Deep-Sea Kraken

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Rare
Commander 2014 (C14) Rare
Time Spiral (TSP) Rare

Combos Browse all

Deep-Sea Kraken

Creature — Kraken

Deep-Sea Kraken can't be blocked.

Suspend 9— (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Deep-Sea Kraken Discussion

Funkydiscogod on Kalyra, Caller of the Deep ...

1 month ago

So, it basically turns every card into a Deep-Sea Kraken ?

What about more of a Quest for Ula's Temple type ability?

triproberts12 on Deep Sea Apocalypse

2 months ago

Wow, dude. You might be the very first person I've advised to remove lands from their deck. 42 is plenty, even for a big creature deck with Exploration and Burgeoning. Add in a little more early ramp in those spots. Sakura-Tribe Elder and Farseek come to mind. T

he other thing to keep in mind if you're new to commander is that 99-card singleton vs 60-card decks with 4 copies of staple cards behave very differently. You're only 50/50 to draw two creatures in the first 6 turns. Foster and Heirloom Blade might be good, in addition to a few more leviathans. Deep-Sea Kraken is a great early drop that should be out with haste by turn 5. Mesmerizing Benthid and Elder Deep-Fiend are octopi that can slow down opponents. Tromokratis is just a pain for any deck running utility creatures. Nimbus Swimmer can get hilariously large with your ramp package.

I think the counterspells that untap lands are clever, for sure. I might also consider Frantic Search for the same reason. If you really want to double down on the flash subtheme, then Leyline of Anticipation and/or Vedalken Orrery are good. Although, if you want to remove Simic Signet , as well, having very few artifacts or enchantments (that don't win on the spot, anyway), means that Bane of Progress and Wave of Vitriol are both pretty great.

Cyclonic Rift is just a straight-up staple, so make that a stretch card when you want to put more into the deck. As for tribal stuff, this might be a stretch on your budget, but Herald's Horn and Urza's Incubator are where it's at.

Bounty of the Luxa hasn't been all it was hyped up to be when it first came out. I'm not a fan of Foil , since the part of the game when you've got 4 mana but don't have extra untapped lands is pretty narrow.

Beyond that, I would check out the sea-creature tribal EDHREC page for Arixmethes. Looks like about 30 people have built decks under that theme, which is lower than I expected, although the decks from the main page might be built as such but not labeled. There's also a quirk of tribes with high CMC and low numbers tend to not meet the EDHREC critera for the site's algorithm automatically labelling it as a tribal deck.

PLAX101 on Tatyova

2 months ago

Creatures to cut:

Merfolk Looter - doesnt give overall card advantage for 2 mana + only once each turn

Seafloor Oracle - not that many merfolk attacking

Merfolk Branchwalker - doesnt drop a land and only draws if land revealed

Deep-Sea Kraken - only a 6/6 for either 10 mana or a long delay that can be prepared for

Merfolk Mistbinder - not enough merfolk to make the +1/+1 impactful

maybe creatures:

Inkwell Leviathan - 9 mana for a beatstick, no real extra effects but several keywords

Cursecatcher - 1 drop potential counter, but only costs 1 to stop it

Reef Worm - useful blocker but requires dying to be highly useful - could be better to use for 3 mana

Merfolk Trickster - can stop ability based creature going off in a turn, but only once till end of turn - situationally useful

instants to cut:

Grapple with the Past - not much other non-land graveyard interaction so limiting

debate on most the counterspells - better ones in slot but depends on price/availability

enchantments to cut:

Hadana's Climb  Flip - not the biggest impact for in damage difference and takes 3 turns to flip

The Mending of Dominaria - not enough sacking of lands to make value, can lose you other cards

maybe enchantments:

Curse of Verbosity - helps opponents too, may be better in slot but still potentially decent card draw

Ordeal of Nylea - 3 turns to activate so slow but gives double land drop

maybe sorceries to cut:

Beneath the Sands - better in slot for 3 mana maybe

Karn's Temporal Sundering - again, better extra turns in slot - depends on price/availability

eliakimras on Vial Smasher & Thrasios

4 months ago

You might consider some cheap replacements: Vivid Creek , Vivid Marsh , Vivid Crag and Vivid Grove instead of Dismal Backwater , Jungle Hollow , Rugged Highlands and Swiftwater Cliffs for extra mana-fixing (which is needed in a 4-color deck). Also: Llanowar Wastes , Yavimaya Coast and Shivan Reef are cheap untapped lands. // You might consider Farseek , Sakura-Tribe Elder , Explosive Vegetation and Circuitous Route for further ramp. Farseek can grab Sunken Hollow , Smoldering Marsh or Cinder Glade , while Circuitous Route can search for Simic Guildgate , Izzet Guildgate and Golgari Guildgate . // You might run Fact or Fiction , Steam Augury and Ancient Excavation for early card draw and graveyard filler for delve cards, like Murderous Cut , Dig Through Time and Tasigur, the Golden Fang (they all got reprinted). Brainstorm and Painful Truths are also great draw spells. // Izzet Charm , Crosis's Charm and Sultai Charm are really versatile removing threats. They could replace Scour from Existence . // Zendikar Resurgent is a mana-doubler, which can fuel big Comet Storm , Blue Sun's Zenith , Pull from Tomorrow , Exsanguinate and Curse of the Swine . // Since you are playing expensive spells, Deep-Sea Kraken , Combustible Gearhulk , Avatar of Fury , Avatar of Woe , Primeval Protector , Sunbird's Invocation , Metallurgic Summonings are great ways to deal a lot of damage.

Pervavita on Goblin Tantrum

5 months ago

Deep-Sea Kraken is great as it will cast and dome some one for 10; it may even come out and do it on an opponents turn for free.

Gratuitous Violence is another fun card to help close out the game.

Rewind I find as a great counterspell in this deck as I always want to cast spells on my opponents turns and this helps that out especially if you have lands that tap for more then one mana.

EventuallyClassy on Goodbye Hello

6 months ago

I may have accidentally mistaken Diabolic Tutor for Diabolic Intent. My bad. Ignore that part.

But, I do like Deep-Sea Kraken. In know the 3 blue can be a little rough, but payout could be huge.

EventuallyClassy on Goodbye Hello

6 months ago

I love this deck!!! You are such a jerk, in a beautiful way. Two thumbs, waaay up!

At first glance...

Maybe swap out Sisay's Ring for a Chromatic Lantern (just seems like a good swap for the mana fixing)

I’m not a big fan of Diabolic Tutor, in this deck. It seems like the theme is not just land destruction, but also doing something after the board control = not enough creatures to waste. Having said that, maybe swap it for something like a Deep-Sea Kraken. It is a big force, one you control the board.

CaptSillva on Vial Smasher & Kraum, the Evil Couple

6 months ago

I actually play this pair. They work well together. Here is a few cards that have served me well and I think they will do the same for you Twilight Prophet, Connive / Concoct, Shriekmaw, Mulldrifter, Deep-Sea Kraken, Bloodsworn Steward, Whip of Erebos, Breaking / Entering, Rise / Fall, Torrential Gearhulk, Stunt Double, Ancient Stone Idol, and Price of Fame.

Oh and important ruling you should know about Split cards. While they're on the stack, only the half you're casting is counted for CMC. However, when they're anywhere else and you need to figure out what the CMC is, you go by the total between both halves.

This matters for cards like Twilight Prophet and Combustible Gearhulk which I also suggest you run.

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Deep-Sea Kraken occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%