Slither Blade can't be blocked
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Slither Blade Discussion
2 hours ago
Suggestion.. Even though it'll push your mana curve to 4.. What do you think about Primal Amulet Flip cost one less to cast spells and when you flip it you can cast a card and double the effects! I also have similar to this. But I used Slither Blade in mine as well. Get that little bit of damage when I can
15 hours ago
18 hours ago
You know that Dowsing Dagger gives those plant tokens to an opponent right? I only ask because I didn't read it correctly at first and I thought maybe you were under that impression when you said, "One of the highlights of this deck. Makes some blockers or sac fodder."
1 week ago
I started out just trying to build a deck around the Blue/Green draw engine shown below:
3 Slither Blade-comes in unblockable
3 River Sneak - another unblockable attack
4 Sixth Sense - equip to an unblockable creature and draw with each attack
2 Rashmi, Eternities Crafter - slight chance of a free spell cast - but an extra card draw in both your turn and sometimes during your opponent's turn
2 Nissa, Steward of Elements - scry almost at will and frequently get a free casting of a land or creature
2 Nissa, Vital Force - You want the emblem, which you can get fairly quickly and easily - for each landfall, draw a card.
and 2 Tishana, Voice of Thunder - with all the above card draw - remove the hand size limit and draw a bunch of extra cards - Tishana becomes a big-hitter.
The basic idea is that while the draw engine makes up 1/2 of your non-land cards in a deck, it provides a game accelerator for the other half of your deck which can be either aggro or control.
In this deck, as an experiment, I have lost some of the draw engine - but try to keep enough of those cards to retain a high-tempo deck - hence River Sneak. Yes - if I wanted to be more aggro, 1-drop green creatures like Kumena's Speaker. If you leaned more toward a control sub-deck and were playing lots of instants and sorceries, Deeproot Champion becomes a must. You could even throw in a big game-ender like Fleet Swallower with Navigator's Ruin and Fraying Sanity - where your sub-deck would include mana-ramp (I like Dowsing Dagger) and cards like Chart A Course and Supreme Will.
The focus of this deck is cheap (to summon) creatures and +1/+1 tokens to build a threat. I like the idea of the change-out of using Waker of the Wilds to build large-attack, unblockable land creatures. I haven't yet taken this deck to a tournament, so, I suppose that there will be further changes and modifications.
2 weeks ago
Great deck, i love it!
2 weeks ago
2 weeks ago
mrlucky131313- Yeah, there was originally 1 Prying Blade as a "wildcard" option. Deadeye Plunderers is an awesome card in the late game. Contraband Kingpin is very nice as well, and something I've always wanted to implement in a solid deck. Other than that, Slither Blade, Siren Stormtamer & Prying Blade are kind of test subjects. They are certainly against the odds and will probably get cut.
Yahenni's Expertise has become a personal favorite of mine lately but there aren't many cheap spells to cast with it in here besides Walk the Plank and maybe another...do you have any other suggestions as far as sweepers go?
2 weeks ago
Cost reduction in a deck with a low cost isn't really gonna do much. You are getting 2 mana 1/1s and casting 2 mana spells. Your curve is basically 1-2.
Royal Assassin is just bad. It is slow, and they just kill it.
Unholy Strength is just asking for removal, really. Its buff isn't huge and its pay off it kinda eh. More cloak and dagger if anything.
You can have 4 copies of a card, you know? I also think some of your rogues are a bit eh. Slither Blade could be Faerie Miscreant who is basically unblockable anyway and cantrips later. Metallic Mimic is another way to have a lord effect. Glint-Sleeve Siphoner is a card draw engine with evasion. Looter il-Kor rogue who is unblockable and loots you.
For spells, you have a weird split. Mana Leak or Spell Pierce or even Remand over the current spells you have. You want to win or exhaust their resources early, so they don't get into a late game where they can pay for their spells/recast them.
For killspells, Victim of the night kills basically everything in the format besides some rarely played tech out of Jund.
For disruption Inquisition of Kozilek is your best bet, as you just want to exhaust resources until you take over the game.