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Slither Blade can't be blocked
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Slither Blade Discussion
4 days ago
Looks fun! I’d probably recommend using bigger playsets of fewer creatures. Some of these seem a little redundant. For example, instead of having 2 Slippery Scoundrels and 2 Departed Deckhands, you could just have 4 Departed Deckhands.
Some things, such as Triton Shorethief, Master of Waves, Nezahal, Primal Tide, Entrancing Melody, and Frost Walker seem a little bit random as well. Its kinda like you have 2 decks that got mushed together. Id try to focus on this unblockable thing you have going and get rid of the fluff.
There are also cards that are a straight upgrade from current cards in here. Like Slither Blade being the same as Triton Shorethief, but with the unblockable ability you’re looking for. So I’d probably do some research and see what cards do these abilities with less conditions and similar mana costs.
Finally, I don’t really see any big wincons. Looks like you’re pretty much just trying to whittle down your opponents life bar with unblockables. Try to find something that uses being unblockable to your advantage that will act as a big finisher.
1 month ago
Slither Blade instead of Mist-Cloaked Herald; it's strictly better.
Hands of Binding as a repeatable version of your removal spells.
Mindlock Orb doesn't do anything; players will be fetching before turn four. If you're in a casual format, hardly anyone will be tutoring for anything. Excess copies beyond the first are literally useless, and wouldn't it just be better to counter what they tutor for?
Ingest also does nothing. I would cut them in favor of cards that have relevant upsides, like Invisible Stalker or Augury Adept. Anyone worth their salt will not be tilted by Ingest as it has equal chances of helping/hurting them.
Rune Snag or Mana Leak are far better than Cancel in 90% of circumstances. Any spell that your opponent can afford to pay the tax is likely too small for you to even care about countering, and if it's early game than they are indeed literal Counterspell. Rune Snag in particular scales well as the game goes on.
Ordeal of Thassa gives you a payoff for attacking and speeds up your clock.
Finally, cut the deck down to 60 cards. Having over 60 reduces the odds that you are going to draw your best cards. Always stick to the minimum card
1 month ago
That could work, but Warkite Marauder would be strictly better (and it's only $1 a copy, too, so it wouldn't explode the budget or anything). I've found Daring Saboteur to be really good but you do sometimes have to hold off on attacking with it for a turn or two. Marauder would be a more aggressive choice; I specifically avoided including flyers in this deck so we could still attack through other decks with flyers, but Marauder is kinda ok against those decks as well since it can turn enemy flyers off.
That said, now that we have the full GRN spoilers, I've started coming to the conclusion that this deck may need to be back-burnered for now. Losing Slither Blade and Unsummon is a big deal and we don't have great replacements coming from GRN. As such, switching over to full Flyers is probably just the way to go, as Favorable Winds and Tempest Djinn are amazing payoffs for that deck and you aren't quite so dependent on small tempo plays. Something like:
That's just off the cuff, of course, but a deck like that would probably just play better overall.
2 months ago
Congrats on such a nice showing! I'm glad to have helped a little. :)
For rotation, the good news is that most of the deck is sticking around except for Slither Blade, Unsummon, Honed Khopesh, and you can replace Khopesh with the functionally-identical Short Sword. The bad news is that Slither Blade and Unsummon are important for the deck to work, especially Unsummon since we badly need one-mana interaction to tempo our opponents down. Artificer's Assistant might be an ok substitute for Slither Blade and there are a bunch of 2-mana bounce spells to choose from, but the deck would certainly be a bit worse overall with those changes. Maybe we'll get a one-mana bounce spell in the second Ravnica set, or maybe it'll make more sense to switch over to flyers to take advantage of Favorable Winds. Time will tell.
2 months ago
1) Why does the title says this is U/G? Pretty sure this is mono blue. Is that a typo or something?
Otherwise, looks interesting. Kind of looks like a cross between Aetherflux Storm and UnblockaBlue decks. Keep on experimenting!
3 months ago
Other unblockables to consider
Blighted Agent Dimir Infiltrator Escape Artist Inkfathom Infiltrator Latch Seeker Marang River Prowler River Sneak Slither Blade Triton Shorestalker Cephalid Pathmage Gudul Lurker Inkfathom Infiltrator Soulsworn Spirit
3 months ago
pao2 Your general goal is to win within the first 5 turns, so I wouldn't recommend going too deep on the wraths. This deck has potential to grind out with evasive creatures and constant stream of draw via Yuriko, but I wouldn't actively want to play Wraths. You could consider Snuff Out if you wanted, though (high CMC for flip, 0-cost to tempo), and Murderous Cut (though I'd be careful of overloading delve spells).
Krom3 Slither Blade is one of those cards I just assumed I added to the deck and never actually added; thanks for the heads-up. You're spot-on with Blight Keeper being the weakest dork in the deck, so easy swap.