Slither Blade


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Slither Blade


Slither Blade can't be blocked

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Recent Decks

Slither Blade Discussion


2 weeks ago

here's the thing you are stuck in between two strategies, that do not work together. Either you commit to milling someone in which case you have have 24 dead cards in your deck. If you want to commit to the Merfolk tribal side of things, then you have 7 dead cards.

If you are committing to mill here are some card suggestions

Then cut all the merfolk and build straight control, you could play around with making it U/W Control/Mill, but either way you need to be playing control with some mill.

Also in standard I would try to play cards like Spell Pierce, Essence Scatter, and Negate more than flat Disallows; don't get me wrong I'd run like 1 or 2, but that's it

Dete on Cipher For Free Spells

1 month ago

You could change Triton Shorestalker for Slither Blade it's a bit more resilient and can block small creatures if you didn't attack.

DrukenReaps on Group hug of death???

1 month ago

That is a silly question, it is like asking if there is a way to win with any deck :P

The answer is of course. Many of them use a combo like making everyone draw 1000 cards which usually works rather well since they already make you draw extra.

I've also seen a 5-color Nekusar, the Mindrazer which depending on what you draw and how you play comes off as a hug deck until you drop the nasty things you usually see with him.

Edric, Spymaster of Trest is technically a group hugger since he allows everyone to get lots of extra cards but most people run a lot of unblockable guys with him and I see people get chewed apart by Slither Blades.

Kynaios and Tiro of Meletis may be the most common group hugger. If you go to his EDHRec page you will see things like Kazuul, Tyrant of the Cliffs, Progenitor Mimic, Chasm Skulker, Selfless Squire, Omnath, Locus of Rage, and Psychosis Crawler. All of those can bring you closer to a win.

Often group hug is about giving everyone stuff until you are set to either combo or clean up the left overs with something big and nasty.

QuantumSkies on MONO BLUE MILL

2 months ago

If you win by milling, then why include cards like Prognostic Sphinx or Slither Blade.

FastIsFaster on UW Jace's Procession

2 months ago

I would recommend using Skyship Plunderer in place of Slither Blade. a T2 SP followed by T3 Jace, Cunning Castaway means you can make your Jace tokens as early as T4, since most decks will not have a flying blocker that early on.

RedUndead40 on Aggro EDH Commanders

2 months ago

I have two aggro decks that are fairly successful.

Jazal Goldmane - pump as many tokens as possible, ramp up to 9 mana as fast as possible so you can cast and activate Jazal on a single turn. Fragile, but explosive.

Edric, Spymaster of Trest - run tons of one mana evasive creatures like Slither Blade. Dump your hand, refill your hand, repeat. You will usually have more creatures than even token decks. Finish with cards like Biomass Mutation, Beastmaster Ascension, etc. Blue makes him less fragile than Jazal since you can counter boardwipes.

Murphy77 on Tetsuko Unblockable

2 months ago

Curator's Ward in place of Dive Down could give Tetsuko Umezawa, Fugitive permanent hexproof. I would, at least, have Negate and Unwind in the side-board with a few cards that are unblockable without Tetsuko (Slither Blade, Mist-Cloaked Herald and River Sneak)

My version of this deck, Valduk Umezawa, Salvager is less aggro, but might grow into a bigger threat later in the game.

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