Enchantment — Aura

Enchant creature

When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +1/+1 for each other creature you control.

All other creatures you control get -1/-1.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Visions (VIS) Uncommon

Combos Browse all


Format Legality
Highlander Legal
2019-10-04 Legal
Vintage Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Tiny Leaders Legal
Duel Commander Legal
Limited Legal
Oathbreaker Legal
Canadian Highlander Legal
Commander / EDH Legal
Unformat Legal

Latest Decks as Commander

Vampirism Discussion

Coward_Token on Grixis!Zedruu

2 years ago

(Yeah I read things too fast and assumed too much initially, sorry.)

After giving it some thought (before you posted again) I must admit (yet again) that I really like your version even if it doesn't enable the set of cards I had in mind. ((((Don't worry my sweet, sweet Vampirism, your day will come.))))

Coward_Token on Grixis!Zedruu

2 years ago

Okay so in the interest of transparency I'll admit I'm biased against randomness, but I'd like to say I'm opposed to exchanging things in that matter because it prohibits you from reliably giving away nasty stuff like a thrice-activated Demonic Pact or even a slightly parasitic Vampirism; sure you come bearing gifts, but the gifts are poisoned. Flavor-wise, this is reflected by its subtypes; Djinn are notorious for granting wishes in an unpleasant matter both within and outside MTG, while the beveiled mare is a pun on a certain proverb.

I'll also admit that this kind of ostensible benevolence is more Orzhov than anything, so I could understand exchanging either red or blue for white for the sake of being more intuitive, but that would probably undermine distinction vis-a-vis Zedruu.

Incidentally, I found out that someone else has had a similar non- idea, but it has an even less chance of being added than your average custom card in its unaltered state for obvious reasons:

Coward_Token on Grixis!Zedruu

2 years ago

(I would add a proper community card but that feature seems to be malfunctioning right now.)

Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:

(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)

I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.

For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.

Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.

(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)

Phoenix-22 on Wiping Your Own Board Never Felt So Good

4 years ago

This is the funniest thing I've seen since I recreated Vampirism for weenie genocide.


Phoenix-22 on None

4 years ago

I have a few suggestions that might improve your build, and a few cards you could consider that mesh well with your concept.

Take a look at Vindicate as a replacement for Mortify and Reprisal. Its the same cost as Mortify and one more than Reprisal, but the effect is far more potent and useful.

While the ability on the Deathbringer Regent is nice, it just seems like a very expensive oddball in the design. If you really need the removal, then go with an Oblivion Ring or another board wipe. You have a ton of choice for board wipes. One that has good synergy is Deadly Tempest. Combo this with Exquisite Blood for some real sick results and a probable win in its own right. It would be especially potent late against fast weenie decks. If you just want another creature slot, add another Divinity of Pride or a low cost creature for a faster open.

Tithe Drinker is a fun card with great synergy with your life gain. Some other cards you might wanna look at are Kalastria Highborn, Pulse Tracker, Blood Artist, Souls of the Faultless and Quag Vampires. All are low cost and each has some synergy with life gain or with Drana, Liberator of Malakir.

Hypnotic Specter also feels odd. Force your opponent to discard while the rest of your deck is gaining life? If you wanna really cause chaos while gaining life, look at Captivating Vampire. Snatching your opponents creatures can be a good answer to indestructibles or other troublesome creatures while remaining tribal.

If you're having mana issues, you can prop up your Rituals with Cabal Coffers or a Nirkana Revenant. Urborg, Tomb of Yawgmoth can also boost up the swamp count for the Coffers. Cabal Ritual and Songs of the Damned are some other support options. Oh, and Godless Shrine - pricey but well worth the flexibility they can give you.

My last three suggestions are just fun cards that can give you some cool benefits. Urge to Feed can be a great response card for the end of your opponents turn. A very underrated card is Vampirism, which can be either help you get over the top late game or be the bane of your opponent. Ive used it so often to snuff out token decks that the card was banned at my FNM. Look at Temper as well. Aggro might be an issue, and Temper can blunt it very nicely while providing a better benefit than Endless Scream

If you have the time, take a look at my Bloody Mill (Help Needed) Vampire EDH and Strike Angels Angel Reanimator. They do similar things as yours, so you might get some more ideas.