Dulcet Sirens

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dulcet Sirens

Creature — Siren

, : Target creature attacks target opponent this turn if able.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Licecolony on Goaded With The Sauce

1 year ago

I really like your manifest take on Jon. Consider Dulcet Sirens. It's a clever way to mitigate risk of having those horrible creatures for yourself. I'll definitely be adding Crawlspace and Endless Whispers to my list.

Suggested removals from deck Plague Reaver. While it's a nice card to give away, the turn you play it you'll have to sacrifice Jon Irenicus to Plague Reaver's trigger regardless of which order you put the abilities onto the stack. You'd rather not lose Jon.

Gisa, Glorious Resurrector. It's something you can't give away, which means it's good when you're ahead, but not great when you're behind,. Your mileage may vary, but I think getting something more immediately impactful on the board tends to be best.

Mirko Vosk, Mind Drinker. You're not running a mill strategy, you'll only be filling the graveyard of dedicate graveyard decks.

Taniwha. I love this creature and totally understand running it for the memes, but phasing triggers before your upkeep, which means that when you give it away, it'll be phased out for the first turn under your opponent, so they'll keep their lands and you won't draw a card from Jon's ability. The turn cycle has to make two full rounds before Taniwha does anything.

Tergrid, God of Fright  Flip. Unlike Sheoldred, Tergrid doesn't make the opponent do either of its effects. It's another creature you don't want to give away, and Jon makes cards unsacrificeable. It just won't trigger much unless you're against a sacrifice deck.

Ensnaring Bridge. The creatures you donate will often be quite big. Ensnaring bridge will prevent them from attacking your opponents and deny you card draw.

Chromatic Lantern. It's only good if you need the mana fixing. You don't need the mana fixing. Try something like Thought Vessel or Decanter of Endless Water or Midnight Clock instead.

Assault Suit doesn't goad the creatures itself. Often they'll swing at you if possible.

Dissipation Field. Not as good as it looks. Doubles ETB triggers. Anti synergy with cards like Endless Whispers.

No Mercy Jon just has better options for this slot. If you can replace a non-creature with a creature in this deck, you usually want to.

Grave Betrayal. That's 7 mana for a card that could ruin your game by forcing you to revive bad cards you do not want.

Diplomatic Immunity. You want instant speed protection and protection from board wipes. Something like March of Swirling Mist is more versatile offensively and defensively.

Dark Ritual. I'm uncertain what you're trying to ramp into so quickly that you would need this. Maybe I'm wrong.

Countersquall. You may as well play the one mana version in An Offer You Can't Refuse.

Redirect may be bested by Narset's Reversal? That's a matter of opinion.

AEtherize risks bouncing creatures attacking other opponents such as those you've goaded but want them to keep. Try replacing this with a more versatile effect like Reins of Power or a more aggressive effect in Illusionist's Gambit.

Damnation. Jon prefers sacrifice board wipes so that your opponents keep their shit creatures.

Overall I think you could run less counter-magic in favor of more proactive effects.

Cards to Consider Creatures Generally I want to focus on adding creatures that you can give away and then steal back later to win the game.

With Jon, you often want cheap evasive creatures to give out for early card draw with his ability. Right now you have 1 two-drop creature. Throwing in a Changeling Outcast or a Slither Blade can mean you can give a creature away for cheap and still hold up mana for other things. Slither blade wouldn't die to Heartless Summoning too.

In the two-drop slot, you can run creatures that are more defensive like Baleful Strix, or give you card draw like Sygg, River Cutthroat or just more powerful creatures like Flesh Reaver which is a goaded 6/6 that can deal 12 damage a turn or Wretched Anurid. Heck, you can even add a versatile two-drop in Dimir Infiltrator which can be given away in the early game or used as a tutor in the late-game.

In the three drop slot, I think your idea of adding Steel Golem is a great one to make sure the only creatures your opponent has are the ones you're giving them. It's a brutal card. Rotting Regisaur is a card you don't mind giving away early, and can take back later to win. Phyrexian Soulgorger can be donated to an opponent as a goaded 10/10. They won't have to pay the upkeep, but that's a great body to give someone as a political tool. Cephalid Facetaker is also worth consideration though I personally don't run it.

In the four-drop slot, like you mentioned, Grid Monitor is a proactive creature counter. Abyssal Persecutor can save you from death. Archfiend of the Dross is risky but fun (it comes back to your control after the opponent dies).

In the 5-drop slot, both of the evil-eye cards are absolute ALL STARS. They work so well every game I've drawn them. They can also replace some of your weaker defenses like No Mercy and Dissipation Field

As a sidenote, I also like Deep-Sea Kraken as an unblockable 8/8 that can win you the game with homeward path.

Removal I recommend running more sacrifice-based removal since it'll mean your opponents keep the crap you give them. Things like Tergrid's Shadow or Vona's Hunger or All is Dust (one of my favorites) or Killing Wave. I also prefer Toxic Deluge to some of your other removal since it goes through hexproof. Curse of the Swine is also an exile effect that can be selective and works really well. You can also run single-target removal like Reality Shift or Pongify if you'd rather instant speed interaction. Feed the Swarm is quality. If you really don't care about cruelty, you can run Torment of Hailfire, but that card is honestly always too boring for me to want in my decks.

Card Draw Jon has access to some great card draw that most decks can't take advantage of. Fateful Handoff is a card draw spell that also donates (though does not goad). Sygg, River Cutthroat works well with evasive threats you give away (though should not be donated). Verity Circle works great with Jon's ability since it donates the creature first, and then taps it down. Teferi's Ageless Insight allows you to double your draw triggers from Jon.

Equipment Remember that you can donate creatures while they're equipped and you still control the equipment so they can't re-equip it. Pact Weapon makes the attacking creature bigger, while ensuring you can't die, and will draw you another card whenever the donated creature attacks. Dowsing Dagger  Flip works effectively on evasive creature to get you ramped. Vorpal Sword is a win condition on your unblockable evasive creatures.

Goad Dulcet Sirens, Bloodthirsty Blade.

Misc Graveyard removal is king. Throw in a Scavenger Grounds. My favorite card to run is Reality Shift. Make an Avenger of Zendikar spawn a dozen Wretched Anurids. It's not GREAT, but it is always funny. Cultural Exchange is a fun time too with all your manifest and shitty creatures.

That is all. Hope it was helpful.

Hi_diddly_ho_neighbor on Commander Legends: Battle for Baldur's …

1 year ago

Coward_Token - I personally wouldn't build the deck around exchanges since your commander does it for you. I'd just run a lot of evasive creatures to donate/goad, bounce effects and Homeward Path to get things back, some Strionic Resonator effects to double donate, and maybe some combat manipulation like Illusionist's Gambit or Dulcet Sirens to direct the creatures that aren't goaded away from you. Could be an interesting control deck that isn't necessarily removing every threat. It also doesn't fall flat against primarily creature-less decks which is nice.

king-saproling on Pokemon EDH - 111% altered art

2 years ago

5/10/2021 Update - finished Dulcet Sirens (Poliwhirl) and Urborg Elf (Glaceon).

Also I had an idea for the nonbasic lands that may be a little less tacky than printouts glued to sleeves. I ordered a bunch of Stadium pokemon cards (like this one: Fairy Garden) and I'm going to see if I can foil peel them. I would cut out the text box to show the mtg land behind it, but the rest of the pokemon card would remain intact.

There are some potential issues with doing the lands this way. 1) The stadiums may not be as aesthetically/thematically fitting as the screenshots I used in the printouts. 2) They might not peel cleanly like foil mtg cards do. 3) it might bother opponents if they can't see the names of the lands. Despite these possible issues, I think using peeled&clipped pokemon cards for the lands will look better than printouts. Altered lands would be ideal but I'm not doing that at this time for reasons (see 4/16 update, comment #26)

seshiro_of_the_orochi on Card creation challenge

3 years ago

Epicurus: There actually are some forced combat cards in these colours: Angler Turtle , Bident of Thassa , Alluring Siren , Dulcet Sirens , Siren's Call . Also, Spear of Heliod is a great card for that strategy, as is Settle the Wreckage . Especially Spear works beautifully with the design you came up with. Great job!

Hi_diddly_ho_neighbor on Sharp hugs

3 years ago

Hi there,

I used to run a Sygg deck myself a few years back. Ninja's are a fine route to go, but the most important things that I discovered was how hard it was getting Sygg to trigger on opponents turns and the necessity to be able to withstand some table hate. Some cards that I found to be quite powerful in my old deck were:

Illusionist's Gambit - Such an underrated card which can save you in a pinch and force a Sygg trigger

Dulcet Sirens - Can force someone into attacking with the benefit you getting to chose whom they attack

Pestilence - A lot of times people will incidentally lose 1-2 life during their turn due to fetch or shock lands. Pestilence lets you get that 1-2 extra damage needed to trigger Sygg

Undermine - Counter anything and then draw a card

Any of Dauthi Embrace/Whispersilk Cloak/Key to the City/Keeper of Keys - Giving unblockable to whoever needs it

Smuggler's Copter - Flying 3/3 that loots and can be crewed by just about any creature

Some new cards that came out after my build that could find a home in Sygg are:

Loyal Subordinate - 3 guaranteed damage on your turn with Sygg out.

Rankle, Master of Pranks - It has 3 power, it flies, and you can always come out ahead with his discard ability if Sygg is on the battlefield. Oh, and he is basically a legal Braids, Cabal Minion

Peripateticien on i don't mean to get political, BUT...

4 years ago

Azeworai Thx for the feedback! It's the first EDH I built from scratch and I'm very happy with it ^^. Sanguine Bond was added at the end when searching for a last card, I thought it would be nice with Kenrith, the Returned King and Debt to the Deathless , boosting the wincon. I like a lot your idea to put Standstill and Powerstone, it make the other players think twice before doing anything and can give me some precious time. I'll look somewhere to put them for sure! Walking Desecration and Dulcet Sirens could be good ideas, but I know that the group that I play with won't consider them as indirect as you could think :p and could give me a lot more unwanted aggro than Kambal, Consul of Allocation that is just considered a passive card. For the other cards, I saw them when building the deck, but didn't choose to put them in for different reasons. Guided Passage have a to great random factor with it. Suffocating Blast is a good counterspell but 3 damages for 2 more manas than the classic counterspell is a lot in EDH, don't you think? I liked the idea of Mercy Killing , but I chose to remove cards that destroy a creature in exchange of other creatures, not because it's not good but because I used them a lot in my last political commander and wanted to try something else, juste a personnal choice. It's the first time I see Debt of Loyalty and I think I'll give it a try. Thanks for your recommandations =D, I change a little bit the deck to fit your good ideas!

Idoneity on i don't mean to get political, BUT...

4 years ago

Awesome deck! It seems sweet, and I have some recommendations for this beauty.

I feel as if Kambal, Consul of Allocation could draw unwanted hate towards your way. Also, the deck doesn't have very much life-gain outside of Kambal and the commander, so Sanguine Bond seems somewhat situational.

Some favourites of mine are Powerstone Minefield , Standstill , Walking Desecration , or Dulcet Sirens . These aid in hindering the combat step whilst doing so in an indirect manner, thus turning aggression away from you. Mercy Killing can be removal with a gift attached, Debt of Loyalty is an awesome 'gotcha' card, Guided Passage is a fun tutor, and Suffocating Blast is a sweet two-for-one that I have never seen people expect.

Good luck, and may you pull the strings. :)

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