planar Portal are two permanents that tutor for any card, which will triple your chance of getting to Primal Surge, and while looking at tutors that were permanent I found Planar Bridge puts any permanent directly on the battlefield, which includes Craterhoof Behemoth, The Great Henge, or even the other tutors.
Lastly, I'm a little disappointed your hulk smash deck doesn't include Worldspine Wurm, kinda hurts my feels as someone who owns like 10 copies for all my mono-green big creature decks in standard and EDH. (Honorable Mention Mossbridge Troll, sadly he doesn't have trample but he can't die and turns 10 power from other creatures into 20 power, if you can reliably give him trample he's op)
P.S. My mono-green player took over and I accidentally typed a whole essay, my bad.
2 months ago
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Whenever an opponent casts a green spell this turn, you draw a card.
Ninja'd, i need to do above.
Plynar, Bridge Reborn
, : Search your opponent's library for a permanent card, put it onto the battlefield, then shuffle your library.
Now this is for the wildcard that I got ninja'd on.
4 months ago
DrukenReaps Harpy is there mostly for the free activation. This also allows you to cast Mairsil again and get another caged item. Its usually a last resort, as you want to keep him on the board as long as possible. Argent Sphinx is also a cheap activation if you can guarantee Metalcraft. Sanctum of Eternity is a "sorcery" speed bounce to your hand if needed. Cards like Crystal Shard can also be good, since you can target opponents items, OR Mairsil, giving you flexibility. If you can generate a lot of mana per turn, Planar Bridge can be a very good card. Tap for 8+ mana, untap and then tutor up a permanent like your combo pieces. As noted, my deck was built with the concept of "how do I do things on each persons turn", so being able to untap at instant speed and do things like that was important, so mana isn't always available. As long as you can keep Mairsil costing as little as possible, you are golden. As well, I looked at cards that didn't need to be caged, so I could build out a board as well. Prognostic Sphinx is like a mini Nezahal, in the sense of "protection". Sure, players can team up to layer the stack so you have to use other abilities, but if you are playing right, you are likely burning their kill spells to flicker to keep Mairsil alive or cost low. Retrofitter Foundry is a budget Staff of Domination, with much less benefits other than making fodder. Something else to consider though :3