, : Search your library for a permanent card, put it onto the battlefield, then shuffle your library.
|Have (3)||gildan_bladeborn , metalmagic ,|
|Want (3)||UnitedWeStand , Fufeatomics , tempDevelopper|
Printings View all
|Aether Revolt (AER)||Mythic Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Planar Bridge occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Planar Bridge Discussion
1 week ago
Boza - I have Planar Bridge in the deck and it is amazing. This question is just a quick discovery I made about the 3 cards that I just wanted to check was actually a thing. I probably won't ever use the combo but it adds to search abilities I already have in the deck if I ever choose to use it. Plus, the 3 cards have other uses that are far better than this so I'm going to keep them in the deck. Thanks for the input. It is always very useful to hear other peoples knowledge and wisdom when deck building.
1 week ago
One gameplay note: this takes 16 mana + whatever the non-creature permanent you cast costs to search for a single creature. Really, a Planar Bridge would be just as effective and cheaper to boot.
3 weeks ago
This deck is really cool, I also have a Kruphix combo edh with a pretty similar budget but the land sub-theme seems quite powerful. Personally I run Planar Bridge over portal, but the portal strat is something I want to try myself. I'd pretty highly recommend Rhystic Study especially if your meta is fast enough for Mystic Remora. Have you considered Green Sun's Zenith or Chord of Calling?
1 month ago
Well, you are running a bunch of eldrazi and mycosynth lattice/darksteel forge/vandalblast combo in a mostly artifact deck. No wonder you are seen as a threat. It looks like a fun deck if you can get it going. Maybe more mana rocks could help smoothen out your games. Izzet Signet , Mind Stone , Star Compass , Wayfarer's Bauble , Sky Diamond , Solemn Simulacrum , Fire Diamond and Firemind Vessel are all pretty good options.
Also if you are running big things you might need some ways to cheat them into play. I like to run Thran Temporal Gateway , Planar Bridge and Master Transmuter to help cheat my big stuff into play. Master Transmuter also offers some protection shenanigans. You can activate it to return an artifact that's about to be destroyed or exiled back to your hand. Thran Temporal Gateway's activation protects spells from counters unless it's a Disallow .
This is a pretty artifact heavy deck, Daretti, Scrap Savant might be good here. Also as you are running so many strong cards, you might as well run Urza, Lord High Artificer . Turn all your artifacts into mana and you'll be able to play all those bombs no problem.
This is just my opinion. These colors are hard to ramp with but I find that putting in a bunch of mana rocks work as a pretty good substitute. If you can get like 5-8 mana rocks or more stuff like your Burnished Hart or the stuff I mentioned above, your games might end up running a little bit smoother. Either way good luck on your deck!!
1 month ago
Ph'nglui mglw'nafh Eldrazi R'lyeh wgah'nagl fhtagn.
You can see them. They are somewhere there. Waiting in their sleep. And when they wake up - they will bring interplanar Chaos and destruction. Prepare yourselves, though shall they spare no one.
After finding Jhoira of the Ghitu , I was thinking what needs Suspend the most. Obvious answer - high mana cost cards. And what's more expensive, than Eldrazi? Hmm, I have no idea. And that's how the deck has been made. Few cards with "put on the battlefield", like Belbe's Portal or Quicksilver Amulet , few "without paying mana cost", like Omniscience , Sunbird's Invocation or Temporal Aperture and with enough mana rocks Planar Bridge or, of course Eye of Ugin .
Of course not to forget draw cards, but it's obvious in blue decks :)
And last and most important part - cards, that are taking off the time counters from suspended cards - imagine card:Omnisciense with Suspend 4 on turn 3 :) And then you have, for example Timecrafting and bang, t4 card:Omnisciense. And if not that, then maybe Ulamog, the Ceaseless Hunger ? And there is more removing time counters, like Clockspinning or Fury Charm or Timebender .
That do you think? Does the deck have a chance?
I am looking forward to see your feedback :)
2 months ago
A bit better, while still pretty good. This is a very high-risk (does it stay in play or do I lose everything exiled with it?), high-reward (colorless tutor) card that playing with the mana will not necessarily fix.
The mana cost is not the problem - it is the effect. You can try to increase the cost, but it can result in an unplayable card. How about this:
Vasarto's Amazing Legendary Ruksack
Legendary Artifict - Equipment
Equipped creature gains: ", search your library for an artifact or enchantment card and cast it without paying its mana cost. Use this ability only as a sorcery."
This has been costed much higher (9 total mana), but you get a more powerful effect in exchange which is in line with current Planar Bridge cards, but costs less, because it is more restricted in what it can find and requires a creature to use it.
2 months ago
Yes! Seedborn Muse !! Same reason I always include that card with Planar Bridge . Very potent to have a freeplay every opponents turn. Especially if you are dastardly enough to search for Hokori, Dust Drinker right away... Or something equally obnoxious.
3 months ago
As for budget, you hit the nail on the head there. I do have a Magus of the Wheel in another deck that I've considered adding to Norin's War Party though.
Grinning Ignus honestly hasn't done as much for me as I would like. Originally I'd envisioned being able to pick it up and recast it several times a turn with certain other cards in place to reduce cost or generate mana via token sacrifice. But so far the pieces have never come together properly.
I was worried about running only 30 lands as well, but after extensive playtesting I've found that as long as I'm playing on curve I normally don't have a problem. Hell, there have been games where I've kept a hand with only a single land and been just fine.
When I expand the deck description at some point in the future, I plan on going into more detail regarding the early game. Suffice it to say that if you keep an opening hand with low average CMC, you can still expect to grow your board state every turn.