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Slither Blade can't be blocked
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Slither Blade Discussion
3 days ago
There are a couple of things that i would suggest, however i do not know how "simple" they would be to use for a beginner so if you feel like testing them out but dont fully understand it feel free to ask.
First thing i would suggest is possibly going with Aetherflux Reservoir and Paradoxical Outcome. These cards together with all of your artifacts you have can do amazing and you would be surprised how easily you can get up to that 50 life. This can then be used as an alternate win condition.
another would be to use the Puzzleknots. Since you are using Prophetic Prism and the Cultivator's Caravan, you can have access to any color of mana. with this, you can use the Metalspinner's Puzzleknot for extra card draw. you can also do the same thing with the Implements. Implement of Improvement is a cheap card that give you some life gain and also card draw while Implement of Examination costs a little bit more but also give more card draw instead of life.
i hope these suggestions are at the least a little helpful
1 week ago
Cut down on the Torment of Hailfire to maybe 1 or 2 copies. 3 is too consistent. It is the last thing you wan to see in the early game. Slither Blade is a strictly better Mist-cloaked. You want Duress somewhere in the 75. I have been messing with this idea for the longest time. My original deck with this concept is here: U/B mix. If you want to see the others, I'd just say check my page. I have about 3-4 different variations of it. Add another 2 Torment of Scarabs. have a few copies of Dreamstealer in the deck. Maybe splash red for Angrath, the Flame-Chained. Another version I have is here: U/B Mix (Alternative). If you haven't bought it already, I wouldn't recommend The Scarab God only because this seems like a deck you're trying to make budget.
1 week ago
This deck isn't a tier one strategy, and it won't be. Using Slither Blade and other unblockable weenies and "when deals damage do X" is good, but they need to be cheap, and win you the game. Quietus Spike does half their life, and Inquisitor's Flail doesn't double that, only the one damage Slither Blade and his ilk themselves deal, even Fireshrieker only does 3/4ths of their life, as it takes half of it, and then half again. This makes it a 13 mana, 3 card combo that doesn't win. You could use Kiki-Jiki, Mirror Breaker and Restoration Angel for 9 mana and two cards, both of which are better on their own. This deck is trash, and isn't good for budget. 2x Zombie Infestation + 4x Treasure Hunt +4x Reliquary Tower + 25x Swamp + 25x Island is better for budget.
I hope you were joking when you said "Tier One".
3 weeks ago
Even worse - Drop the Kefnet cards for 2 each of Mist-Cloaked Herald and Curious Obsession , although I played this with 4 each of Mist-Cloaked Herald, Slither Blade, River Sneak, Sixth Sense and Curious Obsession with a bunch of Fog and Disrupt cards
4 weeks ago
I thank you for your suggestion. I put the Deadeye Plunderers in here because with Anointed Procession I can make two Treasures for four mana and make it huge, but after playtesting it was too slow. I agree with you and have to admit that i didn't even think of Mist-Cloaked Herald. However, since this is not a merfolk deck, Slither Blade would be a little better just because of the extra toughness. I have Looked At your deck before and its defiantly a good deck.
4 weeks ago
However, I agree with you 100% that Bomat Courier is just a much better option overall. Thanks for pointing that out!
4 weeks ago
1 month ago
you have to tag people if you want them to know you replied. Wurmlover already knows that Invisible Stalker has hexproof. the 1/2 of your creatures he was talking about was Slither Blade. Spell Pierce isn't really enough to stop 1-mana removal. you also have to take into account that 8 creatures is an extremely low count. thats less than 1/7th of your deck. meaning you'll need to be 14 cards deep into your deck (on average) before you find your 2nd, if the opponent kills your first. you won't be 14 cards deep until turn 8 if you're on the play. equipment are pretty slow without having the entire deck dedicated to using them, and everyone already sideboards heavy artifact removal to counter affinity. and without your equipment, your creatures just can't deal enough damage for the opponent to even worry about them.